[Sursound] Plate Reverb rocks

2012-12-15 Thread Eric Carmichel
Hello John, Fons, and all who read my post regarding IRs and alleged artifacts.
Because my observation was both new (to me) and curious, I did a bit of 
exploration. If nothing else, it would be important NOT to chop up speech 
intended for stimuli after applying reverberation. The same could be said for 
speech recorded in a reverberant environment.
John and Fons were (of course) correct in stating that what I hear is the tail 
of a sound's decay. But in some instances, it's far more pronounced than I 
would have imagined. If an echo's tail bleeds into a subsequent word, the echo 
is quite pronounced when one starts from the word's onset. It is particularly 
noticeable when the sound that created the echo is a broadband sound because it 
will then sound like the impulse itself. I suppose that's why it's so 
pronounced. But it really appears loud, and not something that is heard when 
the wav file starts before any echos are present.
There were differences in the onset sound when comparing natural and 
IR-produced reverberation. With naturally-occuring reverb, a strong "T" sound 
(a lingua-alveolar stop) will excite room modes and create an audible echo when 
the wav file is (meaning started slightly beyond the initial production of the 
T). But it does sound like a "T" sound and not like the "IR" shot that I was 
hearing.
When using speech-weighted noise (600 ms duration, 100 ms rise/fall time) plus 
a reverb IR, the effect of echoes is quite pronounced when starting playback 
anywhere in the wav file. Because it's a broadband sound, it does sound like 
the IR (or a "gunshot"). It is like a ghost in the recording.
I next created a pure-tone noise burst (730 Hz--random selection of 
frequency--100 ms rise/fall time) and applied the same IR used in other 
samples. Regardless where I started the playback, the result is a pure tone 
(with echo). There is a noticeable pop if one doesn't start at a zero crossing, 
but this would be expected. A short rise-time would fix this type of click/pop, 
but doesn't "fix" processed speech that is started midway in wav file.
Just to convince myself that my software doesn't create artifacts, I used an IR 
of a different type: This time, a stereo HRTF wav file. It sounds quite good, 
and no pecular sounds or artifacts are present when file is started midway in 
the sample. Tout va bien.
And to investigate other forms of reverb, I took a 1970s recording that used 
more than a moderate amount of plate reverb. For those of you who remember Neil 
Young's After the Goldrush performed by Prelude, that was my sample of choice. 
This was akin to the natural reverb in that clearly-pronounced stops/phonemes 
can be heard bleeding into subsequent phrases when you begin at a phrase.
One likely reason I was hearing so much "gunshot" noise in my original samples 
is because there was other noise in the recording. The presence of echoes and 
tails created by the broadband noise gives the "gunshot" sound. None of the 
artifacts sounded very speech-like, but I assume this is not a fault of the IRs 
or processing; instead, I assume the underlying noise in the recording is being 
mathematically operated on when using IRs. Noise simply accentuates the effect. 
Noise, to include mic self noise, that are not present in the real-world 
environment will still be operated on by the IR, and echoes of any noise in the 
wav file become distinctly audible when the wav file is started from any 
arbitrary point (sans the beginning of the wav file).
Lessons learned: I was wrong, but not entirely so. It is clear that recorded 
speech can't be chopped up and then presented as speech stimuli. The words or 
sentences to be auralized have to processed as a whole, and then presented to 
the listener. Even with fade-ins, the effect of lingering echoes is extremely 
pronounced when the IR comes from an highly reverberant space. It's less 
noticeable in moderately reverberant spaces, but not subtle. Clearly, arbitrary 
starting points aren't arbitrary when it comes to creating stimuli.
Thanks again for help, and for setting me straight. One way to learn is to 
experiment and listen carefully. Others already knew what I had discovered for 
myself, but I think I have a good grasp of what's going on. Listen and learn.
Happy Holidays,
Eric





 From: John Abram 
To: Eric Carmichel ; Surround Sound discussion group 
 
Sent: Saturday, December 15, 2012 6:50 AM
Subject: Re: [Sursound] Ghost in Machine
 
Perhaps I'm misunderstanding, but this sounds completely normal to me.
The artifacts are simply side effects of starting playback of recorded
speech from the middle of a word. Is this situation going to present
itself to a person using a hearing aid? I mean does the device itself
act as a noise gate?

-- 
with best wishes, John
----

Re: [Sursound] a quick tutorial video on how to create an impulse response

2012-12-15 Thread Hector Centeno
Hello,

This tool set is great, thank you very much. Is there an email or mailing list 
where to ask technical questions related to these Tools? I'm testing it using 
the irreverence~ object for matching microphones and was wondering about the 
reverb effect that I get when using low smoothing values.

Thanks!

Hector


On 2012-12-12, at 9:50 AM, Pierre Alexandre Tremblay  wrote:

> Dear all
> 
> Thanks to Rodrigo Constanzo we have the first video tutorial of how to use 
> and abuse the fruit of the HIRT (the HISS Impulse Response Toolbox). This 
> time round, it is the basic use of capturing an impulse response with some of 
> the tools for MaxMSP.
> 
> Feel free to watch it here:
> 
> https://vimeo.com/55440630
> 
> The paper and all the externals are still available here:
> 
> http://eprints.hud.ac.uk/14897/
> 
> Let us know what you think!
> 
> p
> 
> ps for those who prefer youtube, it will soon be up there too!
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound

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Re: [Sursound] Ghost in Machine

2012-12-15 Thread Fons Adriaensen
On Sat, Dec 15, 2012 at 07:12:35PM +0100, Justin Bennett wrote:

> >To me it sounds as the normal reverb tail. Which you don't notice
> >when the sound that caused it is included, as it sounds natural
> >in that case.
> 
> Sounds like that to me too.
> 
> You would expect to hear the "lmpulse response" anyway with
> any sound that has a peak - "Tom" for instance. Of course if the
> "T" is present you don't hear it. But what I find strange is that
> there is a kind of low-mid sweep sound just after the "bang"
> Like a car going past outside. Most strange!

Exactly the same description I gave it, very obvious on the
noise example.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Ghost in Machine

2012-12-15 Thread Justin Bennett

Hi Eric




On Sat, Dec 15, 2012 at 08:20:49AM -0800, Eric Carmichel wrote:


No, this isn't at all like playing speech from middle of a word
or music. Certainly beginning a recording from a waveform that
would have abrupt onset would result in a pop or click.


To me it sounds as the normal reverb tail. Which you don't notice
when the sound that caused it is included, as it sounds natural
in that case.


Sounds like that to me too.

You would expect to hear the "lmpulse response" anyway with
any sound that has a peak - "Tom" for instance. Of course if the
"T" is present you don't hear it. But what I find strange is that
there is a kind of low-mid sweep sound just after the "bang"
Like a car going past outside. Most strange!

best, Justin


Justin Bennett

van der Duynstraat 61A
2515 NG Den Haag
The Netherlands
+31-703893912

jus...@justinbennett.nl
http:://www.justinbennett.nl

NEW RELEASES AND FREE DOWNLOADS FROM http://spore.soundscaper.com






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Re: [Sursound] Ghost in Machine

2012-12-15 Thread Eric Carmichel
Hello Fons,
Thanks for writing.
I have recordings made in highly reverberant spaces--and no such artifact exist 
in those recordings. Yes, a reverb tail can be heard, but not a loud, distinct, 
"gunshot" sound anywhere in the recordings.
I will upload the 2 s IR for you (I can't go to ftp site from current coffee 
cafe at this moment). However, the same effect occurs with IRs downloaded from 
the Open Air Library--I tried them to see whether my recordings were to blame. 
My IRs were obtained using swept sine measurement and deconvolution, as per 
protocol outlined by Angelo Farina (by the way, did anyone ask if the Farina 
piezo-pinna transducer is related?).
What might be the problem is the software used to apply the IRs to dry 
recordings. In my uploaded example, Sony Sound Forge 10d and its built-in 
Acoustic Mirror was used. Perhaps I should be using Altiverb, Waves IR3, 
YouVerb (I made this up), etc. I'm no expert on IRs--just getting started aside 
from apply Waves' and Trillium Lane's reverbs to music.
Many thanks for help. Please listen to sample--it's more than a reverb 
tail--and pretty odd.
Best always,
Eric





 From: Fons Adriaensen 
To: Eric Carmichel ; Surround Sound discussion group 
 
Sent: Saturday, December 15, 2012 9:51 AM
Subject: Re: [Sursound] Ghost in Machine
 
On Sat, Dec 15, 2012 at 08:20:49AM -0800, Eric Carmichel wrote:

> No, this isn't at all like playing speech from middle of a word
> or music. Certainly beginning a recording from a waveform that
> would have abrupt onset would result in a pop or click.

To me it sounds as the normal reverb tail. Which you don't notice 
when the sound that caused it is included, as it sounds natural
in that case.

There may be another issue, but to determine this I'd need the
2 seconds B-format room IR you used.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)
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Re: [Sursound] Ghost in Machine

2012-12-15 Thread Fons Adriaensen
On Sat, Dec 15, 2012 at 08:20:49AM -0800, Eric Carmichel wrote:

> No, this isn't at all like playing speech from middle of a word
> or music. Certainly beginning a recording from a waveform that
> would have abrupt onset would result in a pop or click.

To me it sounds as the normal reverb tail. Which you don't notice 
when the sound that caused it is included, as it sounds natural
in that case.

There may be another issue, but to determine this I'd need the
2 seconds B-format room IR you used.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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[Sursound] Ghost in Machine--quick Addendum

2012-12-15 Thread Eric Carmichel
Hi John,
Again, thanks for writing. Questions and comments always make me think harder 
because I often realize that I didn't state my question/problem accurately.
You have a good point regarding gating. This is often evident to hearing aid 
users if settings are too abrupt (expansion seems to work better than gating 
for minimizing some noise).
In my case, I use recorded speech and noise stimuli in research. Hearing-loss 
and cochlear implant simulators are often used so that I can use normal-hearing 
listeners as research participants. The stimuli may sound natural to 
normal-hearing listeners. There's often the problem of conditioned 
listening/hearing (sound design for movies depends on this) versus critical 
listening. We "expect" things to sound a certain way. In the case of my 
auralized (better stated as processed) recordings, the artifacts aren't 
heard--at least not to the normal ear. But if somethng is peculiar about the 
recording (such as is the case of mp3 files--this relies on psychoacoustics, 
too), then we can't say it replicates "real-world" listening even if it sounds 
good or is very hi-fi. Actual recordings with a Soundfield mic don't present 
the curious artifact. Creating the physical reconstruction of a wave field at 
the listener's head is ideal--and why I got started on Ambisonics.
 My IR-processed recordings sound ok--so long as they're played from the 
beginning of the file. But the artifact clearly indicates there's something 
very unnatural about the stimuli. Although it can be ignored by normal-hearing 
persons, I have no idea how the hearing-impaired (to include central auditory 
processing, not just sensorineural loss) might perceive the wav files--even 
when played from the start.
Anyway, everyone's input is always welcome. I hope my previous note and this 
post help clarify my question/concern. I'm still learning--and this means 
learning to formulate questions in understandable ways. I'm very appreciative 
of people's time and expertise.
Thanks and Happy Holidays,
Eric




 From: John Abram 
To: Eric Carmichel ; Surround Sound discussion group 
 
Sent: Saturday, December 15, 2012 6:50 AM
Subject: Re: [Sursound] Ghost in Machine
 
Perhaps I'm misunderstanding, but this sounds completely normal to me.
The artifacts are simply side effects of starting playback of recorded
speech from the middle of a word. Is this situation going to present
itself to a person using a hearing aid? I mean does the device itself
act as a noise gate?

-- 
with best wishes, John
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Re: [Sursound] Ghost in Machine

2012-12-15 Thread Eric Carmichel
Hi John,
Thanks for writing. No, this isn't at all like playing speech from middle of a 
word or music. Certainly beginning a recording from a waveform that would have 
abrupt onset would result in a pop or click. Have you listened to the file? I 
deleted the first 4 s, added a 50 ms fade-in, and the impulse sound is still 
there. But if you begin the wav file from the beginning, there is no artifact.
The impulse-like sound (more gunshot sounding--actually sound of IR itself) is 
quite loud sounding, though there's no noticeable change in amplitude of 
waveform. That's why I use "loud" in lieu of intense--it's perceptual.
If you take the normal (dry) speech or natural speech recorded in same room 
where the IR was recorded, no such artifact exists. You might get a small click 
or pop at middle of waveform--this, again, is normal and equivalent to playing, 
say, a cosine wave from beginning (big click because of abrupt rise time). 
Please listen to file if you cand download it. Use any generic wave editor (I 
use Audition because of big visual and easy to use) and move cursor to various 
parts of file. The impulse is there--almost everywhere--but only in the 
processed recording.
Again, many thanks for writing.
Kind regards and Happy Holidays,
Eric





 From: John Abram 
To: Eric Carmichel ; Surround Sound discussion group 
 
Sent: Saturday, December 15, 2012 6:50 AM
Subject: Re: [Sursound] Ghost in Machine
 
Perhaps I'm misunderstanding, but this sounds completely normal to me.
The artifacts are simply side effects of starting playback of recorded
speech from the middle of a word. Is this situation going to present
itself to a person using a hearing aid? I mean does the device itself
act as a noise gate?

-- 
with best wishes, John
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Re: [Sursound] Ghost in Machine

2012-12-15 Thread John Abram
Perhaps I'm misunderstanding, but this sounds completely normal to me.
The artifacts are simply side effects of starting playback of recorded
speech from the middle of a word. Is this situation going to present
itself to a person using a hearing aid? I mean does the device itself
act as a noise gate?

-- 
with best wishes, John
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