Re: [SWCollect] General Collector Questions

2000-08-30 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>"Lee K. Seitz" wrote:
>> Well I don't have the resources to hook my PC up to a TV,
>> unfortunately.  I do know 2600 Pac-Man looks different on some
>> emulators in that you can actually see the four ghosts are different
>> colors.  (They'd always looked the same flickery yellow to me on the
>> TV.)
>
>Different colors?  That sounds like a bad emulator... they were one color to me
>too.

Run your copy of PCAE on your computer instead of your TV.  Look
closely at the ghosts once they've separated.  Take some screenshots
if you still can't see that they're different colors.  (Due to the
flicker, you'll have to try several times.)  They are intentionally
different colors, it just doesn't show up well on TVs.  (Which makes
you wonder why they bothered.)

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Re: [SWCollect] MobyScale 0.1

2000-08-30 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>"Lee K. Seitz" wrote:
>> 
>> FYI, the scale for comics is Pristine Mint, Mint, Near Mint, Very
>> Fine, Fine (FN), Very Good, Good, Fair (f), Poor, and Coverless.  The
>
>See, that sounds just crazy to me.  That many grades means that the subtle
>differences, if any, between Very Fine and Fine get argued in heated debates. 

>And what the hell is the difference between Mint and Pristine Mint?  Can't
>there be only one Mint?

Well I was actually looking at an outdated copy of the Overstreet
Guide when I sent that.  (Today they've gone to a numeric (percentile)
grade, but you can still map those ratings to the old system.)
Pristine Mint is absolutely perfect.  Mint is almost perfect, with no
imperfections except those introduced when the comic was cut, folded,
and stapled.  It just goes to prove your point that the word "mint" is
overused.  Needless to say, you're lucky if you can get a truly Near
Mint copy of a brand new comic off the rack.

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RE: [SWCollect] MobyScale 0.1

2000-08-30 Thread Hugh Falk

I would change it to say "...sealed WITH original factory..."

-Original Message-
From:   Jim Leonard [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, August 30, 2000 1:50 AM
To: [EMAIL PROTECTED]
Subject:Re: [SWCollect] MobyScale 0.1

[EMAIL PROTECTED] wrote:
>
> The reason I mentioned shrink-wrapped was because the description of FS 
(don't have it handy now) uses the words "shrink-wrapped" in it somewhere, 
which it shouldn't.

Checking...  Version 0.2 (current version) says:

- Factory Sealed (FS): No noticable defects and sealed in original factory 
or
  store shrinkwrap or sticker.  (Not to be confused with a re-wrapped
  previously-opened box.)  The best grade possible.

That should cover all bases, right?
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RE: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Hugh Falk

I didn't think we would ever try to place a value on items.  Is that a goal?

-Original Message-
From:   Karl Kuras [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, August 30, 2000 6:13 PM
To: [EMAIL PROTECTED]
Subject:Re: [SWCollect] Game request: Ace of Aces EGA version

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
> 
> Oh sure, there are separate files for each version. I have an original EGA Test Drive
> for
> example, an Accolade title from this era. There is only 1 disk, with files for both
> versions. The games were usually small enough to fit on a 360 with room to spare.
> AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
> surprised that Accolade would have the game on the shelves long enough to
> be released in two separate versions. I didn't think shelflife would last more than 
>18
> months, but on the other hand, an EGA upgrade can breathe new life into a CGA
> game during that time.
> 
> Chris
> 
> Jim Leonard wrote:
> 
> > Chris Newman wrote:
> > >
> > > Yes, there was an EGA version of this game released for the PC. Many Accolade
> > > games of the mid to late 80s were released in two separate versions -- CGA and
> > > EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> > > Accolade was merely following the consumer installation base (CGA systems far
> > > outweighing EGA rigs). My guess is the former because it costs nothing to ship 
>the
> > > EGA version and perform a video card test on bootup and run the correct version.
> >
> > Well, many CGA+EGA games used seperate graphics files for different graphics
> > modes, so it would've saved them an additional diskette.  What's more likely is
> > that they probably didn't do an EGA version until EGA was common in the home
> > (EGA was 1985, wasn't AoAs 1986?)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive historical PC gaming database project.
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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> 
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Platform Values (Was: Re: [SWCollect] Game request: Ace of Aces EGA version)

2000-08-30 Thread Jim Leonard

Karl Kuras wrote:
> 
> This is probably the right post to start this line of questioning in, but
> should we be making a distinction in value for the format (ie computer
> system) the game came on?  I mean we mostly agree its about the materials,
> but should a C64 version of AoA be worth the same as the PC version?  And
> what about games were there were drastic differences in quality between
> versions.  One example would be Outrun on the Amiga (which was quite good,
> dispite simplistic graphics) and Outrun on the C64 (which was slightly
> better than abismal)  Mind you this doesn't necessarily have to do with one
> system being better than the other (there are cases of games playing better
> on the C64 than on the Amiga or PC, e.g. Powerdrift)

(To be fair, there are also plenty of cases of the IBM port being the best
(Outrun, Robotron, are a few I can remember off of the top of my head.)  :-)

There are definitely times where the platform adds to the value.  For example,
the PC version of Rise of the Dragon is worth anywhere from $15-$25, while the
PC EGA version is about $20-30 (hard to find), and the Amiga and Sega CD
versions (32-color graphics) are worth at least $30 (harder to find).  Gameplay
quality is also a factor.

I'm not saying much in the above, but my one-sentence answer is:  Yes, I
definitely believe that platform adds to value.
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The world's most comprehensive historical PC gaming database project.



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Re: [SWCollect] MobyScale 0.1

2000-08-30 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> The reason I mentioned shrink-wrapped was because the description of FS (don't have 
>it handy now) uses the words "shrink-wrapped" in it somewhere, which it shouldn't.

Checking...  Version 0.2 (current version) says:

- Factory Sealed (FS): No noticable defects and sealed in original factory or
  store shrinkwrap or sticker.  (Not to be confused with a re-wrapped
  previously-opened box.)  The best grade possible.

That should cover all bases, right?
-- 
http://www.MobyGames.com/
The world's most comprehensive historical PC gaming database project.



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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Karl Kuras

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
> 
> Oh sure, there are separate files for each version. I have an original EGA Test Drive
> for
> example, an Accolade title from this era. There is only 1 disk, with files for both
> versions. The games were usually small enough to fit on a 360 with room to spare.
> AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
> surprised that Accolade would have the game on the shelves long enough to
> be released in two separate versions. I didn't think shelflife would last more than 
>18
> months, but on the other hand, an EGA upgrade can breathe new life into a CGA
> game during that time.
> 
> Chris
> 
> Jim Leonard wrote:
> 
> > Chris Newman wrote:
> > >
> > > Yes, there was an EGA version of this game released for the PC. Many Accolade
> > > games of the mid to late 80s were released in two separate versions -- CGA and
> > > EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> > > Accolade was merely following the consumer installation base (CGA systems far
> > > outweighing EGA rigs). My guess is the former because it costs nothing to ship 
>the
> > > EGA version and perform a video card test on bootup and run the correct version.
> >
> > Well, many CGA+EGA games used seperate graphics files for different graphics
> > modes, so it would've saved them an additional diskette.  What's more likely is
> > that they probably didn't do an EGA version until EGA was common in the home
> > (EGA was 1985, wasn't AoAs 1986?)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive historical PC gaming database project.
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
> 
> --
> This message was sent to you because you are currently subscribed to
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  _ ___     _   __ _ __ ___###,
 /_  _//   | /// \ / //_  _// __  //   \  _,.--"###*. 
  / / / // // // // /\  /  / / / / / // // /,-~(##-.  
 / / /   _// _  // / / /  / / / /_/ //   _/   ,^___{###^. 
/_/ /_/\_\/_//_//_/ /_/  /_/ /_//_/\_\   /~"   ~"   }##""###%. 
Y  ,--._I".-==-  "###,  
| Y ~-. }. ...###^\
| |  }: ( O )   "#(  )
 .-~  (__,.--" .^.  #:  |
He who troubleth his own house  (   / / | ? "\  )
  shall inherit the wind.\.,   ~  \/;  ; =/
  ^.)]
 -- Someplace in the bible| |T ~\  !  ~~/
  | |l   _ _ _#!}
  | l \/V V V _ _/;#!   !
Visit:l  \ \|_|_|/|##  |'
   \  \[T T T ___;'##;!
http://www.trantornator.com \  `^_^_^_'##" 
 \@#.  ###
Home of the TRANTORNATOR! \.  ###  ##;

Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>:)  I'm trying to stay away from the term "Mint" since it's so
>overused/misused.  Let's take a vote:  Who here would like to see
>"Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay from
>everyone will be enough.

Yay.

-- 
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 Vintage Pac-M*n necktie| for all your classic link & news needs!
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Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread C.E. Forman

I second Hugh's opinion.

- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 29, 2000 10:22 PM
Subject: RE: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)


> Yay.
>
> Mint Sealed should be as close to perfect as possible.  Anything less
(crushing, etc.) should be dropped to a lower level...even if sealed (i.e.
Fine Sealed).
>
> Sealed can be added to any grade: VG Sealed, G Sealed, etc.  Since Sealed
is really just additional information and not a grade on its own.
>
> Another note is that Mint should never be used on its own (without Sealed)
since a game by definition is not Mint unless it is still sealed.  The best
grade for an opened package should be NM.
>
> Hugh
>
> -Original Message-
> From: Jim Leonard [SMTP:[EMAIL PROTECTED]]
> Sent: Tuesday, August 29, 2000 11:24 PM
> To: [EMAIL PROTECTED]
> Subject: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)
>
> "C.E. Forman" wrote:
> >
> > > Now that I think about it, if I were doing such a scale (and I've been
> > > thinking about formalizing my personal scale for video game cartridges
> > > for a long time), I would not make "factory sealed" a condition, but
> > > rather something that should be noted separately.  (Partially as an
> > > explanation for why the contents weren't graded.)
> >
> > Hmm, would "Mint Sealed" be a better term?  That would clarify that
> > it's shrinkwrapped *and* mint (as opposed to "shrinkwrapped but my
> > big fat uncle accidentally sat on it" B-).
>
> :)  I'm trying to stay away from the term "Mint" since it's so
> overused/misused.  Let's take a vote:  Who here would like to see
> "Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay
from
> everyone will be enough.
> --
> http://www.MobyGames.com/
> The world's most comprehensive historical PC gaming database project.
>
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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>
> --
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>
>


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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Chris Newman

Oh sure, there are separate files for each version. I have an original EGA Test Drive
for
example, an Accolade title from this era. There is only 1 disk, with files for both
versions. The games were usually small enough to fit on a 360 with room to spare.
AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
surprised that Accolade would have the game on the shelves long enough to
be released in two separate versions. I didn't think shelflife would last more than 18
months, but on the other hand, an EGA upgrade can breathe new life into a CGA
game during that time.

Chris

Jim Leonard wrote:

> Chris Newman wrote:
> >
> > Yes, there was an EGA version of this game released for the PC. Many Accolade
> > games of the mid to late 80s were released in two separate versions -- CGA and
> > EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> > Accolade was merely following the consumer installation base (CGA systems far
> > outweighing EGA rigs). My guess is the former because it costs nothing to ship the
> > EGA version and perform a video card test on bootup and run the correct version.
>
> Well, many CGA+EGA games used seperate graphics files for different graphics
> modes, so it would've saved them an additional diskette.  What's more likely is
> that they probably didn't do an EGA version until EGA was common in the home
> (EGA was 1985, wasn't AoAs 1986?)
> --
> http://www.MobyGames.com/
> The world's most comprehensive historical PC gaming database project.
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread Chris Newman

Yea -- a sealed item can be both mint or utterly destroyed. "Mint sealed" adds a
level of refinement to the grade.

Chris

Jim Leonard wrote:

> "C.E. Forman" wrote:
> >
> > > Now that I think about it, if I were doing such a scale (and I've been
> > > thinking about formalizing my personal scale for video game cartridges
> > > for a long time), I would not make "factory sealed" a condition, but
> > > rather something that should be noted separately.  (Partially as an
> > > explanation for why the contents weren't graded.)
> >
> > Hmm, would "Mint Sealed" be a better term?  That would clarify that
> > it's shrinkwrapped *and* mint (as opposed to "shrinkwrapped but my
> > big fat uncle accidentally sat on it" B-).
>
> :)  I'm trying to stay away from the term "Mint" since it's so
> overused/misused.  Let's take a vote:  Who here would like to see
> "Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay from
> everyone will be enough.
> --
> http://www.MobyGames.com/
> The world's most comprehensive historical PC gaming database project.
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/


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