[SWCollect] Free listing day Dec 26th ebay

2003-12-26 Thread Jim Leonard
Just in case you didn't know :)
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Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] Free listing day Dec 26th ebay

2003-12-26 Thread AvatarTom
In a message dated 12/26/2003 11:15:04 AM Central Standard Time, [EMAIL PROTECTED] writes:


Just in case you didn't know :)


Hehe, I knew, this is YOUR big chance!!

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] 'Tis the season to be stingy?

2003-12-26 Thread Edward Franks
On Dec 22, 2003, at 7:12 PM, Dan Chisarick wrote:

I wish ebay charged by the exclamation point...
	It must work since a new eBayer bought that budget TES:Arena now for 
$70...

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Edward Franks

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[SWCollect] Technology never ceases to amaze

2003-12-26 Thread Dan Chisarick
While I was visiting my parents for xmas I did another marathon 
archiving session (Floppy - disk image - CD).  I've lost track of how 
many times I've said this is the last time.  The sessions get further 
and further apart, but each time I flip the switch(es) the machines 
keep coming back for more.  Not bad for 17+ year old boxen.

When I was done w/this batch (61 disk images) and waiting for the lot 
to transfer over the serial AppleTalk network (think 10.5MB over a 
115KB/s connection), I was leafing through the stack I just did 
wondering where things have gone.  Aside from the usual gripes (the 
manuals use to be awesome, the attention to detail was great, story 
lines were more involving, etc.) I'd have to say technology 
breakthroughs aren't as exciting.

Remember HAMming mode on the Amiga?  Getting 16+ sprites on a C=64 
through multiplexing?  Rainbow backgrounds on an Atari 2600 (I think by 
shifting the color pallet on the VBI signal)?  The 'speech' in Castle 
Wolfenstein for the Apple?  Elite? :)

In addition to all the wonderful things that vintage games had going 
for them, many of them had that wow, how'd they do that sort of 
feeling.  Even Mode 0x13 for the PC (320x200 256 colors, and I think 
it was a linear frame buffer too instead of interlaced), even though it 
was more or less just poorly documented, was a big thing.

Now some of the advances you've seen in years past: deformable 
surfaces, colored lighting, inverse kinematics, more colors, more 
polygons, better frame rates, full-screen anti-aliasing, hi-res 
textures, etc. while visually impressive, don't seem to have the same 
impact.

There was an article I read a few months back how James Bond films 
don't get quite the draw they used to.  One of the reasons is that 30+ 
years ago, the technology in the films was  futuristic and fascinating. 
 Now it all seems so plausible, as if its only bleeding edge, or even 
just new.

So two questions: Can you think of any technical innovation in games in 
the past few years that really jumped out and made you say gee whiz?  
Any classic favorites whose technology at the time was just 
awe-inspiring?

geek
Merry Xmas from the gang:
http://homepage.mac.com/chisarickd/FamilyPhoto.jpg

Ed (IIgs, back left), Eep (PowerMac 6100, back right), The Apple, 
bottom front left, Eep2 top front left.

They all still work (especially Eep2).
/geek
No comments on the background items, ok?  Its a storage room now.

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