Hi Robert,
Still abroad, therefore very briefly:
1) At the risk of being pedantic: This has nothing to do with C++, but with
Qt/MOC. This wouldn't even work with plain C++. There's a slightly more modern
pointer-to-member-function version, but that didn't compile on qt5.5.
2) I use this to call a function across thread boundaries (notably to transport
data from a worker thread to the UI thread). For unknown reasons,
QNetworkManager and QMediaPlayer refused to work in a non-UI thread.
3) You are right: This could be done just as well by sending a signal from the
worker thread-object to a slot in the UI thread-object. In a PR I think Lubomir
(sorry, if I mis-attribute) noted that connecting a signal from an object to
itself is weird and therefore in this case invokeMethod was preferred. This
just stuck, even if in this case it's connecting different objects.
4) I don't have any problems with this being changed to signal/slot, I would
just ask to wait until the "Video-lite" PR is in master, so that we don't step
on each other's toes.
Berthold
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