Re: [Sugar-devel] sugar-build support for Ubuntu 12.10

2012-11-04 Thread Daniel Narvaez
The buildbot slaves are now up and running. The build takes 10 minutes vs 2
hours and half. I can't wait Fedora 18 is released and we can drop the old
ones. And I hope this cycle we will need less bleeding edge dependencies :)

On Sunday, 28 October 2012, Daniel Narvaez wrote:

 Hello,

 I created a fork of sugar-build which supports the recently released
 Ubuntu 12.10.

 http://git.sugarlabs.org/~dnarvaez/sugar-build/gnome-3-6

 The nice thing is that we don't have any unpackaged external
 dependency, so the build is very quick. I will try to add Fedora 18
 support when the beta is released.

 I have only tested that it builds and run, so there is likely work
 left to do, but it's a start. There is no buildbot for it yet, I will
 setup one soon.

 --
 Daniel Narvaez



-- 
Daniel Narvaez
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Re: [Sugar-devel] sugar-build support for Ubuntu 12.10

2012-11-04 Thread Ignacio Rodríguez
Good :) Downloading..


2012/11/4 Daniel Narvaez dwnarv...@gmail.com

 The buildbot slaves are now up and running. The build takes 10 minutes vs
 2 hours and half. I can't wait Fedora 18 is released and we can drop the
 old ones. And I hope this cycle we will need less bleeding edge
 dependencies :)

 On Sunday, 28 October 2012, Daniel Narvaez wrote:

 Hello,

 I created a fork of sugar-build which supports the recently released
 Ubuntu 12.10.

 http://git.sugarlabs.org/~dnarvaez/sugar-build/gnome-3-6

 The nice thing is that we don't have any unpackaged external
 dependency, so the build is very quick. I will try to add Fedora 18
 support when the beta is released.

 I have only tested that it builds and run, so there is likely work
 left to do, but it's a start. There is no buildbot for it yet, I will
 setup one soon.

 --
 Daniel Narvaez



 --
 Daniel Narvaez


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-- 
Juan Ignacio Rodríguez
CeibalJAM!
Activity Central
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[Sugar-devel] Multi-touch test activity

2012-11-04 Thread Bert Freudenberg
Hi folks,

I made a simple Sugar activity to test the XO-4's multi-touch screen:

http://activities.sugarlabs.org/en-US/sugar/addon/4611/

It works fine most of the time. Sometimes the touch contact ends unexpectedly 
without lifting the finger.

It also demonstrates that the Neonode sensor's two touch points are not 
independent: If you put down two fingers simultaneously, it does not know in 
which of the 4 possible positions the two fingers are (it only knows that 2 
horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, 
the tracking sometimes switches over, e.g. when doing a pinch-zoom using your 
right hand.

For activity developers this means that pinch/zoom and rotation gestures will 
work fine, but we cannot rely on truly independent touch tracking.

Also, two-finger sweeps are not always recognized as two fingers if they are 
held close together.

Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :)

Source code:

http://git.sugarlabs.org/testmultitouch/mainline

Patches welcome, but I want to keep the source simple, this is not going to 
become another Paint activity.

- Bert -

PS: Could some admin please delete the accidental non-mainline repo in 
http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove 
testmultitouch. Thanks.
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Re: [Sugar-devel] Multi-touch test activity

2012-11-04 Thread John Watlington

We got a new version of firmware from Neonode last week that improves
things a small amount.  I'm not sure what the state of the firmware auto-update
it.

One complication is that it was tuned for the tinted light guides, and
doesn't work as well with the clear ones.   I have some tinted light guides
to send out --- reply to me privately if you are doing a lot of touch work.

Cheers,
wad

On Nov 4, 2012, at 5:48 PM, Bert Freudenberg wrote:

 Hi folks,
 
 I made a simple Sugar activity to test the XO-4's multi-touch screen:
 
   http://activities.sugarlabs.org/en-US/sugar/addon/4611/
 
 It works fine most of the time. Sometimes the touch contact ends unexpectedly 
 without lifting the finger.
 
 It also demonstrates that the Neonode sensor's two touch points are not 
 independent: If you put down two fingers simultaneously, it does not know in 
 which of the 4 possible positions the two fingers are (it only knows that 2 
 horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, 
 the tracking sometimes switches over, e.g. when doing a pinch-zoom using 
 your right hand.
 
 For activity developers this means that pinch/zoom and rotation gestures will 
 work fine, but we cannot rely on truly independent touch tracking.
 
 Also, two-finger sweeps are not always recognized as two fingers if they are 
 held close together.
 
 Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :)
 
 Source code:
 
   http://git.sugarlabs.org/testmultitouch/mainline
 
 Patches welcome, but I want to keep the source simple, this is not going to 
 become another Paint activity.
 
 - Bert -
 
 PS: Could some admin please delete the accidental non-mainline repo in 
 http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove 
 testmultitouch. Thanks.
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Re: [Sugar-devel] Multi-touch test activity

2012-11-04 Thread forster
See also http://dev.laptop.org/ticket/12161

Tony

 Hi folks,
 
 I made a simple Sugar activity to test the XO-4's multi-touch screen:
 
   http://activities.sugarlabs.org/en-US/sugar/addon/4611/
 
 It works fine most of the time. Sometimes the touch contact ends unexpectedly 
 without lifting the finger.
 
 It also demonstrates that the Neonode sensor's two touch points are not 
 independent: If you put down two fingers simultaneously, it does not know in 
 which of the 4 possible positions the two fingers are (it only knows that 2 
 horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, 
 the tracking sometimes switches over, e.g. when doing a pinch-zoom using 
 your right hand.
 
 For activity developers this means that pinch/zoom and rotation gestures will 
 work fine, but we cannot rely on truly independent touch tracking.
 
 Also, two-finger sweeps are not always recognized as two fingers if they are 
 held close together.
 
 Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :)
 
 Source code:
 
   http://git.sugarlabs.org/testmultitouch/mainline
 
 Patches welcome, but I want to keep the source simple, this is not going to 
 become another Paint activity.
 
 - Bert -
 
 PS: Could some admin please delete the accidental non-mainline repo in 
 http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove 
 testmultitouch. Thanks.
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Re: [Sugar-devel] Multi-touch test activity

2012-11-04 Thread Bert Freudenberg
Ah, thanks. I wasn't even going to file a bug report about the aliasing because 
that is a limitation inherent to the kind of sensor we have.

Thinking about this a little bit more, only pinch/zoom will be fine. Rotation 
can still go in the wrong direction if the driver guesses the intersections 
wrongly.

- Bert -

On 2012-11-05, at 01:55, fors...@ozonline.com.au wrote:

 See also http://dev.laptop.org/ticket/12161
 
 Tony
 
 Hi folks,
 
 I made a simple Sugar activity to test the XO-4's multi-touch screen:
 
  http://activities.sugarlabs.org/en-US/sugar/addon/4611/
 
 It works fine most of the time. Sometimes the touch contact ends 
 unexpectedly without lifting the finger.
 
 It also demonstrates that the Neonode sensor's two touch points are not 
 independent: If you put down two fingers simultaneously, it does not know in 
 which of the 4 possible positions the two fingers are (it only knows that 2 
 horizontal and 2 vertical beams got obstructed) and so it has to guess. 
 Also, the tracking sometimes switches over, e.g. when doing a pinch-zoom 
 using your right hand.
 
 For activity developers this means that pinch/zoom and rotation gestures 
 will work fine, but we cannot rely on truly independent touch tracking.
 
 Also, two-finger sweeps are not always recognized as two fingers if they are 
 held close together.
 
 Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :)
 
 Source code:
 
  http://git.sugarlabs.org/testmultitouch/mainline
 
 Patches welcome, but I want to keep the source simple, this is not going to 
 become another Paint activity.
 
 - Bert -
 
 PS: Could some admin please delete the accidental non-mainline repo in 
 http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove 
 testmultitouch. Thanks.
 

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Re: [Sugar-devel] [ASLO] Release Speak-43

2012-11-04 Thread Rafael Ortiz
Provided a wrong link:

http://download.sugarlabs.org/sources/honey/Speak/Speak-43.tar.bz2


Sorry and Cheers. ;).


On Sat, Nov 3, 2012 at 10:04 AM, Peter Robinson pbrobin...@gmail.comwrote:



 On Thu, Nov 1, 2012 at 8:59 PM, Rafael Ortiz 
 raf...@activitycentral.comwrote:

 = Release Notes =

 * Use radians instead of degrees
 Cairo.Context.arc needs the angle in radians instead of degrees. Give
 it as 360 (radians) was taking up to 8 seconds to draw the eyes. by:
 Manuel Kaufmann humi...@gmail.com

 * New translations.

 == Sources ==
 *http://download.sugarlabs.org/sources/honey/Speak/Speak-43.xo


 tar file please.


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