[spectre] |||| sagasnet news |||||||| 2009 3 ||||
2009 .. Everyday Creativity: Shared Languages and Collective Action October 27-30, 2009, Berkeley Art Museum, CA, USA The 7th Creativity and Cognition Conference (CC09) embraces the broad theme of Everyday Creativity. This year the conference asks: How do we enable everyone to enjoy their creative potential? How do our creative activities differ? What do they have in common? What languages can we use to talk to each other? How do shared languages support collective action? How can we incubate innovation? How do we enrich the creative experience? What encourages participation in everyday creativity? deadline ( Full Papers, Art Exhibition, Live Performances, Demonstrations, Posters, Workshops, Tutorials, Graduate Symposium): April 24 2009 details: http://www.creativityandcognition09.org/ Best regards, Brunhild Bushoff If you do not want to receive emails from sagas...@sagasnet.de any longer, please reply to this note with the subject 'unsubscribe' . Thanks! _ __sagasnet __ http://www.sagasnet.de ___ __ sagas...@sagasnet.de _ __ a non profit initiative furthering interactive __ content development___ _ _ / sagas_sagasnet_reader: Developing Interactive Narrative Content. München: HighText 2005 (ISBN 3-933269-92-X) Online ordering possible via http://www.ibusiness.de/shop/db/shop.7544hr.html / _ _ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] Call for projects___sagasnet developing interactive narrative content
_ sagasnet call for projects _ sagasnet Developing Interactive Narrative Content Seminar April 29 May 5 2007 Stuttgart, Germany in conjunction with fmx/07 Working Language: English ** sagasnet is a non-profit training initiative to further content ** development for interactive media supported by the European MEDIA 2007 Programme ** designed for participants from MEDIA member countries ** During the Developing Interactive Narrative Content Seminar up to 10 pre-selected interactive narrative projects in development (no limitation on media, genre or target audience) will be provided in parallel with up to ten high-profile face-to-face consulting sessions (on financing, project management, marketing, story structure, game play...). Consultants will be chosen according to the needs of the selected projects. Selection board: Greg Childs (ChildsEye, UK), Raimo Lang (YLE, FIN), Anthony Lilley (Magic Lanterns Production, UK), Peter Olaf Looms (DR interactive, DK), Mark Ollila (Nokia, S/AUS), Lee Sheldon (USA), Brunhild Bushoff (sagasnet, D) ** Provide your 3-6 page project description (in English) before February 10 2007. Details + application form: www.sagasnet.de or contact: [EMAIL PROTECTED] Projects are welcome that are in development, interactive and narrative. Main selection criteria is the potential to reach the -defined- audience /market (commercial, cultural and/or artistic). ** consultancy in previous sagasnet seminars was provided a.o. by Ernest Adams, UK | Richard Adams, UK | Frank Alsema, 4xM, NL | Joel Baumann, tomato, D/UK | Sebastian Belcher, Harbottle Lewis, UK | Margarita Betancor, Fox Kids GmbH | Frank Boyd, UK | Matt Costello, Katonah Productions, USA | Greg Childs, ChildsEye, UK | Noah Falstein, USA | Martin Freeth, UK | Bob Hopkins, UK | Eero Iloniemi, FIN | Daniel Kapelian, F | Siggi Koegl, D | Stephan Kolloff, D | Craig Lindley S | Stephane Natkin, F | Mark Stephen Meadows, USA | Thomas Miles, D | Matthias Rauterberg, D/NL | Greg Roach, USA | Christian Routh, E | Lee Sheldon, USA | Vincent Scheurer, UK | Jurgen Wolff USA/UK ** Projects selected for consulting in the frame of the sagasnet Developing Interactive Narrative Content Seminar 2007 will qualify for application for the MEDIA Development NEW TALENT fund in 2008. * best regards, Brunhild Bushoff Project Manager _ sagasnet c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald tel + 49 89 64 98 11 29 fax + 49 89 64 98 13 29 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de e-mail [EMAIL PROTECTED] Please distribute this information to interested friends and colleagues. __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] ::::sagasnet news :::September 2006::::::::
.sagasnet...::.. _Interactive Digital Cinema Workshop __ZKM, Karlsruhe, Germany Oct. 19 - 25 2006_ The rollout of digital cinema enables innovative interactive experiences in cinemas without major investments. This intense five-day workshop will explore the potential for interactive film theatre experiences. Workshop headed by Greg Roach, Hyperbole Studio, USA confirmed guest experts: Tom Klinkowstein, Chris Hales, Friedrich Kirschner __ apply now www.sagas.de __ ...sagasnet. _Developing Interactive Narrative content Seminar___ __Stuttgart, Germany April 29 - May 5 2007__ In 2007 the Developing Interactive Narrative Content Seminar is foreseen to take place, again, in Stuttgart, Germany - parallel to and in cooperation with the fmx/07. During the Developing Interactive Narrative Content Seminar up to 10 pre-selected interactive narrative projects in development (no limitation on media, genre or target audience) will be provided in parallel with up to ten high-profile face-to-face consulting sessions (on financing, project management, marketing, story structure, interaction design...). Consultants will be chosen according to the needs of the selected projects. Application deadline for the seminar plus consulting sessions will be February 10 2006. __ www.sagasnet.de _ .PICNIC¹06r. PICNIC ¹06 Cross Media Week is Amsterdam¹s new annual event focused on creativity in cross media content and technology, specifically in the fields of entertainment and communication. PICNIC ¹06 will take place on September 27, 28 and 29 at Amsterdam¹s Westergasfabriek, a cultural facility located in a former gas factory. The PICNIC ¹06 conference will feature top creatives and entrepreneurs such as Michael B. Johnson, Moving Picture Group Lead at Pixar Animation Studios, Simon Guild, President and Chief Executive of MTV Networks Europe, John de Mol, Founder of Talpa and Co-Founder of Endemol, Craig Newmark, Founder of craigslist, Philip Rosedale, Founder of Linden Lab/Second Life, Jamie Kantrowitz, Senior VP Marketing Europe at MySpace, Lorraine Twohill, Marketing Director in Europe for Google, Reinier Evers, Founder of Trendwatching.com, Joseph Jaffe, Author of ³Life after the 30-Second Spot², and many more. Conference sessions will explore topics such as the distribution of content over different channels to consumers, new interfaces, chats as mass media channels, tools which enable people to live their lives online and user-generated content. www.crossmediaweek.org/program http://www.crossmediaweek.org/program Best regards, Brunhild Bushoff If you do not want to receive emails from [EMAIL PROTECTED] any longer, please reply to this note with the subject 'unsubscribe' . Thanks! _ __sagasnet sagas writing interactive fiction c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald___ tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de http://www.sagas.de e-mail [EMAIL PROTECTED] [EMAIL PROTECTED] __a non profit initiative to further interactive content creation in the frame of the MEDIA Programme TRAINING _ / sagas_sagasnet_reader: Developing Interactive Narrative Content. München: HighText 2005 (ISBN 3-933269-92-X) Online ordering possible via http://www.ibusiness.de/shop/db/shop.7544hr.html
[spectre] ::::sagasnet news :::august 2006::::::::
_/MEDIA/ _/sagasnet/_ Masterclass for independent producers of interactive entertainment_ _ Munich, Sept. 1- 7 2006___ Five day masterclass on team management, production management, risk management, outsourcing, marketing and distribution for independent creative producers. Moderated by: Frank Boyd, Unexpected Media, UK, and Frank Alsema, 4xMedia, NL confirmed guest speakers: Vincent Scheurer, Sarassin LLP, UK, Stefan Baier, Streamline Studios, NL, Heikki Masalin, CIM Fund, FI, Steve Fitton, Wise Monkey Ltd, UK, Dieter Marchsreiter, Marchsreiter Communications, D Preliminary timetable: www.sagas.de ___ _/MEDIA/ _/sagasnet/_ _Interactive Digital Cinema Workshop __ZKM, Karlsruhe, Germany Oct. 19 - 25 2006_ The rollout of digital cinema enables innovative interactive experiences in cinemas without major investments. This intense five-day workshop will explore the potential for new interactive film theatre experiences. Workshop headed by Greg Roach, Hyperbole Studio, USA confirmed guest experts: Tom Klinkowstein, Chris Hales, Friedrich Kirschner Preliminary timetable: www.sagas.de __ apply now www.sagas.de __ ++OTHER+ ++MIPCOM Call for entries - Mobile TV Awards The application deadline is 12 September 2006. The categories are: Best Original Made-For-Mobile Film or Video Content Best Repurposed Content from existing Film or TV property Best Made-for-Mobile TV Channel Best Format for Interactive Mobile TV Best Mobile Format for User-Generated Content http://www.mipcom.com/app/homepage.cfm?appname=100495moduleID=288LinkID=22 757 Best regards, Brunhild Bushoff If you do not want to receive emails from [EMAIL PROTECTED] any longer, please reply to this note with the subject 'unsubscribe' . Thanks! _ __sagasnet sagas writing interactive fiction c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald___ tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 skype brunhildbushoff url http://www.sagasnet.de http://www.sagas.de e-mail [EMAIL PROTECTED] [EMAIL PROTECTED] __a non profit initiative to further interactive content creation in the frame of the MEDIA Programme TRAINING __ _ / sagas_sagasnet_reader: Developing Interactive Narrative Content. München: HighText 2005 (ISBN 3-933269-92-X) Online ordering possible via http://www.ibusiness.de/shop/db/shop.7544hr.html / _ _ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] sagasnet __masterclass interactive entertainment___sept 1 - 7 2006___ call for participation___
___ call for participation ___ sagasnet Master Class for Independent Producers of Interactive Entertainment Munich, September 1 - September 7 2006 ___ Held by Frank Alsema (4xM, NL) and Frank Boyd (Unexpected Media, UK) Guest Speakers: Stefan Baier, Streamline Studios, NL; Ingeborg Degener , MEDIA Antenna Munich, D; Steve Fitton, Wise Monkey Ltd, UK; Dieter Marchsreiter, Marchsreiter Communications GmbH, D; Heikki Masalin, CIM, Fin; Vincent Scheurer, Sarassin LLP, UK Five day master class on team management, production management, risk management, outsourcing, marketing and distribution for independent creative producers. Lectures and integrated exercises with ample opportunities for the participants to bring in their own scenarios. Producing interactive entertainment often means managing innovation plus innovative management - this is particularly true for independent producers. Apply now... Details and preliminary timetable: www.sagas.de A limited number of scholarships available for participants from (EU) MEDIA member countries Best regards, Brunhild Bushoff If you do not want to receive emails from [EMAIL PROTECTED] any longer, please reply to this note with the subject 'unsubscribe' . Thanks! _ __sagasnet sagas writing interactive fiction c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald___ tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de http://www.sagas.de e-mail [EMAIL PROTECTED] [EMAIL PROTECTED] __a non profit training initiative of the GDF (Supporting Society of the University for Television and Film Munich) with the support of the MEDIA Programme of the European Community_ __ / sagas_sagasnet_reader: Developing Interactive Narrative Content. München: HighText 2005 (ISBN 3-933269-92-X) Online ordering possible via http://www.ibusiness.de/shop/db/shop.7544hr.html / _ / Interactive Digital Cinema Workshop ZKM, Karlsruhe, Oct 19 - 26 2006 Developing Interactive Narrative Content http://www.sagas.de / _ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] ::::sagasnet news :::April.2006::::::::
__ apply now www.sagas.de __ The Faculty of Media at Bauhaus-University Weimar is seeking applications for the position of a Junior Professor for Experimental Television. The position involves teaching and artistic research in the fields of studio directing, live-directing, mixing, montage, VJ-collage and television design. Experimental Television creates new and experimental forms of televised expressions that establish their own formats and their own opportunities for performance beyond traditional event and broadcasting structures. This position is subject to the terms and conditions of § 50 b of the Thuringian Universities Studies Act (ThürHG). The successful candiate will be employed as a civil servant for a fixed term. The employment contract is limited to three years but may be extended for another three years after a positive performance evaluation. Bauhaus-University aims to raise the ratio of women in teaching, research and the art field and especially encourages women to submit their applications. In case of equal qualifications priority consideration will be given to candidates with disabilities. All candidates should send an application letter stating the reference number M/AP 03/06 together with other relevant documents (CV, documentation of recent work etc.) to: Bauhaus Universität Weimar Dekan der Fakultät Medien Bauhausstraße 11 D-99423 Weimar Deadline: April 30th, 2006 Best regards, Brunhild Bushoff If you do not want to receive emails from [EMAIL PROTECTED] any longer, please reply to this note with the subject 'unsubscribe' . Thanks! _ __sagasnet sagas writing interactive fiction c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald___ tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de http://www.sagas.de e-mail [EMAIL PROTECTED] [EMAIL PROTECTED] __a non profit initiative to further interactive content creation in the frame of the MEDIA Programme TRAINING _ / Out now: sagas_sagasnet_reader: Developing Interactive Narrative Content. München: HighText 2005 (ISBN 3-933269-92-X) Online ordering possible via http://www.ibusiness.de/shop/db/shop.7544hr.html / _ _ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] sagasnet___developing narrative games___online worlds
Call for participation __ Sagasnet workshop on Developing Narrative Games/ On-line Worlds Headed by: Ernest Adams__Guest Speaker: Jessica Mulligan March 31 2006 - April 06 2006, Academy for TV and Film, Munich. Germany _ In this intensive five-day workshop, the participants will work both alone and in teams to develop a design treatment for a narrative game/an online world. They will begin by studying the fundamental principles of computer game design, and then go on to explore the relationship between interactivity and narrative - in single player games as well as in online worlds. There will be a few lectures, but most of the activities will be fully hands-on, involving brainstorming, discussion, and presentations from the participants to the group. __ BIO__Ernest Adams Ernest Adams is a game designer, writer and teacher, working as part of the International Hobo design consortium. Adams graduated from Stanford University (California, USA) with a Bachelor of Arts degree in Philosophy in 1986. Initially, he worked as a software engineer in the electronics industry, but switched to game development in 1989, joining a company called Interactive Productions (later P.F.Magic). There he wrote the PC client for an early America Online game, RabbitJack¹s Casino. He also did the programming for Third Degree, a multi-player party game for the short-lived CD-I player. Moving to Electronic Arts in 1992, Adams became a game designer. He designed the first-ever CD-ROM edition of John Madden Football, for the 3DO Multiplayer. For the next several years he served as the audio/video producer for the Madden series, and under his guidance Electronic Arts perfected the technique of assembling sentences from audio fragments to produce seamless play-by-play commentary. During this period Adams also helped to produce the Game Developers¹ Conference and founded the International Game Developers¹ Association, the first worldwide professional society for game developers. In 1999, Adams moved to Great Britain to become a lead designer at Bullfrog Productions, a subsidiary of Electronic Arts. There he worked on two prototype projects, Genesis: The Hand of God and Dungeon Keeper 3. In 2000 Adams left Bullfrog to become a design consultant, joining the International Hobo consortium. He has worked for both large industry publishers such as THQ and Ubisoft, and smaller clients with special projects, including the Guinness Book of World Records and Zoo Atlanta. He writes a regular column on game design called ³The Designer¹s Notebook² for the Gamasutra developers¹ webzine, and has coauthored a book on the subject, Andrew Rollings and Ernest Adams on Game Design. He has also written a second book Break Into the Game Industry: How to Get a Job Making Video Games. Adams lectures frequently at colleges, art festivals, and game conferences, and conducts game design workshops around the world. His professional web site is at www.designersnotebook.com. BIO__Jessica Mulligan Jessica Mulligan is a 20-year veteran of the online games industry. Recently as Executive Producer and Creative Director at Turbine Entertainment, she oversaw the award-winning MMORPG franchise, Asheron's Call. Before Turbine, Ms. Mulligan held a number of positions within the games industry, including president of The Themis Group, vice-president of development for Engage Games Online, director of online services for Interplay Productions, a director on Ultima Online for Electronic Arts and director of operations at MM3D, Inc on the Middle Earth Online project. Ms. Mulligan has been involved in the design, development or management of more than 50 online games, including a dozen persistent worlds. A respected writer on industry issues, she was the author of the popular Biting the Hand column on Skotos.net for over six years. Her most recent book, Developing Online Games: An Insider's Guide, with co-author Bridgette Patrovsky ([EMAIL PROTECTED]), was released in the US by New Riders in March 2003 and has since been published in localized versions worldwide, including Korean and Chinese. sagasnet is a non-profit vacational training initiative in the frame of the MEDIA Programme of the European Commission. The workshops are designed in the first place for European writers, designers, developers, directors, producers. Participation fee : freelancer EUR 800,00, company delegates EUR 2000,00 There is a limited budget for scholarships available. For details: www.sagas.de Best regards, Brunhild Bushoff If you do not want to receive emails from [EMAIL
[spectre] __ call for projects__sagasnet 2006__developing interactive narrative content
_ call for projects _ sagasnet Developing Interactive Narrative Content Seminar May 1 May 7 2006 Stuttgart, Germany in conjunction with fmx/06 Working Language: English _ sagasnet is a non-profit training initiative to further content development for interactive media supported by the European MEDIA Plus Programme Training + designed in the first place for participants coming from MEDIA member countries ___ During the Developing Interactive Narrative Content Seminar up to 10 pre-selected interactive narrative projects in development (no limitation on media, genre or target audience) will be provided in parallel with up to ten high-profile face-to-face consulting sessions (on financing, project management, marketing, story structure, game play...). Consultants will be chosen according to the needs of the selected projects. Selection board: Sean Dromgoole,Some Research, UK; Mark Stephen Meadows, USA, Brunhild Bushoff, sagasnet ___ Provide your 3-6 page project description (in English) before February 20 2006. details: www.sagasnet.de or contact: [EMAIL PROTECTED] consultancy in previous sagasnet seminars was provided a.o. by Ernest Adams, UK |Frank Alsema, Ijsfontein, NL | Sebastian Belcher, Harbottle Lewis, UK | Susanne Berkenheger, D | Margarita Betancor, Fox Kids GmbH |Frank Boyd, UK | Matt Costello, Katonah Productions, USA | Greg Childs, Cilds Eye, UK | Noah Falstein, USA |Martin Freeth, Multimedia and TV Production and Consultancy, UK | Bob Hopkins, Wisemonkeys, UK | Eero Iloniemi,Venture Fund for Creative Industries, FIN | Stefan Jenzowsky, Siemens, D | Daniel Kapelian, 121 Productions | Siggi Koegl, Attaction, D | Stephan Kolloff, Tivola Verlag GmbH, D | Michael Lew, Media Lab Europe| Craig Lindley, Interactive Institute, S| Mark Stephen Meadows, F/USA | Thomas Miles, KIKA, D | Mark Ollila, Telcogames, S/AUS | Greg Roach, Hyperbole Studios, USA | Christian Routh, Routh Barons, E | Vincent Scheurer, Osborne Clarke, UK | Projects selected for consulting in the frame of Developing Interactive Narrative Content Seminar 2006 qualify for the MEDIA Development NEW TALENT fund in 2007. best regards, Brunhild Bushoff Project Manager _ __sagasnet sagas writing interactive fiction c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald___ tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de http://www.sagas.de e-mail [EMAIL PROTECTED] [EMAIL PROTECTED] __a joint initiative of MEDIA Programme TRAINING Academy for TV and Film Munich_ _ / Out now: sagas_sagasnet_reader: Developing Interactive Narrative Content. München: HighText 2005 (ISBN 3-933269-92-X) Online ordering possible via http://www.ibusiness.de/shop/db/shop.7544hr.html / _ Dates for 2006 courses are online now. _ Please distribute this information to interested friends and colleagues. If you do not want to receive emails from [EMAIL PROTECTED] any longer, please reply to this note with the subject 'unsubscribe' . Thanks! __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] __call for participation__Developing Interactive Entertainment Workshop__MARCH 3-9__2006
sagas___call for participation___ ___Developing Interactive Entertainment Workshop Workshop Leader: Greg Roach Guest Speaker: Dave Szulborski ___March 03 2006 - March 09 2006, Academy for TV and Film Munich, Germany ___In this intensive workshop the relationship between storytelling, visual media techniques, game design and interactivity will be explored in depth. Participants will learn to apply their knowledge of media and narrative to the new arena of digital technology by developing their own ideas for an interactive product, which are then processed in a group design and presentation phase. Participants will develop, in teams, presentations for an interactive narrative product which is then discussed and evaluated by the entire plenum. __The training is aiming in the first place at professionals (developers, writers, producers, designers, programmers, artists, researchers...) coming from MEDIA member countries. Applicants coming from other countries please contact the sagas office for details. __There is a limited budget available for scholarships (participation fee, travel and/or hotel funding. In case you need to apply for this please make sure to contact the sagasnet office before February 20. __sagasnet is a non-profit vocational training initiative in the frame of the MEDIA Plus Programme of the EU and is aiming at furthering innovative story-based content creation for interactive media. More details and application forms available at http://www.sagas.de __ BIO__Greg Roach Greg Roach, M.F.A., is the CEO and Artistic Director of HyperBole Studios, which he founded in 1990. For nearly fifteen years Roach has been recognized as a worldwide leader in the field of interactive film, video and storytelling. His company, HyperBole Studios, explores interactive multimedia as a new artistic and cinematic form. In 1990, Roach´s first effort was the creation of an online, interactive digizine - years ahead of the internet explosion. During the two years he published HyperBole magazine, he designed, wrote and produced the world's first interactive, multimedia novel. The Madness of Roland, one of the first non-reference CD-ROM's, which was published to great acclaim. The New York Times called the effort stunningly beautiful. While finishing work on Roland, Greg also wrote, produced and directed a short interactive film called The Wrong Side of Town, a work that the American Film Institute considers to be the first interactive narrative film. With these two milestones under his belt, Greg began work on Quantum Gate, the industry's first full-length interactive movie, and the first product to use his newly conceived VirtualCinema technology. Quantum Gate solidified Roach's reputation as both a talented writer/director and a visionary technologist and designer. His first six years in business culminated when Fox approached him and asked him to helm the much sought after X-Files game. After receiving a ten-page story outline from Fox, Greg created the design (1000+ pages), wrote the shooting script (250 pages), directed a 2-month location shoot and oversaw the entire editing and post process. Upon its release The X-Files Game exceeded all expectations, premiering at number one in nearly every territory where it was released, and going on to sell over a million copies worldwide. Currently he is primarily focused on the DVD and wireless platforms. The ROM applications which he designed for The Terminator 2: Extreme DVD won an IRMA award for best DVD ROM. He is currently working on several DVD and wireless projects for major publishers. Recently, he presented a paper entitled Imagine Places: Distributed Telepresence Installations for Creating Immersive Historical Reconstructions at the UNESCO World Heritage in the Digital Age conference held in Alexandria, Egypt BIO__Dave Szulborski Dave Szulborski has created, developed, or worked on some of the most successful and critically acclaimed Alternate Reality Games (ARGs) of all time, both independent and professional, including Audi's Art of the Heist, Chasing The Wish, and Urban Hunt. The Art of the Heist campaign, widely acclaimed as one of the most innovative marketing efforts of the year, received several prestigious awards, including the coveted Best in Show title at the 2005 MIXX Awards. A pioneer of this new and rapidly expanding genre of online entertainment and marketing, Dave created the very first independent alternate reality game in 2001, while entertainment giants Microsoft and Electronics Arts were just beginning to experiment with the medium. Dave is also the author of This Is Not a Game: A Guide to Alternate Reality Gaming, the first published comprehensive look at the history, philosophy, and art of creating ARGs, as well as a followup book about the genre entitled, Through the Rabbit Hole: A Beginner's Guide to Playing Alternate
[spectre] __ call for projects__sagasnet 2006__developing interactive narrative content
_ call for projects _ sagasnet Developing Interactive Narrative Content Seminar May 1 May 7 2006 Stuttgart, Germany in conjunction with fmx/06 Working Language: English _ sagasnet is a non-profit training initiative to further content development for interactive media supported by the European MEDIA Plus Programme Training + designed in the first place for participants coming from MEDIA member countries ___ During the Developing Interactive Narrative Content Seminar up to 10 pre-selected interactive narrative projects in development (no limitation on media, genre or target audience) will be provided in parallel with up to ten high-profile face-to-face consulting sessions (on financing, project management, marketing, story structure, game play...). Consultants will be chosen according to the needs of the selected projects. Selection board: Sean Dromgoole, Some Research, UK; Mark Stephen Meadows, USA, Brunhild Bushoff, sagasnet ___ Provide your 3-6 page project description (in English) before February 20 2006. details: www.sagasnet.de or contact: [EMAIL PROTECTED] consultancy in previous sagasnet seminars was provided a.o. by Ernest Adams, UK |Frank Alsema, Ijsfontein, NL | Sebastian Belcher, Harbottle Lewis, UK | Susanne Berkenheger, D | Margarita Betancor, Fox Kids GmbH |Frank Boyd, UK | Matt Costello, Katonah Productions, USA | Greg Childs, Childs Eye, UK | Noah Falstein, USA |Martin Freeth, Multimedia and TV Production and Consultancy, UK | Bob Hopkins, Wisemonkeys, UK | Eero Iloniemi,Venture Fund for Creative Industries, FIN | Stefan Jenzowsky, Siemens, D | Daniel Kapelian, 121 Productions | Siggi Koegl, Attaction, D | Stephan Kolloff, Tivola Verlag GmbH, D | Michael Lew, Media Lab Europe| Craig Lindley, Interactive Institute, S| Mark Stephen Meadows, F/USA | Thomas Miles, KIKA, D | Mark Ollila, Telcogames, S/AUS | Greg Roach, Hyperbole Studios, USA | Christian Routh, Routh Barons, E | Vincent Scheurer, Osborne Clarke, UK | Projects selected for consulting in the frame of Developing Interactive Narrative Content Seminar 2006 qualify for the MEDIA Development NEW TALENT fund in 2007. best regards, Brunhild Bushoff Project Manager _ sagasnet c/o Bayerisches Filmzentrum Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald tel + 49 89 64 98 11 29 fax + 49 89 64 98 13 29 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de e-mail [EMAIL PROTECTED] _ a joint initiative of MEDIA PLUS Programme TRAINING Academy for TV and Film Munich Please distribute this information to interested friends and colleagues. __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre