[svg-developers] Use SVG, not VML

2011-12-08 Thread bruce
Remember the very dark days of a few years ago?  This makes me feel all warm 
and fuzzy
http://blogs.msdn.com/b/ie/archive/2011/12/07/moving-to-standards-based-web-graphics-in-ie10.aspx





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[svg-developers] Re: normalizedPathSegList

2011-10-24 Thread bruce
Are you looking for:
http://www.w3.org/TR/SVG/implnote.html#ArcParameterizationAlternatives
If it is then a conversion routine written in JAVA is:
ExtendedGeneralPath.java
in the Batik source.  I wrote one in JavaScript based on it.
Bruce

--- In svg-developers@yahoogroups.com, yannick.bochatay@... wrote:

 Hi,
 I try to write a function to update points of a path from a transformation 
 matrix. It's all ok except for elliptical arcs : 
 I can't find the correct coefficients for r1 r2 and angle.
 Is it simplier to approximate arcs with bezier curves, like the 
 normalizedPathSegList property would do (but not implemented yet) ?
 I wrote an example at http://jsfiddle.net/s32LX/, but I've put the code below 
 anyway.
 Best regards,
 
 Yannick Bochatay
 http://ybochatay.fr
 
 
 
 
 SVGPathElement.prototype.mtx2attrs = function(mtx) {
 
   var seg,letter,point,pt={},
   angle = Math.atan2(mtx.b, mtx.a),
   svg = this.ownerSVGElement,
   list = this.pathSegList,
   i=0, N = list.numberOfItems;
   
  /* this.rel2abs();  function that change relative paths to absolute */
 
   for (;iN;i++) {
seg = list.getItem(i);
letter = seg.pathSegTypeAsLetter;
 
 ['','1','2'].forEach(function(ind) {
 
 if (seg['x'+ind] === undefined  seg['y'+ind] === undefined) { 
 return; }
 
 if (seg['x'+ind] !== undefined) { pt['x'+ind] = seg['x'+ind]; }
 if (seg['y'+ind] !== undefined) { pt['y'+ind] = seg['y'+ind]; }
 
 
 var point = svg.createSVGPoint();
 point.x = pt['x'+ind]; point.y = pt['y'+ind];
 point = point.matrixTransform(mtx);
 
 seg['x'+ind] = point.x;
 seg['y'+ind] = point.y;
  });
 
if (angle!==0  (letter === 'H' || letter === 'V')) {
 this.pathSegList.replaceItem( 
 this.createSVGPathSegLinetoAbs(seg.x,seg.y) , i );
}
else if (letter === 'A') {
/*what to do in that case ??
seg.r1 = ?
seg.r2 = ?
seg.angle+= angle ?
*/
}
 }
 };







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Re: [svg-developers] Re: CSS, SVG and Building Scalable Web Sites

2011-05-15 Thread Bruce Lawson
On Wed, 11 May 2011 20:41:05 +0100, jamesd jcdeeri...@yahoo.com wrote:

  You forgot the opera browser in the teaser :-)

 confirming Opera displays the page just fine. (I work for Opera, by the
 way!)


 Did not forget Opera. As you know Opera is in the middle of replacing  
 its engine. While they are in the pit area gearing up for Opera 12 I  
 await the results. Opera 11 was disastrous, but hopefully all will be  
 forgiven and Opera 12 will once again be at the top of the list.

It would be really helpful if you could let me have a list of which bits  
of the SVG you want to use are supported badly by Opera 11, so I can try  
to make sure that they're addressed by the next release, if you wouldn't  
mind. (Onlist or off)

Thanks

Bruce




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[svg-developers] IE 9 RC and Carto.net

2011-02-10 Thread bruce
IE 9 RC is out (http://www.beatutyoftheweb.com) and it seems to play much 
better with the widgets on Carto.net
Testing is ongoing...





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[svg-developers] Re: IE 9 RC and Carto.net

2011-02-10 Thread bruce
More info at:
http://blogs.msdn.com/b/ie/


--- In svg-developers@yahoogroups.com, bruce bruce.rindahl@... wrote:

 IE 9 RC is out (http://www.beatutyoftheweb.com) and it seems to play much 
 better with the widgets on Carto.net
 Testing is ongoing...







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[svg-developers] Re: US Map with US Census data

2010-11-23 Thread bruce
Anything by Edward R. Tufte.  Buy his books - they are worth it.
Enjoy!
Bruce

--- In svg-developers@yahoogroups.com, ddailey ddai...@... wrote:
 best,
 David
 -
 PS I'll need to learn a bit of an introduction to the cartographer's art and 
 science, since I suspect I'll be in over my head next semester.  Tips like 
 this are sought!
 






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[svg-developers] Re: fun but buggy -- gears

2010-11-07 Thread bruce
; 
repeatCount=indefinite /
/circle
/g
g transform=rotate(180)
animateMotion begin=0s dur=dur; path=largeCirCW; 
repeatCount=indefinite /
circle x=0 y=0 r=1  fill=yellow 
animateMotion begin=0s dur=dur; path=largeCirCCW; 
repeatCount=indefinite /
/circle
/g

ellipse cx=0 cy=0 rx=50 ry=100
fill=none stroke=red stroke-width=0.2  /

/svg
---

Bruce






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[svg-developers] Re: highway construction

2010-10-26 Thread bruce
Love it!
But what if there are two cars and they cross under and over a bridge at the 
same time?  You will need an extra car to make sure it is over the top of the 
bridge.
Bruce

--- In svg-developers@yahoogroups.com, israel_eisenberg owlg...@... wrote:

 Hi David, here is my suggestion:
 
 http://owl3d.com/tests/svg-developers/notknot.svg
 
 For smooth movement of the car, mpath is a copy of the highway, 
 same d attribute without the internal M jumps.
 
 2 clipped copies of the highway are used as bridges 
 and their opacity is synchronized with the car travel.
 
 Do I get an extra credit for this? :)
 
 BTW, the Celtic knot is a Tubefy demo in the normalGradient article:
 
 http://owl3d.com/svg/tubefy/articles/article3.html#poi
 
 Warmest regards,
 
 Israel
 
 
 --- In svg-developers@yahoogroups.com, ddailey ddailey@ wrote:
 
  In this example: http://srufaculty.sru.edu/david.dailey/svg/notknot2.svg
  I see the following results:
  IE/ASV and FF4 agree with me about the timing...
  Opera seems to synchronize the declarative animation differently between 
  the application of the mask and the vehicles...
  Safari and Chrome do not seem to activate the animation of the mask.
  
  Background story can be seen here: 
  http://srufaculty.sru.edu/david.dailey/svg/knots.html, it leads into the 
  above experiment and to some of the following concerns:
  Let's limit our consideration to the FF4 and IE+ASV version (since they did 
  what I intended -- not that that is right of course -- I think one could 
  simply change the timing and make it work in Opera instead)
  
  1. I was pleased to be able to simulate a knot using a single path, since 
  the semantics makes sense. My previous forays into the subject (at above 
  link) had various problems associated with both semantics and the size of 
  the DOM. I was also pleased with how a couple of simple re-uses of that 
  path (like some of the vector effects techniques I suppose) suffice to 
  simulate a fill and a texture to the road.
  
  2. The blue car goes under the underpass and over the overpass as it 
  should, though the red car doesn't. This is due to a trick: I gave the 
  bridge magical properties and put the car under its spell. Specifically, 
  the car has a mask applied (as a sort of inverse clipPath -- Doug Schepers 
  says he's opened a WG issue on the issue of inverse clipPaths) based on a 
  subpath* of the road and the mask animates between white and black in a 
  way planned to synchronize with the car's approach to the bridge. The 
  bridge doesn't know that the car is approaching**, it is just synchronized 
  through a common time interval on the SMIL loop.  The red car is under the 
  same influence of the mask, but the mask has not been programmed for the 
  red car's arrival.
  
  3. Can anyone think of an easier way to do this? What if the cars are all 
  moving at different speeds that have perhaps been randomized?
  
  4. One could build the road as a series of segments and then have the car 
  leap from segment to segment, and change its stacking order within the DOM 
  as it goes -- but that would be rather script heavy, semantically 
  inaccessible and distinctly inelegant.
  
  5. Is Opera or FF and ASV right on the timing? I hope for the latter simply 
  since I don't want to have to rethink my bridges.
  
  cheers
  David
  
  * One can think of subpaths as unioned into a superpath. Vector effects 
  in SVG 1.2 covers a part of this.
  ** Though it might be nice to be able to determine that without have to 
  calculate it through script or paper and pencil but to expose the animated 
  values.
  
  [Non-text portions of this message have been removed]
 







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[svg-developers] Re: highway construction

2010-10-26 Thread bruce
Great!
I wonder if the multi speed problem can be solved by having separate animations 
and start one when the previous ones ends i.e. linking.  Then the key times go 
from 0 to 1 and the durations can be speed dependent. Of course when one car 
passes another all bets are off...
Bruce

--- In svg-developers@yahoogroups.com, israel_eisenberg owlg...@... wrote:

 Thanks Bruce,
 
 I'm sure you will also love to hear that it was inspired by your carousel 
 code :)
 
 http://tech.groups.yahoo.com/group/svg-developers/message/63747
 
 You use display, I use opacity, rest is just synchronizing keyTimes.
 
 As for 2 cars, I think what you need is two more bridges and a tighter
 synchronization:
 
 http://owl3d.com/tests/svg-developers/notknot2.svg
 
 Yet, it doesn't fill like a comprehensive solution for multi speeds...
 
 Regards
 
 Israel
 
 --- In svg-developers@yahoogroups.com, bruce bruce.rindahl@ wrote:
 
  Love it!
  But what if there are two cars and they cross under and over a bridge at 
  the same time?  You will need an extra car to make sure it is over the 
  top of the bridge.
  Bruce
  
  --- In svg-developers@yahoogroups.com, israel_eisenberg owlgems@ wrote:
  
   Hi David, here is my suggestion:
   
   http://owl3d.com/tests/svg-developers/notknot.svg
   
   For smooth movement of the car, mpath is a copy of the highway, 
   same d attribute without the internal M jumps.
   
   2 clipped copies of the highway are used as bridges 
   and their opacity is synchronized with the car travel.
   
   Do I get an extra credit for this? :)
   
   BTW, the Celtic knot is a Tubefy demo in the normalGradient article:
   
   http://owl3d.com/svg/tubefy/articles/article3.html#poi
   
   Warmest regards,
   
   Israel
   
   
   --- In svg-developers@yahoogroups.com, ddailey ddailey@ wrote:
   
In this example: http://srufaculty.sru.edu/david.dailey/svg/notknot2.svg
I see the following results:
IE/ASV and FF4 agree with me about the timing...
Opera seems to synchronize the declarative animation differently 
between the application of the mask and the vehicles...
Safari and Chrome do not seem to activate the animation of the mask.

Background story can be seen here: 
http://srufaculty.sru.edu/david.dailey/svg/knots.html, it leads into 
the above experiment and to some of the following concerns:
Let's limit our consideration to the FF4 and IE+ASV version (since they 
did what I intended -- not that that is right of course -- I think one 
could simply change the timing and make it work in Opera instead)

1. I was pleased to be able to simulate a knot using a single path, 
since the semantics makes sense. My previous forays into the subject 
(at above link) had various problems associated with both semantics and 
the size of the DOM. I was also pleased with how a couple of simple 
re-uses of that path (like some of the vector effects techniques I 
suppose) suffice to simulate a fill and a texture to the road.

2. The blue car goes under the underpass and over the overpass as it 
should, though the red car doesn't. This is due to a trick: I gave the 
bridge magical properties and put the car under its spell. 
Specifically, the car has a mask applied (as a sort of inverse clipPath 
-- Doug Schepers says he's opened a WG issue on the issue of inverse 
clipPaths) based on a subpath* of the road and the mask animates 
between white and black in a way planned to synchronize with the car's 
approach to the bridge. The bridge doesn't know that the car is 
approaching**, it is just synchronized through a common time interval 
on the SMIL loop.  The red car is under the same influence of the mask, 
but the mask has not been programmed for the red car's arrival.

3. Can anyone think of an easier way to do this? What if the cars are 
all moving at different speeds that have perhaps been randomized?

4. One could build the road as a series of segments and then have the 
car leap from segment to segment, and change its stacking order within 
the DOM as it goes -- but that would be rather script heavy, 
semantically inaccessible and distinctly inelegant.

5. Is Opera or FF and ASV right on the timing? I hope for the latter 
simply since I don't want to have to rethink my bridges.

cheers
David

* One can think of subpaths as unioned into a superpath. Vector 
effects in SVG 1.2 covers a part of this.
** Though it might be nice to be able to determine that without have to 
calculate it through script or paper and pencil but to expose the 
animated values.

[Non-text portions of this message have been removed]
   
  
 







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[svg-developers] Re: fun but buggy -- gears

2010-10-13 Thread bruce
David
These are interesting examples.  I will add another:
?xml version=1.0 standalone=no?
svg width=100% height=100% viewBox=-100 -150 200 300 
 xmlns=http://www.w3.org/2000/svg;
g
  animateTransform attributeName=transform attributeType=XML
   type=rotate from=0 to=360
   begin=0s dur=24s repeatCount=indefinite /
  circle cx=0 cy=0 r=100 fill=blue /
  rect x=-10 y=-100 width=20 height=200 fill=gray /
  rect x=-10 y=-100 width=20 height=200 fill=gray 
transform=rotate(60)/
  rect x=-10 y=-100 width=20 height=200 fill=gray 
transform=rotate(120)/
/g
g transform=translate(0,45)
g
  animateTransform attributeName=transform attributeType=XML
   type=rotate from=0 to=360
   begin=0s dur=12s repeatCount=indefinite /
circle cx=0 cy=45 r=10 fill=red /
circle cx=0 cy=45 r=10 fill=red transform=rotate(120)/
circle cx=0 cy=45 r=10 fill=red transform=rotate(240)/
line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
stroke-linecap=round /
line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
stroke-linecap=round transform=rotate(120)/
line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
stroke-linecap=round transform=rotate(240)/
/g
/g
/svg

This is a quick and dirty version of a roller gear.  To see a physical picture 
of one see:
http://lumberjocks.com/projects/23791
All browsers work fine except IE.  I haven't tested it with ASV.
Enjoy!


--- In svg-developers@yahoogroups.com, ddailey ddai...@... wrote:

 Here are a couple of interesting examples / difficult browser calisthenics:
 http://granite.sru.edu/~ddailey/svg/animoval3.svg
 and
 http://granite.sru.edu/~ddailey/svg/animoval4.svg
 
 The first works much as I think it should in Opera, Chrome and IE/ASV. FF4 
 runs only one of the gears. Safari screws up the stroke's gradient. IE/ASV, 
 though and Opera/Chrome/Safari don't agree about the proper values for 
 animating dashoffset.In IE/ASV, using values=0;24 and  values=24;0 
 respectively for the two animations seems to line up the gear teeth well, 
 whereas for the others I had to do values=12;36 and  values=24;0 to keep 
 the teeth from colliding. 
 
 The second example seems to work well only in IE/ASV and Chrome -- a first 
 for those two to team up in bettering Opera in my experience! ASV and both 
 webkit browsers seem to get the outergear to spin. FF seems to see that there 
 is something there, but stalls before it can make a go of it, and Opera for 
 some odd reason seems to ignore that particular animation.
 
 Btw, I rather liked the slighty readjustment that ASV and webkit experience 
 due to the circumference of the ellipse being irrational -- something like it 
 might be expected, I think, in a physical model.
 
 At first I was annoyed that I couldn't get the gradient to extend out into 
 the teeth, but then I remembered the r attribute of a radial gradient (.5 by 
 default). I could have varied it but decided not to.
 
 It would be fun to make more complex machines sorta like this based on SMIL, 
 but we'd have to figure out which browers are doing it right first I suppose.
 
 Do let me know if it is my code of the browsers that are goofy here.
 
 cheers
 David
 
 
 
 [Non-text portions of this message have been removed]







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[svg-developers] Re: fun but buggy -- gears

2010-10-13 Thread bruce
It is a pretty crude version but you are welcome to it.  I got the idea from a 
href=http://www.amazon.com/Making-Mechanical-Marvels-Wood-Raymond/dp/0806973587;
 Making Mechanical Marvels In Wood/a so add that reference too.
I like the Reuleaux triangle.  Some made a drill bit that rotates off centered 
using it so it actually drills a square hole except the small corners.  I may 
try a hand at it.
Bruce

--- In svg-developers@yahoogroups.com, ddailey ddai...@... wrote:

 Cool, Bruce! It almost seems paradoxical in the way it moves, reminding me a 
 bit of those wooden winding toys.
 
 Seems like we'll need a machinery collection somewhere now. Would you mind if 
 I stuck this example (with credit, of course) on a page somewhere? It would 
 be fun to build little components and then let people hook them together 
 sorta like the motors in Phun (http://www.phunland.com/wiki/Home )
 
 BTW the animation of the top thing could save the poor browser a bit of work 
 using
   animateTransform attributeName=transform attributeType=XML
type=rotate from=0 to=60
begin=0s dur=4s repeatCount=indefinite /
 because of the sixfold symmetry. It seems like the browser might be happier 
 having to only manage 4 seconds of animation (and then having that delightful 
 instant of taking a breath) instead of 24 before starting over.
 
 The Reuleaux triangle (http://en.wikipedia.org/wiki/Reuleaux_triangle ) would 
 be another instance. (Someone really should start lacing Wikipedia with SVG 
 animation since the particular animation there is thoroughly icky. Starting 
 with the entry on SVG would be a good start.) It is a good example of why 
 re-inventing the wheel is sometimes a good planetary exercise: sometimes 
 people get too stubborn.
 
 cheers
 David
 
 
   - Original Message - 
   From: bruce 
   To: svg-developers@yahoogroups.com 
   Sent: Wednesday, October 13, 2010 3:08 PM
   Subject: [svg-developers] Re: fun but buggy -- gears
 
 
 
   David
   These are interesting examples. I will add another:
   ?xml version=1.0 standalone=no?
   svg width=100% height=100% viewBox=-100 -150 200 300 
   xmlns=http://www.w3.org/2000/svg;
   g
   animateTransform attributeName=transform attributeType=XML
   type=rotate from=0 to=360
   begin=0s dur=24s repeatCount=indefinite /
   circle cx=0 cy=0 r=100 fill=blue /
   rect x=-10 y=-100 width=20 height=200 fill=gray /
   rect x=-10 y=-100 width=20 height=200 fill=gray 
 transform=rotate(60)/
   rect x=-10 y=-100 width=20 height=200 fill=gray 
 transform=rotate(120)/
   /g
   g transform=translate(0,45)
   g
   animateTransform attributeName=transform attributeType=XML
   type=rotate from=0 to=360
   begin=0s dur=12s repeatCount=indefinite /
   circle cx=0 cy=45 r=10 fill=red /
   circle cx=0 cy=45 r=10 fill=red transform=rotate(120)/
   circle cx=0 cy=45 r=10 fill=red transform=rotate(240)/
   line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
 stroke-linecap=round /
   line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
 stroke-linecap=round transform=rotate(120)/
   line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
 stroke-linecap=round transform=rotate(240)/
   /g
   /g
   /svg
 
   This is a quick and dirty version of a roller gear. To see a physical 
 picture of one see:
   http://lumberjocks.com/projects/23791
   All browsers work fine except IE. I haven't tested it with ASV.
   Enjoy!
 
   --- In svg-developers@yahoogroups.com, ddailey ddailey@ wrote:
   
Here are a couple of interesting examples / difficult browser 
 calisthenics:
http://granite.sru.edu/~ddailey/svg/animoval3.svg
and
http://granite.sru.edu/~ddailey/svg/animoval4.svg

The first works much as I think it should in Opera, Chrome and IE/ASV. 
 FF4 runs only one of the gears. Safari screws up the stroke's gradient. 
 IE/ASV, though and Opera/Chrome/Safari don't agree about the proper values 
 for animating dashoffset.In IE/ASV, using values=0;24 and values=24;0 
 respectively for the two animations seems to line up the gear teeth well, 
 whereas for the others I had to do values=12;36 and values=24;0 to keep 
 the teeth from colliding. 

The second example seems to work well only in IE/ASV and Chrome -- a 
 first for those two to team up in bettering Opera in my experience! ASV and 
 both webkit browsers seem to get the outergear to spin. FF seems to see that 
 there is something there, but stalls before it can make a go of it, and Opera 
 for some odd reason seems to ignore that particular animation.

Btw, I rather liked the slighty readjustment that ASV and webkit 
 experience due to the circumference of the ellipse being irrational -- 
 something like it might be expected, I think, in a physical model.

At first I was annoyed that I couldn't get the gradient to extend out 
 into the teeth, but then I remembered the r attribute of a radial gradient 
 (.5 by default). I could have varied it but decided

[svg-developers] Re: fun but buggy -- gears

2010-10-13 Thread bruce
It is a pretty crude version but you are welcome to it. I got the idea from 
Making Mechanical Marvels In Wood :
http://www.amazon.com/Making-Mechanical-Marvels-Wood-Raymond/dp/0806973587\ so 
add that reference too.

I like the Reuleaux triangle. Some made a drill bit that rotates off centered 
using it so it actually drills a square hole except the small corners. I may 
try a hand at it.
Bruce

--- In svg-developers@yahoogroups.com, ddailey ddai...@... wrote:

 Cool, Bruce! It almost seems paradoxical in the way it moves, reminding me a 
 bit of those wooden winding toys.
 
 Seems like we'll need a machinery collection somewhere now. Would you mind if 
 I stuck this example (with credit, of course) on a page somewhere? It would 
 be fun to build little components and then let people hook them together 
 sorta like the motors in Phun (http://www.phunland.com/wiki/Home )
 
 BTW the animation of the top thing could save the poor browser a bit of work 
 using
   animateTransform attributeName=transform attributeType=XML
type=rotate from=0 to=60
begin=0s dur=4s repeatCount=indefinite /
 because of the sixfold symmetry. It seems like the browser might be happier 
 having to only manage 4 seconds of animation (and then having that delightful 
 instant of taking a breath) instead of 24 before starting over.
 
 The Reuleaux triangle (http://en.wikipedia.org/wiki/Reuleaux_triangle ) would 
 be another instance. (Someone really should start lacing Wikipedia with SVG 
 animation since the particular animation there is thoroughly icky. Starting 
 with the entry on SVG would be a good start.) It is a good example of why 
 re-inventing the wheel is sometimes a good planetary exercise: sometimes 
 people get too stubborn.
 
 cheers
 David
 
 
   - Original Message - 
   From: bruce 
   To: svg-developers@yahoogroups.com 
   Sent: Wednesday, October 13, 2010 3:08 PM
   Subject: [svg-developers] Re: fun but buggy -- gears
 
 
 
   David
   These are interesting examples. I will add another:
   ?xml version=1.0 standalone=no?
   svg width=100% height=100% viewBox=-100 -150 200 300 
   xmlns=http://www.w3.org/2000/svg;
   g
   animateTransform attributeName=transform attributeType=XML
   type=rotate from=0 to=360
   begin=0s dur=24s repeatCount=indefinite /
   circle cx=0 cy=0 r=100 fill=blue /
   rect x=-10 y=-100 width=20 height=200 fill=gray /
   rect x=-10 y=-100 width=20 height=200 fill=gray 
 transform=rotate(60)/
   rect x=-10 y=-100 width=20 height=200 fill=gray 
 transform=rotate(120)/
   /g
   g transform=translate(0,45)
   g
   animateTransform attributeName=transform attributeType=XML
   type=rotate from=0 to=360
   begin=0s dur=12s repeatCount=indefinite /
   circle cx=0 cy=45 r=10 fill=red /
   circle cx=0 cy=45 r=10 fill=red transform=rotate(120)/
   circle cx=0 cy=45 r=10 fill=red transform=rotate(240)/
   line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
 stroke-linecap=round /
   line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
 stroke-linecap=round transform=rotate(120)/
   line x1=0 y1=0 x2=0 y2=45 stroke-width=6 stroke=black 
 stroke-linecap=round transform=rotate(240)/
   /g
   /g
   /svg
 
   This is a quick and dirty version of a roller gear. To see a physical 
 picture of one see:
   http://lumberjocks.com/projects/23791
   All browsers work fine except IE. I haven't tested it with ASV.
   Enjoy!
 
   --- In svg-developers@yahoogroups.com, ddailey ddailey@ wrote:
   
Here are a couple of interesting examples / difficult browser 
 calisthenics:
http://granite.sru.edu/~ddailey/svg/animoval3.svg
and
http://granite.sru.edu/~ddailey/svg/animoval4.svg

The first works much as I think it should in Opera, Chrome and IE/ASV. 
 FF4 runs only one of the gears. Safari screws up the stroke's gradient. 
 IE/ASV, though and Opera/Chrome/Safari don't agree about the proper values 
 for animating dashoffset.In IE/ASV, using values=0;24 and values=24;0 
 respectively for the two animations seems to line up the gear teeth well, 
 whereas for the others I had to do values=12;36 and values=24;0 to keep 
 the teeth from colliding. 

The second example seems to work well only in IE/ASV and Chrome -- a 
 first for those two to team up in bettering Opera in my experience! ASV and 
 both webkit browsers seem to get the outergear to spin. FF seems to see that 
 there is something there, but stalls before it can make a go of it, and Opera 
 for some odd reason seems to ignore that particular animation.

Btw, I rather liked the slighty readjustment that ASV and webkit 
 experience due to the circumference of the ellipse being irrational -- 
 something like it might be expected, I think, in a physical model.

At first I was annoyed that I couldn't get the gradient to extend out 
 into the teeth, but then I remembered the r attribute of a radial gradient 
 (.5 by default). I could have varied it but decided

[svg-developers] SVG Open

2010-09-02 Thread bruce
Sorry I missed the conference.  Does anyone want to post the highlights?
Thanks!
Bruce





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[svg-developers] Re: Drawing Elliptical Arc using Bezier Curve

2010-07-28 Thread bruce
For #2 (and maybe #3) see:
http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes


--- In svg-developers@yahoogroups.com, tushar0711 tctriv...@... wrote:

 
 Hello All,
 
 I'm developing basic SVG Viewer using .Net GDI+. I need to draw an
 Elliptical Arc using SVG Path element.
 
 SVG path element has A/a command for elliptical arc which has
 following parameters
 
 x,y = End point of the curve
 rx,ry = X Radius and Y Radius of the entire ellipse
 x-axis-rotation = rotation applied to entire ellipse
 large-arc-flag = flag that determines whether to draw large arc or small
 arc between given points
 sweep-flag = flag that determines positive angle direction or negative
 angle direction
 
 starting point of the curve is known
 
 Now, on the drawing/rendering side I have couple of options:
 
 1. Drawing elliptical arc using one or more cubic bezier curves
 
 2. Drawing elliptical arc using .Net DrawArc() method
 
 3. Drawing elliptical arc by joining  points on the curve using line
 
 For No. 1 what need is set of 4 points for each Cubic Bezier curve. If
 anyone know any methodology/algorithm/formula or any other resource to
 derived points of the bezier curve from the above given parameters
 please share.
 
 For No. 2 what I need to know is rectangle that is equivalent to
 bounding box of the entire ellipse, start angle and sweep angle. In
 order to know the rectangle I need to know the center of the ellipse. If
 anyone know any method/algorithm/formula to determine center of the
 ellipse and start angle and sweep angle from above given SVG parameters
 please share.
 
 For No. 3 what I need is simply set of points joining which by line I
 can draw a curve.
 
 I'm not from the mathametics background, please share your knowledge on
 this or direct me to any web resource where I can read relevant
 information and formulas.
 
 Since this group is very old, this topic may be already discussed. If
 so, please let me know message number(s).
 
 Thanks all
 
 Tushar
 
 
 
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