[spectre] |||| sagasnet news |||||||| 2009 3 ||||

2009-02-14 Diskussionsfäden Brunhild Bushoff
 2009 ..



Everyday Creativity: Shared Languages and Collective Action
October 27-30, 2009, Berkeley Art Museum, CA, USA


The 7th Creativity and Cognition Conference (CC09) embraces the broad theme
of Everyday Creativity. This year the conference asks: How do we enable
everyone to enjoy their creative potential? How do our creative activities
differ? What do they have in common? What languages can we use to talk to
each other? How do shared languages support collective action? How can we
incubate innovation? How do we enrich the creative experience? What
encourages participation in everyday creativity?

deadline ( Full Papers, Art Exhibition, Live Performances, Demonstrations,
Posters, Workshops, Tutorials, Graduate Symposium): April 24 2009
details: http://www.creativityandcognition09.org/





Best regards,  
   
Brunhild Bushoff




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__ a non profit initiative furthering interactive
__ content development___
_



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Developing Interactive Narrative Content.
München: HighText 2005 (ISBN 3-933269-92-X)
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[spectre] Call for projects___sagasnet developing interactive narrative content

2007-01-11 Diskussionsfäden Brunhild Bushoff
_

sagasnet call for projects
_

sagasnet
Developing Interactive Narrative Content Seminar
April 29 ­ May 5 2007
Stuttgart, Germany
in conjunction with fmx/07
Working Language: English

**
sagasnet is a non-profit training initiative to further content **
development for interactive media 
supported by the European MEDIA 2007 Programme  **
designed for participants from MEDIA member countries 
**

During the Developing Interactive Narrative Content Seminar up to 10
pre-selected interactive narrative projects in development
(no limitation on media, genre or target audience) will be provided in
parallel with up to ten high-profile face-to-face consulting sessions
(on financing, project management, marketing, story structure, game
play...). 
Consultants will be chosen according to the needs of the
selected projects. 
Selection board: Greg Childs (ChildsEye, UK), Raimo Lang (YLE, FIN),
Anthony Lilley (Magic Lanterns Production, UK), Peter Olaf Looms (DR
interactive, DK), Mark Ollila (Nokia, S/AUS), Lee Sheldon (USA),
Brunhild Bushoff (sagasnet, D)


**

Provide your 3-6 page project description (in English)
before February 10 2007.
Details + application form: www.sagasnet.de
or contact: [EMAIL PROTECTED]
Projects are welcome that are in development, interactive and narrative.
Main selection criteria is the potential to reach the -defined- audience
/market (commercial, cultural and/or artistic).

**
 

consultancy in previous sagasnet seminars was provided a.o. by
Ernest Adams, UK | Richard Adams, UK | Frank Alsema, 4xM, NL | Joel
Baumann, tomato, D/UK | Sebastian Belcher, Harbottle  Lewis, UK |
Margarita Betancor, Fox Kids GmbH | Frank Boyd, UK | Matt Costello,
Katonah Productions, USA | Greg Childs, ChildsEye, UK |
Noah Falstein, USA | Martin Freeth, UK | Bob Hopkins, UK |
Eero Iloniemi, FIN | Daniel Kapelian, F | Siggi Koegl, D |
Stephan Kolloff, D | Craig Lindley S | Stephane Natkin, F |
Mark Stephen Meadows, USA | Thomas Miles, D | Matthias
Rauterberg, D/NL | Greg Roach, USA | Christian Routh, E |
Lee Sheldon, USA | Vincent Scheurer, UK | Jurgen Wolff USA/UK


**
Projects selected for consulting in the frame of the sagasnet
Developing Interactive Narrative Content Seminar 2007 will qualify
for application for the MEDIA Development NEW TALENT fund in 2008.
*

best regards,

Brunhild Bushoff
Project Manager





_
sagasnet 
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald
tel  + 49 89   64 98 11 29
fax  + 49 89  64 98 13 29
mobile + 49 (0) 171 45 28 0 52
URL   http://www.sagasnet.de
e-mail [EMAIL PROTECTED]


Please distribute this information to interested friends and colleagues.




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[spectre] ::::sagasnet news :::September 2006::::::::

2006-09-15 Diskussionsfäden Brunhild Bushoff



.sagasnet...::..


_Interactive Digital Cinema Workshop
__ZKM, Karlsruhe, Germany Oct. 19 - 25 2006_

The rollout of digital cinema enables innovative interactive experiences in
cinemas without major investments. This intense five-day workshop will
explore the potential for interactive film theatre experiences.
Workshop headed by Greg Roach, Hyperbole Studio, USA
confirmed guest experts: Tom Klinkowstein, Chris Hales, Friedrich Kirschner



__ apply now www.sagas.de __



...sagasnet.

_Developing Interactive Narrative content Seminar___
__Stuttgart, Germany April 29 - May 5 2007__

In 2007 the Developing Interactive Narrative Content Seminar is foreseen to
take place, again, in Stuttgart, Germany  - parallel to and in cooperation
with the fmx/07.
During the Developing Interactive Narrative Content Seminar up to 10
pre-selected interactive narrative projects in development (no limitation on
media, genre or target audience) will be provided in parallel with up to ten
high-profile face-to-face consulting sessions (on financing, project
management, marketing, story structure, interaction design...). Consultants
will be chosen according to the needs of the selected projects.

Application deadline for the seminar plus consulting sessions will be
February 10 2006.


__ www.sagasnet.de _


.PICNIC¹06r.

PICNIC ¹06 Cross Media Week is Amsterdam¹s new annual event focused on
creativity in cross media content and technology, specifically in the fields
of entertainment and communication. PICNIC ¹06 will take place on September
27, 28 and 29 at Amsterdam¹s Westergasfabriek, a cultural facility located
in a former gas factory.
 
The PICNIC ¹06 conference will feature top creatives and entrepreneurs such
as Michael B. Johnson, Moving Picture Group Lead at Pixar Animation Studios,
Simon Guild, President and Chief Executive of MTV Networks Europe, John de
Mol, Founder of Talpa and Co-Founder of Endemol, Craig Newmark, Founder of
craigslist, Philip Rosedale, Founder of Linden Lab/Second Life, Jamie
Kantrowitz, Senior VP Marketing Europe at MySpace, Lorraine Twohill,
Marketing Director in Europe for Google, Reinier Evers, Founder of
Trendwatching.com, Joseph Jaffe, Author of ³Life after the 30-Second Spot²,
and many more. Conference sessions will explore topics such as the
distribution of content over different channels to consumers, new
interfaces, chats as mass media channels, tools which enable people to live
their lives online and user-generated content.
www.crossmediaweek.org/program http://www.crossmediaweek.org/program





Best regards,
Brunhild Bushoff


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_
__sagasnet   sagas writing interactive fiction
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald___

tel + 49 89   64 98 11 29 /30
fax + 49 89  64 98 13 29/30
mobile  + 49 (0) 171 45 28 0 52
URL   http://www.sagasnet.de
  http://www.sagas.de
e-mail [EMAIL PROTECTED]
   [EMAIL PROTECTED]
  
__a non profit initiative to further interactive
content creation in the frame of the
MEDIA Programme TRAINING 
_

/
sagas_sagasnet_reader:
Developing Interactive Narrative Content.
München: HighText 2005 (ISBN 3-933269-92-X)
Online ordering possible via
http://www.ibusiness.de/shop/db/shop.7544hr.html

[spectre] ::::sagasnet news :::august 2006::::::::

2006-08-28 Diskussionsfäden Brunhild Bushoff

_/MEDIA/
_/sagasnet/_

Masterclass for independent producers of interactive entertainment_
_ Munich, Sept. 1- 7 2006___


Five day masterclass on team management, production management, risk
management, outsourcing, marketing and distribution for independent creative
producers.
Moderated by:
Frank Boyd, Unexpected Media, UK, and Frank Alsema, 4xMedia, NL
confirmed guest speakers:
Vincent Scheurer, Sarassin LLP, UK, Stefan Baier, Streamline Studios, NL,
Heikki Masalin, CIM Fund, FI, Steve Fitton, Wise Monkey Ltd, UK, Dieter
Marchsreiter, Marchsreiter Communications, D

Preliminary timetable: www.sagas.de
___



_/MEDIA/
_/sagasnet/_

_Interactive Digital Cinema Workshop
__ZKM, Karlsruhe, Germany Oct. 19 - 25 2006_

The rollout of digital cinema enables innovative interactive experiences in
cinemas without major investments. This intense five-day workshop will
explore the potential for new interactive film theatre experiences.
Workshop headed by Greg Roach, Hyperbole Studio, USA
confirmed guest experts: Tom Klinkowstein, Chris Hales, Friedrich Kirschner
Preliminary timetable: www.sagas.de


__ apply now www.sagas.de __


++OTHER+
++MIPCOM

Call for entries - Mobile TV Awards
The application deadline is 12 September 2006.
The categories are:
Best Original Made-For-Mobile Film or Video Content
Best Repurposed Content from existing Film or TV property
Best Made-for-Mobile TV Channel
Best Format for Interactive Mobile TV
Best Mobile Format for User-Generated Content
http://www.mipcom.com/app/homepage.cfm?appname=100495moduleID=288LinkID=22
757






Best regards,
Brunhild Bushoff


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reply to this note with the subject 'unsubscribe' . Thanks!



_
__sagasnet   sagas writing interactive fiction
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald___

tel + 49 89   64 98 11 29 /30
fax + 49 89  64 98 13 29/30
mobile  + 49 (0) 171 45 28 0 52
skype brunhildbushoff
url   http://www.sagasnet.de
  http://www.sagas.de
e-mail [EMAIL PROTECTED]
   [EMAIL PROTECTED]
  
__a non profit initiative to further interactive
content creation in the frame of the MEDIA
Programme TRAINING __
_

/
sagas_sagasnet_reader:
Developing Interactive Narrative Content.
München: HighText 2005 (ISBN 3-933269-92-X)
Online ordering possible via
http://www.ibusiness.de/shop/db/shop.7544hr.html
/
_
_




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[spectre] sagasnet __masterclass interactive entertainment___sept 1 - 7 2006___ call for participation___

2006-08-16 Diskussionsfäden Brunhild Bushoff
___
call for participation
___
sagasnet

Master Class for Independent Producers of Interactive Entertainment
Munich, September 1 - September 7 2006
___

Held by Frank Alsema (4xM, NL) and Frank Boyd (Unexpected Media, UK)

Guest Speakers:
Stefan Baier, Streamline Studios, NL; Ingeborg Degener , MEDIA Antenna
Munich, D; Steve Fitton, Wise Monkey Ltd, UK; Dieter Marchsreiter,
Marchsreiter Communications GmbH, D; Heikki Masalin, CIM, Fin; Vincent
Scheurer, Sarassin LLP, UK


Five day master class on team management, production management, risk
management, outsourcing, marketing and distribution for independent creative
producers.

Lectures and integrated exercises with ample opportunities for the
participants to bring in their own scenarios.

Producing interactive entertainment often means managing innovation plus
innovative management - this is particularly true for independent producers.

Apply now...
Details and preliminary timetable: www.sagas.de

A limited  number of scholarships available for participants
from (EU) MEDIA member countries


Best regards,
Brunhild Bushoff

If you do not want to receive emails from [EMAIL PROTECTED]  any longer, please
reply to this note with the subject 'unsubscribe' . Thanks!


_
__sagasnet   sagas writing interactive fiction
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald___

tel + 49 89   64 98 11 29 /30
fax + 49 89  64 98 13 29/30
mobile  + 49 (0) 171 45 28 0 52
URL   http://www.sagasnet.de
  http://www.sagas.de
e-mail [EMAIL PROTECTED]
   [EMAIL PROTECTED]
  
__a non profit training initiative of the GDF
(Supporting Society of the University for
Television and Film Munich) with the support of
the MEDIA Programme of the European Community_
__

/
sagas_sagasnet_reader:
Developing Interactive Narrative Content.
München: HighText 2005 (ISBN 3-933269-92-X)
Online ordering possible via
http://www.ibusiness.de/shop/db/shop.7544hr.html
/
_
/
Interactive Digital Cinema Workshop
ZKM, Karlsruhe, Oct 19 - 26 2006
Developing Interactive Narrative Content
http://www.sagas.de
/
_






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[spectre] ::::sagasnet news :::April.2006::::::::

2006-04-25 Diskussionsfäden Brunhild Bushoff
__ apply now www.sagas.de __





The Faculty of Media at Bauhaus-University Weimar is seeking applications
for the position of a Junior Professor for Experimental Television.
 
The position involves teaching and artistic research in the fields of studio
directing, live-directing, mixing, montage, VJ-collage and television
design. Experimental Television creates new and experimental forms of
televised expressions that establish their own formats and their own
opportunities for performance beyond traditional event and broadcasting
structures.
 
This position is subject to the terms and conditions of § 50 b of the
Thuringian Universities Studies Act (ThürHG). The successful candiate will
be employed as a civil servant for a fixed term. The employment contract is
limited to three years but may be extended for another three years after a
positive performance evaluation.
Bauhaus-University aims to raise the ratio of women in teaching, research
and the art field and especially encourages women to submit their
applications. In case of equal qualifications priority consideration will be
given to candidates with disabilities.

All candidates should send an application letter stating the reference
number M/AP ­ 03/06 together with other relevant documents (CV,
documentation of recent work etc.) to:

Bauhaus Universität Weimar
Dekan der Fakultät Medien
Bauhausstraße 11
D-99423 Weimar
 
Deadline: April 30th, 2006





Best regards,
Brunhild Bushoff


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_
__sagasnet   sagas writing interactive fiction
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald___

tel + 49 89   64 98 11 29 /30
fax + 49 89  64 98 13 29/30
mobile  + 49 (0) 171 45 28 0 52
URL   http://www.sagasnet.de
  http://www.sagas.de
e-mail [EMAIL PROTECTED]
   [EMAIL PROTECTED]
  
__a non profit initiative to further interactive
content creation in the frame of the
MEDIA Programme TRAINING 
_

/
Out now: sagas_sagasnet_reader:
Developing Interactive Narrative Content.
München: HighText 2005 (ISBN 3-933269-92-X)
Online ordering possible via
http://www.ibusiness.de/shop/db/shop.7544hr.html
/
_
_




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[spectre] sagasnet___developing narrative games___online worlds

2006-03-12 Diskussionsfäden Brunhild Bushoff
Call for participation
__
Sagasnet workshop on
Developing Narrative Games/ On-line Worlds
Headed by: Ernest Adams__Guest Speaker: Jessica Mulligan

March 31 2006 - April 06 2006, Academy for TV and Film, Munich. Germany
_

In this intensive five-day workshop, the participants will work both alone
and in teams to develop a design treatment for a narrative game/an online
world. They will begin by studying the fundamental principles of computer
game design, and then go on to explore the relationship between
interactivity and narrative - in single player games as well as in online
worlds.
There will be a few lectures, but most of the activities will be fully
hands-on, involving brainstorming, discussion, and presentations from the
participants to the group.
__

BIO__Ernest Adams
Ernest Adams is a game designer, writer and teacher, working as part of the
International Hobo design consortium. Adams graduated from Stanford
University (California, USA) with a Bachelor of Arts degree in Philosophy in
1986. Initially, he worked as a software engineer in the electronics
industry, but switched to game development in 1989, joining a company called
Interactive Productions (later P.F.Magic). There he wrote the PC client for
an early America Online game, RabbitJack¹s Casino. He also did the
programming for Third Degree, a multi-player party game for the short-lived
CD-I player. Moving to Electronic Arts in 1992, Adams became a game
designer. He designed the first-ever CD-ROM edition of John Madden Football,
for the 3DO Multiplayer. For the next several years he served as the
audio/video producer for the Madden series, and under his guidance
Electronic Arts perfected the technique of assembling sentences from audio
fragments to produce seamless play-by-play commentary. During this period
Adams also helped to produce the Game Developers¹ Conference and founded the
International Game Developers¹ Association, the first worldwide professional
society for game developers. In 1999, Adams moved to Great Britain to become
a lead designer at Bullfrog Productions, a subsidiary of Electronic Arts.
There he worked on two prototype projects, Genesis: The Hand of God and
Dungeon Keeper 3. In 2000 Adams left Bullfrog to become a design consultant,
joining the International Hobo consortium. He has worked for both large
industry publishers such as THQ and Ubisoft, and smaller clients with
special projects, including the Guinness Book of World Records and Zoo
Atlanta. He writes a regular column on game design called ³The Designer¹s
Notebook² for the Gamasutra developers¹ webzine, and has coauthored a book
on the subject, Andrew Rollings and Ernest Adams on Game Design. He has also
written a second book Break Into the Game Industry: How to Get a Job Making
Video Games. Adams lectures frequently at colleges, art festivals, and game
conferences, and conducts game design workshops around the world. His
professional web site is at www.designersnotebook.com.

BIO__Jessica Mulligan
Jessica Mulligan is a 20-year veteran of the online games industry. Recently
as Executive Producer and Creative Director at Turbine Entertainment, she
oversaw the award-winning MMORPG franchise, Asheron's Call. Before Turbine,
Ms. Mulligan held a number of positions within the games industry, including
president of The Themis Group, vice-president of development for Engage
Games Online, director of online services for Interplay Productions, a
director on Ultima Online for Electronic Arts and director of operations at
MM3D, Inc on the Middle Earth Online project. Ms. Mulligan has been involved
in the design, development or management of more than 50 online games,
including a dozen persistent worlds. A respected writer on industry issues,
she was the author of the popular Biting the Hand column on Skotos.net for
over six years. Her most recent book, Developing Online Games: An Insider's
Guide, with co-author Bridgette Patrovsky ([EMAIL PROTECTED]), was
released in the US by New Riders in March 2003 and has since been published
in localized versions worldwide, including Korean and Chinese.

sagasnet is a non-profit vacational training initiative in the frame of the
MEDIA Programme of the European Commission. The workshops are designed in
the first place for European writers, designers, developers, directors,
producers.
Participation fee : freelancer EUR 800,00, company delegates EUR 2000,00
There is a limited budget for scholarships available.
For details: www.sagas.de

Best regards,
Brunhild Bushoff


If you do not want to receive emails from [EMAIL

[spectre] __ call for projects__sagasnet 2006__developing interactive narrative content

2006-02-14 Diskussionsfäden Brunhild Bushoff
_

call for projects

_
sagasnet
Developing Interactive Narrative Content Seminar
May 1 ­ May 7 2006 
Stuttgart, Germany
in conjunction with fmx/06
Working Language: English
_
sagasnet is a non-profit training initiative to further content development
for interactive media supported by the European MEDIA Plus Programme
Training + designed in the first place for participants coming from
MEDIA member countries
___
During the Developing Interactive Narrative Content Seminar up to 10
pre-selected interactive narrative projects in development
(no limitation on media, genre or target audience) will be provided in
parallel with up to ten high-profile face-to-face consulting sessions (on
financing, project management, marketing, story structure, game play...).
Consultants will be chosen according to the needs of the selected projects.
Selection board: Sean Dromgoole,Some Research, UK; Mark Stephen Meadows,
USA, Brunhild Bushoff, sagasnet
___

Provide your 3-6 page project description (in English) before February 20
2006. 
details: www.sagasnet.de or contact: [EMAIL PROTECTED]


consultancy in previous sagasnet seminars was provided a.o. by
Ernest Adams, UK |Frank Alsema, Ijsfontein, NL | Sebastian Belcher,
Harbottle  Lewis, UK | Susanne Berkenheger, D | Margarita Betancor, Fox
Kids GmbH |Frank Boyd, UK | Matt Costello, Katonah Productions, USA | Greg
Childs, Cilds Eye, UK | Noah Falstein, USA |Martin Freeth, Multimedia and TV
Production and Consultancy, UK | Bob Hopkins, Wisemonkeys, UK | Eero
Iloniemi,Venture Fund for Creative Industries, FIN | Stefan Jenzowsky,
Siemens, D |  Daniel Kapelian, 121 Productions | Siggi Koegl, Attaction, D |
Stephan Kolloff, Tivola Verlag GmbH, D | Michael Lew, Media Lab Europe|
Craig Lindley, Interactive Institute, S| Mark Stephen Meadows, F/USA |
Thomas Miles, KIKA, D | Mark Ollila, Telcogames,  S/AUS | Greg Roach,
Hyperbole Studios, USA | Christian Routh, Routh Barons, E | Vincent
Scheurer, Osborne Clarke, UK |


Projects selected for consulting in the frame of Developing Interactive
Narrative Content Seminar 2006 qualify for the MEDIA Development NEW TALENT
fund in 2007.



best regards,

Brunhild Bushoff
Project Manager
_
__sagasnet   sagas writing interactive fiction
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald___

tel + 49 89   64 98 11 29 /30
fax + 49 89  64 98 13 29/30
mobile  + 49 (0) 171 45 28 0 52
URL   http://www.sagasnet.de
  http://www.sagas.de
e-mail [EMAIL PROTECTED]
   [EMAIL PROTECTED]
  
__a joint initiative of MEDIA  Programme TRAINING
 Academy for TV and Film Munich_
_

/
Out now: sagas_sagasnet_reader:
Developing Interactive Narrative Content.
München: HighText 2005 (ISBN 3-933269-92-X)
Online ordering possible via
http://www.ibusiness.de/shop/db/shop.7544hr.html
/
_

Dates for 2006 courses are online now.
_




Please distribute this information to interested friends and colleagues.



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Thanks!

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[spectre] __call for participation__Developing Interactive Entertainment Workshop__MARCH 3-9__2006

2006-02-07 Diskussionsfäden Brunhild Bushoff
sagas___call for participation___

___Developing Interactive Entertainment Workshop
Workshop Leader: Greg Roach
Guest Speaker: Dave Szulborski
___March 03 2006 - March 09 2006, Academy for TV and Film Munich, Germany

___In this intensive workshop the relationship between storytelling, visual
media techniques, game design and interactivity will be explored in depth.
Participants will learn to apply their knowledge of media and narrative to
the new arena of digital technology by developing their own ideas for an
interactive product, which are then processed in a group design and
presentation phase. Participants will develop, in teams, presentations for
an interactive narrative product which is then discussed and evaluated by
the entire plenum.

__The training is aiming in the first place at professionals
(developers, writers, producers, designers, programmers, artists,
researchers...) coming from MEDIA member countries. Applicants coming from
other countries please contact the sagas office for details.

__There is a limited budget available for scholarships (participation fee,
travel and/or hotel funding. In case you need to apply for this please make
sure to contact the sagasnet office before February 20.

__sagasnet is a non-profit vocational training initiative in the frame of
the MEDIA Plus Programme of the EU and is aiming at furthering
innovative story-based content creation for interactive media.

More details and application forms available at http://www.sagas.de

__

BIO__Greg Roach
Greg Roach, M.F.A., is the CEO and Artistic Director of HyperBole Studios,
which he founded in 1990. For nearly fifteen years Roach has been recognized
as a worldwide leader in the field of interactive film, video and
storytelling. His company, HyperBole Studios, explores interactive
multimedia as a new artistic and cinematic form.
In 1990, Roach´s first effort was the creation of an online, interactive
digizine - years ahead of the internet explosion. During the two years he
published HyperBole magazine, he designed, wrote and produced the world's
first interactive, multimedia novel. The Madness of Roland, one of the first
non-reference CD-ROM's, which was published to great acclaim. The New York
Times called the effort stunningly beautiful. While finishing work on
Roland, Greg also wrote, produced and directed a short interactive film
called The Wrong Side of Town, a work that the American Film Institute
considers to be the first interactive narrative film.
With these two milestones under his belt, Greg began work on Quantum Gate,
the industry's first full-length interactive movie, and the first product to
use his newly conceived VirtualCinema technology. Quantum Gate solidified
Roach's reputation as both a talented writer/director and a visionary
technologist and designer. His first six years in business culminated when
Fox approached him and asked him to helm the much sought after X-Files game.
After receiving a ten-page story outline from Fox, Greg created the design
(1000+ pages), wrote the shooting script (250 pages), directed a 2-month
location shoot and oversaw the entire editing and post process. Upon its
release The X-Files Game exceeded all expectations, premiering at number one
in nearly every territory where it was released, and going on to sell over a
million copies worldwide.
Currently he is primarily focused on the DVD and wireless platforms. The ROM
applications which he designed for The Terminator 2: Extreme DVD won an
IRMA award for best DVD ROM. He is currently working on several DVD and
wireless projects for major publishers. Recently, he presented a paper
entitled Imagine Places: Distributed Telepresence Installations for
Creating Immersive Historical Reconstructions at the UNESCO World Heritage
in the Digital Age conference held in Alexandria, Egypt

BIO__Dave Szulborski
Dave Szulborski has created, developed, or worked on some of the most
successful and critically acclaimed Alternate Reality Games (ARGs) of all
time, both independent and professional, including Audi's Art of the Heist,
Chasing The Wish, and Urban Hunt. The Art of the Heist campaign, widely
acclaimed as one of the most innovative marketing efforts of the year,
received several prestigious awards, including the coveted Best in Show
title at the 2005 MIXX Awards.
A pioneer of this new and rapidly expanding genre of online entertainment
and marketing, Dave created the very first independent alternate reality
game in 2001, while entertainment giants Microsoft and Electronics Arts were
just beginning to experiment with the medium. Dave is also the author of
This Is Not a Game: A Guide to Alternate Reality Gaming, the first
published comprehensive look at the history, philosophy, and art of creating
ARGs, as well as a followup book about the genre entitled, Through the
Rabbit Hole: A Beginner's Guide to Playing Alternate 

[spectre] __ call for projects__sagasnet 2006__developing interactive narrative content

2006-01-26 Diskussionsfäden Brunhild Bushoff
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call for projects

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sagasnet
Developing Interactive Narrative Content Seminar
May 1 ­ May 7 2006 
Stuttgart, Germany
in conjunction with fmx/06
Working Language: English
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sagasnet is a non-profit training initiative to further content development
for interactive media supported by the European MEDIA Plus Programme
Training + designed in the first place for participants coming from
MEDIA member countries
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During the Developing Interactive Narrative Content Seminar up to 10
pre-selected interactive narrative projects in development
(no limitation on media, genre or target audience) will be provided in
parallel with up to ten high-profile face-to-face consulting sessions (on
financing, project management, marketing, story structure, game play...).
Consultants will be chosen according to the needs of the selected projects.
Selection board: Sean Dromgoole, Some Research, UK; Mark Stephen Meadows,
USA, Brunhild Bushoff, sagasnet
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Provide your 3-6 page project description (in English) before February 20
2006. 
details: www.sagasnet.de or contact: [EMAIL PROTECTED]


consultancy in previous sagasnet seminars was provided a.o. by
Ernest Adams, UK |Frank Alsema, Ijsfontein, NL | Sebastian Belcher,
Harbottle  Lewis, UK | Susanne Berkenheger, D | Margarita Betancor, Fox
Kids GmbH |Frank Boyd, UK | Matt Costello, Katonah Productions, USA | Greg
Childs, Childs Eye, UK | Noah Falstein, USA |Martin Freeth, Multimedia and
TV Production and Consultancy, UK | Bob Hopkins, Wisemonkeys, UK | Eero
Iloniemi,Venture Fund for Creative Industries, FIN | Stefan Jenzowsky,
Siemens, D |  Daniel Kapelian, 121 Productions | Siggi Koegl, Attaction, D |
Stephan Kolloff, Tivola Verlag GmbH, D | Michael Lew, Media Lab Europe|
Craig Lindley, Interactive Institute, S| Mark Stephen Meadows, F/USA |
Thomas Miles, KIKA, D | Mark Ollila, Telcogames,  S/AUS | Greg Roach,
Hyperbole Studios, USA | Christian Routh, Routh Barons, E | Vincent
Scheurer, Osborne Clarke, UK |


Projects selected for consulting in the frame of Developing Interactive
Narrative Content Seminar 2006 qualify for the MEDIA Development NEW TALENT
fund in 2007.



best regards,

Brunhild Bushoff
Project Manager
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sagasnet 
c/o Bayerisches Filmzentrum
Bavariafilmplatz 7 
D-82031 Muenchen-Gruenwald
tel  + 49 89   64 98 11 29
fax  + 49 89  64 98 13 29
mobile + 49 (0) 171 45 28 0 52
URL   http://www.sagasnet.de
e-mail [EMAIL PROTECTED]
_
a joint initiative of
MEDIA PLUS Programme TRAINING
 Academy for TV and Film Munich


Please distribute this information to interested friends and colleagues.




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