Re: [Sugar-devel] [IAEP] Planning for the future (Samuel, Greenfeld)

2015-03-19 Thread Tony Anderson

Hi, Sean

I think we are on the same page. The model of deployments (outside of 
those nationally sponsored) has been a sponsor in the developed world 
has supplied laptops to a school in the developing world. Sugar must 
grow in the developed world market to continue the flow of sponsors 
which are needed if those on the other side can maintain some semblence 
of progress.


The G1G1 concept was far more clever than the creators suspected. The 
Get1 folks learned what the laptops could do and that they were needed 
on the other side of the digital divide.


Mike Dawson is right, the current model is the feature phone with those 
with more assets wishing for a smartphone. What is important is that 
experience with using electronic devices with computing capability is 
diffusing rapidly.


However, I am not so hopeful of rapid spread of broadband internet at an 
affordable price. I was an accidental attendant at a meeting of staff 
from a local high school who are contemplating getting computers 
(Apple). They said the Department of Education will supply 48000 pesos 
per year to offset internet charges ($1000).  In South Africa and many 
other areas, the usage plans charge for the amount of data transfered. 
This would very hard on schools which allow some 50 concurrent users to 
surf freely.


The norm in the secondary schools is a computer lab. Some schools reuse 
old desktops (with CRT monitors) as 'thin clients'. The idea is to share 
one computer with multiple monitor-keyboard-mouse workstations (the thin 
clients). The problem with the Raspberry Pi is that it does not have a 
monitor (keyboard and mouse are easy - a touch-screen monitor may 
eliminate the need for a mouse). However, monitors remain very 
expensive, often cheaper when wrapped in an Android device.
My sense is that we could attach the RPi to a school server and the 
students could work with it through the school server using their own XO 
screens as the RPi monitor. This would be very useful to support a 
science lab with a school kit of sensors, robots and so on.


So where we are in clear agreement, success and acceptance of the Sugar 
initiative in the developed world is essential to keep the pool of 
sponsors we need for the other side of the divide. At the same time, I 
think we need to develop a proof of concept that shows that students can 
show significant improvements in learning by using Sugar - the point you 
are making with the Journalist.


I asked the principal of the school at the meeting what was the 
educational objective of the program. The answer was each school was to 
figure that out on their own.
Apple seems to have adopted the Negroponte model, buy them and students 
will learn (worked in Field of Dreams).


Tony



On 03/19/2015 04:43 PM, Sean DALY wrote:

Hi Tony,

I for one certainly don't feel Sugar is only for children in developed 
countries. I believe Sugar offers benefits for all children. I do 
think that widespread use of Sugar in developed countries would 
encourage its use in the developing world, for several reasons. One of 
these is the opportunity for major donors, journalists, and 
influential educators - who could make a difference in developing 
world projects - to experience Sugar directly, something they have 
never been able to do without difficulty. I remember a testy exchange 
with a journalist who described the XO (which he had never seen) in 
his article as a laptop running Linux. I told him that was 
reductionist, like calling an iPhone a FreeBSD terminal, and 
explained that Sugar is an environment specifically designed for 
children. His position was that the XO was challenging the market 
position of Windows - childrens' learning or the digital divide 
weren't the angles.


In the past few years we've seen enormous changes, in particular the 
rise of handheld tactile devices (smartphones/tablets/phablets), 
which seem to offer advantages for schools (rugged, light, many fewer 
moving parts, software keyboard easy to localize) but which are better 
suited to consuming content rather than creating it. And in the 
developing world, the incredible rise of mobile, a large percentage of 
which are Internet-connected smartphones (see the Pew report of a year 
ago: 
http://www.pewglobal.org/2014/02/13/emerging-nations-embrace-internet-mobile-technology). 



I have been astonished at learnings from the Nosy Komba (Madagascar) 
micro-deployment managed by the OLPC France association (not 
affiliated with OLPC). There was no Internet on the island, but 
highspeed xDSL was available in the port on the mainland a few 
kilometers over open water. OLPC France volunteers designed and 
installed a wifi link (this involved climbing the island's volcano to 
set up an antenna) after initial resistance from the local telco 
provider. When the island's villages learned that the school had not 
only computers for the children, but limited Internet access, the 
school's attendance jumped (a dormitory had 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel, Greenfeld)

2015-03-19 Thread Sean DALY
Hi Tony,

I for one certainly don't feel Sugar is only for children in developed
countries. I believe Sugar offers benefits for all children. I do think
that widespread use of Sugar in developed countries would encourage its use
in the developing world, for several reasons. One of these is the
opportunity for major donors, journalists, and influential educators - who
could make a difference in developing world projects - to experience Sugar
directly, something they have never been able to do without difficulty. I
remember a testy exchange with a journalist who described the XO (which he
had never seen) in his article as a laptop running Linux. I told him that
was reductionist, like calling an iPhone a FreeBSD terminal, and
explained that Sugar is an environment specifically designed for children.
His position was that the XO was challenging the market position of Windows
- childrens' learning or the digital divide weren't the angles.

In the past few years we've seen enormous changes, in particular the rise
of handheld tactile devices (smartphones/tablets/phablets), which seem to
offer advantages for schools (rugged, light, many fewer moving parts,
software keyboard easy to localize) but which are better suited to
consuming content rather than creating it. And in the developing world, the
incredible rise of mobile, a large percentage of which are
Internet-connected smartphones (see the Pew report of a year ago:
http://www.pewglobal.org/2014/02/13/emerging-nations-embrace-internet-mobile-technology).


I have been astonished at learnings from the Nosy Komba (Madagascar)
micro-deployment managed by the OLPC France association (not affiliated
with OLPC). There was no Internet on the island, but highspeed xDSL was
available in the port on the mainland a few kilometers over open water.
OLPC France volunteers designed and installed a wifi link (this involved
climbing the island's volcano to set up an antenna) after initial
resistance from the local telco provider. When the island's villages
learned that the school had not only computers for the children, but
limited Internet access, the school's attendance jumped (a dormitory had to
be built as a result). And the island's fishermen wanted to learn how to
obtain weather and tides information. My point is that even in remote
areas, people know that the Internet exists and that children need
computers and connectivity to develop opportunities - there will be fewer
and fewer schools which are completely off-grid. I agree that the children
in those schools need help the most, that with no connectivity a local
device (or device+server) is all-important, and that the XO is best-suited
as that device. However Sugar offers the possibility of using a different
device if XOs become unavailable. It's not farfetched to imagine a
hardware/Sugar education project based on a RPi or other Single Board
Computer (SBC), perhaps with an internal battery, used for example with
shared keyboards and screens at school connected to a school server, maybe
with satellite tablet screen for outside school...

To me, the goal of Sugar Labs is to offer its benefits to all children, not
just those lucky enough to have access to an XO. This can certainly include
children in developing countries - witness Sugar's support for indigenous
languages, always a step ahead of commercial offerings, yet of only limited
interest in developed countries.

Sean.


On Thu, Mar 19, 2015 at 1:40 AM, Tony Anderson tony_ander...@usa.net
wrote:

 Sean,

 I think you are getting at what I consider the heart of the problem.
 SugarLabs sees Sugar as an alternative GUI for any computing device with
 primary efficacy in the developed, internet-connected world. This goal is
 understandable since the XOs have a limited life and so Sugar must be
 operable on currently marketed devices.

 The project I signed up for is to place computers in the hands of every
 child at a community school in the developing world where electricity is an
 issue, the internet is unavailable, and teachers as well as students have
 no prior experience with computing. The goal of the project is to enhance
 the educational opportunities of these students through the use of Sugar as
 well as access to information others on the right side of the digital
 divide get from the internet.

 Tony

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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-03-18 Thread Sam P.
I just found this interesting powerpoint from a few years ago.  Slide 25 is
basically a summary of this discussion:
https://docs.google.com/viewer?a=vpid=sitessrcid=ZGVmYXVsdGRvbWFpbnxtYXJrZXRsYWJzdWdhcnxneDo0Y2U3ODFjZDczMmU1Mjlh

Thanks,
Sam

On Sun, Mar 15, 2015 at 7:16 AM Gonzalo Odiard godi...@sugarlabs.org
wrote:

 Thanks Sameer, very good points,
 a few comments/questions below

 On Fri, Mar 13, 2015 at 5:53 PM, Sameer Verma sve...@sfsu.edu wrote:

 Interesting thread. I'll reply to Lionel's post, but my reply is more
 of my own set of ideas and understanding.

 Putting on my business school researcher hat:

 1) The eventual goal of this project should be to influence the
 adoption of Sugar across the world. A person's attitude, combined with
 subjective norms, forms his behavioral intention
 (https://en.wikipedia.org/wiki/Theory_of_reasoned_action). To
 influence adoption, we have to address the attitudes of the potential
 adopter, and the subjective norms. Should Sugar be a part of that
 ecosystem (such as a school's curriculum) or apart from it?


 Do we have a option? I don't say the school is the only channel to reach
 kids,
 but is the more massive channel without doubt.



 2) Role of marketing:  Most of what I've seen thus far is focused on
 the internal producer view of OLPC/Sugarlabs. This is natural, given
 that that's the world view we are most familiar with. The role of
 marketing is to take this internal view, and adapt its value to make
 it attractive to the consumer. If this adaptation fails, we end up
 with over-engineered products that the market rejects. This adaptation
 is largely dependent on addressing the perceptions of the consumer.
 This is one of the reasons why shiny products sell - we associate
 shiny with expensive, be it chrome polished plastic or iPads. At this
 point if you are saying to yourself we don't care for marketing or
 consumer you are sorely mistaken.


 We need more marketing without doubt.


 3) Vision and Mission are important for the project: Vision is an
 inspirational, directional, future state description. Mission is
 largely how we get there. Both should be referenced on the basis of a
 time frame. So, vision and mission for now + 5 years is a good target.
 These might appear cheesy, but FOSS projects are usually non-strategic
 by design, because we are all busy writing small bits and pieces,
 hoping someone will stitch it all together eventually. We scratch our
 own itch in a piecemeal fashion, by writing scripts for battery
 stats, frame icons, Journal data and such. FOSS projects strive for
 operational excellence. Then, we hope that all this gets weaved into a
 fabric that can be used by someone (kids). The same applies to Apache,
 Ubuntu, Drupal, Linux, etc. In all those cases, there is a foundation
 or association or company that puts resources (time and money) and
 provides strategic direction, because the project isn't designed to do
 so by itself. Apache Software Foundation, Canonical, Drupal
 Association, Linux Foundation play that important role (I am on the
 Board of Directors of the Drupal Association, and some of this
 thinking is from my observations there). Vision, Mission, Goals,
 Objectives etc. should come from somewhere for Sugar/olpc. For a while
 it came from OLPC, but right now, I don't see any of it in an
 organizational manner.

 4) In the free and open source world, the consumer is also sometimes
 the producer. So, instead of treating the consumer as someone with
 limited feedback (as may be the case with Windows or MacOSX) the
 consumer can switch roles and become a producer (like Ignacio or
 SamP). http://www.oecd.org/sti/inno/37450155.pdf This can lead to a
 myopic view of the target population being only people like Ignacio or
 SamP. Should all kids open the hood to peek into Sugar and become
 developers like Ignacio and SamP? Can we get into schools where they
 have locked down Windows machines with no admin rights?

 5) Sugar is not a product. Sugar is a project, that keeps evolving as
 time goes by. A product is when we take a snapshot and polish it with
 QC, QA and package it for delivery. OLPC's build for the XO platform
 is a product. Sugarizer is a product. Suagr is NOT a product. This is
 just like Fedora is NOT a product. It's a project. RHEL is a product.
 Or for that matter, take the Ubuntu phone. The phone delivered by BQ
 is a product that took Ubuntu 14.09 and made it RTM (release to
 manufacturer) and ran it through QC and QA and produced the phone with
 the polished stack on it. Customers buy products, while developers
 work with projects. It is imperative that we understand the difference
 and treat the two as different.

 I'm pretty sure Rangan Srikhanta has a strategy for
 OLPCAU/OneEducation. So does Rodrigo Arboleda for OLPC Inc. I think we
 (Sugarlabs+lowercase olpc) need a strategy going forward to address
 Vision, Mission, etc. We also need to operationally pick approaches
 (such as Sugar Web) to 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-03-18 Thread Gonzalo Odiard
Thanks Sam. I never read that.
Have good points.

Gonzalo

On Wed, Mar 18, 2015 at 8:21 AM, Sam P. sam.parkins...@gmail.com wrote:

 I just found this interesting powerpoint from a few years ago.  Slide 25
 is basically a summary of this discussion:
 https://docs.google.com/viewer?a=vpid=sitessrcid=ZGVmYXVsdGRvbWFpbnxtYXJrZXRsYWJzdWdhcnxneDo0Y2U3ODFjZDczMmU1Mjlh

 Thanks,
 Sam

 On Sun, Mar 15, 2015 at 7:16 AM Gonzalo Odiard godi...@sugarlabs.org
 wrote:

 Thanks Sameer, very good points,
 a few comments/questions below

 On Fri, Mar 13, 2015 at 5:53 PM, Sameer Verma sve...@sfsu.edu wrote:

 Interesting thread. I'll reply to Lionel's post, but my reply is more
 of my own set of ideas and understanding.

 Putting on my business school researcher hat:

 1) The eventual goal of this project should be to influence the
 adoption of Sugar across the world. A person's attitude, combined with
 subjective norms, forms his behavioral intention
 (https://en.wikipedia.org/wiki/Theory_of_reasoned_action). To
 influence adoption, we have to address the attitudes of the potential
 adopter, and the subjective norms. Should Sugar be a part of that
 ecosystem (such as a school's curriculum) or apart from it?


 Do we have a option? I don't say the school is the only channel to reach
 kids,
 but is the more massive channel without doubt.



 2) Role of marketing:  Most of what I've seen thus far is focused on
 the internal producer view of OLPC/Sugarlabs. This is natural, given
 that that's the world view we are most familiar with. The role of
 marketing is to take this internal view, and adapt its value to make
 it attractive to the consumer. If this adaptation fails, we end up
 with over-engineered products that the market rejects. This adaptation
 is largely dependent on addressing the perceptions of the consumer.
 This is one of the reasons why shiny products sell - we associate
 shiny with expensive, be it chrome polished plastic or iPads. At this
 point if you are saying to yourself we don't care for marketing or
 consumer you are sorely mistaken.


 We need more marketing without doubt.


 3) Vision and Mission are important for the project: Vision is an
 inspirational, directional, future state description. Mission is
 largely how we get there. Both should be referenced on the basis of a
 time frame. So, vision and mission for now + 5 years is a good target.
 These might appear cheesy, but FOSS projects are usually non-strategic
 by design, because we are all busy writing small bits and pieces,
 hoping someone will stitch it all together eventually. We scratch our
 own itch in a piecemeal fashion, by writing scripts for battery
 stats, frame icons, Journal data and such. FOSS projects strive for
 operational excellence. Then, we hope that all this gets weaved into a
 fabric that can be used by someone (kids). The same applies to Apache,
 Ubuntu, Drupal, Linux, etc. In all those cases, there is a foundation
 or association or company that puts resources (time and money) and
 provides strategic direction, because the project isn't designed to do
 so by itself. Apache Software Foundation, Canonical, Drupal
 Association, Linux Foundation play that important role (I am on the
 Board of Directors of the Drupal Association, and some of this
 thinking is from my observations there). Vision, Mission, Goals,
 Objectives etc. should come from somewhere for Sugar/olpc. For a while
 it came from OLPC, but right now, I don't see any of it in an
 organizational manner.

 4) In the free and open source world, the consumer is also sometimes
 the producer. So, instead of treating the consumer as someone with
 limited feedback (as may be the case with Windows or MacOSX) the
 consumer can switch roles and become a producer (like Ignacio or
 SamP). http://www.oecd.org/sti/inno/37450155.pdf This can lead to a
 myopic view of the target population being only people like Ignacio or
 SamP. Should all kids open the hood to peek into Sugar and become
 developers like Ignacio and SamP? Can we get into schools where they
 have locked down Windows machines with no admin rights?

 5) Sugar is not a product. Sugar is a project, that keeps evolving as
 time goes by. A product is when we take a snapshot and polish it with
 QC, QA and package it for delivery. OLPC's build for the XO platform
 is a product. Sugarizer is a product. Suagr is NOT a product. This is
 just like Fedora is NOT a product. It's a project. RHEL is a product.
 Or for that matter, take the Ubuntu phone. The phone delivered by BQ
 is a product that took Ubuntu 14.09 and made it RTM (release to
 manufacturer) and ran it through QC and QA and produced the phone with
 the polished stack on it. Customers buy products, while developers
 work with projects. It is imperative that we understand the difference
 and treat the two as different.

 I'm pretty sure Rangan Srikhanta has a strategy for
 OLPCAU/OneEducation. So does Rodrigo Arboleda for OLPC Inc. I think we
 (Sugarlabs+lowercase 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-03-18 Thread Gonzalo Odiard
Talking about good marketing, daniel g. siegel shared this today:

http://www.dgsiegel.net/news/2015_03_18-lego's_1981_ad_campaign

I think we should look at this creation moments in kids using Sugar,
and not limit that to programming only. There are a lot of creative,
wonderful,
and happy people who is not interested in programming.

Gonzalo

On Wed, Mar 18, 2015 at 8:47 AM, Gonzalo Odiard godi...@sugarlabs.org
wrote:

 Thanks Sam. I never read that.
 Have good points.

 Gonzalo

 On Wed, Mar 18, 2015 at 8:21 AM, Sam P. sam.parkins...@gmail.com wrote:

 I just found this interesting powerpoint from a few years ago.  Slide 25
 is basically a summary of this discussion:
 https://docs.google.com/viewer?a=vpid=sitessrcid=ZGVmYXVsdGRvbWFpbnxtYXJrZXRsYWJzdWdhcnxneDo0Y2U3ODFjZDczMmU1Mjlh

 Thanks,
 Sam

 On Sun, Mar 15, 2015 at 7:16 AM Gonzalo Odiard godi...@sugarlabs.org
 wrote:

 Thanks Sameer, very good points,
 a few comments/questions below

 On Fri, Mar 13, 2015 at 5:53 PM, Sameer Verma sve...@sfsu.edu wrote:

 Interesting thread. I'll reply to Lionel's post, but my reply is more
 of my own set of ideas and understanding.

 Putting on my business school researcher hat:

 1) The eventual goal of this project should be to influence the
 adoption of Sugar across the world. A person's attitude, combined with
 subjective norms, forms his behavioral intention
 (https://en.wikipedia.org/wiki/Theory_of_reasoned_action). To
 influence adoption, we have to address the attitudes of the potential
 adopter, and the subjective norms. Should Sugar be a part of that
 ecosystem (such as a school's curriculum) or apart from it?


 Do we have a option? I don't say the school is the only channel to reach
 kids,
 but is the more massive channel without doubt.



 2) Role of marketing:  Most of what I've seen thus far is focused on
 the internal producer view of OLPC/Sugarlabs. This is natural, given
 that that's the world view we are most familiar with. The role of
 marketing is to take this internal view, and adapt its value to make
 it attractive to the consumer. If this adaptation fails, we end up
 with over-engineered products that the market rejects. This adaptation
 is largely dependent on addressing the perceptions of the consumer.
 This is one of the reasons why shiny products sell - we associate
 shiny with expensive, be it chrome polished plastic or iPads. At this
 point if you are saying to yourself we don't care for marketing or
 consumer you are sorely mistaken.


 We need more marketing without doubt.


 3) Vision and Mission are important for the project: Vision is an
 inspirational, directional, future state description. Mission is
 largely how we get there. Both should be referenced on the basis of a
 time frame. So, vision and mission for now + 5 years is a good target.
 These might appear cheesy, but FOSS projects are usually non-strategic
 by design, because we are all busy writing small bits and pieces,
 hoping someone will stitch it all together eventually. We scratch our
 own itch in a piecemeal fashion, by writing scripts for battery
 stats, frame icons, Journal data and such. FOSS projects strive for
 operational excellence. Then, we hope that all this gets weaved into a
 fabric that can be used by someone (kids). The same applies to Apache,
 Ubuntu, Drupal, Linux, etc. In all those cases, there is a foundation
 or association or company that puts resources (time and money) and
 provides strategic direction, because the project isn't designed to do
 so by itself. Apache Software Foundation, Canonical, Drupal
 Association, Linux Foundation play that important role (I am on the
 Board of Directors of the Drupal Association, and some of this
 thinking is from my observations there). Vision, Mission, Goals,
 Objectives etc. should come from somewhere for Sugar/olpc. For a while
 it came from OLPC, but right now, I don't see any of it in an
 organizational manner.

 4) In the free and open source world, the consumer is also sometimes
 the producer. So, instead of treating the consumer as someone with
 limited feedback (as may be the case with Windows or MacOSX) the
 consumer can switch roles and become a producer (like Ignacio or
 SamP). http://www.oecd.org/sti/inno/37450155.pdf This can lead to a
 myopic view of the target population being only people like Ignacio or
 SamP. Should all kids open the hood to peek into Sugar and become
 developers like Ignacio and SamP? Can we get into schools where they
 have locked down Windows machines with no admin rights?

 5) Sugar is not a product. Sugar is a project, that keeps evolving as
 time goes by. A product is when we take a snapshot and polish it with
 QC, QA and package it for delivery. OLPC's build for the XO platform
 is a product. Sugarizer is a product. Suagr is NOT a product. This is
 just like Fedora is NOT a product. It's a project. RHEL is a product.
 Or for that matter, take the Ubuntu phone. The phone delivered by BQ
 is a product that took Ubuntu 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-03-18 Thread Sean DALY
cc'ing the Marketing list - the one everyone forgets as soon as they
discuss marketing.

The MarketLab study we worked on back then confirmed what we already knew -
that Sugar's websites did not accompany teachers interested in Sugar, and
that Sugar absolutely needed a simple installer. They also advised that we
should use visuals of children heavily in our marketing. I myself could no
longer donate thousands of USD to keep marketing going and organize photo
shoots, so we asked the community several times for images. We were unable
to obtain any usable, released images.

Even before the study, we had tried to federate the multiple Sugar websites
under a common menu bar until a more unified website could be created, but
no one was interested in working on that - at the time I remember someone
even said that teachers could prove their motivation by finding scattered
information themselves (!)

The biggest problem then, simplifying access to Sugar so interested
educators and journalists could overcome the installation and unfamiliarity
barriers, remains pertinent today. If the community really got behind Sugar
on a Stick or a VM matrix or a Raspberry Pi build - testing, documentation,
polish - this product could happen. Sugar is both a very different
interface to classic desktop analogy GUIs familiar to adults, and (except
for XOs and some Classmates) absent from any machines which could run it.
To be properly evaluated by any interested educator or journalist, it must
be obtained, installed and configured, then understood, and finally
compared with competing solutions. These are enormous hurdles to access
Sugar, and lowering or eliminating these barriers should be top priority.
Are they?

I believe Sugar in a browser, keeping its core values in particular View
Source, is the best way to eliminate the installation and unfamiliarity
barriers. It may also be in the long term the best way to run Sugar.

Free/libre open source software projects are generally awful at marketing,
perhaps because most engineers don't understand it. Great effort is put
into technical professionalism, while most marketing efforts are
breathtakingly amateurish. As someone who has worked as a developer,
journalist, IT director, and the past dozen years in marketing, I like to
think I understand both sides. Marketing is often assumed by developers to
be recruitment - certainly important, but our real target is educators.
Grassroots marketing is great - we all do it - however, it isn't sufficient
to bring Sugar to tens of millions of children, through millions of
teachers. We do have the competence to do world-class marketing. What we
don't have is an easy-to-try, stable product, and the necessary resources
(human, financial). A great product or service is at the heart of effective
marketing - even companies with enormous marketing budgets (on average 11%
of overall budget, source The CMO Survey by Duke University Fuqua School of
Business) have difficulty moving a product unsuited to the market.

Sugar has great branding, just no brand awareness. We tried to improve this
in XO countries by placing a Sugar logo in the OLPC splash screen, and
asking OLPC to mention Sugar in their PR (the anti-Sugar people pushed back
against this). The slickness of our graphics chart has even worked against
us - the Marketlab people found that we were perceived as a for-profit
startup, which is why we play up the nonprofit in our PR since the study.
OLPC (outside the countries with large XO deployments) has no brand
awareness either. We don't have the funds to do market studies, but I would
wager that unaided awareness of the OLPC logo in educators doesn't top 5%.
OLPC's real brand is the XO itself, which is why even today you see
Pantone-361 green and white objects everywhere (for example:
https://www.kickstarter.com/projects/522717158/cognitoys-internet-connected-smart-toys-that-learn
).

So yes, we need more marketing, just like we need more developing,
more packaging, more testing, more documentation, more feedback from
educators  children, and more outreach. Lack of resources has been a
critical factor in slowing Sugar, but I believe that in order to convince
charitable givers, we need a plan that the community supports, and to
demonstrate that we have the necessary skills to pursue the roadmap with a
chance of success.

Sean.




On Wed, Mar 18, 2015 at 12:47 PM, Gonzalo Odiard godi...@sugarlabs.org
wrote:

 Thanks Sam. I never read that.
 Have good points.

 Gonzalo

 On Wed, Mar 18, 2015 at 8:21 AM, Sam P. sam.parkins...@gmail.com wrote:

 I just found this interesting powerpoint from a few years ago.  Slide 25
 is basically a summary of this discussion:
 https://docs.google.com/viewer?a=vpid=sitessrcid=ZGVmYXVsdGRvbWFpbnxtYXJrZXRsYWJzdWdhcnxneDo0Y2U3ODFjZDczMmU1Mjlh

 Thanks,
 Sam

 On Sun, Mar 15, 2015 at 7:16 AM Gonzalo Odiard godi...@sugarlabs.org
 wrote:

 Thanks Sameer, very good points,
 a few comments/questions below

 On Fri, Mar 13, 2015 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel, Greenfeld)

2015-03-18 Thread Walter Bender
Tony,

I don't agree with your characterization of Sugar. We've never built
in any assumptions about connectivity into the GUI, core system, or
core activities (even the web activities all run off disk. The
decision to migrate to GTK3 was made for technical reasons -- which
you may disagree with -- but not because we were trying to cater to a
developed world. That said, there has been a degradation of
performance on the XO-1 hardware and we can and should try to make
improvements there. But I don't think it is realistic to languish in
long-abandoned, unsupported libraries: we as a community cannot
possibly support old versions of GTK, Gstreamer, and the countless of
components of Sugar 0.94. I believe it would be much less work and
much more fruitful even in the short term to invest in optimizing new
code to old hardware.

regards.


-walter

On Wed, Mar 18, 2015 at 8:40 PM, Tony Anderson tony_ander...@usa.net wrote:
 Sean,

 I think you are getting at what I consider the heart of the problem.
 SugarLabs sees Sugar as an alternative GUI for any computing device with
 primary efficacy in the developed, internet-connected world. This goal is
 understandable since the XOs have a limited life and so Sugar must be
 operable on currently marketed devices.

 The project I signed up for is to place computers in the hands of every
 child at a community school in the developing world where electricity is an
 issue, the internet is unavailable, and teachers as well as students have no
 prior experience with computing. The goal of the project is to enhance the
 educational opportunities of these students through the use of Sugar as well
 as access to information others on the right side of the digital divide get
 from the internet.

 Tony
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel, Greenfeld)

2015-03-18 Thread Tony Anderson

Sean,

I think you are getting at what I consider the heart of the problem. 
SugarLabs sees Sugar as an alternative GUI for any computing device with 
primary efficacy in the developed, internet-connected world. This goal 
is understandable since the XOs have a limited life and so Sugar must be 
operable on currently marketed devices.


The project I signed up for is to place computers in the hands of every 
child at a community school in the developing world where electricity is 
an issue, the internet is unavailable, and teachers as well as students 
have no prior experience with computing. The goal of the project is to 
enhance the educational opportunities of these students through the use 
of Sugar as well as access to information others on the right side of 
the digital divide get from the internet.


Tony
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-03-14 Thread Gonzalo Odiard
Thanks Sameer, very good points,
a few comments/questions below

On Fri, Mar 13, 2015 at 5:53 PM, Sameer Verma sve...@sfsu.edu wrote:

 Interesting thread. I'll reply to Lionel's post, but my reply is more
 of my own set of ideas and understanding.

 Putting on my business school researcher hat:

 1) The eventual goal of this project should be to influence the
 adoption of Sugar across the world. A person's attitude, combined with
 subjective norms, forms his behavioral intention
 (https://en.wikipedia.org/wiki/Theory_of_reasoned_action). To
 influence adoption, we have to address the attitudes of the potential
 adopter, and the subjective norms. Should Sugar be a part of that
 ecosystem (such as a school's curriculum) or apart from it?


Do we have a option? I don't say the school is the only channel to reach
kids,
but is the more massive channel without doubt.



 2) Role of marketing:  Most of what I've seen thus far is focused on
 the internal producer view of OLPC/Sugarlabs. This is natural, given
 that that's the world view we are most familiar with. The role of
 marketing is to take this internal view, and adapt its value to make
 it attractive to the consumer. If this adaptation fails, we end up
 with over-engineered products that the market rejects. This adaptation
 is largely dependent on addressing the perceptions of the consumer.
 This is one of the reasons why shiny products sell - we associate
 shiny with expensive, be it chrome polished plastic or iPads. At this
 point if you are saying to yourself we don't care for marketing or
 consumer you are sorely mistaken.


We need more marketing without doubt.


 3) Vision and Mission are important for the project: Vision is an
 inspirational, directional, future state description. Mission is
 largely how we get there. Both should be referenced on the basis of a
 time frame. So, vision and mission for now + 5 years is a good target.
 These might appear cheesy, but FOSS projects are usually non-strategic
 by design, because we are all busy writing small bits and pieces,
 hoping someone will stitch it all together eventually. We scratch our
 own itch in a piecemeal fashion, by writing scripts for battery
 stats, frame icons, Journal data and such. FOSS projects strive for
 operational excellence. Then, we hope that all this gets weaved into a
 fabric that can be used by someone (kids). The same applies to Apache,
 Ubuntu, Drupal, Linux, etc. In all those cases, there is a foundation
 or association or company that puts resources (time and money) and
 provides strategic direction, because the project isn't designed to do
 so by itself. Apache Software Foundation, Canonical, Drupal
 Association, Linux Foundation play that important role (I am on the
 Board of Directors of the Drupal Association, and some of this
 thinking is from my observations there). Vision, Mission, Goals,
 Objectives etc. should come from somewhere for Sugar/olpc. For a while
 it came from OLPC, but right now, I don't see any of it in an
 organizational manner.

 4) In the free and open source world, the consumer is also sometimes
 the producer. So, instead of treating the consumer as someone with
 limited feedback (as may be the case with Windows or MacOSX) the
 consumer can switch roles and become a producer (like Ignacio or
 SamP). http://www.oecd.org/sti/inno/37450155.pdf This can lead to a
 myopic view of the target population being only people like Ignacio or
 SamP. Should all kids open the hood to peek into Sugar and become
 developers like Ignacio and SamP? Can we get into schools where they
 have locked down Windows machines with no admin rights?

 5) Sugar is not a product. Sugar is a project, that keeps evolving as
 time goes by. A product is when we take a snapshot and polish it with
 QC, QA and package it for delivery. OLPC's build for the XO platform
 is a product. Sugarizer is a product. Suagr is NOT a product. This is
 just like Fedora is NOT a product. It's a project. RHEL is a product.
 Or for that matter, take the Ubuntu phone. The phone delivered by BQ
 is a product that took Ubuntu 14.09 and made it RTM (release to
 manufacturer) and ran it through QC and QA and produced the phone with
 the polished stack on it. Customers buy products, while developers
 work with projects. It is imperative that we understand the difference
 and treat the two as different.

 I'm pretty sure Rangan Srikhanta has a strategy for
 OLPCAU/OneEducation. So does Rodrigo Arboleda for OLPC Inc. I think we
 (Sugarlabs+lowercase olpc) need a strategy going forward to address
 Vision, Mission, etc. We also need to operationally pick approaches
 (such as Sugar Web) to build for multiple platforms. Android,
 RaspberryPi, Ubuntu are prime targets. Low-hanging fruit. How do we
 build for Android, but also reuse it for RaspberryPi and Ubuntu? On
 Android, stuff should be in the Google Play Store. On Ubuntu, it
 should be a simple install via apt-get or in their Software Center
 (the current 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-03-13 Thread Sameer Verma
Interesting thread. I'll reply to Lionel's post, but my reply is more
of my own set of ideas and understanding.

Putting on my business school researcher hat:

1) The eventual goal of this project should be to influence the
adoption of Sugar across the world. A person's attitude, combined with
subjective norms, forms his behavioral intention
(https://en.wikipedia.org/wiki/Theory_of_reasoned_action). To
influence adoption, we have to address the attitudes of the potential
adopter, and the subjective norms. Should Sugar be a part of that
ecosystem (such as a school's curriculum) or apart from it?

2) Role of marketing:  Most of what I've seen thus far is focused on
the internal producer view of OLPC/Sugarlabs. This is natural, given
that that's the world view we are most familiar with. The role of
marketing is to take this internal view, and adapt its value to make
it attractive to the consumer. If this adaptation fails, we end up
with over-engineered products that the market rejects. This adaptation
is largely dependent on addressing the perceptions of the consumer.
This is one of the reasons why shiny products sell - we associate
shiny with expensive, be it chrome polished plastic or iPads. At this
point if you are saying to yourself we don't care for marketing or
consumer you are sorely mistaken.

3) Vision and Mission are important for the project: Vision is an
inspirational, directional, future state description. Mission is
largely how we get there. Both should be referenced on the basis of a
time frame. So, vision and mission for now + 5 years is a good target.
These might appear cheesy, but FOSS projects are usually non-strategic
by design, because we are all busy writing small bits and pieces,
hoping someone will stitch it all together eventually. We scratch our
own itch in a piecemeal fashion, by writing scripts for battery
stats, frame icons, Journal data and such. FOSS projects strive for
operational excellence. Then, we hope that all this gets weaved into a
fabric that can be used by someone (kids). The same applies to Apache,
Ubuntu, Drupal, Linux, etc. In all those cases, there is a foundation
or association or company that puts resources (time and money) and
provides strategic direction, because the project isn't designed to do
so by itself. Apache Software Foundation, Canonical, Drupal
Association, Linux Foundation play that important role (I am on the
Board of Directors of the Drupal Association, and some of this
thinking is from my observations there). Vision, Mission, Goals,
Objectives etc. should come from somewhere for Sugar/olpc. For a while
it came from OLPC, but right now, I don't see any of it in an
organizational manner.

4) In the free and open source world, the consumer is also sometimes
the producer. So, instead of treating the consumer as someone with
limited feedback (as may be the case with Windows or MacOSX) the
consumer can switch roles and become a producer (like Ignacio or
SamP). http://www.oecd.org/sti/inno/37450155.pdf This can lead to a
myopic view of the target population being only people like Ignacio or
SamP. Should all kids open the hood to peek into Sugar and become
developers like Ignacio and SamP? Can we get into schools where they
have locked down Windows machines with no admin rights?

5) Sugar is not a product. Sugar is a project, that keeps evolving as
time goes by. A product is when we take a snapshot and polish it with
QC, QA and package it for delivery. OLPC's build for the XO platform
is a product. Sugarizer is a product. Suagr is NOT a product. This is
just like Fedora is NOT a product. It's a project. RHEL is a product.
Or for that matter, take the Ubuntu phone. The phone delivered by BQ
is a product that took Ubuntu 14.09 and made it RTM (release to
manufacturer) and ran it through QC and QA and produced the phone with
the polished stack on it. Customers buy products, while developers
work with projects. It is imperative that we understand the difference
and treat the two as different.

I'm pretty sure Rangan Srikhanta has a strategy for
OLPCAU/OneEducation. So does Rodrigo Arboleda for OLPC Inc. I think we
(Sugarlabs+lowercase olpc) need a strategy going forward to address
Vision, Mission, etc. We also need to operationally pick approaches
(such as Sugar Web) to build for multiple platforms. Android,
RaspberryPi, Ubuntu are prime targets. Low-hanging fruit. How do we
build for Android, but also reuse it for RaspberryPi and Ubuntu? On
Android, stuff should be in the Google Play Store. On Ubuntu, it
should be a simple install via apt-get or in their Software Center
(the current builds are horribly broken). On Rpi/Rpi2, build a
completely workable version for the 5 million units out there. Heck,
people should be able to buy a SD/microSD card on Amazon to run a full
Sugar desktop on the Rpi! Way back, I had a chat with Mike Lee, and I
even proposed a name for this - sweetie pi. Remember, marketing is
key, and branding a huge part of it. Speaking of 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-28 Thread Sora Edwards-Thro
On Fri, Feb 27, 2015 at 12:09 PM, Gonzalo Odiard godi...@sugarlabs.org
 wrote:

 Thanks Sora for sharing. We are working in a questionnaire to get more
 information
 from the local deployments. If you agree, we can send it to you
 to get more information from Haiti deployments.


Somehow missed this message yesterday...yes, I'd be happy to get info from
our Haiti deployments.

On Sat, Feb 28, 2015 at 2:24 AM, James Cameron qu...@laptop.org wrote:

 On Fri, Feb 27, 2015 at 08:13:04PM -0700, Caryl Bigenho wrote:
  One other thing I should mention about some Sugar Activities... some
  of them really lack color. [...]

 This was possibly the design decision to support the colourless
 display of the XO laptop when used outdoors, as well as colour
 impaired children.

 I don't think it needs to be kept for Sugar, and would welcome a
 change where colour was more heavily used.

 (Developers: as a reproducible colouring of the background of the
 icons, for example, along with nicknames always shown on the
 neighbourhood view.)

 --
 James Cameron
 http://quozl.linux.org.au/
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 i...@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep

___
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Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel


Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread Sora Edwards-Thro
On Fri, Feb 27, 2015 at 10:13 PM, Caryl Bigenho cbige...@hotmail.com
wrote:

 Someone remarked that teachers don't like to use Sugar. If not,... why not?

 Ask them!

I hate to say that the user's not always right, but in Haiti at least, some
of the teachers are disappointed when they see Sugar because they were
expecting Windows. They've never used Windows, and they don't know what it
can and can't do, but they do know that's the software you have to master
in order to get a job. We ask our Haitian staff to speak during training
about the advantages they've seen using Sugar with kids. I constantly
repeat my mantra We're not learning to use computers; we're using
computers to learn. But it doesn't always work.

 Obviously, the teachers in Uruguay like it and use it. But not all of it.

 So, do a survey of teachers who do use it and find the 10 or 20 top
 Activities and then concentrate on getting them ported to a more universal
 platform (e.g. Android). When I was there a few years back I did ask them...
 and the students. The hands-down winner was Labyrinth!

Yep, Labyrinth is fantastic (the mind-mapping one, although the maze isn't
bad either). Folks also like Fototoon, and the music software never gets
enough credit. But I'm just reporting what I've seen and what we wrote up
in our curriculum guide. I'd be up for sending out an actual survey.

 How important is collaboration? Ask the teachers!

 Can collaboration be implemented on an Android platform? If not, is there
 an easy work around?

I hope so. I know in Haiti the teachers don't use it very often, but that's
partly because it requires a new method of thinking about implementing
lessons and that can be tricky. It's something I always emphasize in
follow-up training sessions; once the teachers and students have gotten a
basic grasp of the technology they start exploring other possibilities like
this.

 One other thing I should mention about some Sugar Activities... some of them
 really lack color. When you look at the typical educational software for
 children, it is always bright and colorful with very simple artwork... maybe
 too much so. It also often has cute little tunes playing in the background.
 Teachers, parents, and children have grown to expect this in educational
 software. Perhaps considering brightening up the screens a bit on some of
 the Activities would be something to experiment with.

I've been reading a lot about e-books and digital education for school for
the past few weeks. One thing that keeps coming up is the line between
engaging and distracting. As you say, bright and colorful with music is
what people have come to expect, but unless it's very tightly integrated
with what kids are doing it doesn't really enhance the experience. Another
case where the user may not be right...but what can you do?


  Date: Sat, 28 Feb 2015 10:40:01 +1100
  From: qu...@laptop.org
  To: m...@jvonau.ca
  CC: i...@lists.sugarlabs.org; sugar-devel@lists.sugarlabs.org;
 lio...@olpc-france.org; sam...@greenfeld.org
  Subject: Re: [IAEP] [Sugar-devel] Planning for the future (Samuel
 Greenfeld)

 
  On Thu, Feb 26, 2015 at 03:31:50PM +1100, James Cameron wrote:
   On Wed, Feb 25, 2015 at 04:20:02PM -0600, Jerry Vonau wrote:
 On February 25, 2015 at 3:09 PM James Cameron qu...@laptop.org
 wrote:
 On Wed, Feb 25, 2015 at 01:20:19PM -0600, Jerry Vonau wrote:
  I know this is not a sugar issue directly, more of an OLPC issue
  but since Fedora F12 the entire i686 platform's userland is
  being compiled with -mtune=atom which would use sse. This causes
  problems for some parts of sugar now that java is being used
  more and the XO-1 lacks sse.  Fixing one package that uses sse
  might fix one issue but this is really a distro wide setting and
  other issues may float to the top in other areas.

 Thanks, wasn't aware -mtune=atom was being used upstream.  It
 explains a lot.  First build after Fedora 11 was 11.2.0 (os874)
 using Fedora 14.  So if we rebuild everything there may be an
 improvement?  That's probably something that can be set running as
 a test.

   
Wouldn't all the rpms used need to be recompiled to ensure mtune is
set to match throughout the distro?
  
   Don't think so. Check my logic:
  
   The GCC documentation you referenced described -mtune as Tune to
   cpu-type everything applicable about the generated code, except for
   the ABI and the set of available instructions. 
  
   -march is more significant, as Generate instructions for the machine
   type cpu-type. The choices for cpu-type are the same as for
   -mtune. Moreover, specifying -march=cpu-type implies
   -mtune=cpu-type. 
  
   If the ABI were different between i586 and i686 arch, that would be
   very interesting.
  
Tall order IMHO, good luck
  
   ;-)
  
   For the moment, I'm doing a mock --rebuild of webkitgtk3 with
   --arch=i586, and the logs so far show -march=i586 -mtune=generic

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread James Cameron
On Fri, Feb 27, 2015 at 08:13:04PM -0700, Caryl Bigenho wrote:
 One other thing I should mention about some Sugar Activities… some
 of them really lack color. [...]

This was possibly the design decision to support the colourless
display of the XO laptop when used outdoors, as well as colour
impaired children.

I don't think it needs to be kept for Sugar, and would welcome a
change where colour was more heavily used.

(Developers: as a reproducible colouring of the background of the
icons, for example, along with nicknames always shown on the
neighbourhood view.)

-- 
James Cameron
http://quozl.linux.org.au/
___
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread Caryl Bigenho
Hi Folks…


Sorry I didn't put my 2 cents worth in sooner, but here are some 
questions/suggestions I have re: planning for the future….


Someone remarked that teachers don't like to use Sugar. If not,… why not?
Ask them!


Obviously, the teachers in Uruguay like it and use it. But not all of it.
So, do a survey of teachers who do use it and find the 10 or 20 top Activities 
and then concentrate on getting them ported to a more universal platform (e.g. 
Android). When I was there a few years back I did ask them… and the students. 
The hands-down winner was Labyrinth!


How important is collaboration? Ask the teachers!
Can collaboration be implemented on an Android platform? If not, is there an 
easy work around?


Could someone write an ebook similar to James Simmons' Make Your Own Sugar 
Activities but with instructions for adapting or creating Sugar Activities for 
Android or whatever other platform is chosen?


Is it possible to get the Activities to integrate like they do on the XO? i.e. 
be able to transfer a project from one Activity to another for further use.


Currently, I'm happily involved in an online course, Harvard's CS50, where I am 
learning C and will also be exposed to JavaScript, HTML (been there before) and 
CSS. My goal is to make my final project the adaptation of some Sugar Activity 
to IOS and maybe Android (although Lionel's group is beating me to it and doing 
a good job).


One other thing I should mention about some Sugar Activities… some of them 
really lack color. When you look at the typical educational software for 
children, it is always bright and colorful with very simple artwork… maybe too 
much so. It also often has cute little tunes playing in the background. 
Teachers, parents, and children have grown to expect this in educational 
software. Perhaps considering brightening up the screens a bit on some of the 
Activities would be something to experiment with. 


OK. 'Nuff said.


Caryl


 Date: Sat, 28 Feb 2015 10:40:01 +1100
 From: qu...@laptop.org
 To: m...@jvonau.ca
 CC: i...@lists.sugarlabs.org; sugar-devel@lists.sugarlabs.org; 
 lio...@olpc-france.org; sam...@greenfeld.org
 Subject: Re: [IAEP] [Sugar-devel] Planning for the future (Samuel Greenfeld)
 
 On Thu, Feb 26, 2015 at 03:31:50PM +1100, James Cameron wrote:
  On Wed, Feb 25, 2015 at 04:20:02PM -0600, Jerry Vonau wrote:
On February 25, 2015 at 3:09 PM James Cameron qu...@laptop.org wrote:
On Wed, Feb 25, 2015 at 01:20:19PM -0600, Jerry Vonau wrote:
 I know this is not a sugar issue directly, more of an OLPC issue
 but since Fedora F12 the entire i686 platform's userland is
 being compiled with -mtune=atom which would use sse. This causes
 problems for some parts of sugar now that java is being used
 more and the XO-1 lacks sse.  Fixing one package that uses sse
 might fix one issue but this is really a distro wide setting and
 other issues may float to the top in other areas.
   
Thanks, wasn't aware -mtune=atom was being used upstream.  It
explains a lot.  First build after Fedora 11 was 11.2.0 (os874)
using Fedora 14.  So if we rebuild everything there may be an
improvement?  That's probably something that can be set running as
a test.
   
   
   Wouldn't all the rpms used need to be recompiled to ensure mtune is
   set to match throughout the distro?
  
  Don't think so.  Check my logic:
  
  The GCC documentation you referenced described -mtune as Tune to
  cpu-type everything applicable about the generated code, except for
  the ABI and the set of available instructions. 
  
  -march is more significant, as Generate instructions for the machine
  type cpu-type. The choices for cpu-type are the same as for
  -mtune. Moreover, specifying -march=cpu-type implies
  -mtune=cpu-type. 
  
  If the ABI were different between i586 and i686 arch, that would be
  very interesting.
  
   Tall order IMHO, good luck
  
  ;-)
  
  For the moment, I'm doing a mock --rebuild of webkitgtk3 with
  --arch=i586, and the logs so far show -march=i586 -mtune=generic
  instead of -march=i686 -mtune=atom:
 
 This didn't change the problem, gdb core still showed SSE instructions
 used.
 
 Daniel Drake's change to WebKit that fixed this before has since been
 lost in the current WebKit sources in git.  Patch is in the history,
 but some later patch removed the change.
 
  
  $ grep mtune build.log | grep i586 | wc --lines
  8564
  $ grep mtune build.log | grep atom | wc --lines
  0
  $ 
  
   Jerry
  
  -- 
  James Cameron
  http://quozl.linux.org.au/
 
 -- 
 James Cameron
 http://quozl.linux.org.au/
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 i...@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread Caryl Bigenho
Sora...
Thanks for your thoughtful from the field answers! We need more of them.  I 
think I'll ask my friend Rosamel in Uruguay what she thinks and if she might 
ask some of her collegues too. Mañana. I have to do it in Spanish so I'll wait 
until morning when I am thinking clearly.
Caryl

Date: Fri, 27 Feb 2015 22:40:17 -0500
Subject: Re: [IAEP] [Sugar-devel] Planning for the future (Samuel Greenfeld)
From: s...@unleashkids.org
To: cbige...@hotmail.com
CC: qu...@laptop.org; m...@jvonau.ca; h...@laptop.org; 
i...@lists.sugarlabs.org; sugar-devel@lists.sugarlabs.org; 
lio...@olpc-france.org; sam...@greenfeld.org

On Fri, Feb 27, 2015 at 10:13 PM, Caryl Bigenho cbige...@hotmail.com wrote:



Someone remarked that teachers don't like to use Sugar. If not,… why not?
Ask them!I hate to say that the user's not always right, but in Haiti at least, 
some of the teachers are disappointed when they see Sugar because they were 
expecting Windows. They've never used Windows, and they don't know what it can 
and can't do, but they do know that's the software you have to master in order 
to get a job. We ask our Haitian staff to speak during training about the 
advantages they've seen using Sugar with kids. I constantly repeat my mantra 
We're not learning to use computers; we're using computers to learn. But it 
doesn't always work.  
Obviously, the teachers in Uruguay like it and use it. But not all of it.
So, do a survey of teachers who do use it and find the 10 or 20 top Activities 
and then concentrate on getting them ported to a more universal platform (e.g. 
Android). When I was there a few years back I did ask them… and the students. 
The hands-down winner was Labyrinth!Yep, Labyrinth is fantastic (the 
mind-mapping one, although the maze isn't bad either). Folks also like 
Fototoon, and the music software never gets enough credit. But I'm just 
reporting what I've seen and what we wrote up in our curriculum guide. I'd be 
up for sending out an actual survey. 
How important is collaboration? Ask the teachers!
Can collaboration be implemented on an Android platform? If not, is there an 
easy work around?I hope so. I know in Haiti the teachers don't use it very 
often, but that's partly because it requires a new method of thinking about 
implementing lessons and that can be tricky. It's something I always emphasize 
in follow-up training sessions; once the teachers and students have gotten a 
basic grasp of the technology they start exploring other possibilities like 
this. 
One other thing I should mention about some Sugar Activities… some of them 
really lack color. When you look at the typical educational software for 
children, it is always bright and colorful with very simple artwork… maybe too 
much so. It also often has cute little tunes playing in the background. 
Teachers, parents, and children have grown to expect this in educational 
software. Perhaps considering brightening up the screens a bit on some of the 
Activities would be something to experiment with. I've been reading a lot about 
e-books and digital education for school for the past few weeks. One thing that 
keeps coming up is the line between engaging and distracting. As you say, 
bright and colorful with music is what people have come to expect, but unless 
it's very tightly integrated with what kids are doing it doesn't really enhance 
the experience. Another case where the user may not be right...but what can you 
do? 
 Date: Sat, 28 Feb 2015 10:40:01 +1100
 From: qu...@laptop.org
 To: m...@jvonau.ca
 CC: i...@lists.sugarlabs.org; sugar-devel@lists.sugarlabs.org; 
 lio...@olpc-france.org; sam...@greenfeld.org
 Subject: Re: [IAEP] [Sugar-devel] Planning for the future (Samuel Greenfeld)
 
 On Thu, Feb 26, 2015 at 03:31:50PM +1100, James Cameron wrote:
  On Wed, Feb 25, 2015 at 04:20:02PM -0600, Jerry Vonau wrote:
On February 25, 2015 at 3:09 PM James Cameron qu...@laptop.org wrote:
On Wed, Feb 25, 2015 at 01:20:19PM -0600, Jerry Vonau wrote:
 I know this is not a sugar issue directly, more of an OLPC issue
 but since Fedora F12 the entire i686 platform's userland is
 being compiled with -mtune=atom which would use sse. This causes
 problems for some parts of sugar now that java is being used
 more and the XO-1 lacks sse.  Fixing one package that uses sse
 might fix one issue but this is really a distro wide setting and
 other issues may float to the top in other areas.
   
Thanks, wasn't aware -mtune=atom was being used upstream.  It
explains a lot.  First build after Fedora 11 was 11.2.0 (os874)
using Fedora 14.  So if we rebuild everything there may be an
improvement?  That's probably something that can be set running as
a test.
   
   
   Wouldn't all the rpms used need to be recompiled to ensure mtune is
   set to match throughout the distro?
  
  Don't think so.  Check my logic:
  
  The GCC documentation you referenced described -mtune as Tune to
  cpu-type everything

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread Gonzalo Odiard
Thanks Sora for sharing. We are working in a questionnaire to get more
information
from the local deployments. If you agree, we can send it to you
to get more information from Haiti deployments.

Gonzalo

On Wed, Feb 25, 2015 at 5:19 PM, Sora Edwards-Thro s...@unleashkids.org
wrote:

 I just got started with all of this in 2013, so my relationship with the
 project is very different from many others on this list. I'm also not a
 programmer. So this is just my perspective as a coordinator with schools
 using XOs in Haiti.

 I'm going to tackle the below item-by-item; looking forward to seeing what
 others have to say. Thanks for bringing these questions to us all.

 On Wed, Feb 25, 2015 at 2:09 PM, Samuel Greenfeld sam...@greenfeld.org
  wrote:

 I am not necessarily discounting XOs; but several community members have
 said in the past they were not upgrading to the latest Sugar/OLPC OS
 versions.  This is because newer versions tend to need more resources and
 run slowly on older XO models.


  Here's a table Martin Dluhos generated of the start-up times on XO-1s for
 different OS versions. It influenced our decision-making in Haiti (we have a
 customized version of 12.1.0) http://wiki.laptop.org/go/HaitiOS; I
 don't know what they decided in Nepal, where he was based.


 https://docs.google.com/spreadsheet/ccc?key=0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing

 Here was my input on that decision: My gut is keep moving forward and
 go with the latest thing because it's the latest, but I'm not the one who
 has to fix things when they go wrong...I just report them. Basically, I'm
 hoping those who have been involved much longer can help gauge what we're
 gaining and giving upin terms of not only speed loading activities but
 the support we'll require (12.1.0 more reliable, so less help needed?) and
 receive (13.2.0 more shiny, so more help offered?) to keep things running.

 Others should speak for themselves, but I think we stuck with 12.1.0
 because the deadline to get things figured out was coming up and we wanted
 something that had been battle-tested for the upcoming large and ambitious
 deployment.



 XOs may always be part of the community; but they are not necessarily
 going to be the centerpiece going forward.


  Volunteers have collected and refurbished significant numbers of XO-1s
 that are still awaiting deployment. It would be a shame to have those go to
 waste when they can do good somewhere. Same goes for perhaps 1000 XOs
 sitting in closets in Haiti - we've identified multiple schools (see here
 https://projectrive.wordpress.com/2014/07/24/kenscoff-special-report/
 and here http://www.unleashkids.org/2014/07/11/special-report-thomazeau/)
 that have abandoned these programs for lack of training and electrical
 solutions; a little funding and volunteer-work has been able to get those up
 and running again
 http://www.unleashkids.org/2014/07/26/lascahobas-we-do-it-all/.

 For my own project this summer: if we didn't have XOs, this project
 wouldn't be happening, because we'd be spending all our budget on tablets /
 laptops instead of the teacher training and programming assistance we'll
 need to get good results.

 So no, XOs aren't going to be the centerpiece, but in terms of our
 operations in Haiti they're definitely a big part of the picture.


- An assessment of what is the current Sugar community, and what we
would like to see the community become.

 All I can give you is what we've got in Haiti. 13,200 XOs were apparently
 deployed. See the blog posts mentioned above for evidence that many
 actually made it to schools, but those programs did not survive into 2014.

 In terms of schools where Unleash Kids volunteers have deployed XO-1s or
 revived XO-1 programs:
 60 to Mission of Hope (spring 2013)
 25 to Silars' Orphanage (spring 2013)
 10 to Ferrier (summer 2013)
 10 to Ansapit (summer 2013)
 20 to Cazeau (winter 2013)
 18 to Hinche (winter 2013)
 (I know a team went to Leogane as well; I don't know what they did there)
 25 to Delmas (summer 2014)
 120 in Lascahobas (summer 2014) but only 60 XOs actually being used in
 classes
 10 in Bois D'Avril (summer 2014)

 Programs are still going strong at Silars', Ansapit, Cazeau, and
 Lascahobas. Programs have run into funding problems at Mission of Hope,
 Ferrier, and Hinche, and Delmas. Bois D'Avril is doing its best, but they
 could use some more training.

 In 2014 I entered college and started considering how I can approach work
 in Haiti from the perspective of a researcher and get funding. Nick Doiron
 and I collaborated with others to create software for a USAID literacy
 competition. My school funded a pilot test
 https://projectrive.wordpress.com/ of the software in December. We
 installed it on the schoolserver and accessed it through browsers on the
 XOs.

 I plan to acquire more funding to build on that project this summer. We'll
 be needing to write new software for some aspects of the project. I hope to
 host 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread Dan Tenason



Friday, February 27, 2015 2:07 PM -03:00 from Gonzalo Odiard 
godi...@sugarlabs.org:
Thanks Samuel for start this public discussion. I share some of your concerns,
and agree with your points.

I think we agree web activities is the way to move forward. We started to work 
on that 
for Sugar 0.100, and that will provide us the possibility of run activities in 
any browser,
in android, and in Sugar at the same time. Need more work, but the basics is 
here.

Then we need implement/improve a cloud (or little server) solution, like 
Sugarizer,
or develop a way to provide a Journal in Android. I also think we need a 
educative social network solution for Sugar. Is not 2007 anymore.

I honestly wonder what will we do with our Sugar python/fedora implementation.
Without funding, we can't maintain it. And deployments in general are not 
interested 
in put money in Sugar, sadly. They are used to get the software for free with 
the XOs.

The true is that we lost the last 3 paid developers working on Sugar (walter, 
tch and me).
Someone who does not work on development could think you can replace 3 
developers
working 8/10 hours/day by 30 developers working 1 hour/day, but does not work 
in that way. [1]

In my opinion, as Sugar Labs, if we want to be relevant,  we need:

* Find a way to get funding/partners. Maybe we need someone with marketing 
skills,
and pay him/her a salary. (But for that we need money) I am not a 
marketing guy 
(this mail will confirm that), nor walter or others in the slobs. We have a 
marketing team,
but only work on press releases, and I am thinking in marketing in a broader 
way.
The problem with partners is that any partner who has established a history of 
making good decision will ask the same question Mr. Greenfeld asked to start 
this thread. If they get the same response Dr. Bender gave Mr. Greenfeld they 
take their money and  go back home.

Several individuals such as Mr. Abente have suggested the importance of 
feedback. SugarLabs seems to have difficulty hearing feedback it does not like. 
Rather than investigate what to improve, the project tends to belittle the 
reporter's lack of knowledge or vision.

This has left Sugar as Dr. Bender's personal project.

It might be instructive to ask the simple question, What type of project is 
Sugar? 


* We need review our governance model. SLOBs works for the little decisions
(participate or not in GSoC or GCI, support a event), but is not working to 
take 
strategic decisions. We can see how other communities are organized.
Two years without enough candidates to run the elections is a signal,
or the community is not here anymore, or does not care about SLOBs.

* Improve our communication internal and external. We have many communities 
inter related
(sugar-devel, iaep, olpc france, olpc sf, Unleash kids, somos azucar, etc, 
etc).
Everyone contribute in different ways to different parts in the ecosystem.
I wonder if we can improve communication and team work. 

Sorry if my message sounds too negative. I already discussed these issues 
privately
but didn't find a solution.

Gonzalo

[1]  http://en.wikipedia.org/wiki/The_Mythical_Man-Month#The_mythical_man-month


On Wed, Feb 25, 2015 at 4:09 PM, Samuel Greenfeld   sam...@greenfeld.org  
wrote:
I
 am not necessarily discounting XOs; but several community 
members have said in the past they were not upgrading to the latest 
Sugar/OLPC OS versions.  This is because newer versions tend to need more 
resources and run slowly on older XO models.

XOs may always be part of the community; but they are not necessarily going 
to be the centerpiece going forward.


The Oversight Board may have more information than what is publicly known.

But from the operational perspective, I would like to see:
*  A
 clear succession plan for Sugar Labs and Sugar development.  It is 
unclear to me if there still are developers who can fill in for each 
other if case someone needs to stop working on Sugar, or who will 
champion the project if Walter becomes unable to do so.

* 
An assessment of what is the current Sugar community, and what we would like 
to see the community become.

* 
Some sort of public plan depending on the above.

*  Focusing
 on what's really out there.  Quoting 2 or 3 million XOs made since the 
beginning of OLPC is great for press releases.  But this does not 
reflect how many are actively used by children.

Many XOs are 
broken, retired, in warehouses, etc.  Apart from larger deployments 
which may have these numbers internally, I don't think anyone has 
collected the statistics.

This is like if Apple stated there are 500 million iPhones 'in the field' 
(sold) running iOS 
when in practice many people have broken their iPhones, replaced them 
with newer models, switched to a different brand...

Similar statistics could be taken for Intel Classmates and other things.

*  The
 ability to prove that Sugar is still relevant.  Looking at the overlap 
between One Education's leadership 

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-27 Thread Gonzalo Odiard


 The problem with partners is that any partner who has established a
 history of making good decision will ask the same question Mr. Greenfeld
 asked to start this thread. If they get the same response Dr. Bender gave
 Mr. Greenfeld they take their money and  go back home.

 Several individuals such as Mr. Abente have suggested the importance of
 feedback. SugarLabs seems to have difficulty hearing feedback it does not
 like. Rather than investigate what to improve, the project tends to
 belittle the reporter's lack of knowledge or vision.

 This has left Sugar as Dr. Bender's personal project.


I can't follow you. Almost all the people participating in this thread are
Sugar Labs.
We have different opinions many times.

It might be instructive to ask the simple question, What type of project
 is Sugar?


Could you be more specific? That question can be replied in many different
ways.

Gonzalo
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-25 Thread James Cameron
On Wed, Feb 25, 2015 at 03:19:18PM -0500, Sora Edwards-Thro wrote:
 Here's a table Martin Dluhos generated of the start-up times on
 XO-1s for different OS versions. It influenced our decision-making
 in Haiti (we have a customized version of 12.1.0); I don't know
 what they decided in Nepal, where he was based. 
 
 https://docs.google.com/spreadsheet/ccc?key=0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing

No, that table was prepared by Gonzalo Odiard in July 2013, and
discussed on devel@ at the time, and sugar-devel@ mailing list in
November 2013.

The results are all because of memory contention, and the fixes are to
either:

1.  run the operating system from SD card, (which releases a lot of
memory), or

2.  add swap partition on SD card, (which moves little used memory to
the card).

-- 
James Cameron
http://quozl.linux.org.au/
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-25 Thread Sora Edwards-Thro
Thanks for the fact-checking, James. Sorry I didn't correctly attribute
credit to you, Gonzalo.

On Wed, Feb 25, 2015 at 3:33 PM, James Cameron qu...@laptop.org wrote:

 On Wed, Feb 25, 2015 at 03:19:18PM -0500, Sora Edwards-Thro wrote:
  Here's a table Martin Dluhos generated of the start-up times on
  XO-1s for different OS versions. It influenced our decision-making
  in Haiti (we have a customized version of 12.1.0); I don't know
  what they decided in Nepal, where he was based.
 
 
 https://docs.google.com/spreadsheet/ccc?key=0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing

 No, that table was prepared by Gonzalo Odiard in July 2013, and
 discussed on devel@ at the time, and sugar-devel@ mailing list in
 November 2013.

 The results are all because of memory contention, and the fixes are to
 either:

 1.  run the operating system from SD card, (which releases a lot of
 memory), or

 2.  add swap partition on SD card, (which moves little used memory to
 the card).

 --
 James Cameron
 http://quozl.linux.org.au/

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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-25 Thread Sora Edwards-Thro
I just got started with all of this in 2013, so my relationship with the
project is very different from many others on this list. I'm also not a
programmer. So this is just my perspective as a coordinator with schools
using XOs in Haiti.

I'm going to tackle the below item-by-item; looking forward to seeing what
others have to say. Thanks for bringing these questions to us all.

On Wed, Feb 25, 2015 at 2:09 PM, Samuel Greenfeld sam...@greenfeld.org
 wrote:

 I am not necessarily discounting XOs; but several community members have
 said in the past they were not upgrading to the latest Sugar/OLPC OS
 versions.  This is because newer versions tend to need more resources and
 run slowly on older XO models.


 Here's a table Martin Dluhos generated of the start-up times on XO-1s for
different OS versions. It influenced our decision-making in Haiti (we have a
customized version of 12.1.0) http://wiki.laptop.org/go/HaitiOS; I don't
know what they decided in Nepal, where he was based.

https://docs.google.com/spreadsheet/ccc?key=0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing

Here was my input on that decision: My gut is keep moving forward and go
with the latest thing because it's the latest, but I'm not the one who has
to fix things when they go wrong...I just report them. Basically, I'm
hoping those who have been involved much longer can help gauge what we're
gaining and giving upin terms of not only speed loading activities but the
support we'll require (12.1.0 more reliable, so less help needed?) and
receive (13.2.0 more shiny, so more help offered?) to keep things running.

Others should speak for themselves, but I think we stuck with 12.1.0
because the deadline to get things figured out was coming up and we wanted
something that had been battle-tested for the upcoming large and ambitious
deployment.



XOs may always be part of the community; but they are not necessarily going
 to be the centerpiece going forward.


 Volunteers have collected and refurbished significant numbers of XO-1s
that are still awaiting deployment. It would be a shame to have those go to
waste when they can do good somewhere. Same goes for perhaps 1000 XOs
sitting in closets in Haiti - we've identified multiple schools (see here
https://projectrive.wordpress.com/2014/07/24/kenscoff-special-report/ and
here http://www.unleashkids.org/2014/07/11/special-report-thomazeau/)
that have abandoned these programs for lack of training and electrical
solutions; a little funding and volunteer-work has been able to get those up
and running again
http://www.unleashkids.org/2014/07/26/lascahobas-we-do-it-all/.

For my own project this summer: if we didn't have XOs, this project
wouldn't be happening, because we'd be spending all our budget on tablets /
laptops instead of the teacher training and programming assistance we'll
need to get good results.

So no, XOs aren't going to be the centerpiece, but in terms of our
operations in Haiti they're definitely a big part of the picture.


- An assessment of what is the current Sugar community, and what we
would like to see the community become.

 All I can give you is what we've got in Haiti. 13,200 XOs were apparently
deployed. See the blog posts mentioned above for evidence that many
actually made it to schools, but those programs did not survive into 2014.

In terms of schools where Unleash Kids volunteers have deployed XO-1s or
revived XO-1 programs:
60 to Mission of Hope (spring 2013)
25 to Silars' Orphanage (spring 2013)
10 to Ferrier (summer 2013)
10 to Ansapit (summer 2013)
20 to Cazeau (winter 2013)
18 to Hinche (winter 2013)
(I know a team went to Leogane as well; I don't know what they did there)
25 to Delmas (summer 2014)
120 in Lascahobas (summer 2014) but only 60 XOs actually being used in
classes
10 in Bois D'Avril (summer 2014)

Programs are still going strong at Silars', Ansapit, Cazeau, and
Lascahobas. Programs have run into funding problems at Mission of Hope,
Ferrier, and Hinche, and Delmas. Bois D'Avril is doing its best, but they
could use some more training.

In 2014 I entered college and started considering how I can approach work
in Haiti from the perspective of a researcher and get funding. Nick Doiron
and I collaborated with others to create software for a USAID literacy
competition. My school funded a pilot test
https://projectrive.wordpress.com/ of the software in December. We
installed it on the schoolserver and accessed it through browsers on the
XOs.

I plan to acquire more funding to build on that project this summer. We'll
be needing to write new software for some aspects of the project. I hope to
host the application on the schoolserver, so that you don't need an XO or
Sugar to make it work. That's partly because if we get good results and
want to expand the program to more schools who already have their own
devices, we need something that works for everyone. I'm not sure we can ask
them to install a separate OS; we can ask them to go to a webpage or

Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-25 Thread James Cameron
No worries.

My small amount of work on the XO-1 has made improvements, but more is
needed.

I hope Sugar Labs and community developers can continue to work on
these performance problems.  If there's anything at OLPC blocking
that, please let me know.

Samuel's build of 14.1.0 is suitable for developers to begin the
process of tuning for the XO-1.

On Wed, Feb 25, 2015 at 03:48:30PM -0500, Sora Edwards-Thro wrote:
 Thanks for the fact-checking, James. Sorry I didn't correctly attribute credit
 to you, Gonzalo. 
 
 On Wed, Feb 25, 2015 at 3:33 PM, James Cameron [1]qu...@laptop.org wrote:
 
 On Wed, Feb 25, 2015 at 03:19:18PM -0500, Sora Edwards-Thro wrote:
  Here's a table Martin Dluhos generated of the start-up times on
  XO-1s for different OS versions. It influenced our decision-making
  in Haiti (we have a customized version of 12.1.0); I don't know
  what they decided in Nepal, where he was based. 
 
  [2]https://docs.google.com/spreadsheet/ccc?key=
 0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing
 
 No, that table was prepared by Gonzalo Odiard in July 2013, and
 discussed on devel@ at the time, and sugar-devel@ mailing list in
 November 2013.
 
 The results are all because of memory contention, and the fixes are to
 either:
 
 1.  run the operating system from SD card, (which releases a lot of
 memory), or
 
 2.  add swap partition on SD card, (which moves little used memory to
 the card).

 --
 James Cameron
 [3]http://quozl.linux.org.au/
 
 References:
 
 [1] mailto:qu...@laptop.org
 [2] 
 https://docs.google.com/spreadsheet/ccc?key=0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing
 [3] http://quozl.linux.org.au/

-- 
James Cameron
http://quozl.linux.org.au/
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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-25 Thread Nick Doiron
I've worked with the project for some time, as a developer, teacher, and
teacher-trainer.

There have been triumphs and setbacks in the past, but I can't escape this
observation: when people have a choice, they choose not to use Sugar.  For
many schools, they have what was donated and there is no choice. When OLPC
started, Android was an independent concept for a feature phone and not a
choice for anyone. But if members of our community are talking about a
major project in today's world, examine why the wider world isn't using
Sugar at the same level that they adopt other edu-tech, like Scratch. Time
and time again, local teachers are doing everything we ask, and our true
limit is the technology and UX.

As a developer, I have lost track of which of my activities might run on
modern Sugar. I've seen simple UIs and browser-based activities stop
working, not because of shaky code, but because dropdown menus got
deprecated, or browser embedding was switched out with a different library.
There are reasons behind these code changes, like touch-enabled UI, but
were these reasons so real?  At the end of all this continuing development,
when I use an XO-1 in Haiti, I see the same Sugar that we used in 2011, but
with fewer working activities.

I am interested in the future of Sugar in the same way that I'm interested
in the future of television. The next big thing is not a revision of the
old, but something very new, something more attuned to the web and open
source ecosystem as it exists today.

-- Nick Doiron

On Wed, Feb 25, 2015 at 3:33 PM, James Cameron qu...@laptop.org wrote:

 On Wed, Feb 25, 2015 at 03:19:18PM -0500, Sora Edwards-Thro wrote:
  Here's a table Martin Dluhos generated of the start-up times on
  XO-1s for different OS versions. It influenced our decision-making
  in Haiti (we have a customized version of 12.1.0); I don't know
  what they decided in Nepal, where he was based.
 
 
 https://docs.google.com/spreadsheet/ccc?key=0As_jQJX0Me6XdDI2clFpX1FFRHhKMHVFZGkyakdST2cusp=sharing

 No, that table was prepared by Gonzalo Odiard in July 2013, and
 discussed on devel@ at the time, and sugar-devel@ mailing list in
 November 2013.

 The results are all because of memory contention, and the fixes are to
 either:

 1.  run the operating system from SD card, (which releases a lot of
 memory), or

 2.  add swap partition on SD card, (which moves little used memory to
 the card).

 --
 James Cameron
 http://quozl.linux.org.au/
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 i...@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep

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Re: [Sugar-devel] [IAEP] Planning for the future (Samuel Greenfeld)

2015-02-25 Thread Bert Freudenberg
On 25.02.2015, at 13:22, Nick Doiron ndoi...@mapmeld.com wrote:
 
 I've worked with the project for some time, as a developer, teacher, and 
 teacher-trainer.
 
 There have been triumphs and setbacks in the past, but I can't escape this 
 observation: when people have a choice, they choose not to use Sugar.  For 
 many schools, they have what was donated and there is no choice. When OLPC 
 started, Android was an independent concept for a feature phone and not a 
 choice for anyone. But if members of our community are talking about a major 
 project in today's world, examine why the wider world isn't using Sugar at 
 the same level that they adopt other edu-tech, like Scratch. Time and time 
 again, local teachers are doing everything we ask, and our true limit is the 
 technology and UX.
 
 As a developer, I have lost track of which of my activities might run on 
 modern Sugar. I've seen simple UIs and browser-based activities stop working, 
 not because of shaky code, but because dropdown menus got deprecated, or 
 browser embedding was switched out with a different library. There are 
 reasons behind these code changes, like touch-enabled UI, but were these 
 reasons so real?  At the end of all this continuing development, when I use 
 an XO-1 in Haiti, I see the same Sugar that we used in 2011, but with fewer 
 working activities.
 
 I am interested in the future of Sugar in the same way that I'm interested in 
 the future of television. The next big thing is not a revision of the old, 
 but something very new, something more attuned to the web and open source 
 ecosystem as it exists today.
 
 -- Nick Doiron


+1

- Bert -



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