Re: [Sursound] An Atmos binaural album

2019-05-29 Thread Marc Lavallée

Oops! I meant Henry Brant (not Harry Brant)...

Le 29/05/2019 à 11:11, Marc Lavallée a écrit :
As an example, Dolby Atmos technology was used to master and render a 
recording of Ice Field by Harry Brant, a spatial orchestral composition:


https://www.sfsymphony.org/brant

Unfortunately I can't download or stream the full album (rendered in 
binaural stereo) because it doesn't seem to be available in Canada 
(which would be silly because Harry Brant was born in Montréal).


The short excerpts are not very convincing because binaural stereo is 
not a universal format; it probably sound wonderful to the audio 
engineer who mastered it.


Soundbars and binaural stereo are presented as legitimate methods to 
experience "spatial audio", but they serve more as marketing tools.


It's too bad that such wonderful music is not being released with an 
open format that would allow listeners to render it properly (now or 
later).


Marc

Le 27/05/2019 à 19:43, Augustine Leudar a écrit :

Hi Douglas -
I dont think he was referring to Atmos soundbars just Atmos in general .
Atmos will of course work nicely being a 9.1 (or is it 11.1 ?) bed with
objects operating  within that over an unlimited number of speakers 
(or is
it 128 max)  - as such its true surround (in that the speakers od 
actually

surround the litener);  .
However its not particularily innovative in that it combines stuff thats
been around for years -  (ambisonics can decode to different speaker 
arrays

from one file for example and I assume the objects move around using
amplitude panning). Then youve got things like DBAP which have the
potential to create far more convincing 3D audio scenes that ATMOS and
thats been around a lot longer.
But no here we just refer to soundbars in general I think. I find it 
very

unlikely though that an "ATMOS" soundbar would give the impression of a
sound being behind the listener than a basical quad setup where there
actually are two speakers behind the listener.
I agree  placebo definately plays a role in a lot of spatial audio.

On Mon, 27 May 2019 at 22:00, Douglas Murray  wrote:


On May 27, 2019, at 12:09 PM, mgraves mstvp.com

wrote:

See also Dolby Atmos. Yet another triumph of marketing over reality.

Dolby is especially good in that arena.

Michael Graves

Michael,

Are you referring to the Dolby Atmos sound bars and ceiling bouncing
speakers? If so I agree. But as a film sound designer, I don’t 
believe I am

succumbing to marketing hype when I say that Dolby Atmos in a cinema
setting, with its full range surrounds and speakers in what were 
gaps near
the screen, is a real improvement over other earlier surround 
formats for

cinema. Clearly Dolby is trying to generate profits from the mass home
market rather than only from the small cinema world. It’s probable 
that any
sound bar, whether “Atmos” or not, will be an upgrade for whomever 
buys it,

so happy customers, even if the hype is not lived up to. Maybe it’s the
placebo effect that makes these things work?

Doug Murray
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[Sursound] An Atmos binaural album (was: Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread Marc Lavallée
As an example, Dolby Atmos technology was used to master and render a 
recording of Ice Field by Harry Brant, a spatial orchestral composition:


https://www.sfsymphony.org/brant

Unfortunately I can't download or stream the full album (rendered in 
binaural stereo) because it doesn't seem to be available in Canada 
(which would be silly because Harry Brant was born in Montréal).


The short excerpts are not very convincing because binaural stereo is 
not a universal format; it probably sound wonderful to the audio 
engineer who mastered it.


Soundbars and binaural stereo are presented as legitimate methods to 
experience "spatial audio", but they serve more as marketing tools.


It's too bad that such wonderful music is not being released with an 
open format that would allow listeners to render it properly (now or later).


Marc

Le 27/05/2019 à 19:43, Augustine Leudar a écrit :

Hi Douglas -
I dont think he was referring to Atmos soundbars just Atmos in general .
Atmos will of course work nicely being a 9.1 (or is it 11.1 ?) bed with
objects operating  within that over an unlimited number of speakers (or is
it 128 max)  - as such its true surround (in that the speakers od actually
surround the litener);  .
However its not particularily innovative in that it combines stuff thats
been around for years -  (ambisonics can decode to different speaker arrays
from one file for example and I assume the objects move around using
amplitude panning). Then youve got things like DBAP which have the
potential to create far more convincing 3D audio scenes that ATMOS and
thats been around a lot longer.
But no here we just refer to soundbars in general I think. I find it very
unlikely though that an "ATMOS" soundbar would give the impression of a
sound being behind the listener than a basical quad setup where there
actually are two speakers behind the listener.
I agree  placebo definately plays a role in a lot of spatial audio.

On Mon, 27 May 2019 at 22:00, Douglas Murray  wrote:


On May 27, 2019, at 12:09 PM, mgraves mstvp.com

wrote:

See also Dolby Atmos. Yet another triumph of marketing over reality.

Dolby is especially good in that arena.

Michael Graves

Michael,

Are you referring to the Dolby Atmos sound bars and ceiling bouncing
speakers? If so I agree. But as a film sound designer, I don’t believe I am
succumbing to marketing hype when I say that Dolby Atmos in a cinema
setting, with its full range surrounds and speakers in what were gaps near
the screen, is a real improvement over other earlier surround formats for
cinema. Clearly Dolby is trying to generate profits from the mass home
market rather than only from the small cinema world. It’s probable that any
sound bar, whether “Atmos” or not, will be an upgrade for whomever buys it,
so happy customers, even if the hype is not lived up to. Maybe it’s the
placebo effect that makes these things work?

Doug Murray
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