Re: [Sursound] Never do electronic in public.
Another interesting chip is the Simblee, for "simple bluetooth low energy" (a quick search is recommended) Strong points: - small - low power Bluetooth - low latency communication - embedded micro-controller with 29 GPIOs - Arduino programming - with a special mobile application framework (the app is streamed from the Simblee to the phone) - programming FTDI transceiver is not fake... Combined with a BNO055 (and a small battery), it could make a very nice little head tracker. On Mon, 1 Feb 2016 22:05:37 -0500, I wrote : > Le Mon, 1 Feb 2016 22:01:26 +0100, > Bo-Erik Sandholm a écrit : > > > http://hackaday.com/2016/02/01/ftdi-drivers-break-fake-chips-again/ > > In the near future serial over USB with windows might be flaky. > > That may be another reason to go wireless... > > A new chip, the esp32 (still in beta) is an upgrade of the esp8266, > with two processors, wifi, bluetooth, extras gpios and a i2s interface > (for audio), but with no usb (by design, because wireless is the > future: > > http://esp32.de/ -- Marc ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
[Sursound] AES conference on Sound Field Control
Dear all the abstract submission deadline for the AES International Conference on Sound Field Control (July 18-20, Guildford, UK) has been extended to February 14! We invite you to participate in the second AES International Conference on Sound Field Control, which will gather researchers, engineers and users to explore and discuss arrays, algorithms, abstractions and applications for sound field control. Sound field control technology enables the active management of audio delivered within an acoustical environment. There are many challenges in making the signal capture, processing and reproduction suitable to tailor the sound field for specific applications, occupancy or listeners’ requirements. Potential uses of the technology include the creation of independent sound zones, active control of noise, personal communication systems, electroacoustic manipulation of room acoustics, and replication of complex spatial sound fields using multichannel audio systems. Application areas include automotive audio, telecommunications, consumer entertainment systems, portable devices, aircraft interiors, virtual reality, live music and professional audio, concert halls, cinemas, museums and other public venues. The three-day conference program incorporates keynote and tutorial lectures, research talks, themed workshop panel discussions, poster presentations and demonstrations. It will focus on the dissemination of technical solutions and recommended practices, which may stimulate new ideas for potential commercial applications of sound field control. Conference website: http://www.aes.org/conferences/2016/sfc/ Call for papers: http://www.aes. org/conferences/2016/sfc/downloads/2016sfcCallForContributions.pdf Kind regards, Filippo Fazi and Philip Jackson Conference Chairs ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
It's worth noting :-) that the Puppy Bowl, which airs this weekend, is being presented in VR. I suppose the opportunity for dramatic audio there would be limited. :-) :-) - Original Message - Subject: Re: [Sursound] Dialogue in center channel,,, not always From: "Augustine Leudar" Date: 2/5/16 4:48 pm To: s...@mchapman.com, "Surround Sound discussion group" You set up the wager by knowing the right people, and by being in the right place at the right time and undermining your competition ;) Part of the problem is that if the the audio gets too 3d or immersive then it destroy the illusion of the dated 2d screen. They certainly dont want people looking away from the screen and over their shoulder to see a dog barking etc It certainly sounds like Trond was experiencing the precedence effect - which implies the post house just upmixed from not even stereo - but from mono. Groan. On 05/02/2016, Michael Chapman wrote: > Peter Lennox wrote : >> >> maybe we should sponsor some kind of competition, to see how much >> spatiallity can be got into (and out of) Dolby atmos. > > Sounds worth pursuing . . . > > Michael > > > Don't want to dilute a good idea : but if the above 'flies' how about an > annual prize for the film with the 'best' sound ... the media luv that > sort of stuff ... > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. > -- www.augustineleudar.com ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/c51f6c2c/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
Don't get me started on why massive soundstage = shrunken screen! and as for why you don't want to look over your shoulder, expecting to see a dinosaur but actually see an nice ice-cream lady - well duh! But look - these issues are only just raising their heads (even if they were precisely what Blumlein was banging on about all that time ago). We could, gently, help Dr. Peter Lennox Senior Fellow of the Higher Education Academy Senior Lecturer in Perception College of Arts University of Derby Tel: 01332 593155 From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Augustine Leudar [augustineleu...@gmail.com] Sent: 05 February 2016 22:48 To: s...@mchapman.com; Surround Sound discussion group Subject: Re: [Sursound] Dialogue in center channel,,, not always You set up the wager by knowing the right people, and by being in the right place at the right time and undermining your competition ;) Part of the problem is that if the the audio gets too 3d or immersive then it destroy the illusion of the dated 2d screen. They certainly dont want people looking away from the screen and over their shoulder to see a dog barking etc It certainly sounds like Trond was experiencing the precedence effect - which implies the post house just upmixed from not even stereo - but from mono. Groan. On 05/02/2016, Michael Chapman wrote: > Peter Lennox wrote : >> >> maybe we should sponsor some kind of competition, to see how much >> spatiallity can be got into (and out of) Dolby atmos. > > Sounds worth pursuing. . . > > Michael > > > Don't want to dilute a good idea : but if the above 'flies' how about an > annual prize for the film with the 'best' sound ... the media luv that > sort of stuff ... > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. > -- www.augustineleudar.com ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. The University of Derby has a published policy regarding email and reserves the right to monitor email traffic. If you believe this was sent to you in error, please select unsubscribe. Unsubscribe and Security information contact: info...@derby.ac.uk For all FOI requests please contact: f...@derby.ac.uk All other Contacts are at http://www.derby.ac.uk/its/contacts/ ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
You set up the wager by knowing the right people, and by being in the right place at the right time and undermining your competition ;) Part of the problem is that if the the audio gets too 3d or immersive then it destroy the illusion of the dated 2d screen. They certainly dont want people looking away from the screen and over their shoulder to see a dog barking etc It certainly sounds like Trond was experiencing the precedence effect - which implies the post house just upmixed from not even stereo - but from mono. Groan. On 05/02/2016, Michael Chapman wrote: > Peter Lennox wrote : >> >> maybe we should sponsor some kind of competition, to see how much >> spatiallity can be got into (and out of) Dolby atmos. > > Sounds worth pursuing. . . > > Michael > > > Don't want to dilute a good idea : but if the above 'flies' how about an > annual prize for the film with the 'best' sound ... the media luv that > sort of stuff ... > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. > -- www.augustineleudar.com ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
Peter Lennox wrote : > > maybe we should sponsor some kind of competition, to see how much > spatiallity can be got into (and out of) Dolby atmos. Sounds worth pursuing. . . Michael Don't want to dilute a good idea : but if the above 'flies' how about an annual prize for the film with the 'best' sound ... the media luv that sort of stuff ... ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
hen panning the dialogue to the position on (or off) screen may enhance > >> the sense of space > >> and the story. More than 90% of all dialogue is in the center, though. > But > >> yes, sometimes > >> it is an improvement. And yes, in animation the voices are super-clean > as > >> they are recorded > >> in a studio - and thus they can be panned easily if wanted. With > location > >> sound, there may be considerable background sound > >> behind the voices - and if such a signal is panned, the (mono-) > background > >> jumps around as well. Very noticable > >> and very disturbing. Location audio is very much used these days by many > >> directors (Tarantino, e.g.). > >> Robert Altman was famous for insisting on 100% location dialogue. This > >> makes panning dialogue almost impossible, > >> even if it would enhance the story. > >> > >> Best, Florian > >> > >> > >> > >> Von: Sursound [sursound-boun...@music.vt.edu ]" im > Auftrag von > >> "Courville, Daniel [courville.dan...@uqam.ca ] > >> Gesendet: Donnerstag, 04. Februar 2016 18:15 > >> An: sursound@music.vt.edu > >> Betreff: Re: [Sursound] Dialogue in center channel,,, not always > >> > >>>>> And which director takes care about stereo compatible picture > editing? > >>> > >>> Alfonso Cuaron is possibly one such director. Both Children of Men and > >>> Gravity often panned the dialogue to match the position of the actor on > >>> screen. It's very noticeable right at the start of Gravity; first you > hear > >>> George Clooney's voice coming from far right and as the shot zooms in > and > >>> you start to see him appear on the far right of the screen, his > dialogue > >>> moves across to match. > >> > >> Every Pixar animation movies have panned dialogues. > >> > >> Since the voices are recorded in individual booth, they start audio > >> post-production with separate tracks for every voices, making panning > >> easier and more effective, although making the mix more time consuming. > >> > >> - Daniel > >> ___ > >> Sursound mailing list > >> Sursound@music.vt.edu > >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > >> edit account or options, view archives and so on. > >> ___ > >> Sursound mailing list > >> Sursound@music.vt.edu > >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > >> edit account or options, view archives and so on. > >> > > > > > > > > -- > > Jim Moses > > Technical Director/Lecturer > > Brown University Music Department and M.E.M.E. (Multimedia and Electronic > > Music Experiments) > > -- next part -- > > An HTML attachment was scrubbed... > > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/3c06e6b7/attachment.html > > > > ___ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- www.augustineleudar.com -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/c89f2529/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. The University of Derby has a published policy regarding email and reserves the right to monitor email traffic. If you believe this was sent to you in error, please select unsubscribe. Unsubscribe and Security information contact: info...@derby.ac.uk For all FOI requests please contact: f...@derby.ac.uk All other Contacts are at http://www.derby.ac.uk/its/contacts/ ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
e recorded in individual booth, they start audio > >> post-production with separate tracks for every voices, making panning > >> easier and more effective, although making the mix more time consuming. > >> > >> - Daniel > >> ___ > >> Sursound mailing list > >> Sursound@music.vt.edu > >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > >> edit account or options, view archives and so on. > >> ___ > >> Sursound mailing list > >> Sursound@music.vt.edu > >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > >> edit account or options, view archives and so on. > >> > > > > > > > > -- > > Jim Moses > > Technical Director/Lecturer > > Brown University Music Department and M.E.M.E. (Multimedia and Electronic > > Music Experiments) > > -- next part -- > > An HTML attachment was scrubbed... > > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/3c06e6b7/attachment.html > > > > ___ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- www.augustineleudar.com -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/c89f2529/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
For what it’s worth I recently attended a Dolby Atmos screening of the most recent Star Wars movie. I ended up in the frontmost left seat, and I have to say that I was surprised that next to all of the sound of the screening for me appeared to come from one and one only speaker just off the screen to the left. I didn’t expect to get the same experience as if seated in the middle, but still t thought that Dolby Atmos mixing and reproduction would be much more resilient to off-centre listening. But then again, I’m generally pretty underwhelmed with how the Doly Atmos format is being used in most blockbuster Hollywood productions. Apart from a few swishes here and there as a mere audible spectacle, there seem to be a lack of understanding and imagination with respect to how spatial sound can help invite a deeper sense of immersion in the places where the story unfolds. Cheers, Trond > On 05 Feb 2016, at 15:43, jim moses wrote: > > I the state the obvious - something I imagine everyone on this list > understands.. > > The main reason to keep dialogue in the center channel is that panned > phantom images are unstable for most of the audience in a theater. Panning > to a center speaker fixes the location for everyone, instead of moving to > the speaker you are sitting closest to. > > jm > > On Fri, Feb 5, 2016 at 8:29 AM, wrote: > >> Yes, in Gravity this is easily possible in the opening shot: it's a super >> long >> wide shot where Clooney is off picture in the beginning. There is plenty >> of tome to absorb the scene and the >> position of everything. This is an obvious opportunity to pan dialogue as >> it is really underlining the >> dramaturgical intent. And this always is the criteria. >> If the picture cuts are too fast (and this limit is reached soon), >> following the >> perspective panning-wise exaggerates the edits, makes them obvious >> and potentially destroys the seamless flow of the narration. That's the >> main reason >> for keeping the dialogue in the center. If the shots are long enough, >> if there are off-voices, if there is movement or something similar in a >> dramaturgical sense, >> then panning the dialogue to the position on (or off) screen may enhance >> the sense of space >> and the story. More than 90% of all dialogue is in the center, though. But >> yes, sometimes >> it is an improvement. And yes, in animation the voices are super-clean as >> they are recorded >> in a studio - and thus they can be panned easily if wanted. With location >> sound, there may be considerable background sound >> behind the voices - and if such a signal is panned, the (mono-) background >> jumps around as well. Very noticable >> and very disturbing. Location audio is very much used these days by many >> directors (Tarantino, e.g.). >> Robert Altman was famous for insisting on 100% location dialogue. This >> makes panning dialogue almost impossible, >> even if it would enhance the story. >> >> Best, Florian >> >> >> >> Von: Sursound [sursound-boun...@music.vt.edu]" im Auftrag von >> "Courville, Daniel [courville.dan...@uqam.ca] >> Gesendet: Donnerstag, 04. Februar 2016 18:15 >> An: sursound@music.vt.edu >> Betreff: Re: [Sursound] Dialogue in center channel,,, not always >> >>>>> And which director takes care about stereo compatible picture editing? >>> >>> Alfonso Cuaron is possibly one such director. Both Children of Men and >>> Gravity often panned the dialogue to match the position of the actor on >>> screen. It's very noticeable right at the start of Gravity; first you hear >>> George Clooney's voice coming from far right and as the shot zooms in and >>> you start to see him appear on the far right of the screen, his dialogue >>> moves across to match. >> >> Every Pixar animation movies have panned dialogues. >> >> Since the voices are recorded in individual booth, they start audio >> post-production with separate tracks for every voices, making panning >> easier and more effective, although making the mix more time consuming. >> >> - Daniel >> ___ >> Sursound mailing list >> Sursound@music.vt.edu >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, >> edit account or options, view archives and so on. >> ___ >> Sursound mailing list >> Sursound@music.vt.edu >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, >&g
Re: [Sursound] Dialogue in center channel,,, not always
I the state the obvious - something I imagine everyone on this list understands.. The main reason to keep dialogue in the center channel is that panned phantom images are unstable for most of the audience in a theater. Panning to a center speaker fixes the location for everyone, instead of moving to the speaker you are sitting closest to. jm On Fri, Feb 5, 2016 at 8:29 AM, wrote: > Yes, in Gravity this is easily possible in the opening shot: it's a super > long > wide shot where Clooney is off picture in the beginning. There is plenty > of tome to absorb the scene and the > position of everything. This is an obvious opportunity to pan dialogue as > it is really underlining the > dramaturgical intent. And this always is the criteria. > If the picture cuts are too fast (and this limit is reached soon), > following the > perspective panning-wise exaggerates the edits, makes them obvious > and potentially destroys the seamless flow of the narration. That's the > main reason > for keeping the dialogue in the center. If the shots are long enough, > if there are off-voices, if there is movement or something similar in a > dramaturgical sense, > then panning the dialogue to the position on (or off) screen may enhance > the sense of space > and the story. More than 90% of all dialogue is in the center, though. But > yes, sometimes > it is an improvement. And yes, in animation the voices are super-clean as > they are recorded > in a studio - and thus they can be panned easily if wanted. With location > sound, there may be considerable background sound > behind the voices - and if such a signal is panned, the (mono-) background > jumps around as well. Very noticable > and very disturbing. Location audio is very much used these days by many > directors (Tarantino, e.g.). > Robert Altman was famous for insisting on 100% location dialogue. This > makes panning dialogue almost impossible, > even if it would enhance the story. > > Best, Florian > > > > Von: Sursound [sursound-boun...@music.vt.edu]" im Auftrag von > "Courville, Daniel [courville.dan...@uqam.ca] > Gesendet: Donnerstag, 04. Februar 2016 18:15 > An: sursound@music.vt.edu > Betreff: Re: [Sursound] Dialogue in center channel,,, not always > > >>>And which director takes care about stereo compatible picture editing? > > > >Alfonso Cuaron is possibly one such director. Both Children of Men and > >Gravity often panned the dialogue to match the position of the actor on > >screen. It's very noticeable right at the start of Gravity; first you hear > >George Clooney's voice coming from far right and as the shot zooms in and > >you start to see him appear on the far right of the screen, his dialogue > >moves across to match. > > Every Pixar animation movies have panned dialogues. > > Since the voices are recorded in individual booth, they start audio > post-production with separate tracks for every voices, making panning > easier and more effective, although making the mix more time consuming. > > - Daniel > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- Jim Moses Technical Director/Lecturer Brown University Music Department and M.E.M.E. (Multimedia and Electronic Music Experiments) -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/3c06e6b7/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
[Sursound] The things in the auction...
If you’re bidding on the same things that I’m bidding on, and you’ll know who you are and what they are, could you let me know off-list? We could avoid beating each other up on price. Dodgy practice, I know, but sometimes you’ve just got to do it. And if you don’t know what I’m on about, then move along please: nothing to see here. Thanks, John Please note new email address & direct line phone number email: j...@johnleonard.uk phone +44 (0)20 3286 5942 ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Dialogue in center channel,,, not always
Yes, in Gravity this is easily possible in the opening shot: it's a super long wide shot where Clooney is off picture in the beginning. There is plenty of tome to absorb the scene and the position of everything. This is an obvious opportunity to pan dialogue as it is really underlining the dramaturgical intent. And this always is the criteria. If the picture cuts are too fast (and this limit is reached soon), following the perspective panning-wise exaggerates the edits, makes them obvious and potentially destroys the seamless flow of the narration. That's the main reason for keeping the dialogue in the center. If the shots are long enough, if there are off-voices, if there is movement or something similar in a dramaturgical sense, then panning the dialogue to the position on (or off) screen may enhance the sense of space and the story. More than 90% of all dialogue is in the center, though. But yes, sometimes it is an improvement. And yes, in animation the voices are super-clean as they are recorded in a studio - and thus they can be panned easily if wanted. With location sound, there may be considerable background sound behind the voices - and if such a signal is panned, the (mono-) background jumps around as well. Very noticable and very disturbing. Location audio is very much used these days by many directors (Tarantino, e.g.). Robert Altman was famous for insisting on 100% location dialogue. This makes panning dialogue almost impossible, even if it would enhance the story. Best, Florian Von: Sursound [sursound-boun...@music.vt.edu]" im Auftrag von "Courville, Daniel [courville.dan...@uqam.ca] Gesendet: Donnerstag, 04. Februar 2016 18:15 An: sursound@music.vt.edu Betreff: Re: [Sursound] Dialogue in center channel,,, not always >>>And which director takes care about stereo compatible picture editing? > >Alfonso Cuaron is possibly one such director. Both Children of Men and >Gravity often panned the dialogue to match the position of the actor on >screen. It's very noticeable right at the start of Gravity; first you hear >George Clooney's voice coming from far right and as the shot zooms in and >you start to see him appear on the far right of the screen, his dialogue >moves across to match. Every Pixar animation movies have panned dialogues. Since the voices are recorded in individual booth, they start audio post-production with separate tracks for every voices, making panning easier and more effective, although making the mix more time consuming. - Daniel ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.