Re: [Sugar-devel] [Physics] Rollerball

2009-08-08 Thread Asaf Paris Mandoki
Hi,

I just committed a new version of the Physics activity that has the
roll tool. Of course we need a better name for the tool.

It wouldn't bother me to remove the motor tool now. The behavior of a
pinned rolling body is similar enough.

The tool stores two parameters in a clicked body: the target angular
velocity and the strength of the roll.

I hope you can give me all of your opinions. It's fun to create a
marching box army :-)

Greetings,
Asaf

On Thu, Jul 30, 2009 at 8:26 PM, Asaf Paris Mandokiasa...@gmail.com wrote:
 Hi,

 When we had our IRC meeting we talked about adding a rotational
 actuator that wasn't pinned. I suggested replacing the current motor
 with this free actuator. What was the concern raised by replacing the
 motor tool with  the rotation actuator? I really think we should
 replace it completely, at least for now that we don't have a layered
 toolbar. The behavior I have in mind is somehow like what I showed you
 but It will apply the same angular acceleration to big and small
 objects until they reach a max angular velocity. I think that will be
 quite similar to the motor tool except that it wouldn't be pinned.

 Greetings,
 Asaf

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Re: [Sugar-devel] [Physics] Rollerball

2009-08-08 Thread Gary C Martin
On 9 Aug 2009, at 00:44, Asaf Paris Mandoki wrote:

 Hi,

 I just committed a new version of the Physics activity that has the
 roll tool. Of course we need a better name for the tool.

 It wouldn't bother me to remove the motor tool now. The behavior of a
 pinned rolling body is similar enough.

 The tool stores two parameters in a clicked body: the target angular
 velocity and the strength of the roll.

 I hope you can give me all of your opinions. It's fun to create a
 marching box army :-)

Fab, I'll give it a test later tonight!

How close are you to committing your new json save format? Still  
hoping to test ASAP that so we can get a v3 release out the door :-)

Regards,
--Gary

 Greetings,
 Asaf

 On Thu, Jul 30, 2009 at 8:26 PM, Asaf Paris  
 Mandokiasa...@gmail.com wrote:
 Hi,

 When we had our IRC meeting we talked about adding a rotational
 actuator that wasn't pinned. I suggested replacing the current motor
 with this free actuator. What was the concern raised by replacing the
 motor tool with  the rotation actuator? I really think we should
 replace it completely, at least for now that we don't have a layered
 toolbar. The behavior I have in mind is somehow like what I showed  
 you
 but It will apply the same angular acceleration to big and small
 objects until they reach a max angular velocity. I think that will be
 quite similar to the motor tool except that it wouldn't be pinned.

 Greetings,
 Asaf


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[Sugar-devel] [Physics] Rollerball

2009-07-30 Thread Asaf Paris Mandoki
Hi,

When we had our IRC meeting we talked about adding a rotational
actuator that wasn't pinned. I suggested replacing the current motor
with this free actuator. What was the concern raised by replacing the
motor tool with  the rotation actuator? I really think we should
replace it completely, at least for now that we don't have a layered
toolbar. The behavior I have in mind is somehow like what I showed you
but It will apply the same angular acceleration to big and small
objects until they reach a max angular velocity. I think that will be
quite similar to the motor tool except that it wouldn't be pinned.

Greetings,
Asaf
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