[Sursound] Binaural Via Ambisonic

2022-09-18 Thread lenmoskowitz
d VST so I assume you have 
access to

 > Logic and can try their binaural decoder?
 >
 > It's been a while since I worked with channel based surround but I 
assume

 > that by now they may have varying HRTF's...
 >
 > Just a thought...
 >
 > On Sat, Sep 17, 2022, 8:52 PM Ralph Jones  
wrote:

 >
 >> I?m a composer, not a mathematician, so while I try, I don?t get 
very far
 >> at understanding discussions like this. But the subject is of real 
concern

 >> for me, because I am currently working in 5.1.4 surround format
 >> (channel-based, not Atmos) and I would dearly love to find a 
mac-compatible
 >> VST plugin that would convincingly render my work in binaural. So, 
is there
 >> a plugin that does what Fons describes here? (i.e., given azimuth 
and
 >> elevation for each channel, render the signals to binaural 
convincingly,

 >> including an impression of elevation for height channels.)
 >>
 >> Ralph Jones
 >>
 >>> On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote:
 >>>
 >>> Message: 1
 >>> Date: Tue, 13 Sep 2022 15:59:49 +0200
 >>> From: Fons Adriaensen 
 >>> To: sursound@music.vt.edu
 >>> Subject: Re: [Sursound] about principled rendering of ambisonic to
 >>>  binaural
 >>> Message-ID:
 >>>  <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net>
 >>> Content-Type: text/plain; charset=iso-8859-1
 >>>
 >>>
 >>
 >> [Snip]
 >>
 >>> Another question is if for high quality binaural rendering, 
starting from

 >>> Ambisonic content is a good idea at all.
 >>>
 >>> Simple fact is that if you want really good results you need very 
high

 >>> order, and
 >>>
 >>> 1. such content isn't available from direct recordings (we don't 
have

 >> even
 >>> 10th order microphpones), so it has to be synthetic,
 >>>
 >>> 2. rendering it from an Ambisonic format would be very 
inefficient. For
 >>> example for order 20 you'd need 441 convolutions if you assume L/R 
head

 >>> symmetry, twice that number if you don't.
 >>>
 >>> Compare this to rendering from object encoded content (i.e. mono 
signals
 >>> plus directional metadata). You need only two convolutions per 
object.
 >>> Starting from a sufficiently dense HRIR set, you can easily 
generate a
 >>> new set on a regular grid with a few thousand points, and 
interpolate
 >>> them (VBAP style) in real time. This can give you the same 
resolution

 >>> as e.g. order 40 Ambisonics at fraction of the complexity.
 >>>
 >>>
 >>> Ciao,
 >>>
 >>> --
 >>> FA
 >>
 >> ___
 >> Sursound mailing list
 >> Sursound@music.vt.edu
 >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe 
here,

 >> edit account or options, view archives and so on.
 >>
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 Message: 4
 Date: Sun, 18 Sep 2022 09:10:29 +
 From: "Picinali, Lorenzo" 
 To: "sursound@music.vt.edu" 
 Subject: Re: [Sursound] about principled rendering of ambisonic to
binaural
 Message-ID:
 	 



 Content-Type: text/plain; charset="windows-1252"

 Hello,

 I can advertise our binaural 3D Tune-In Toolkit, which exists also in 
the form of VST plugin (as well as standalone application, Unity and 
Javascript wrappers). You can just create one instance of the plugin for 
every output track, and spatialise that in the position where the 
loudspeaker should be. We have a version of the plugin with reverb, 
which is easy to use but rather heavy from the computational point of 
view, or an anechoic version, with a bus reverb, which is definitely 
more efficient - in the downloads you will be abl

Re: [Sursound] about principled rendering of ambisonic to binaural

2022-09-18 Thread brian.katz
Ralph, 

If you are looking for direct/object binaural rendering in a VST, I would 
recommend checking out Anaglyph (http://anaglyph.dalembert.upmc.fr/), a free 
VST (OSX and Win compatible) from our academic research over the years, 
highlighting improved externalisation features. Simply provide coordinate 
(azimuth/elevation/distance) for each track and away you go. 

-Brian
--
Brian FG Katz, Research Director, CNRS
Groupe Lutheries - Acoustique – Musique
Sorbonne Université, CNRS, UMR 7190, Institut Jean Le Rond ∂'Alembert 
http://www.dalembert.upmc.fr/home/katz


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Re: [Sursound] about principled rendering of ambisonic to binaural

2022-09-18 Thread Picinali, Lorenzo
Hello,

I can advertise our binaural 3D Tune-In Toolkit, which exists also in the form 
of VST plugin (as well as standalone application, Unity and Javascript 
wrappers). You can just create one instance of the plugin for every output 
track, and spatialise that in the position where the loudspeaker should be. We 
have a version of the plugin with reverb, which is easy to use but rather heavy 
from the computational point of view, or an anechoic version, with a bus 
reverb, which is definitely more efficient - in the downloads you will be able 
to find a template Reaper project which shows how to setup the anechoic and bus 
reverb plugins.

An example of the functionalities of the Test Application can be found in this 
video (use headphones when listening) - the VST plugin creates of course the 
same spatialisation effect.

https://www.youtube.com/watch?v=osJQ0Kxv1P0

The Test Application (the one you see in the video above) is available for 
MacOS, Windows and Linux at the following link:

https://github.com/3DTune-In/3dti_AudioToolkit/releases/latest

At the link above, you can also download the VST plugin, both for MacOS and 
Windows, as well as the Unity wrapper.

If interested, you can find some details about the 3DTI Toolkit spatial audio 
implementation in this paper:

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0211899

And the open source code is available from the GitHub account:

https://github.com/3DTune-In/3dti_AudioToolkit

If you have a chance to come around in the London area, we can measure your 
HRTF so that you can use that for your mixes - just get in touch!

best
Lorenzo







--
Dr Lorenzo Picinali
Reader in Audio Experience Design<https://www.axdesign.co.uk/>
Dyson School of Design Engineering
Imperial College London
Dyson Building
Imperial College Road
South Kensington, SW7 2DB, London
E: l.picin...@imperial.ac.uk

http://www.imperial.ac.uk/people/l.picinali
https://www.axdesign.co.uk/

From: Sursound  on behalf of Ralph Jones 

Sent: 18 September 2022 01:51
To: sursound@music.vt.edu 
Subject: Re: [Sursound] about principled rendering of ambisonic to binaural


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I’m a composer, not a mathematician, so while I try, I don’t get very far at 
understanding discussions like this. But the subject is of real concern for me, 
because I am currently working in 5.1.4 surround format (channel-based, not 
Atmos) and I would dearly love to find a mac-compatible VST plugin that would 
convincingly render my work in binaural. So, is there a plugin that does what 
Fons describes here? (i.e., given azimuth and elevation for each channel, 
render the signals to binaural convincingly, including an impression of 
elevation for height channels.)

Ralph Jones

> On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote:
>
> Message: 1
> Date: Tue, 13 Sep 2022 15:59:49 +0200
> From: Fons Adriaensen 
> To: sursound@music.vt.edu
> Subject: Re: [Sursound] about principled rendering of ambisonic to
>binaural
> Message-ID:
><20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net>
> Content-Type: text/plain; charset=iso-8859-1
>
>

[Snip]

> Another question is if for high quality binaural rendering, starting from
> Ambisonic content is a good idea at all.
>
> Simple fact is that if you want really good results you need very high
> order, and
>
> 1. such content isn't available from direct recordings (we don't have even
> 10th order microphpones), so it has to be synthetic,
>
> 2. rendering it from an Ambisonic format would be very inefficient. For
> example for order 20 you'd need 441 convolutions if you assume L/R head
> symmetry, twice that number if you don't.
>
> Compare this to rendering from object encoded content (i.e. mono signals
> plus directional metadata). You need only two convolutions per object.
> Starting from a sufficiently dense HRIR set, you can easily generate a
> new set on a regular grid with a few thousand points, and interpolate
> them (VBAP style) in real time. This can give you the same resolution
> as e.g. order 40 Ambisonics at fraction of the complexity.
>
>
> Ciao,
>
> --
> FA

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Re: [Sursound] about principled rendering of ambisonic to binaural

2022-09-18 Thread Søren Bendixen

I´m also "only" a musician/composer, trying to get wiser..:-)
But I do know that VST is not working in Logic - this is AU format only.

I would try stuff, and listen.
Maybe you could use Reasurroundpan the new surroundplugin in reaper. if U don´t 
have reaper U can get a 60 days free evaluation (or more)
Another plug in I use for listening back is DearVR MONITOR.  Penteo can do the 
same and go directly to Binaural but goes from atmos 5.1.4.
Or you can try Flux spat revolution (expensive)
There is trial versions of all this plug ins (Spat R is Not a plug in though)

Med venlig hilsen/Best regards

Søren Bendixen
Composer/Sound Designer &  stringed instruments player

Company: Audiotect
Web:audiotect.dk <http://audiotect.dk/>

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> Den 18. sep. 2022 kl. 04.57 skrev David McKevy :
> 
> Ralph you mentioned wanting a Mac based VST so I assume you have access to
> Logic and can try their binaural decoder?
> 
> It's been a while since I worked with channel based surround but I assume
> that by now they may have varying HRTF's...
> 
> Just a thought...
> 
> On Sat, Sep 17, 2022, 8:52 PM Ralph Jones  wrote:
> 
>> I’m a composer, not a mathematician, so while I try, I don’t get very far
>> at understanding discussions like this. But the subject is of real concern
>> for me, because I am currently working in 5.1.4 surround format
>> (channel-based, not Atmos) and I would dearly love to find a mac-compatible
>> VST plugin that would convincingly render my work in binaural. So, is there
>> a plugin that does what Fons describes here? (i.e., given azimuth and
>> elevation for each channel, render the signals to binaural convincingly,
>> including an impression of elevation for height channels.)
>> 
>> Ralph Jones
>> 
>>> On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote:
>>> 
>>> Message: 1
>>> Date: Tue, 13 Sep 2022 15:59:49 +0200
>>> From: Fons Adriaensen 
>>> To: sursound@music.vt.edu
>>> Subject: Re: [Sursound] about principled rendering of ambisonic to
>>>  binaural
>>> Message-ID:
>>>  <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net>
>>> Content-Type: text/plain; charset=iso-8859-1
>>> 
>>> 
>> 
>> [Snip]
>> 
>>> Another question is if for high quality binaural rendering, starting from
>>> Ambisonic content is a good idea at all.
>>> 
>>> Simple fact is that if you want really good results you need very high
>>> order, and
>>> 
>>> 1. such content isn't available from direct recordings (we don't have
>> even
>>> 10th order microphpones), so it has to be synthetic,
>>> 
>>> 2. rendering it from an Ambisonic format would be very inefficient. For
>>> example for order 20 you'd need 441 convolutions if you assume L/R head
>>> symmetry, twice that number if you don't.
>>> 
>>> Compare this to rendering from object encoded content (i.e. mono signals
>>> plus directional metadata). You need only two convolutions per object.
>>> Starting from a sufficiently dense HRIR set, you can easily generate a
>>> new set on a regular grid with a few thousand points, and interpolate
>>> them (VBAP style) in real time. This can give you the same resolution
>>> as e.g. order 40 Ambisonics at fraction of the complexity.
>>> 
>>> 
>>> Ciao,
>>> 
>>> --
>>> FA
>> 
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
>> edit account or options, view archives and so on.
>> 
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