Re: [Sursound] A proposal for an Ambisonics based 3D audio codec, MPEG/ITU style...

2013-01-12 Thread Stefan Schreiber

(Now in the  thread-context where it belongs, sorry for my error before...)


Dear Mr. Furse,

many thanks for some real contributions, in the past and now...   :-)

Now, on a short note:

There might not be sufficient time left to add ideas (and APIs) like 
presented to any standad they will issue in summer 2013 (?). Maybe 
something in this direction could be part of a 2nd (relatively 
independent) version, adding support for audio objects/object streaming 
etc.


However, my impression is that the MPEG's intention is more to settle on 
something relatively simple, like 22.2, Auro-3D speaker layout etc.  
(Otherwise the standardization timeframe from 2012 to 2013 didn't make 
any sense)


I think the best way you could help is to get into contact with the MPEG 
3D Audio group, if there exists any "real" MPEG audio group. (This is 
the next problem. The MPEG has co-established video expert groups like 
JVT for AVC/H.264 and JCT for HEVC/H.265. I don't see anything like this 
for audio, correct me if I am wrong...)


How things stand, interesting proposals might not be discussed/worked 
out because the standaization process itself has been very short-term. 
(They work on HEVC since 2010, many meetings.)


http://www.ist37.org/index.xalter

IST/37 prepares national contrbutions into the international standards 
committee, ISO/IEC JTC1/SC29 - two of whose working groups have 
achieved worldwide recognition for their work as MPEG and JPEG.




Exactly. IST/37 is actually not only "close" to the MPEG, you have been 
and are a direct contributor.  :-)



If we talk about "MPEG audio" and Ambisonics, I think they should really 
listen to you.



Best regards,

Stefan


Richard Furse wrote:


Very interesting post & following discussion.

I've actually been added very recently to the IST/37 committee, which
apparently is a close relative to the MPEG one. However, I've not talked to
any other members so far and I'm not sure how all this stuff works just yet!

In other news, I spent a bit of time last year putting together a C API for
object streaming etc (including Ambisonics). Hopefully it roughly captures
the suggestions/requirements below. This project is now in a state where
there's a fairly short API that seems to work and a basic SDK which provides
some basic reference tools like a simple stereo renderer, lossless file
format and network streaming. However, this isn't part of the API/Spec
itself - the intent is that the C API should be independent of actual
rendering/stream/persistence formats (although a reference is provided), so
would hopefully play nice with Atmos/MDA. That said, I've not seen a
*technical* spec for either of these yet, so there's a fair bit of guesswork
happening. Certainly what's there now seems to work well for me, so far. :-/
The provisional spec has been bounced off a few folk but I've not heard much
back (though I also had some email problems at a similar time). I'm
wondering about releasing the API and SDK using some kind of open source
license. Anyway - if folk are interested in more detail, please get in touch
off-list!

Best wishes,

--Richard


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu]
On Behalf Of Stefan Schreiber
Sent: 06 January 2013 02:00
To: Surround Sound discussion group
Subject: [Sursound] A proposal for an Ambisonics based 3D audio codec,
MPEG/ITU style...

Dear colleagues...

I would like to remember everybody interested or already being involved 
that ITU/MPEG plan to define and issue some 3D audio standard (better: 
3D audio standard framework) during this year. The 3D audio codec is 
meant to be part of the (wider) MPEG-H standard.


This all makes a lot of sense, 'cos ;-)  there is already some 
competition around:


1. Hamasaki 22.2, well known as (audio) part of former UHDTV (Super 
Hi-vision) proposals.


2. http://www.auro-3d.com/system/listening-formats

(Note:

a)

 


The Auro-3D® Engine comprises:

Auro Codec: The revolutionary codec that delivers native, discrete 
Auro-3D® content.


Auro-Matic: The groundbreaking up-mixing algorithm that converts 
legacy content into the Auro- 3D® format.


Auro-3D® Headphone: Like other audio configurations, similar results 
can be achieved with headphones that use binaural technology. 
   



b)

 

Film, Broadcast, Gaming, Mobile, Automotive and Multimedia industries 
are all searching for a next generation sound format. With 3D 
Stereoscopic imagery becoming commonplace, the time is right for an 
audio experience that matches this increased level of fidelity. Sound 
in 3D is clearly the next step. 
   





3. http://www.dolby.com/us/en/consumer/technology/movie/dolby-atmos.html

(IMHO, Dolby won't participate in the MPEG standardization process. And 
even if, Dolby Atmos seems to be finished.)




The current situation at MPEG:

http://www.itu.int/en/ITU-T/studygroups/com16/video/Pages/jctvc.aspx

Next meetings:

 


   * Geneva, Switzerland, Octo

[Sursound] [Fwd: RE: A proposal for an Ambisonics based 3D audio codec, MPEG/ITU style...]

2013-01-12 Thread Stefan Schreiber

Dear Mr. Furse,

many thanks for some real contributions, in the past and now...   :-)

Now, on a short note:

There might not be sufficient time left to add ideas (and APIs) like 
presented to any standad they will issue in summer 2013 (?). Maybe 
something in this direction could be part of a 2nd (relatively 
independent) version, adding support for audio objects/object streaming 
etc.


However, my impression is that the MPEG's intention is more to settle on 
something relatively simple, like 22.2, Auro-3D speaker layout etc.  
(Otherwise the standardization timeframe from 2012 to 2013 didn't make 
any sense)


I think the best way you could help is to get into contact with the MPEG 
3D Audio group, if there exists any "real" MPEG audio group. (This is 
the next problem. The MPEG has co-established video expert groups like 
JVT for AVC/H.264 and JCT for HEVC/H.265. I don't see anything like this 
for audio, correct me if I am wrong...)


How things stand, interesting proposals might not be discussed/worked 
out because the standaization process itself has been very short-term. 
(They work on HEVC since 2010, many meetings.)


http://www.ist37.org/index.xalter

IST/37 prepares national contrbutions into the international standards 
committee, ISO/IEC JTC1/SC29 - two of whose working groups have 
achieved worldwide recognition for their work as MPEG and JPEG.



Exactly. IST/37 is actually not only "close" to the MPEG, you have been 
and are a direct contributor.  :-)



If we talk about "MPEG audio" and Ambisonics, I think they should really 
listen to you.



Best regards,

Stefan




 Original Message 
Subject: 	RE: [Sursound] A proposal for an Ambisonics based 3D audio 
codec, MPEG/ITU style...

Date:   Fri, 11 Jan 2013 12:40:41 -
From:   Richard Furse 
To: 	'Surround Sound discussion group' , 'Stefan 
Schreiber' 




Very interesting post & following discussion.

I've actually been added very recently to the IST/37 committee, which
apparently is a close relative to the MPEG one. However, I've not talked to
any other members so far and I'm not sure how all this stuff works just yet!

In other news, I spent a bit of time last year putting together a C API for
object streaming etc (including Ambisonics). Hopefully it roughly captures
the suggestions/requirements below. This project is now in a state where
there's a fairly short API that seems to work and a basic SDK which provides
some basic reference tools like a simple stereo renderer, lossless file
format and network streaming. However, this isn't part of the API/Spec
itself - the intent is that the C API should be independent of actual
rendering/stream/persistence formats (although a reference is provided), so
would hopefully play nice with Atmos/MDA. That said, I've not seen a
*technical* spec for either of these yet, so there's a fair bit of guesswork
happening. Certainly what's there now seems to work well for me, so far. :-/
The provisional spec has been bounced off a few folk but I've not heard much
back (though I also had some email problems at a similar time). I'm
wondering about releasing the API and SDK using some kind of open source
license. Anyway - if folk are interested in more detail, please get in touch
off-list!

Best wishes,

--Richard


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu]
On Behalf Of Stefan Schreiber
Sent: 06 January 2013 02:00
To: Surround Sound discussion group
Subject: [Sursound] A proposal for an Ambisonics based 3D audio codec,
MPEG/ITU style...

Dear colleagues...

I would like to remember everybody interested or already being involved 
that ITU/MPEG plan to define and issue some 3D audio standard (better: 
3D audio standard framework) during this year. The 3D audio codec is 
meant to be part of the (wider) MPEG-H standard.


This all makes a lot of sense, 'cos ;-)  there is already some 
competition around:


1. Hamasaki 22.2, well known as (audio) part of former UHDTV (Super 
Hi-vision) proposals.


2. http://www.auro-3d.com/system/listening-formats

(Note:

a)


The Auro-3D® Engine comprises:

Auro Codec: The revolutionary codec that delivers native, discrete 
Auro-3D® content.


Auro-Matic: The groundbreaking up-mixing algorithm that converts 
legacy content into the Auro- 3D® format.


Auro-3D® Headphone: Like other audio configurations, similar results 
can be achieved with headphones that use binaural technology. 


b)

Film, Broadcast, Gaming, Mobile, Automotive and Multimedia industries 
are all searching for a next generation sound format. With 3D 
Stereoscopic imagery becoming commonplace, the time is right for an 
audio experience that matches this increased level of fidelity. Sound 
in 3D is clearly the next step. 




3. http://www.dolby.com/us/en/consumer/technology/movie/dolby-atmos.html

(IMHO, Dolby won't participate in the MPEG standardization process. And 
even if, Dolby Atmos seems to be finished.)




The curr