Re: [sqlalchemy] Inherit foreign key to a dynamic table based on inherited column value

2018-04-05 Thread Johnathan Norton
I wasnt looking to use the monster,race,foliage, and fauna classes as
mixins for the character ones. There's not a monster, or fauna stat that i
want to add on to a character object.

Didnt realize this is what I'm trying to do until you asked the right
questions.

I guess I'm trying to make it like this:
- Entity heirarcy is supposed to be used for mechanics of combat, and
information about specific characters/bosses/players.
- Species hierarcy is supposed to be more of a lore storage table.
Information pertaining to a specific bread of monster, fauna, race etc... I
could easily put all the species in one table and do a simple 1:M, but the
monsters will probably need more columns than the foilage table, and that
will waste space.
- The relationship i need is to basically hop straight from a specific
character to the lore entry about its species.

There currently is no base of those species classes. SpeciesLookup()was
performing that function until I changed it to just be a mapping of ids to
the table names. But making a base class for them is a good idea, so I'll
try it out next time I'm at my computer.

Thanks a bunch, man. Ur youtube vid and pdf handout with the tutorial
really kick started me into this. Im lovin it.

On Thu, Apr 5, 2018, 08:45 Mike Bayer <mike...@zzzcomputing.com> wrote:

> when you have CharacterEntity, would there also be
> MonsterCharacterEntity, FaunaCharacterEntity, etc. ?  if you had
> "Monster", "Fauna", "Race", "Foliage" mixins that are applied to the
> LivingEntity hierarchy that would be a place to hold your
> "species_lookup" relationship.  What is the base of the hierarchy of
> RaceLookup/MonsterLookup/FaunaLookup/FoliageLookup?  there should be
> some common term for that too like TaxonomyLookup or something.  since
> we are heavy with entity terminology here.
>
> On Thu, Apr 5, 2018 at 8:52 AM, Johnathan Norton
> <ancientradiostat...@gmail.com> wrote:
> > Disclaimer: I'm very new at this. Only been learning databases for a
> couple
> > weeks, and been working with python for about a month and 1/2. I did do
> > several searches, phrasing things differently, but I can't seem to find
> my
> > answer.
> >
> > I'm trying to build a overly complex DnD database and cmdline program to
> GM
> > with.
> > Current issue is that I'm playing with a lot of mixin classes, creating
> new
> > tables for more and more complex entities so I'm not having simple
> > entities(less columns) waste space in the same table with complex
> ones(more
> > columns).
> >
> > For instance:
> > LivingEntity table has current_hp, max_hp, and base_ac columns.
> > StattedEntity would inherit those from LivingEntity and gain attributes
> that
> > ready it for combat: str, dex, con, etc...
> >
> > I'm trying to add a piece of functionality to the LivingEntity class that
> > gets passed down to its children. I want all children entity tables to
> have
> > two columns.
> > - One column is the entity's species type (Foliage, Fauna, Monster,
> > Race)
> > - The other column takes that type and goes to a table with that
> type in
> > the name, and uses the second column's entry as a foreign key for that
> > column.
> >
> > When I create an entity, I'd like to be able to give a function a
> string. It
> > searches through the fauna, foliage, monster, and race tables for that
> > string, and when it finds it, fills in the species_id, and species_type
> > columns appropriately.
> > Finally, I want to be able to query the foliage, fauna, monster, and race
> > tables to get general information about trees, deer, beholders, or
> humans.
> >
> > Code: (Bolded text is my main focus atm.)
> >
> > class Entity():
> > __tablename__ = 'Entity'
> >
> > id
> > name
> > description
> > parent_campaign
> >
> > class LivingEntity(Entity):
> > """Parent class for statted entities. Mainly basic metadata about
> > generic living creatures that won't be in combat."""
> > __tablename__ = 'LivingEntities'
> >
> > @declared_attr
> > def species_type(cls):
> > return Column('species_type', ForeignKey('SpeciesLookup.name'),
> > nullable=False)
> >
> > @declared_attr
> > def species_id(cls):
> > Column('species_id', ForeignKey(f'{species_type}Lookup.id'))
> > #species_type is out of scope here, yes?
> >
> > current_hp = Column(Integer, nullable=False)
> > max_hp = Column(Integer, nullable=False)
> > base_ac = Column(Integer, nullab

[sqlalchemy] Inherit foreign key to a dynamic table based on inherited column value

2018-04-05 Thread Johnathan Norton
Disclaimer: I'm very new at this. Only been learning databases for a couple 
weeks, and been working with python for about a month and 1/2. I did do 
several searches, phrasing things differently, but I can't seem to find my 
answer.

I'm trying to build a overly complex DnD database and cmdline program to GM 
with.
Current issue is that I'm playing with a lot of mixin classes, creating new 
tables for more and more complex entities so I'm not having simple 
entities(less columns) waste space in the same table with complex ones(more 
columns).

For instance:
LivingEntity table has current_hp, max_hp, and base_ac columns.
StattedEntity would inherit those from LivingEntity and gain attributes 
that ready it for combat: str, dex, con, etc...

I'm trying to add a piece of functionality to the LivingEntity class that 
gets passed down to its children. I want all children entity tables to have 
two columns.
- One column is the entity's species type (Foliage, Fauna, Monster, 
Race)
- The other column takes that type and goes to a table with that type 
in the name, and uses the second column's entry as a foreign key for that 
column.

When I create an entity, I'd like to be able to give a function a string. 
It searches through the fauna, foliage, monster, and race tables for that 
string, and when it finds it, fills in the species_id, and species_type 
columns appropriately.
Finally, I want to be able to query the foliage, fauna, monster, and race 
tables to get general information about trees, deer, beholders, or humans.

Code: (Bolded text is my main focus atm.)

class Entity():
__tablename__ = 'Entity'

id
name
description
parent_campaign

class LivingEntity(Entity):
"""Parent class for statted entities. Mainly basic metadata about 
generic living creatures that won't be in combat."""
__tablename__ = 'LivingEntities'

@declared_attr
def species_type(cls):
return Column('species_type', ForeignKey('SpeciesLookup.name'), 
nullable=False)



*@declared_attrdef species_id(cls):
Column('species_id', ForeignKey(f'{species_type}Lookup.id')) #species_type 
is out of scope here, yes?*

current_hp = Column(Integer, nullable=False)
max_hp = Column(Integer, nullable=False)
base_ac = Column(Integer, nullable=False)

@declared_attr
def SpeciesLookup(cls):
return relationship('SpeciesLookup')


*@declared_attrdef 
I_don't_even_know_how_to_begin_to_define_this_relationship(cls):*
*return relationship(f'{species_type}Lookup')*


class StattedEntity(LivingEntity):
"""Parent class for monster, character, and player tables. Adds combat 
and hex map functionality."""
__tablename__ = 'StattedEntity'

level
armor_ac_bonus
init_bonus
initiative
speed
etc...

class SentientEntity():
"""Parent class for any entities needing sentient functionality."""
__tablename__ = 'SentientEntity'

alignment
religion
behaviors
current_goal
fears

class CharacterEntity(StattedEntity, SentientEntity, Base):
"""Holds instances of simple NPCs."""
profession
talents
brief_backstory
party
stress
main_goal

class PlayerEntity(StattedEntity, SentientEntity, Base):
"""Holds instances of player characters."""
class_id
backstory_file
storybook_file
wis_save
cha_save
athletics
acrobatics
sleight_of_hand
stealth
location
etc...

class SpeciesLookup(Entity, Base):
"""Lookup table for species types."""
__tablename__ = 'SpeciesLookup'

class FoliageLookup(Entity, Base):
"""lookup table for all foliage species"""
__tablename__ = 'FoliageLookup'
specific_attribute_1
specific_attribute_3

class FaunaLookup(Entity, Base):
"""Lookup table for all innocent fauna"""
__tablename__ = 'FaunaLookup'
specific_attribute_5
specific_attribute_2

class MonsterLookup(Entity, Base):
"""Lookup table for all monsters, beasts"""
__tablename__ = 'MonsterLookup'
specific_attribute_7
specific_attribute_6

class RaceLookup(Entity, Base):
"""lookup table for all races"""
__tablename__ = 'RaceLookup'
specific_attribute_9
specific_attribute_11

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http://www.sqlalchemy.org/

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