Re: [SWCollect] Best voice acting in a game

2002-06-12 Thread Jim Leonard

Replying to old, old email:

Chris Newman wrote:
 
 What's the worst of all time?

I never contributed at the time, but here's my entry:  Sonic Adventure and/or
Sonic Shuffle.  Both of those games are perfect examples of what happens when
you hire voice talent and then *don't give them any direction whatsoever.* 
Some of the readings are so bad it's painful.
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Re: [SWCollect] Best voice acting in a game

2001-08-28 Thread Jim Leonard

C.E. Forman wrote:
 
 My all-time personal favorite?  This is gonna sound strange, but... Whoever
 did the voice clip of Professor Elvin Atombender at the start of Epyx's
 Impossible Mission for the C64: Stay awhile... Staaayyy FOREVE!
 Freaking awesome, even today.

You'll kick yourself:  That's 100% speech synthesis.  You should give
homage to the programmer that tweaked the phonemes and inflection.
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Re: [SWCollect] Best voice acting in a game

2001-08-28 Thread C.E. Forman

Really?  I would never have guessed!  Amazing what those early programmers
could accomplish.  Thanks for the info.

- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 24, 2001 2:45 PM
Subject: Re: [SWCollect] Best voice acting in a game


 C.E. Forman wrote:
 
  My all-time personal favorite?  This is gonna sound strange, but...
Whoever
  did the voice clip of Professor Elvin Atombender at the start of Epyx's
  Impossible Mission for the C64: Stay awhile... Staaayyy FOREVE!
  Freaking awesome, even today.

 You'll kick yourself:  That's 100% speech synthesis.  You should give
 homage to the programmer that tweaked the phonemes and inflection.
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.



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[SWCollect] Best voice acting in a game

2001-08-20 Thread Chris Newman

Everyone has to have at least one favorite. While many of today's
multimedia titles consider voice acting as a standard feature,  I've
noticed that many games reviews slam the voice acting as amateurish, or
merely space filler.

Surely there are some games out there that use speech effectively. Any
nominees? My Golden Age favorite (say 1989 - 1993) is Loom. Runner up:
Indy and the Fate of Atlantis. Both are LucasArts titles, and each gives
the game a spirit by using voice as an integral part of the story, and
not merely filler.

What's the worst of all time?


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