[sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian mechanics.. for kids!)
I would like to start a physics textbook project combining Measure, Etoys, SciPy, and all of the low-cost instruments we can come up with. We would have to take account of existing curricula, but not be bound by them, and we would have to produce a teachers' guide as well. Who would be interested in contributing? We need * Developers such as Yoshiki * Developer/teache/visionaries, preferably Alan * Engineers and physicists * Teachers * Students I want to include elementary calculus and vectors, and pitch this project at ten-year-olds. On Thu, Jul 10, 2008 at 1:14 PM, Brian Jordan <[EMAIL PROTECTED]> wrote: > Hi friends! > > Physics is a physics playground for the XO currently being written by > myself and Alex Levenson. We hope it will be a fun tool for playing > with and learning physical concepts, and that the work of the > Physics/Elements teams can be used as a backend for making all > activities fun and interactive. > > Get it at: > http://dev.laptop.org/~bjordan/Physics-0.2.xo (click in Browse to install) > > Join the fight against everything other than Physics! > > Wiki: http://wiki.laptop.org/go/Physics > IRC: irc.freenode.net #olpc-physics > We are having a meeting at 6:30pm EST today on #sugar > (irc.freenode.net) with key XO-physicists. Join us! > Git: http://dev.laptop.org/git?p=activities/physics > > Physics currently supports: > - Creating: triangles, boxes, circles > - Drawing: polygons, "magic pen" shapes > - Grabbing objects > - Connecting objects with joints > - Destroying objects with a fun to use red path of destruction > > Physics currently uses a default Earth-style (pointing downward) > gravity, friction, size-based masses and a set of colors which are > randomly picked when an object is created. We are working on > simple-to-use contextual menus for modifying and visualizing these > parameters in the activity. > > We are planning to add many other tools and toys in Physics, and > encourage suggestions (drawings/diagrams!), bug reports and code > contributions from other developers. > > Physics (by way of Elements and pyBox2D) uses the open source 2D C++ > physics engine Box2D2 as a back end, which has a lot of functionality > that we haven't implemented yet. > > Cheers, > Brian Jordan > 3D intern trapped in a 2D world > ___ > Games mailing list > [EMAIL PROTECTED] > http://lists.laptop.org/listinfo/games > -- Edward Cherlin End Poverty at a Profit by teaching children business http://www.EarthTreasury.org/ "The best way to predict the future is to invent it."--Alan Kay ___ Sugar mailing list Sugar@lists.laptop.org http://lists.laptop.org/listinfo/sugar
Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)
Edward, > I would like to start a physics textbook project combining Measure, > Etoys, SciPy, and all of the low-cost instruments we can come up with. > We would have to take account of existing curricula, but not be bound > by them, and we would have to produce a teachers' guide as well. Who > would be interested in contributing? We need > > * Developers such as Yoshiki > * Developer/teache/visionaries, preferably Alan > * Engineers and physicists > * Teachers > * Students > > I want to include elementary calculus and vectors, and pitch this > project at ten-year-olds. > I'm approaching this through the back door. I've been working on a port of an Asteroids game to the XO. I've been trying to pull out the behavior to what I've been calling 'Physics game classes'. As a first level test of the concept I implemented a demo that models 2D collisions of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't perfect, but the classes could provide a basis for more physics games and demos. I'd be glad to forward what I've got so far. I'm planning on presenting this as part of ILXO's upcoming Game Jam. Bob ___ Sugar mailing list Sugar@lists.laptop.org http://lists.laptop.org/listinfo/sugar
Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)
Hi Robert! On Mon, Jul 21, 2008 at 8:57 PM, Robert Myers <[EMAIL PROTECTED]> wrote: > Edward, > >> I would like to start a physics textbook project combining Measure, >> Etoys, SciPy, and all of the low-cost instruments we can come up with. >> We would have to take account of existing curricula, but not be bound >> by them, and we would have to produce a teachers' guide as well. Who >> would be interested in contributing? We need >> >> * Developers such as Yoshiki >> * Developer/teache/visionaries, preferably Alan >> * Engineers and physicists >> * Teachers >> * Students >> >> I want to include elementary calculus and vectors, and pitch this >> project at ten-year-olds. >> > > I'm approaching this through the back door. I've been working on a port > of an Asteroids game to the XO. I've been trying to pull out the > behavior to what I've been calling 'Physics game classes'. As a first > level test of the concept I implemented a demo that models 2D collisions > of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't > perfect, but the classes could provide a basis for more physics games > and demos. You may be interested in the open source 2d physics engine Box2D http://box2d.org , and the Physics activity (and the Elements/pybox2d development being done in its branch): http://wiki.laptop.org/go/Physics_%28activity%29 http://dev.laptop.org/git?p=activities/physics And W ILXO! You wouldn't happen to be in Boston the weekend of August 29.. eh? I'm organizing a Physics Game jam competition for then... let me know if you're interested or know anyone who might be. Cheers, Brian > > I'd be glad to forward what I've got so far. I'm planning on presenting > this as part of ILXO's upcoming Game Jam. > > Bob > ___ > Sugar mailing list > Sugar@lists.laptop.org > http://lists.laptop.org/listinfo/sugar > ___ Sugar mailing list Sugar@lists.laptop.org http://lists.laptop.org/listinfo/sugar
Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)
I don't want sound to be a jerk..., but a game like Asteroids is so right on the sweet spot of Etoys (take a look at the existing Lunar Lander, and think about extending it with better controls and rotation). And, the biggest advantage of that route I think is all scripts can be written by kids and they can experiment different scripts and parameters. That would be more interesting on educational side. (Just for the record that I read these emais, albeit slowly^^;) And thank you Edward again for thinking about the contents aspect of the project. -- Yoshiki At Mon, 21 Jul 2008 19:57:20 -0500, Robert Myers wrote: > > Edward, > > > I would like to start a physics textbook project combining Measure, > > Etoys, SciPy, and all of the low-cost instruments we can come up with. > > We would have to take account of existing curricula, but not be bound > > by them, and we would have to produce a teachers' guide as well. Who > > would be interested in contributing? We need > > > > * Developers such as Yoshiki > > * Developer/teache/visionaries, preferably Alan > > * Engineers and physicists > > * Teachers > > * Students > > > > I want to include elementary calculus and vectors, and pitch this > > project at ten-year-olds. > > > > I'm approaching this through the back door. I've been working on a port > of an Asteroids game to the XO. I've been trying to pull out the > behavior to what I've been calling 'Physics game classes'. As a first > level test of the concept I implemented a demo that models 2D collisions > of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't > perfect, but the classes could provide a basis for more physics games > and demos. > > I'd be glad to forward what I've got so far. I'm planning on presenting > this as part of ILXO's upcoming Game Jam. > > Bob > ___ > Sugar mailing list > Sugar@lists.laptop.org > http://lists.laptop.org/listinfo/sugar ___ Sugar mailing list Sugar@lists.laptop.org http://lists.laptop.org/listinfo/sugar
Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)
Am 24.07.2008 um 00:19 schrieb Yoshiki Ohshima: > I don't want sound to be a jerk..., but a game like Asteroids is so > right on the sweet spot of Etoys (take a look at the existing Lunar > Lander, and think about extending it with better controls and > rotation). Actually, I found it surprisingly hard to do ... - Bert - > And, the biggest advantage of that route I think is all scripts can > be written by kids and they can experiment different scripts and > parameters. That would be more interesting on educational side. > > (Just for the record that I read these emais, albeit slowly^^;) And > thank you Edward again for thinking about the contents aspect of the > project. > > -- Yoshiki ___ Sugar mailing list Sugar@lists.laptop.org http://lists.laptop.org/listinfo/sugar
Re: [sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)
At Thu, 24 Jul 2008 14:23:07 -0400, Bert Freudenberg wrote: > > > Am 24.07.2008 um 00:19 schrieb Yoshiki Ohshima: > > > I don't want sound to be a jerk..., but a game like Asteroids is so > > right on the sweet spot of Etoys (take a look at the existing Lunar > > Lander, and think about extending it with better controls and > > rotation). > > Actually, I found it surprisingly hard to do ... Really? I made a version during the hands on session of last SqueakFest. -- Yoshiki ___ Sugar mailing list Sugar@lists.laptop.org http://lists.laptop.org/listinfo/sugar