Re: [Sursound] The Garden of Unearthly Delights

2023-03-26 Thread Søren Bendixen
?
>> A brief visual cue, which can subsequently be dropped, because our
>> neural correction system retains the re-calibration until something else
>> occurs to convince our brain that it needs to correct again. No idea how
>> you might experiment with that
>> 
>> Chris Woolf
>> 
>> 
>>> On 15/02/2023 13:43, Sampo Syreeni wrote:
>>>> On 2022-12-31, Chris Woolf wrote:
>>> 
>>>> It has always struck me that we can indeed adapt remarkably quickly
>>>> to local changes in our personal HTRF, and that therefore this needs
>>>> to be considered as a dynamic affair, rather than a purely static one.
>>> 
>>> By the way, there are even more remarkable examples of that
>>> adaptability in psychophysics. Perhaps the most dramatic I know of is
>>> the one of inverting goggles. Apparently, if you consistently wear a
>>> headset which flips your vision upside down, in about two to three
>>> weeks your circuits adjust to compensate, and then back again once you
>>> stop the experiment. That happens even if you're an adult, so that
>>> this is not an example of early childhood, low level plasticity and
>>> the irreversibility that comes with it. (Pace kittens only shown
>>> vertical stripes and that sort of thing.)
>>> 
>>>> So how much precision is really needed for an HRTF? And how
>>>> inaccurate can it be for our normal correction ability to deal with it?
>>> 
>>> Perhaps even more to the point, what precisely are the mechanisms
>>> which enable us to compensate like that? Because if we really
>>> understood what they are, maybe we could take conscious advantage of
>>> them, to rapidly train people to work with a generalized HRTF set,
>>> instead of going the hard way of measuring or modelling individualized
>>> head, torso and pinna responses.
>>> 
>>> One obvious answer is feedback. I'd argue the main reason head
>>> tracking works so well is that we're tuned to correlate how we move
>>> with the sensory input provoked by the movement. That's for instance
>>> how children appear to learn first occlusion and then by extension
>>> object constancy. In audition, I've had the pleasure of trying out a
>>> research system in which different kinds of head tracked binaural
>>> auralization methods were available for side by side comparison. The
>>> system worked surprisingly well even with no HRTF's applied, but just
>>> amplitude and delay variation against an idealized pair of point omni
>>> receivers. I also adapted to it *really* fast, like in ten minutes or so.
>>> 
>>> But is there more? Head tracking, especially in a directionally solid
>>> and low latency form, isn't exactly an over the counter solution yet.
>>> So could you perhaps at least partially substitute the learning from
>>> feedback with something like synchronized visual or tactile cues, in a
>>> training session? Because if you could, you'd suddenly gain a lower
>>> cost yet at least somewhat effective version of binaural rendering;
>>> there would be money to be made.
>> 
>> 
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>> End of Sursound Digest, Vol 174, Issue 5
>> 
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[Sursound] The Garden of Unearthly Delights

2023-03-26 Thread Augustine Leudar
this is not an example of early childhood, low level plasticity and
> > the irreversibility that comes with it. (Pace kittens only shown
> > vertical stripes and that sort of thing.)
> >
> >> So how much precision is really needed for an HRTF? And how
> >> inaccurate can it be for our normal correction ability to deal with it?
> >
> > Perhaps even more to the point, what precisely are the mechanisms
> > which enable us to compensate like that? Because if we really
> > understood what they are, maybe we could take conscious advantage of
> > them, to rapidly train people to work with a generalized HRTF set,
> > instead of going the hard way of measuring or modelling individualized
> > head, torso and pinna responses.
> >
> > One obvious answer is feedback. I'd argue the main reason head
> > tracking works so well is that we're tuned to correlate how we move
> > with the sensory input provoked by the movement. That's for instance
> > how children appear to learn first occlusion and then by extension
> > object constancy. In audition, I've had the pleasure of trying out a
> > research system in which different kinds of head tracked binaural
> > auralization methods were available for side by side comparison. The
> > system worked surprisingly well even with no HRTF's applied, but just
> > amplitude and delay variation against an idealized pair of point omni
> > receivers. I also adapted to it *really* fast, like in ten minutes or so.
> >
> > But is there more? Head tracking, especially in a directionally solid
> > and low latency form, isn't exactly an over the counter solution yet.
> > So could you perhaps at least partially substitute the learning from
> > feedback with something like synchronized visual or tactile cues, in a
> > training session? Because if you could, you'd suddenly gain a lower
> > cost yet at least somewhat effective version of binaural rendering;
> > there would be money to be made.
>
>
> --
>
> Subject: Digest Footer
>
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>
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>
>
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> End of Sursound Digest, Vol 174, Issue 5
> 
>
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Re: [Sursound] Lisbon-based professionals

2023-03-26 Thread Axel Drioli
Hi Pedro!

Thank you for getting in touch, I'm glad you like the project.

Oh well, we're at EVOA, so in the middle :) We should definitely meet.
Where are you based precisely?

Regards
Axel

On Fri, 24 Mar 2023 at 12:58, Pedro Pestana 
wrote:

> Hi Axel,
> I’m close to Lisbon, on the other side of the river. It’s awesome you are
> doing this project. I know the area well, but funnily enough haven’t done
> much recording (it’s a shame that recording time seems to be proportional
> to distance from home). Let me know up to when you’ll be working here and
> we’ll see if we can meet up.
> Best,
> Pedro
>
> > On 23 Mar 2023, at 14:29, Axel Drioli  wrote:
> >
> > Hi all
> >
> > I'm Axel Drioli, spatial audio designer and wildlife sound recordist,
> > currently working on my project www.soundingwild.com, following the East
> > Atlantic Flyway between the UK and South Africa bringing awareness of the
> > migratory birds by sharing their sounds, stories and doing 10.2
> loudspeaker
> > installations with Virtual Reality headsets wherever we go, the Sounding
> > Wild Spatial Audio & VR Experience
> > <https://www.soundingwild.com/sw-experience>.
> >
> > We're now on our second stop in Lisbon, working at the Tagus Estuary, I'm
> > wondering who's based in the area, to share our work, maybe doing a demo,
> > chat, see what opportunities are around.
> >
> > Regards
> > Axel
> >
> > --
> > *Axel Drioli*
> > *SoundingWild.com <http://soundingwild.com/> *
> >
> > 'My Garden Of A Thousand Bees' won the Wildscreen's 2022 Golden Panda
> Award
> > <
> https://wildscreen.org/my-garden-of-a-thousand-bees-leads-the-way-at-2022-wildscreen-panda-awards/
> >,
> > wildlife sound recordings provided by Axel.
> >
> > Follow our nomadic 4x4 Overlanding journey capturing wildlife stories on
> > the African-Eurasian flyways, Sounding Wild Exploration
> > <https://www.soundingwild.com/>
> >
> >
> > Check out what audiences think about our work!
> >
> > https://youtu.be/OwFGPWEpQK4
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-- 
*Axel Drioli*
*SpatialAudioLabs.com <http://spatialaudiolabs.com/>*

*Creating sonic immersive experiences for XR and installations.*

*SoundingWild.com <http://soundingwild.com/> for Wildlife and Conservation
immersive experiences.*

*Tel-Facetime: +44 7460 223640*
*E-mail: a...@spatialaudiolabs.com *





*'Life On The Edge', a Sounding Wild
<http://www.soundingwild.com/> x Spatial Audio Labs production for Wildlife
Alliance <https://www.wildlifealliance.org/> is part of EarthXR 2020
<https://earthx.org/expo/main-attractions/earthxr/> official selection and
Finalist at SXSW2020 Virtual Noise Showcase*
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