Re: [Sursound] Patent application: Data structure for HOA

2012-11-03 Thread Stefan Schreiber

Peter Lennox wrote:

Basically, stereo intrinsically features cross-talk; listening over headphones removes this. 
So putting it back in, via some kind of Blumlein shuffling, fixes that. if you want externalisation, you need some room effect (artificially generated or whatever). So you can have 'stereo-via-headphones', it's just a case of subtlety.

Dr Peter Lennox

School of Technology,
Faculty of Arts, Design and Technology
University of Derby, UK
e: p.len...@derby.ac.uk
t: 01332 593155
 



Problems of listening to stereo via headphones is not just related to 
crosstalk. (Which might not be some natural thing in the first place.)


Binaural representation suffers because of HRTF questions, head 
movements, maybe other factors.


In fact, aren't most problems are already discussed/solved, but awaiting 
commercialization?


Hint:

http://smyth-research.com/


We had this discussion before, at least I have some strange déjà vu 
feeling here... :-)


Best,

Stefan Schreiber




To: Surround Sound discussion group
Subject: Re: [Sursound] Patent application: Data structure for HOA

On 1 Nov 2012, at 23:07, Stefan Schreiber st...@mail.telepac.pt wrote:

 


The next and valid question is if stereo via headphones actually works so well at all... 
(Many people have problems, such as in-head effects, lack of perceived real 
space, etc.)

If you would fix these problems, then you could probably also reproduce 
convincing binaural surround via headphones.
   



Of course stereo doesn't work through headphones! That's why there's a 
difference between stereo and binaural, because stereo assumes speakers being 
IN FRONT of the listener, not perpendicularly left and right of the listener. 
That's why there are head phone processors which in essence transcode regular 
stereo into binaural stereo.

Sennheiser sold such a processor for a while, I still have it somewhere. It worked rather 
well, except that the electronics were of inferior quality using cheap, low-power 
components. So then I had the choice of listening to super-clean audio from my Metric 
Halo headphone output, but have in head stereo, or to listen to grungy, muddy 
sound, with the proper sound stage.

That's also EXACTLY why UHJ needs to be decoded to binaural, because being 
stereo compatible, without decoding it works just as well or just as badly as 
regular stereo works on headphones.

A mobile device music player app can solve these issues for both UHJ and 
regular stereo by doing the proper binaural decoding/transcoding, and since 
it's an app and not a hardwired appliance, it's easy to let users select 
different HRTF in the app's preferences, or even let advanced users load 
personalized HRTFs.

Ronald

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Re: [Sursound] Vestibular response, HRTF database, and more

2012-11-03 Thread Michael Chapman

Eric,

A bit wide of your topic ... if not indeed off topic.

If you lie a young healthy person (i.e. 'normal' skin elasticity)
on their back and take a copy of their face (a mask).

If you place this on your desk (paperweight-like) it may draw
comments, but not about it being unnatural.

Now hang it on the all. It won't look right and people are
likely to say so. Those who have seen 'death masks' in
museums might even ask if it is one.

(You can extend this ... with strange results ... to parts
of the body that are 'normally' clothed ... but that is
another matter.)

So a trivial example of an audience's automatic (and
unconscious) compensation for orientation.

Think you now have to do the experiments you've
outlined ;-)

Michael

or orientation



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