Re: [svg-developers] SVG in your TV
Hi Andreas Has been travelling so excuse my late anwer. Currently sorting out older mails. SVG has been available for digital TV boxes longer time in those models using Opera browser inside. Veiko http://veikoh.wordpress.com --- On Wed, 9/10/08, Andreas Neumann [EMAIL PROTECTED] wrote: From: Andreas Neumann [EMAIL PROTECTED] Subject: [svg-developers] SVG in your TV To: svg-developers@yahoogroups.com Date: Wednesday, September 10, 2008, 11:54 PM SVG may soon be present in your TV: This may be old news, but I still post it here: http://www.dreampark.com/390.html and Cabot's presentation at the SVG Open: http://www.svgopen.org/2008/papers/75- SVG_a_key_element_in_achieving_product_differentiation__competitive_advantage_in_the_DVB_market/ Andreas - To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click edit my membership Yahoo! Groups Links - To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click edit my membership Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ * Your email settings: Individual Email | Traditional * To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) * To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] * To unsubscribe from this group, send an email to: [EMAIL PROTECTED] * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
[svg-developers] Things I'd program if I had the time
Hi, I wrote this list of ideas recently[12], and thought I should re-post here those items which are SVG related (which is a majority of the full list.) Things I'd like to program if only I had the time. Please let me know [1] if you're aware of already existing projects which come close to any one of these. Also let me know if you're interested in any of these. Of course, if you'd even like to sponsor one of these projects then I could probably take the time for it. + An X3D to SVG converter. It would take a 3D mesh and camera settings, apply projection, do back-face culling, sort polygons by z- order, dividing intersecting polygons, apply comic shading. Gouraud shading would also be possible, using gradients, but using only a finite number of shades has its advantages. We can then combine adjacent polygons of the same color and shade, and replace the outlines' faces with cubic bezier curves based on normals. This allows us to render smooth 2D representations from low polygon models. + A Greasemonkey script which adds SVG font support to Firefox. For the actual outlining of text Jason Gallicchio's SVGFontKit[2] could be used. The important part is that the script should add DOMMutationEvents[3] which update the text outlines, so the font script works nicely together with most other scripts. For example, it should work well in comination with FakeSmile[4], which also is a Greasemonkey script which fixes lacking web standards support in Firefox, so making them incopatible would drastically limit the usefulness of the project. + An XHTML deploy script, which transforms XHTML documents to something even the Microsoft Internet Explorer can interpret correctly. There are two options. It can be transformed to correct HTML, or, if XML features like foreign namespaces are actually needed, to XHTML following the HTML compatibility guidelines[5] with PHP code for choosing the MIME type depending on the Accept field of the HTTP request header. So the options are HTML or PHP. In a PHP document the processing instructions Internet Explorer needs so it can handle certain foreign namespaces would be added automatically by the script. It could also support XHTML+SMIL[6] by making it compatible with HTML+TIME 2 for Internet Explorer, and linking in the FakeSmile[4] script for other browsers. Conditional comments[7] make such a thing possible. For deploying inline SVG for Internet Explorer there are several options. ASV, conversion to an alternative VML version, rendering to a raster image format... The basic idea is that the author should write plain XHTML, and the deploy script works around many of the browser specific problems which one normally needs to consider. Web design is fun again. Without much reading about browser specific issues one can use things which normally wouldn't simply work, like SVG, and object tags for images. They would still work better in some browsers than in others, but when the workarounds can be added automatically, people would start using these technologies more widely, which would also increase pressure on browser vendors to improve their standards support. That's the idea. Of course it wouldn't really work this way. But it could be useful for me, and maybe a few other people. + An SVG editor Greasemonkey script. I've already got some ideas for the interface. Important features would be optional rounding of values to integer numbers, to create small files; and support for all SVG path segment types, as is already implemented in my current FeSVG path data editor[8], plus some additional path segments, which can be transformed to SVG's standard path segments. A neat feature would be z-scrolling: press the Z key, then move the mouse vertically to put more or fewer elements into a group element at the top, which ignores pointer events and is transparent, so you can easily edit elements which were partially hidden. Most commands would be invoked by keyboard events, not by buttons as those I use in my current FeSVG path data editor. + SVG font diacritical combiner. One feature I'm missing in the current SVG fonts specification is good support for combining diacritical marks. The concept for how this should work comes from FontForge[9]. Glyphs could contain information on where to position diacriticals, stored in elements of a foreign namespace. We would have to define multiple anchor points. One anchor point where diacriticals would be added above the glyph (diaeresis, tilde, grave accent, etc.), one anchor point for diacriticals below (cedilla, comma accent). It should be possible to use an arbitrary number of anchor points, to not limit the set of scripts for which this would work. Then we need combining diacritical elements, which are syntactically similar to glyph elements, but they don't have a progression width. When added to a base glyph a diacritical is positioned relative to one of the anchor points, and it
Re: [svg-developers] Things I'd program if I had the time
+ An XHTML deploy script, which transforms XHTML documents to something even the Microsoft Internet Explorer can interpret correctly. There are two options. It can be transformed to correct HTML, or, if XML features like foreign namespaces are actually needed, to XHTML following the HTML compatibility guidelines[5] with PHP code for choosing the MIME type depending on the Accept field of the HTTP request header. So the options are HTML or PHP. In a PHP document the processing instructions Internet Explorer needs so it can handle certain foreign namespaces would be added automatically by the script. It could also support XHTML+SMIL[6] by making it compatible with HTML+TIME 2 for Internet Explorer, and linking in the FakeSmile[4] script for other browsers. Conditional comments[7] make such a thing possible. For deploying inline SVG for Internet Explorer there are several options. ASV, conversion to an alternative VML version, rendering to a raster image format... The basic idea is that the author should write plain XHTML, and the deploy script works around many of the browser specific problems which one normally needs to consider. Web design is fun again. Without much reading about browser specific issues one can use things which normally wouldn't simply work, like SVG, and object tags for images. They would still work better in some browsers than in others, but when the workarounds can be added automatically, people would start using these technologies more widely, which would also increase pressure on browser vendors to improve their standards support. That's the idea. Of course it wouldn't really work this way. But it could be useful for me, and maybe a few other people. I was going to hold off on posting this until it had gone through a few more iterations, but I am working on a script that transforms svg, either inline or embedded, into VML by leveraging dojox.gfx. The project page is here, but there's not much to see yet in terms of demos, as we're currently in the process of deploying it on our pages: http://msdl.cs.mcgill.ca/people/jake/svg2gfx Jake - To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click edit my membership Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ * Your email settings: Individual Email | Traditional * To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) * To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] * To unsubscribe from this group, send an email to: [EMAIL PROTECTED] * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
[svg-developers] other things you might not have the time for
I will hope Frank finds the time to do the things he's talking about -- they all sound quite worthwhile. I, on the other hand, have been playing a bit more: http://srufaculty.sru.edu/david.dailey/svg/followpath6.svg You'll need SMIL support and JavaScript in your SVG to see it, but it's only 100 lines of code so it can be comprehended with a large glance. In the long run, a student and I are interested in animating the growth of a tree, but I wanted to get a simple context sensitive theory of budding. I've slowed down the budding so the brambles don't surround the castle too quickly. It might be nice to use a Lindenmeyer system (sort of a Chomskian grammar in parallel) to generate the budding, but for now it's just branch -- branch + branch, and there is no biophysics (other than edge avoidance). Any clever ideas on how to reveal the shape of a Bezier curve gradually -- namely to draw it as it is being traversed by an animation? cheers David [Non-text portions of this message have been removed] - To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click edit my membership Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ * Your email settings: Individual Email | Traditional * To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) * To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] * To unsubscribe from this group, send an email to: [EMAIL PROTECTED] * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/