Re: [Sugar-devel] Fwd: Sugar on the Asus Eee 701
The current solution is the Ubuntu Netbook Remix and Sugar from alsroot's PPA. I used the Karmic Koala Beta and updated to the latest packages. You can also try TOAST, it is Jaunty based, has the regular Ubuntu graphical installer, and it is reported to work well on eee's. http://wiki.sugarlabs.org/go/Trisquel_On_A_Sugar_Toast ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] ASLO testing
On Mon, Oct 26, 2009 at 01:42:50PM -0700, Josh Williams wrote: If you have a minute please test: http://activities-testing.sugarlabs.org/en-US/sugar/ Bugs fixed since last round of testing: 1. # of Activities downloaded number added 2. Fixed pagination for long search results 3. Fixed user profile section 4. cleaned up a few general typographical inconsistencies Thanks, Josh Another issue, inconsistence in translation input box.. -- Aleksey attachment: inputbox.png___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] ASLO testing
On Mon, Oct 26, 2009 at 01:42:50PM -0700, Josh Williams wrote: If you have a minute please test: http://activities-testing.sugarlabs.org/en-US/sugar/ Bugs fixed since last round of testing: 1. # of Activities downloaded number added 2. Fixed pagination for long search results 3. Fixed user profile section 4. cleaned up a few general typographical inconsistencies Thanks, Josh overlapping and selcolor in dev menu on http://activities-testing.sugarlabs.org/en-US/developers/addon/edit/4055/ -- Aleksey attachment: devmenu.png___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Keyboard
Hi im having problems in changing the keyboard language. The idea is that when I plug in a keyboard to the Xo, the language is not in spanish (doesnt recognize the ñ, etc). I've found 2 solutions to this problem: Changing the variable KEYTABLE, found at /etc/sysconfig/keyboard, from es to la Or creating an archive /home/olpc/.xkb with the same modification. With both solutions the problems is solved, but only if the keyboard is conected when I restart sugar, if I plug in the keyboard after sugar is restarted the new configuration doesnt work any more.. Regards. Bruno. _ Nuevo Windows 7: simplifica tus tareas cotidianas. Encuentra el equipo adecuado para ti. http://windows.microsoft.com/shop___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Keyboard
The problem is that .xkb and sysconfig are accessed at start up, not when the new keyboard is detected. If you type: setxkbmap latam from the terminal, it will reset the keyboard without having to restart Sugar. However, I do not know how to trigger this automatically. regards. -walter On Tue, Oct 27, 2009 at 9:55 AM, Bruno Fabiano brunomany...@hotmail.com wrote: Hi im having problems in changing the keyboard language. The idea is that when I plug in a keyboard to the Xo, the language is not in spanish (doesnt recognize the ñ, etc). I've found 2 solutions to this problem: Changing the variable KEYTABLE, found at /etc/sysconfig/keyboard, from es to la Or creating an archive /home/olpc/.xkb with the same modification. With both solutions the problems is solved, but only if the keyboard is conected when I restart sugar, if I plug in the keyboard after sugar is restarted the new configuration doesnt work any more.. Regards. Bruno. Windows 7: simplifica tus tareas cotidianas Encuentra el equipo adecuado para ti. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Keyboard
On Tue, Oct 27, 2009 at 3:00 PM, Walter Bender walter.ben...@gmail.com wrote: from the terminal, it will reset the keyboard without having to restart Sugar. However, I do not know how to trigger this automatically. udev gets the event, but the keyboard map is per session. Not sure if it's doable by poking ConsoleKit. cheers, m -- martin.langh...@gmail.com mar...@laptop.org -- School Server Architect - ask interesting questions - don't get distracted with shiny stuff - working code first - http://wiki.laptop.org/go/User:Martinlanghoff ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [ASLO] Release ColorDeducto-4
Url: http://activities.sugarlabs.org/addon/4221 Release notes: Missing localization files added. Localization bugs fixed. Reviewer comments: This request has been approved. Sugar Labs Activities http://activities.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [ASLO] Release Deducto-4
Url: http://activities.sugarlabs.org/addon/4220 Release notes: Missing po files added. Localization bugs fixed. Reviewer comments: This request has been approved. Sugar Labs Activities http://activities.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Keyboard
so if I put the line setxkbmap latam in /home/olpc/.xsession it should work? doing that could cause problems? Date: Tue, 27 Oct 2009 16:01:37 +0100 From: martin.langh...@gmail.com To: walter.ben...@gmail.com CC: sugar-devel@lists.sugarlabs.org; brunomany...@hotmail.com Subject: Re: [Sugar-devel] Keyboard On Tue, Oct 27, 2009 at 3:00 PM, Walter Bender walter.ben...@gmail.com wrote: from the terminal, it will reset the keyboard without having to restart Sugar. However, I do not know how to trigger this automatically. udev gets the event, but the keyboard map is per session. Not sure if it's doable by poking ConsoleKit. cheers, m -- martin.langh...@gmail.com mar...@laptop.org -- School Server Architect - ask interesting questions - don't get distracted with shiny stuff - working code first - http://wiki.laptop.org/go/User:Martinlanghoff ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ Nuevo Windows 7: encuentra el equipo adecuado para ti. Obtén más información. http://windows.microsoft.com/shop___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Keyboard
On Tue, Oct 27, 2009 at 11:27 AM, Bruno Fabiano brunomany...@hotmail.com wrote: so if I put the line setxkbmap latam in /home/olpc/.xsession it should work? doing that could cause problems? Well, .xsession won't be triggered by the insertion of the keyboard, so I think it is the same problem, and it will set the XO keyboard to latam, which is not exactly what you want. -walter Date: Tue, 27 Oct 2009 16:01:37 +0100 From: martin.langh...@gmail.com To: walter.ben...@gmail.com CC: sugar-devel@lists.sugarlabs.org; brunomany...@hotmail.com Subject: Re: [Sugar-devel] Keyboard On Tue, Oct 27, 2009 at 3:00 PM, Walter Bender walter.ben...@gmail.com wrote: from the terminal, it will reset the keyboard without having to restart Sugar. However, I do not know how to trigger this automatically. udev gets the event, but the keyboard map is per session. Not sure if it's doable by poking ConsoleKit. cheers, m -- martin.langh...@gmail.com mar...@laptop.org -- School Server Architect - ask interesting questions - don't get distracted with shiny stuff - working code first - http://wiki.laptop.org/go/User:Martinlanghoff ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel Windows 7: encuentra el equipo adecuado para ti. Obtén más información. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [ASLO] Release Turtle Art-77
Url: http://activities.sugarlabs.org/addon/4027 Release notes: * hide status block on start up * save reference to Python code loaded from the Journal Reviewer comments: Trusted activity Sugar Labs Activities http://activities.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [RELEASE] Etoys 4.0.2336
This release corresponds to the new Etoys 4 release available for non-Sugar environments at http://squeakland.org/download/ http://squeakland.org/download/releaseNotes.jsp This is intended to be the stable release for this school year. == Sources == http://download.sugarlabs.org/sources/sucrose/glucose/etoys/etoys-4.0.2336.tar.gz http://download.sugarlabs.org/sources/sucrose/fructose/Etoys/Etoys-111.tar.gz == Packaged for OLPC XO == http://etoys.laptop.org/rpms/etoys-4.0.2336-1.noarch.rpm http://etoys.laptop.org/rpms/Etoys-111.xo == Changes since 4.0.2332 == 4.0.2336 (20 Oct 2009) * update translations: bn, de, fr, ja * fix a problem uploading to SuperSwiki * fix malformed uri in project manifest * fix Japanese input - Bert (for the Etoys team) - ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Tutorius Demo and Meeting
As discussed before, Tutorius is a project done by 9 students from Universit de Sherbrooke (Qubec, Canada) aiming to integrate interactive tutorials inside Sugar to guide Sugar users in learning the platform and its activities. Our goal for december is to be able to cover most of the content of the Floss manual. We are doing this along 3 axis: Execution: Add the mecanisms needed to Sugar to support execution of tutorials Creation: Provide tools to create tutorials from within Sugar in a GUI environment Sharing: Provide a platform to share tutorials on the web We have shown demos in the past of basic capabilities (in chronological order), here, here and at a presentation given last April. Next Friday, we will hang around on IRC at 13h EST and give a live demo of the current state of the project using Yuuguu or something equivalent, with an execution engine running in a separate process than the activity, an overhauled tutorial creator (still running inside the activity process) and maybe a quick overview of the sharing platform based around the addon sharing platform from Mozilla. We would like to exchange ideas with people and discuss technical matters with the following goals: Receive feedback on the work done so far Discuss the possible integration of our system with Sugar, the SugarLabs sharing platform and the official release cycle Anticipate possible evolutions Exchange ideas and pointers to similar work and papers to inspire ourselves and avoid duplicating research efforts Our team will disband around mid-december, but I'll keep maintaining the project and there might be possibilities for another team of 6-8 people from Universit de Sherbrooke to push the project further in January for another year. It would be really exciting to see a collaboration with SugarLabs continue in the future! For those interested in a more technical view of the inner working of the system, see Tutorius Architecture, especially the Component section. See you on IRC on Friday at 13h EST! Erick Lavoie for Tutorius ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [ASLO] Release Sliderule-4
Url: http://activities.sugarlabs.org/addon/4222 Release notes: fixed typo preventing launch in pre-0.86 Sugar Reviewer comments: Trusted activity Sugar Labs Activities http://activities.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Deducto and Color Deducto activities - creating your own game mechanism
Caroline, Appreciate your pointers and feedback. On Mon, Oct 26, 2009 at 7:25 AM, Caroline Meeks carol...@solutiongrove.comwrote: Hi, This is cool thanks! Is there a way to lower the floor? I am sorry, but I didn't get this part. Could you please elaborate. One of the Sugar sayings is Low Floor, No Ceiling that is its really really easy to start, very little learning curve to climb, but you can still do powerful things as you learn more and more. Caroline, completely agree. I think we should focus on simple geometrical shapes for Deducto, as you mentioned below. We hope to cover primary lessons in geometry through Deducto by the third week of December. Perhaps, that might lower the floor. In reference to Color Deducto, we are still thinking about a suitable framework. Wish if you could suggest some ideas. Is there a version of this game that a 6 year old could have easy success with that would help ramp it up? Wish if you could share your ideas on how we could work and improve on this area. Will having a hint feature in the game that pops up after a couple of tries, and after viewing 5-8 true boards and false boards makes things better? Hmm, I'm not actually very good at designing games but I suggest taking a look at the Sudoku game and Implode. Maybe start with a very small board and totally obvious rules? Sure. I'll have a close look at Sudoku and Implode games. Thank you. How can we teach someone who can't read the instructions on how to play? Workflows demonstrated through videos might help. Please have a look at these videos http://www.scalablec.com/videos/12/how-to-play-deducto? http://www.scalablec.com/videos/13/how-to-play-colordeducto? Kindly let me know your feedback on them. Suzanne, the 4th grade teacher at the GPA, has the students play a Guess my rule game with shapes. For example, All right angles Only Triangles, Two sides the same. Very interesting. We will be working on developing lesson plans using Deducto and Color Deducto this winter. This use-case will be explored in detail before we implement this in the activities. Wish if you could provide us with lesson plans that teachers at GPA would like us to implement in these activities. Thank you very much for sharing these ideas. Right now they play it with cut out shapes. One student makes a secret rule (e.g. all right angles) and the other student selects shapes and is told if they match the rule. They have to guess the rule. Caroline, thank you. This information is indeed very helpful. Do we have a place to put game ideas so programmers could pick them up if they want a project? Not at this juncture. We'll start this section within the next 2 days. Great! We have started Sugar-Devel Lounge at http://seeta.in/wiki/index.php?title=Sugar-Devel_Lounge. Wish if you could put up your ideas over there. Thanks for all the good work!!! Thank you so much for your encouragement and support. Regards, Manu On Wed, Oct 21, 2009 at 3:18 PM, Manusheel Gupta m...@laptop.orgwrote: Dan, Ashita has been working on a user guide for create your own game mechanism for Deducto and Color Deducto activities. The guide is not yet complete and needs a flow chart, but should be good enough to walk you through this feature. Please find it attached along with this e-mail. On a separate note, this feature is open to development, and we will see more enhancements soon. Regards, Manu -- Forwarded message -- From: Ashita Dadlani ash...@seeta.in Date: Thu, Oct 22, 2009 at 12:34 AM Subject: revised color deducto documentation To: Manusheel Gupta m...@seeta.in, -- Ashita Dadlani Software Engineer, Products and Services Software for Education, Entertainment and Training Activities http://seeta.in ___ Devel mailing list de...@lists.laptop.org http://lists.laptop.org/listinfo/devel -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tutorius Demo and Meeting
On Tue, Oct 27, 2009 at 09:11, Erick Lavoie erick.lav...@gmail.com wrote: As discussed before, Tutorius is a project done by 9 students from Université de Sherbrooke (Québec, Canada) aiming to integrate interactive tutorials inside Sugar to guide Sugar users in learning the platform and its activities. Our goal for december is to be able to cover most of the content of the Floss manual. I have started writing a new manual, tentatively Discovering Discovery on the XO. It is based on the material in my Wiki page, http://wiki.sugarlabs.org/go/The_Undiscoverable. The introductory material and the first few topics exist in draft form. I am currently sorting obstacles by dependencies. Then I intend to create a sequence of topics in dependency order exploring each obstacle. The intention is to cover everything that an average student will need in order to be able to use all of the Sugar software at grade level. Then we have to work on the topics appropriate for each school subject, and propose a few new subjects that are essential for achieving the Millennium Development Goals, building a functioning society and economy, and rebuilding the environment. We are doing this along 3 axis: Execution: Add the mechanisms needed to Sugar to support execution of tutorials What do you need besides existing activities and programming environments, particularly TurtleArt, Pippy, Scratch, and Etoys? Creation: Provide tools to create tutorials from within Sugar in a GUI environment Same question. Sharing: Provide a platform to share tutorials on the web Definitely. We have shown demos in the past of basic capabilities (in chronological order), here, here and at a presentation given last April. Next Friday, we will hang around on IRC at 13h EST and give a live demo of the current state of the project using Yuuguu or something equivalent, with an execution engine running in a separate process than the activity, an overhauled tutorial creator (still running inside the activity process) and maybe a quick overview of the sharing platform based around the addon sharing platform from Mozilla. We would like to exchange ideas with people and discuss technical matters with the following goals: Receive feedback on the work done so far Discuss the possible integration of our system with Sugar, the SugarLabs sharing platform and the official release cycle Anticipate possible evolutions Exchange ideas and pointers to similar work and papers to inspire ourselves and avoid duplicating research efforts Our team will disband around mid-december, but I'll keep maintaining the project and there might be possibilities for another team of 6-8 people from Université de Sherbrooke to push the project further in January for another year. It would be really exciting to see a collaboration with SugarLabs continue in the future! For those interested in a more technical view of the inner working of the system, see Tutorius Architecture, especially the Component section. See you on IRC on Friday at 13h EST! Erick Lavoie for Tutorius ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Edward Mokurai (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) Cherlin Silent Thunder is my name, and Children are my nation. The Cosmos is my dwelling place, the Truth my destination. http://www.earthtreasury.org/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tutorius Demo and Meeting
Please put them in linux-for-education.org. Pages too if u do more work doing than the person that currently has one not only do you get his (his responsibility to engraveI lost this tshirt in good shame and faith, but by the batttlecry of Eureeeka, I will reclaim it one again-2 to Full Name I think its a fun idea, and it could be a thing for various distros and various themes. Almost like pledges to get, like in xbox-playstation(nintendo) Lets say for Linux-for-education.org there are only 10 tshirts for now. the major distros do somethin similar, doesnt even have to be in area of IT a cool limited edition t-shirt, This should put some computition into dox writing triaging and bug bashing. Along with the pages, we must have at least 1 judge, robbed, robber eh achhievements. publicly show it off in the liunux wall of shame page. On Tue, Oct 27, 2009 at 5:11 PM, Erick Lavoie erick.lav...@gmail.com wrote: As discussed before, Tutorius is a project done by 9 students from Université de Sherbrooke (Québec, Canada) aiming to integrate interactive tutorials inside Sugar to guide Sugar users in learning the platform and its activities. Our goal for december is to be able to cover most of the content of the Floss manual. We are doing this along 3 axis: Execution: Add the mecanisms needed to Sugar to support execution of tutorials Creation: Provide tools to create tutorials from within Sugar in a GUI environment Sharing: Provide a platform to share tutorials on the web We have shown demos in the past of basic capabilities (in chronological order), here, here and at a presentation given last April. Next Friday, we will hang around on IRC at 13h EST and give a live demo of the current state of the project using Yuuguu or something equivalent, with an execution engine running in a separate process than the activity, an overhauled tutorial creator (still running inside the activity process) and maybe a quick overview of the sharing platform based around the addon sharing platform from Mozilla. We would like to exchange ideas with people and discuss technical matters with the following goals: Receive feedback on the work done so far Discuss the possible integration of our system with Sugar, the SugarLabs sharing platform and the official release cycle Anticipate possible evolutions Exchange ideas and pointers to similar work and papers to inspire ourselves and avoid duplicating research efforts Our team will disband around mid-december, but I'll keep maintaining the project and there might be possibilities for another team of 6-8 people from Université de Sherbrooke to push the project further in January for another year. It would be really exciting to see a collaboration with SugarLabs continue in the future! For those interested in a more technical view of the inner working of the system, see Tutorius Architecture, especially the Component section. See you on IRC on Friday at 13h EST! Erick Lavoie for Tutorius ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Ted Turner - Sports is like a war without the killing. - http://www.brainyquote.com/quotes/authors/t/ted_turner.html ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [Karma] updating jsdoc for Karma
2009/10/19 Bryan Berry br...@olenepal.org On Mon, 2009-10-19 at 16:45 -0500, Felipe López Toledo wrote: I have been figuring how to produce the full jsdoc documentation, but I haven't had any luck, I have tried with @memberOf, @lends, @nameOf, and so on... argh, is there any problem u r having? then I could try as well. U could push your latest code back to g.sl.o and I could try from there my experiments break the code. the objective: to get the jsdoc from the undocumented code (in karma.js) I think you find another jsdoc tool, right? tks for clearing up the relation b/w KObject and Karma do you think it would be a lot of work to refactor jquery.karma.js to only use prototypal inheritance? I might try doing that at the beginning of next month. I think It will be not so hard, since I didn't use multiple inheritance. At this time, here is the list of changes I am planning to make on jquery.karma.js 1) change from classical to prototypal inheritance 2) change k.library.images and k.library.sounds to just k.images and k.sounds +1 3) Add KSVG as another type KSVG? what will be its function?, I think RaphaelJS gives you (almost) everything you need. maybe a top-level function?, please explain me. The more I work w/ j.k.js, the more I realize what a great job u did w/ it. It is really, really useful. thanks :) -- Felipe López Toledo ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel