Re: [Sursound] VR-IF actively seeking feedback on VR-guidelines document

2017-10-16 Thread Sen, Deep
There is a link to download the pdf document at the bottom of that page.
> On Oct 16, 2017, at 1:33 PM, Axel Drioli <axeldri...@gmail.com> wrote:
> 
> Ok Im gonna send a quick email now
> On Mon, 16 Oct 2017 at 20:29, Marc Lavallée <m...@hacklava.net> wrote:
> 
>> No, we’d have to find how...
>> 
>> 
>>> On Oct 16, 2017, at 3:12 PM, Axel Drioli <axeldri...@gmail.com> wrote:
>>> 
>>> Marc did you send the invitation already?
>>> On Mon, 16 Oct 2017 at 19:41, Marc Lavallée <m...@hacklava.net> wrote:
>>> 
>>>> Same with me, even with a github account.
>>>> It seems that an invitation is required to access
>>>> https://github.com/VR-IF/ <https://github.com/VR-IF/>
>>>> —
>>>> Marc
>>>> 
>>>>> On Oct 16, 2017, at 2:17 PM, Axel Drioli <axeldri...@gmail.com> wrote:
>>>>> 
>>>>> Where can we access the document? It seems like the github link is
>>>> broken,
>>>>> is it just me?
>>>>> 
>>>>> Axel
>>>>> On Mon, 16 Oct 2017 at 18:07, Sen, Deep <d...@ieee.org> wrote:
>>>>> 
>>>>>> VR-IF is actively seeking feedback on its VR guidelines document.
>>>> Experts
>>>>>> on this mailing list should post their comments and issues. Section
>> 4.1
>>>> of
>>>>>> the document discusses audio formats and their suitability for VR.
>>>>>> 
>>>>>> Both the document and the portal for posting comments can be found
>> here:
>>>>>> 
>>>>>> http://www.vr-if.org/guidelines/ <http://www.vr-if.org/guidelines/>
>>>>>> 
>>>>>> 
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>>>>> --
>>>>> *Axel Drioli <http://www.axeldrioli.com/>*
>>>>> 
>>>>> *Immersive Audio Producer for 360 Video, VR and Installations*
>>>>> - Recordist | Designer | Editor | Mixer -
>>>>> 
>>>>> 
>>>>> *Tel-Facetime: +44 7460 223640 <https://mail.google.com/>*
>>>>> *Skype: axel.drioli*
>>>>> *Website: *
>>>>> *axeldrioli.com <http://axeldrioli.com/>*
>>>>> *E-mail: 3dso...@axeldrioli.com <3dso...@axeldrioli.com>*
>>>>> 
>>>>> 
>>>>> *LDN. UK*
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>>> --
>>> *Axel Drioli <http://www.axeldrioli.com/>*
>>> 
>>> *Immersive Audio Producer for 360 Video, VR and Installations*
>>> - Recordist | Designer | Editor | Mixer -
>>> 
>>> 
>>> *Tel-Facetime: +44 7460 223640 <https://mail.google.com/>*
>>> *Skype: axel.drioli*
>>> *Website: *
>>> *ax

Re: [Sursound] Two Draft standards for VR

2017-09-29 Thread Sen, Deep
Thanks for bring attention to these standards. Perhaps the Surround list would 
like to provide feedback on the VR-IF draft guidelines. The feedback can be be 
provided here:

http://www.vr-if.org/guidelines/ 


It would be great if you posted that on the surround mailing list.

Regards,
Deep

> On Sep 19, 2017, at 9:13 PM, Martin Leese  
> wrote:
> 
> Hi,
> 
> A couple of draft standards for Virtual Reality
> have been published, and feedback is
> requested.  Both standards mention
> higher-order Ambisonics.
> 
> MPEG has published their Omnidirectional
> Media Format; available from:
> http://mpeg.chiariglione.org/standards/mpeg-a/omnidirectional-media-application-format/profiles-under-considerations-isoiec-23000
> 
> The VR Industry Forum has published draft
> guidelines; available at:
> http://www.vr-if.org/wp-content/uploads/VRIF_Draft_Guidelines-v0.0draft10-2017-09-12.pdf
> 
> Regards,
> Martin
> -- 
> Martin J Leese
> E-mail: martin.leese  stanfordalumni.org
> Web: http://members.tripod.com/martin_leese/
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[Sursound] Opportunities in 3D Audio @ Qualcomm [in California, USA]

2017-05-01 Thread Sen, Deep
There are full-time employment opportunities in the following fields of 3D 
Audio:

3D Audio Production tools
Experience in writing plugins (AAX, VST, etc)
Especially creating plugins for HOA and Objects based audio
Audio Coding:
Knowledge and experience in Audio Coding (AAC, USAC, MPEG-H)
Source Coding/Information Theory
Broadcast/Streaming Workflow
Knowledge and experience A/V transport in Television plants.
3D Audio Rendering & VR
Concept and knowledge of 3D Audio rendering algorithms over loudspeakers and 
headphones.


Candidates should have Masters or PhD level qualifications in EE/CS, EE/T, 
Music Technology, Acoustics and/or related areas. Programming experience in 
C/C++, MATLAB is essential. Programming on mobile platforms for Android and/or 
iOS is a plus.


Candidates interested in the positions should send email, with a resume, to the 
following address:

d...@qualcomm.com 


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[Sursound] Spatial Audio positions at Qualcomm in San Diego, California

2014-11-10 Thread Sen, Deep
Dear list members,

Qualcomm is soliciting applications for multiple positions, at all levels, from 
individuals with expertise in the following fields:
Spatial Audio (Spherical Harmonics, Wave Field Synthesis, etc), 
Audio Digital Signal Processing, 
Auditory Perception (especially as related to spatial audio), 
Audio Coding (compression).
Soundfield acquisition using microphone arrays.

Further information and information on how to apply may be found at the 
following website:

https://jobs.qualcomm.com/public/jobDetails.xhtml?requisitionId=1930477

Best,
__
Deep Sen
Senior Director, 
Multimedia RD,
Qualcomm, Inc.
San Diego, California, USA.

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