Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread Chris Newman

Yea -- a sealed item can be both mint or utterly destroyed. "Mint sealed" adds a
level of refinement to the grade.

Chris

Jim Leonard wrote:

 "C.E. Forman" wrote:
 
   Now that I think about it, if I were doing such a scale (and I've been
   thinking about formalizing my personal scale for video game cartridges
   for a long time), I would not make "factory sealed" a condition, but
   rather something that should be noted separately.  (Partially as an
   explanation for why the contents weren't graded.)
 
  Hmm, would "Mint Sealed" be a better term?  That would clarify that
  it's shrinkwrapped *and* mint (as opposed to "shrinkwrapped but my
  big fat uncle accidentally sat on it" B-).

 :)  I'm trying to stay away from the term "Mint" since it's so
 overused/misused.  Let's take a vote:  Who here would like to see
 "Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay from
 everyone will be enough.
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Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread C.E. Forman

I second Hugh's opinion.

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, August 29, 2000 10:22 PM
Subject: RE: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)


 Yay.

 Mint Sealed should be as close to perfect as possible.  Anything less
(crushing, etc.) should be dropped to a lower level...even if sealed (i.e.
Fine Sealed).

 Sealed can be added to any grade: VG Sealed, G Sealed, etc.  Since Sealed
is really just additional information and not a grade on its own.

 Another note is that Mint should never be used on its own (without Sealed)
since a game by definition is not Mint unless it is still sealed.  The best
grade for an opened package should be NM.

 Hugh

 -Original Message-
 From: Jim Leonard [SMTP:[EMAIL PROTECTED]]
 Sent: Tuesday, August 29, 2000 11:24 PM
 To: [EMAIL PROTECTED]
 Subject: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

 "C.E. Forman" wrote:
 
   Now that I think about it, if I were doing such a scale (and I've been
   thinking about formalizing my personal scale for video game cartridges
   for a long time), I would not make "factory sealed" a condition, but
   rather something that should be noted separately.  (Partially as an
   explanation for why the contents weren't graded.)
 
  Hmm, would "Mint Sealed" be a better term?  That would clarify that
  it's shrinkwrapped *and* mint (as opposed to "shrinkwrapped but my
  big fat uncle accidentally sat on it" B-).

 :)  I'm trying to stay away from the term "Mint" since it's so
 overused/misused.  Let's take a vote:  Who here would like to see
 "Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay
from
 everyone will be enough.
 --
 http://www.MobyGames.com/
 The world's most comprehensive historical PC gaming database project.



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Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread Lee K. Seitz

Jim Leonard boldly stated:

:)  I'm trying to stay away from the term "Mint" since it's so
overused/misused.  Let's take a vote:  Who here would like to see
"Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay from
everyone will be enough.

Yay.

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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Karl Kuras

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
 
 Oh sure, there are separate files for each version. I have an original EGA Test Drive
 for
 example, an Accolade title from this era. There is only 1 disk, with files for both
 versions. The games were usually small enough to fit on a 360 with room to spare.
 AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
 surprised that Accolade would have the game on the shelves long enough to
 be released in two separate versions. I didn't think shelflife would last more than 
18
 months, but on the other hand, an EGA upgrade can breathe new life into a CGA
 game during that time.
 
 Chris
 
 Jim Leonard wrote:
 
  Chris Newman wrote:
  
   Yes, there was an EGA version of this game released for the PC. Many Accolade
   games of the mid to late 80s were released in two separate versions -- CGA and
   EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
   Accolade was merely following the consumer installation base (CGA systems far
   outweighing EGA rigs). My guess is the former because it costs nothing to ship 
the
   EGA version and perform a video card test on bootup and run the correct version.
 
  Well, many CGA+EGA games used seperate graphics files for different graphics
  modes, so it would've saved them an additional diskette.  What's more likely is
  that they probably didn't do an EGA version until EGA was common in the home
  (EGA was 1985, wasn't AoAs 1986?)
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Re: [SWCollect] General Collector Questions

2000-08-30 Thread Lee K. Seitz

Jim Leonard boldly stated:

"Lee K. Seitz" wrote:
 Well I don't have the resources to hook my PC up to a TV,
 unfortunately.  I do know 2600 Pac-Man looks different on some
 emulators in that you can actually see the four ghosts are different
 colors.  (They'd always looked the same flickery yellow to me on the
 TV.)

Different colors?  That sounds like a bad emulator... they were one color to me
too.

Run your copy of PCAE on your computer instead of your TV.  Look
closely at the ghosts once they've separated.  Take some screenshots
if you still can't see that they're different colors.  (Due to the
flicker, you'll have to try several times.)  They are intentionally
different colors, it just doesn't show up well on TVs.  (Which makes
you wonder why they bothered.)

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