Re: [FSO] Re: Call Volume on wired headset

2009-01-15 Thread arne anka
> Just to be clear, I'm changing the gsmheadset.state file at
> /usr/share/openmoko/scenarios

what happens, if you try to load it manually with alsactl (be aware that  
fso loads the matching state file when the other side picks up! so, load,  
when you are connected, not before)?
additionally, make a call, dump the currently used state file with alsactl  
to another file (A). then use alsamixer or aumix to pull controls up or  
down.
when you are satisfied (do not hang up yet!), dump the state to a  
different file (B) and compare A and B.

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Re: [FSO] Re: Call Volume on wired headset

2009-01-14 Thread Al Johnson
On Wednesday 14 January 2009, Marcus Stong wrote:
> Hey Al,
> Phone's gta02 with FSO milestone 4.1.
> I changed the values back up to 127 and 7, and rebooted, and then made a
> call, with no difference. I wonder does FSO or zhone not use the .state
> files?

FSO is certainly aware of different state files, and provides methods for apps 
to switch them nicely. I haven't looked at headset detection in FSO though, 
so it may be it's not there yet, or that zhone isn't using it.

> Just to be clear, I'm changing the gsmheadset.state file at
> /usr/share/openmoko/scenarios

That's correct.

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Re: [FSO] Re: Call Volume on wired headset

2009-01-14 Thread Marcus Stong
Hey Al,
Phone's gta02 with FSO milestone 4.1.
I changed the values back up to 127 and 7, and rebooted, and then made a
call, with no difference. I wonder does FSO or zhone not use the .state
files?
Just to be clear, I'm changing the gsmheadset.state file at
/usr/share/openmoko/scenarios

Marcus

On Wed, Jan 14, 2009 at 12:13 PM, Al Johnson
wrote:

> On Wednesday 14 January 2009, Marcus Stong wrote:
> > I'm using the latest testing milestone of FSO
>
> Please quote the actual version number to avoid confusion. As I understand
> it 'latest milestone' is currently 4.1. It also helps to know whether you
> have gta01 or gta02 as the mixer channel numbers are apparently different.
>
> > , and am trying to get the
> > wired headset working better on zhone calls. The earbud volume is rather
> > weak. I've altered gsmheadset.state control.3 values to 1 (from 87). It's
> > turned up the volume a bit, but still not enough.
>
> That's odd - setting it to 1 should give almost no output, at least on a
> gta02. Mine is at 96 and maxmum is 127.
>
> > I also changed the value of control.6 to 1 as well.
>
> From what? Mine is at 7 (maximum)
>
> > Maybe I'm not getting how this works. I tried the maximum value of
> > control.3 (120 or something), but that seemed to make it quieter.
>
> That's very strange. It seems as though you are editing the correct
> controls,
> and the differences should be obvious given the large level changes you
> seem
> to be making. I can't test it myself until I've resoldered my headset, but
> I've not had any problems with it in the past when changing audio settings.
> i
> haven't checked to see that FSO does actually use the gsmheadset.state when
> the headset is plugged in. I assume you are editing the file, saving the
> changes then starting a new phone call to test the settings.
>
> > Can someone guide me on how to make the wired headset louder. It's now a
> > law in Ontario that you have to use hands-free while driving, and right
> > now, I won't be able to hear anything with noise created driving on the
> > highway.
>
>
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[FSO] Re: Call Volume on wired headset

2009-01-14 Thread Al Johnson
On Wednesday 14 January 2009, Marcus Stong wrote:
> I'm using the latest testing milestone of FSO

Please quote the actual version number to avoid confusion. As I understand 
it 'latest milestone' is currently 4.1. It also helps to know whether you 
have gta01 or gta02 as the mixer channel numbers are apparently different.

> , and am trying to get the 
> wired headset working better on zhone calls. The earbud volume is rather
> weak. I've altered gsmheadset.state control.3 values to 1 (from 87). It's
> turned up the volume a bit, but still not enough.

That's odd - setting it to 1 should give almost no output, at least on a 
gta02. Mine is at 96 and maxmum is 127.

> I also changed the value of control.6 to 1 as well.

>From what? Mine is at 7 (maximum) 

> Maybe I'm not getting how this works. I tried the maximum value of
> control.3 (120 or something), but that seemed to make it quieter.

That's very strange. It seems as though you are editing the correct controls, 
and the differences should be obvious given the large level changes you seem 
to be making. I can't test it myself until I've resoldered my headset, but 
I've not had any problems with it in the past when changing audio settings. i 
haven't checked to see that FSO does actually use the gsmheadset.state when 
the headset is plugged in. I assume you are editing the file, saving the 
changes then starting a new phone call to test the settings.

> Can someone guide me on how to make the wired headset louder. It's now a
> law in Ontario that you have to use hands-free while driving, and right
> now, I won't be able to hear anything with noise created driving on the
> highway.


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Call Volume on wired headset

2009-01-14 Thread Marcus Stong
I'm using the latest testing milestone of FSO, and am trying to get the
wired headset working better on zhone calls. The earbud volume is rather
weak. I've altered gsmheadset.state control.3 values to 1 (from 87). It's
turned up the volume a bit, but still not enough. I also changed the value
of control.6 to 1 as well.
Maybe I'm not getting how this works. I tried the maximum value of control.3
(120 or something), but that seemed to make it quieter.
Can someone guide me on how to make the wired headset louder. It's now a law
in Ontario that you have to use hands-free while driving, and right now, I
won't be able to hear anything with noise created driving on the highway.

Thanks,
Marcus
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