[sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian mechanics.. for kids!)

2008-07-21 Thread Edward Cherlin
I would like to start a physics textbook project combining Measure,
Etoys, SciPy, and all of the low-cost instruments we can come up with.
We would have to take account of existing curricula, but not be bound
by them, and we would have to produce a teachers' guide as well. Who
would be interested in contributing? We need

* Developers such as Yoshiki
* Developer/teache/visionaries, preferably Alan
* Engineers and physicists
* Teachers
* Students

I want to include elementary calculus and vectors, and pitch this
project at ten-year-olds.

On Thu, Jul 10, 2008 at 1:14 PM, Brian Jordan <[EMAIL PROTECTED]> wrote:
> Hi friends!
>
> Physics is a physics playground for the XO currently being written by
> myself and Alex Levenson. We hope it will be a fun tool for playing
> with and learning physical concepts, and that the work of the
> Physics/Elements teams can be used as a backend for making all
> activities fun and interactive.
>
> Get it at:
> http://dev.laptop.org/~bjordan/Physics-0.2.xo (click in Browse to install)
>
> Join the fight against everything other than Physics!
>
> Wiki: http://wiki.laptop.org/go/Physics
> IRC: irc.freenode.net #olpc-physics
> We are having a meeting at 6:30pm EST today on #sugar
> (irc.freenode.net) with key XO-physicists. Join us!
> Git: http://dev.laptop.org/git?p=activities/physics
>
> Physics currently supports:
> - Creating: triangles, boxes, circles
> - Drawing: polygons, "magic pen" shapes
> - Grabbing objects
> - Connecting objects with joints
> - Destroying objects with a fun to use red path of destruction
>
> Physics currently uses a default Earth-style (pointing downward)
> gravity, friction, size-based masses and a set of colors which are
> randomly picked when an object is created. We are working on
> simple-to-use contextual menus for modifying and visualizing these
> parameters in the activity.
>
> We are planning to add many other tools and toys in Physics, and
> encourage suggestions (drawings/diagrams!), bug reports and code
> contributions from other developers.
>
> Physics (by way of Elements and pyBox2D) uses the open source 2D C++
> physics engine Box2D2 as a back end, which has a lot of functionality
> that we haven't implemented yet.
>
> Cheers,
> Brian Jordan
> 3D intern trapped in a 2D world
> ___
> Games mailing list
> [EMAIL PROTECTED]
> http://lists.laptop.org/listinfo/games
>



-- 
Edward Cherlin
End Poverty at a Profit by teaching children business
http://www.EarthTreasury.org/
"The best way to predict the future is to invent it."--Alan Kay
___
Sugar mailing list
Sugar@lists.laptop.org
http://lists.laptop.org/listinfo/sugar


Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)

2008-07-21 Thread Robert Myers
Edward,

> I would like to start a physics textbook project combining Measure,
> Etoys, SciPy, and all of the low-cost instruments we can come up with.
> We would have to take account of existing curricula, but not be bound
> by them, and we would have to produce a teachers' guide as well. Who
> would be interested in contributing? We need
> 
> * Developers such as Yoshiki
> * Developer/teache/visionaries, preferably Alan
> * Engineers and physicists
> * Teachers
> * Students
> 
> I want to include elementary calculus and vectors, and pitch this
> project at ten-year-olds.
> 

I'm approaching this through the back door. I've been working on a port 
of an Asteroids game to the XO. I've been trying to pull out the 
behavior to what I've been calling 'Physics game classes'. As a first 
level test of the concept I implemented a demo that models 2D collisions 
of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't 
perfect, but the classes could provide a basis for more physics games 
and demos.

I'd be glad to forward what I've got so far. I'm planning on presenting 
this as part of ILXO's upcoming Game Jam.

Bob
___
Sugar mailing list
Sugar@lists.laptop.org
http://lists.laptop.org/listinfo/sugar


Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)

2008-07-21 Thread Brian Jordan
Hi Robert!

On Mon, Jul 21, 2008 at 8:57 PM, Robert Myers <[EMAIL PROTECTED]> wrote:
> Edward,
>
>> I would like to start a physics textbook project combining Measure,
>> Etoys, SciPy, and all of the low-cost instruments we can come up with.
>> We would have to take account of existing curricula, but not be bound
>> by them, and we would have to produce a teachers' guide as well. Who
>> would be interested in contributing? We need
>>
>> * Developers such as Yoshiki
>> * Developer/teache/visionaries, preferably Alan
>> * Engineers and physicists
>> * Teachers
>> * Students
>>
>> I want to include elementary calculus and vectors, and pitch this
>> project at ten-year-olds.
>>
>
> I'm approaching this through the back door. I've been working on a port
> of an Asteroids game to the XO. I've been trying to pull out the
> behavior to what I've been calling 'Physics game classes'. As a first
> level test of the concept I implemented a demo that models 2D collisions
> of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't
> perfect, but the classes could provide a basis for more physics games
> and demos.

You may be interested in the open source 2d physics engine Box2D
http://box2d.org , and the Physics activity (and the Elements/pybox2d
development being done in its branch):
http://wiki.laptop.org/go/Physics_%28activity%29
http://dev.laptop.org/git?p=activities/physics

And W ILXO! You wouldn't happen to be in Boston the weekend of
August 29.. eh? I'm organizing a Physics Game jam competition for
then... let me know if you're interested or know anyone who might be.

Cheers,
Brian


>
> I'd be glad to forward what I've got so far. I'm planning on presenting
> this as part of ILXO's upcoming Game Jam.
>
> Bob
> ___
> Sugar mailing list
> Sugar@lists.laptop.org
> http://lists.laptop.org/listinfo/sugar
>
___
Sugar mailing list
Sugar@lists.laptop.org
http://lists.laptop.org/listinfo/sugar


Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)

2008-07-23 Thread Yoshiki Ohshima
  I don't want sound to be a jerk..., but a game like Asteroids is so
right on the sweet spot of Etoys (take a look at the existing Lunar
Lander, and think about extending it with better controls and
rotation).

  And, the biggest advantage of that route I think is all scripts can
be written by kids and they can experiment different scripts and
parameters.  That would be more interesting on educational side.

  (Just for the record that I read these emais, albeit slowly^^;) And
thank you Edward again for thinking about the contents aspect of the
project.

-- Yoshiki

At Mon, 21 Jul 2008 19:57:20 -0500,
Robert Myers wrote:
> 
> Edward,
> 
> > I would like to start a physics textbook project combining Measure,
> > Etoys, SciPy, and all of the low-cost instruments we can come up with.
> > We would have to take account of existing curricula, but not be bound
> > by them, and we would have to produce a teachers' guide as well. Who
> > would be interested in contributing? We need
> > 
> > * Developers such as Yoshiki
> > * Developer/teache/visionaries, preferably Alan
> > * Engineers and physicists
> > * Teachers
> > * Students
> > 
> > I want to include elementary calculus and vectors, and pitch this
> > project at ten-year-olds.
> > 
> 
> I'm approaching this through the back door. I've been working on a port 
> of an Asteroids game to the XO. I've been trying to pull out the 
> behavior to what I've been calling 'Physics game classes'. As a first 
> level test of the concept I implemented a demo that models 2D collisions 
> of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't 
> perfect, but the classes could provide a basis for more physics games 
> and demos.
> 
> I'd be glad to forward what I've got so far. I'm planning on presenting 
> this as part of ILXO's upcoming Game Jam.
> 
> Bob
> ___
> Sugar mailing list
> Sugar@lists.laptop.org
> http://lists.laptop.org/listinfo/sugar
___
Sugar mailing list
Sugar@lists.laptop.org
http://lists.laptop.org/listinfo/sugar


Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)

2008-07-24 Thread Bert Freudenberg

Am 24.07.2008 um 00:19 schrieb Yoshiki Ohshima:

>  I don't want sound to be a jerk..., but a game like Asteroids is so
> right on the sweet spot of Etoys (take a look at the existing Lunar
> Lander, and think about extending it with better controls and
> rotation).

Actually, I found it surprisingly hard to do ...

- Bert -

>  And, the biggest advantage of that route I think is all scripts can
> be written by kids and they can experiment different scripts and
> parameters.  That would be more interesting on educational side.
>
>  (Just for the record that I read these emais, albeit slowly^^;) And
> thank you Edward again for thinking about the contents aspect of the
> project.
>
> -- Yoshiki
___
Sugar mailing list
Sugar@lists.laptop.org
http://lists.laptop.org/listinfo/sugar


Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)

2008-07-24 Thread Yoshiki Ohshima
At Thu, 24 Jul 2008 14:23:07 -0400,
Bert Freudenberg wrote:
> 
> 
> Am 24.07.2008 um 00:19 schrieb Yoshiki Ohshima:
> 
> >  I don't want sound to be a jerk..., but a game like Asteroids is so
> > right on the sweet spot of Etoys (take a look at the existing Lunar
> > Lander, and think about extending it with better controls and
> > rotation).
> 
> Actually, I found it surprisingly hard to do ...

  Really?  I made a version during the hands on session of last
SqueakFest.

-- Yoshiki
___
Sugar mailing list
Sugar@lists.laptop.org
http://lists.laptop.org/listinfo/sugar