Re: [Sursound] Never do electronic in public.

2016-02-05 Thread Marc Lavallée

Another interesting chip is the Simblee,
for "simple bluetooth low energy"
(a quick search is recommended)

Strong points:
- small
- low power Bluetooth 
- low latency communication 
- embedded micro-controller with 29 GPIOs
- Arduino programming
- with a special mobile application framework
  (the app is streamed from the Simblee to the phone)
- programming FTDI transceiver is not fake... 

Combined with a BNO055 (and a small battery), 
it could make a very nice little head tracker.

On Mon, 1 Feb 2016 22:05:37 -0500, I wrote :
> Le Mon, 1 Feb 2016 22:01:26 +0100,
> Bo-Erik Sandholm  a écrit :
> 
> > http://hackaday.com/2016/02/01/ftdi-drivers-break-fake-chips-again/
> > In the near future serial over USB with windows might be flaky.
> 
> That may be another reason to go wireless...
> 
> A new chip, the esp32 (still in beta) is an upgrade of the esp8266,
> with two processors, wifi, bluetooth, extras gpios and a i2s interface
> (for audio), but with no usb (by design, because wireless is the
> future:
> 
> http://esp32.de/

--
Marc




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[Sursound] AES conference on Sound Field Control

2016-02-05 Thread f...@libero.it

Dear all
the abstract submission deadline for the AES International Conference on Sound 
Field Control (July 18-20, Guildford, UK) has been extended to February 14!

We invite you to participate in the second AES International Conference on 
Sound Field Control, which will gather researchers, engineers and users to 
explore and discuss arrays, algorithms, abstractions and applications for sound 
field control. Sound field control technology enables the active management of 
audio delivered within an acoustical environment. There are many challenges in 
making the signal capture, processing and reproduction suitable to tailor the 
sound field for specific applications, occupancy or listeners’ requirements. 
Potential uses of the technology include the creation of independent sound 
zones, active control of noise, personal communication systems, electroacoustic 
manipulation of room acoustics, and replication of complex spatial sound fields 
using multichannel audio systems. Application areas include automotive audio, 
telecommunications, consumer entertainment systems, portable devices, aircraft 
interiors, virtual reality, live music and professional audio, concert halls, 
cinemas, museums and other public venues. The three-day conference program 
incorporates keynote and tutorial lectures, research talks, themed workshop 
panel discussions, poster presentations and demonstrations. It will focus on 
the dissemination of technical solutions and recommended practices, which may 
stimulate new ideas for potential commercial applications of sound field 
control.

Conference website: http://www.aes.org/conferences/2016/sfc/ 
Call for papers: http://www.aes.
org/conferences/2016/sfc/downloads/2016sfcCallForContributions.pdf 

Kind regards,
Filippo Fazi and Philip Jackson
Conference Chairs
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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread mgraves
It's worth noting  :-) that the Puppy Bowl, which airs this weekend, is being 
presented in VR. I suppose the opportunity for dramatic audio there would be 
limited. :-)  :-) 
 
- Original Message - Subject: Re: [Sursound] Dialogue in center 
channel,,, not always
From: "Augustine Leudar" 
Date: 2/5/16 4:48 pm
To: s...@mchapman.com, "Surround Sound discussion group" 

You set up the wager by knowing the right people, and by being in the
 right place at the right time and undermining your competition ;)
 Part of the problem is that if the the audio gets too 3d or immersive
 then it destroy the illusion of the dated 2d screen. They certainly
 dont want people looking away from the screen and over their shoulder
 to see a dog barking etc
 It certainly sounds like Trond was experiencing the precedence effect
 - which implies the post house just upmixed from not even stereo - but
 from mono. Groan.
 
 On 05/02/2016, Michael Chapman  wrote:
 > Peter Lennox wrote :
 >>
 >> maybe we should sponsor some kind of competition, to see how much
 >> spatiallity can be got into (and out of) Dolby atmos.
 >
 > Sounds worth pursuing . . .
 >
 > Michael
 >
 >
 > Don't want to dilute a good idea : but if the above 'flies' how about an
 > annual prize for the film with the 'best' sound ... the media luv that
 > sort of stuff ...
 >
 >
 > ___
 > Sursound mailing list
 > Sursound@music.vt.edu
 > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit
 > account or options, view archives and so on.
 >
 
 
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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread Peter Lennox
Don't get me started on why massive soundstage = shrunken screen!
and as for why you don't want to look over your shoulder, expecting to see a 
dinosaur but actually see an nice ice-cream lady - well duh!
But look - these issues are only just raising their heads (even if they were 
precisely what Blumlein was banging on about all that time ago). We could, 
gently, help
Dr. Peter Lennox
Senior Fellow of the Higher Education Academy
Senior Lecturer in Perception
College of Arts
University of Derby

Tel: 01332 593155

From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Augustine Leudar 
[augustineleu...@gmail.com]
Sent: 05 February 2016 22:48
To: s...@mchapman.com; Surround Sound discussion group
Subject: Re: [Sursound] Dialogue in center channel,,, not always

You set up the wager by knowing the right people, and by being in the
right place at the right time and undermining your competition ;)
Part of the problem is that if the the audio gets too 3d or immersive
then it destroy the illusion of the dated 2d screen. They certainly
dont want people looking away from the screen and over their shoulder
to see a dog barking etc
It certainly sounds like Trond was experiencing the precedence effect
- which implies the post house just upmixed from not even stereo - but
from mono. Groan.

On 05/02/2016, Michael Chapman  wrote:
> Peter Lennox wrote :
>>
>> maybe we should sponsor some kind of competition, to see how much
>> spatiallity can be got into (and out of) Dolby atmos.
>
> Sounds worth pursuing.  .  .
>
> Michael
>
>
> Don't want to dilute a good idea : but if the above 'flies' how about an
> annual prize for the film with the 'best' sound ... the media luv that
> sort of stuff ...
>
>
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit
> account or options, view archives and so on.
>


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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread Augustine Leudar
You set up the wager by knowing the right people, and by being in the
right place at the right time and undermining your competition ;)
Part of the problem is that if the the audio gets too 3d or immersive
then it destroy the illusion of the dated 2d screen. They certainly
dont want people looking away from the screen and over their shoulder
to see a dog barking etc
It certainly sounds like Trond was experiencing the precedence effect
- which implies the post house just upmixed from not even stereo - but
from mono. Groan.

On 05/02/2016, Michael Chapman  wrote:
> Peter Lennox wrote :
>>
>> maybe we should sponsor some kind of competition, to see how much
>> spatiallity can be got into (and out of) Dolby atmos.
>
> Sounds worth pursuing.  .  .
>
> Michael
>
>
> Don't want to dilute a good idea : but if the above 'flies' how about an
> annual prize for the film with the 'best' sound ... the media luv that
> sort of stuff ...
>
>
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit
> account or options, view archives and so on.
>


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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread Michael Chapman
Peter Lennox wrote :
>
> maybe we should sponsor some kind of competition, to see how much
> spatiallity can be got into (and out of) Dolby atmos.

Sounds worth pursuing.  .  .

Michael


Don't want to dilute a good idea : but if the above 'flies' how about an
annual prize for the film with the 'best' sound ... the media luv that
sort of stuff ...


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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread Peter Lennox
hen panning the dialogue to the position on (or off) screen may enhance
> >> the sense of space
> >> and the story. More than 90% of all dialogue is in the center, though.
> But
> >> yes, sometimes
> >> it is an improvement. And yes, in animation the voices are super-clean
> as
> >> they are recorded
> >> in a studio - and thus they can be panned easily if wanted. With
> location
> >> sound, there may be considerable background sound
> >> behind the voices - and if such a signal is panned, the (mono-)
> background
> >> jumps around as well. Very noticable
> >> and very disturbing. Location audio is very much used these days by many
> >> directors (Tarantino, e.g.).
> >> Robert Altman was famous for insisting on 100% location dialogue. This
> >> makes panning dialogue almost impossible,
> >> even if it would enhance the story.
> >>
> >> Best, Florian
> >>
> >>
> >> 
> >> Von: Sursound [sursound-boun...@music.vt.edu ]" im
> Auftrag von
> >> "Courville, Daniel [courville.dan...@uqam.ca ]
> >> Gesendet: Donnerstag, 04. Februar 2016 18:15
> >> An: sursound@music.vt.edu 
> >> Betreff: Re: [Sursound] Dialogue in center channel,,, not always
> >>
> >>>>> And which director takes care about stereo compatible picture
> editing?
> >>>
> >>> Alfonso Cuaron is possibly one such director. Both Children of Men and
> >>> Gravity often panned the dialogue to match the position of the actor on
> >>> screen. It's very noticeable right at the start of Gravity; first you
> hear
> >>> George Clooney's voice coming from far right and as the shot zooms in
> and
> >>> you start to see him appear on the far right of the screen, his
> dialogue
> >>> moves across to match.
> >>
> >> Every Pixar animation movies have panned dialogues.
> >>
> >> Since the voices are recorded in individual booth, they start audio
> >> post-production with separate tracks for every voices, making panning
> >> easier and more effective, although making the mix more time consuming.
> >>
> >> - Daniel
> >> ___
> >> Sursound mailing list
> >> Sursound@music.vt.edu 
> >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> >> edit account or options, view archives and so on.
> >> ___
> >> Sursound mailing list
> >> Sursound@music.vt.edu 
> >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> >> edit account or options, view archives and so on.
> >>
> >
> >
> >
> > --
> > Jim Moses
> > Technical Director/Lecturer
> > Brown University Music Department and M.E.M.E. (Multimedia and Electronic
> > Music Experiments)
> > -- next part --
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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread Augustine Leudar
e recorded in individual booth, they start audio
> >> post-production with separate tracks for every voices, making panning
> >> easier and more effective, although making the mix more time consuming.
> >>
> >> - Daniel
> >> ___
> >> Sursound mailing list
> >> Sursound@music.vt.edu 
> >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> >> edit account or options, view archives and so on.
> >> ___
> >> Sursound mailing list
> >> Sursound@music.vt.edu 
> >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> >> edit account or options, view archives and so on.
> >>
> >
> >
> >
> > --
> > Jim Moses
> > Technical Director/Lecturer
> > Brown University Music Department and M.E.M.E. (Multimedia and Electronic
> > Music Experiments)
> > -- next part --
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> > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread Trond Lossius
For what it’s worth I recently attended a Dolby Atmos screening of the most 
recent Star Wars movie. I ended up in the frontmost left seat, and I have to 
say that I was surprised that next to all of the sound of the screening for me 
appeared to come from one and one only speaker just off the screen to the left. 
I didn’t expect to get the same experience as if seated in the middle, but 
still t thought that Dolby Atmos mixing and reproduction would be much more 
resilient to off-centre listening.

But then again, I’m generally pretty underwhelmed with how the Doly Atmos 
format is being used in most blockbuster Hollywood productions. Apart from a 
few swishes here and there as a mere audible spectacle, there seem to be a lack 
of understanding and imagination with respect to how spatial sound can help 
invite a deeper sense of immersion in the places where the story unfolds.

Cheers,
Trond


> On 05 Feb 2016, at 15:43, jim moses  wrote:
> 
> I the state the obvious - something I imagine everyone on this list
> understands..
> 
> The main reason to keep dialogue in the center channel is that panned
> phantom images are unstable for most of the audience in a theater. Panning
> to a center speaker fixes the location for everyone, instead of moving to
> the speaker you are sitting closest to.
> 
> jm
> 
> On Fri, Feb 5, 2016 at 8:29 AM,  wrote:
> 
>> Yes, in Gravity this is easily possible in the opening shot: it's a super
>> long
>> wide shot where Clooney is off picture in the beginning. There is plenty
>> of tome to absorb the scene and the
>> position of everything. This is an obvious opportunity to pan dialogue as
>> it is really underlining the
>> dramaturgical intent. And this always is the criteria.
>> If the picture cuts are too fast (and this limit is reached soon),
>> following the
>> perspective panning-wise exaggerates the edits, makes them obvious
>> and potentially destroys the seamless flow of the narration. That's the
>> main reason
>> for keeping the dialogue in the center. If the shots are long enough,
>> if there are off-voices, if there is movement or something similar in a
>> dramaturgical sense,
>> then panning the dialogue to the position on (or off) screen may enhance
>> the sense of space
>> and the story. More than 90% of all dialogue is in the center, though. But
>> yes, sometimes
>> it is an improvement. And yes, in animation the voices are super-clean as
>> they are recorded
>> in a studio - and thus they can be panned easily if wanted. With location
>> sound, there may be considerable background sound
>> behind the voices - and if such a signal is panned, the (mono-) background
>> jumps around as well. Very noticable
>> and very disturbing. Location audio is very much used these days by many
>> directors (Tarantino, e.g.).
>> Robert Altman was famous for insisting on 100% location dialogue. This
>> makes panning dialogue almost impossible,
>> even if it would enhance the story.
>> 
>> Best, Florian
>> 
>> 
>> 
>> Von: Sursound [sursound-boun...@music.vt.edu]" im Auftrag von
>> "Courville, Daniel [courville.dan...@uqam.ca]
>> Gesendet: Donnerstag, 04. Februar 2016 18:15
>> An: sursound@music.vt.edu
>> Betreff: Re: [Sursound] Dialogue in center channel,,, not always
>> 
>>>>> And which director takes care about stereo compatible picture editing?
>>> 
>>> Alfonso Cuaron is possibly one such director. Both Children of Men and
>>> Gravity often panned the dialogue to match the position of the actor on
>>> screen. It's very noticeable right at the start of Gravity; first you hear
>>> George Clooney's voice coming from far right and as the shot zooms in and
>>> you start to see him appear on the far right of the screen, his dialogue
>>> moves across to match.
>> 
>> Every Pixar animation movies have panned dialogues.
>> 
>> Since the voices are recorded in individual booth, they start audio
>> post-production with separate tracks for every voices, making panning
>> easier and more effective, although making the mix more time consuming.
>> 
>> - Daniel
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
>> edit account or options, view archives and so on.
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
>&g

Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread jim moses
I the state the obvious - something I imagine everyone on this list
understands..

The main reason to keep dialogue in the center channel is that panned
phantom images are unstable for most of the audience in a theater. Panning
to a center speaker fixes the location for everyone, instead of moving to
the speaker you are sitting closest to.

jm

On Fri, Feb 5, 2016 at 8:29 AM,  wrote:

> Yes, in Gravity this is easily possible in the opening shot: it's a super
> long
> wide shot where Clooney is off picture in the beginning. There is plenty
> of tome to absorb the scene and the
> position of everything. This is an obvious opportunity to pan dialogue as
> it is really underlining the
> dramaturgical intent. And this always is the criteria.
> If the picture cuts are too fast (and this limit is reached soon),
> following the
> perspective panning-wise exaggerates the edits, makes them obvious
> and potentially destroys the seamless flow of the narration. That's the
> main reason
> for keeping the dialogue in the center. If the shots are long enough,
> if there are off-voices, if there is movement or something similar in a
> dramaturgical sense,
> then panning the dialogue to the position on (or off) screen may enhance
> the sense of space
> and the story. More than 90% of all dialogue is in the center, though. But
> yes, sometimes
> it is an improvement. And yes, in animation the voices are super-clean as
> they are recorded
> in a studio - and thus they can be panned easily if wanted. With location
> sound, there may be considerable background sound
> behind the voices - and if such a signal is panned, the (mono-) background
> jumps around as well. Very noticable
> and very disturbing. Location audio is very much used these days by many
> directors (Tarantino, e.g.).
> Robert Altman was famous for insisting on 100% location dialogue. This
> makes panning dialogue almost impossible,
> even if it would enhance the story.
>
> Best, Florian
>
>
> 
> Von: Sursound [sursound-boun...@music.vt.edu]" im Auftrag von
> "Courville, Daniel [courville.dan...@uqam.ca]
> Gesendet: Donnerstag, 04. Februar 2016 18:15
> An: sursound@music.vt.edu
> Betreff: Re: [Sursound] Dialogue in center channel,,, not always
>
> >>>And which director takes care about stereo compatible picture editing?
> >
> >Alfonso Cuaron is possibly one such director. Both Children of Men and
> >Gravity often panned the dialogue to match the position of the actor on
> >screen. It's very noticeable right at the start of Gravity; first you hear
> >George Clooney's voice coming from far right and as the shot zooms in and
> >you start to see him appear on the far right of the screen, his dialogue
> >moves across to match.
>
> Every Pixar animation movies have panned dialogues.
>
> Since the voices are recorded in individual booth, they start audio
> post-production with separate tracks for every voices, making panning
> easier and more effective, although making the mix more time consuming.
>
> - Daniel
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>



-- 
Jim Moses
Technical Director/Lecturer
Brown University Music Department and M.E.M.E. (Multimedia and Electronic
Music Experiments)
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[Sursound] The things in the auction...

2016-02-05 Thread John Leonard
If you’re bidding on the same things that I’m bidding on, and you’ll know who 
you are and what they are, could you let me know off-list? We could avoid 
beating each other up on price. Dodgy practice, I know, but sometimes you’ve 
just got to do it.

And if you don’t know what I’m on about, then move along please: nothing to see 
here.

Thanks,

John

Please note new email address & direct line phone number
email: j...@johnleonard.uk
phone +44 (0)20 3286 5942


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Re: [Sursound] Dialogue in center channel,,, not always

2016-02-05 Thread florian.camerer
Yes, in Gravity this is easily possible in the opening shot: it's a super long
wide shot where Clooney is off picture in the beginning. There is plenty of 
tome to absorb the scene and the
position of everything. This is an obvious opportunity to pan dialogue as it is 
really underlining the
dramaturgical intent. And this always is the criteria.
If the picture cuts are too fast (and this limit is reached soon), following the
perspective panning-wise exaggerates the edits, makes them obvious
and potentially destroys the seamless flow of the narration. That's the main 
reason
for keeping the dialogue in the center. If the shots are long enough,
if there are off-voices, if there is movement or something similar in a 
dramaturgical sense,
then panning the dialogue to the position on (or off) screen may enhance the 
sense of space
and the story. More than 90% of all dialogue is in the center, though. But yes, 
sometimes
it is an improvement. And yes, in animation the voices are super-clean as they 
are recorded
in a studio - and thus they can be panned easily if wanted. With location 
sound, there may be considerable background sound 
behind the voices - and if such a signal is panned, the (mono-) background 
jumps around as well. Very noticable
and very disturbing. Location audio is very much used these days by many 
directors (Tarantino, e.g.).
Robert Altman was famous for insisting on 100% location dialogue. This makes 
panning dialogue almost impossible,
even if it would enhance the story.

Best, Florian



Von: Sursound [sursound-boun...@music.vt.edu]" im Auftrag von 
"Courville, Daniel [courville.dan...@uqam.ca]
Gesendet: Donnerstag, 04. Februar 2016 18:15
An: sursound@music.vt.edu
Betreff: Re: [Sursound] Dialogue in center channel,,, not always

>>>And which director takes care about stereo compatible picture editing?
>
>Alfonso Cuaron is possibly one such director. Both Children of Men and
>Gravity often panned the dialogue to match the position of the actor on
>screen. It's very noticeable right at the start of Gravity; first you hear
>George Clooney's voice coming from far right and as the shot zooms in and
>you start to see him appear on the far right of the screen, his dialogue
>moves across to match.

Every Pixar animation movies have panned dialogues.

Since the voices are recorded in individual booth, they start audio 
post-production with separate tracks for every voices, making panning easier 
and more effective, although making the mix more time consuming.

- Daniel
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