Hi, I've never really heard anything in ambisonics or wfs. I'm saving up
money for speakers currently. I'm ultimately interested in helping to build
audio tools/environments for virtual reality (http://www.oculusvr.com/ +
http://sixense.com/hardware/wireless = tools to help build localization
programs +3d visualizers, etc). If anyone liked to help, let me know. I'm
stuck on Phase 1 for a bit because of funds.

Anyways, is the movement of the microphone interesting to hear? Like
walking forward or if you're holding doing baton movements with it or
something. Because you're not moving when you're listening to it (it
creates an interesting effect in VR visually & can even cause nausea if
you're moving around too much or at least it did for me).

I think ultimately I'm wanting to know how movement (of sound & the
microphone too) & space could be used to create new kinds of music. Can you
make a synth that snakes around in the air (can the sound be localized that
precisely?) Could percussive elements sound like they were orbiting each
other, etc?

What kinds of hardware does it to take to be able to hear that?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<https://mail.music.vt.edu/mailman/private/sursound/attachments/20131018/d689d430/attachment.html>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound

Reply via email to