Re: [SWCollect] Box Standardization

2000-11-28 Thread Chris Newman

Yes, that is absolutely horrible! The charm of games is not only the virtual
experience they provide but the atmosphere they create from the physical media.
Thick interesting manuals, maps, trinkets, magazines, newspapers, and all of the
other extras we use to identify a special game make it unique. I can name 40 space
opera sagas that share strong similarities in graphics, plot, and game play, and
I'm sure you can too. Can you name another game that had the same visual impact of
Elite: Frontier with its story book, manual, and info cards? Can you name a game
other than Hitchhiker's Guide that contained pocket fluff?

Other examples for me: Starflight 1, Mines to Titan, Times of Lore, Civilization,
and many others. I remember not only the gameplay but the appearance of the game
itself --
and I don't mean graphics.

Of course, a game can be great without any props, but it lessens the impact. The
physical material is the bridge between the virtuality and the real world.
Homogenizing it is offensive.


Jim Leonard wrote:

 Unfortunately for our hobby, it looks like IEMA, Infogrammes, and Activision
 are working together to standardize box size and form factor.  This is
 depressing, as it means all software will come in double-thick DVD boxes (which
 are significantly smaller than the current form factor, which means no room for
 trinkets or props).

 Not that there ARE any trinkets or props in games nowadays, but at least there
 are usually decent thick manuals in some games, and there wouldn't be any in
 the new boxes since they're 33% smaller.

 PC Gamer has an article on it; would anyone like me to republish it here for
 perusal?  I haven't given my OCR software a workout in a while, and this would
 be a nice task for it.
 --
 http://www.MobyGames.com/
 The world's most comprehensive historical PC gaming database project.

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Re: [SWCollect] Box Standardization

2000-11-28 Thread C.E. Forman


Not only that, but what fun is it to collect boxes that all look essentially
the same?  With the classics, you've got anything from the miniscule
Adventure
International styrofoam folders to the massive, hard-to-shelve Suspended and
Starcross packages.  Standardized box sizes may mean future generations of
collectors won't need to have custom-made shelves like Hugh Falk's built,
but I can see no other upside from our position.  (You know it's not going
to bring prices down any.)

- Original Message -
From: Chris Newman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 28, 2000 2:49 PM
Subject: Re: [SWCollect] Box Standardization


 Yes, that is absolutely horrible! The charm of games is not only the
virtual
 experience they provide but the atmosphere they create from the physical
media.
 Thick interesting manuals, maps, trinkets, magazines, newspapers, and all
of the
 other extras we use to identify a special game make it unique. I can name
40 space
 opera sagas that share strong similarities in graphics, plot, and game
play, and
 I'm sure you can too. Can you name another game that had the same visual
impact of
 Elite: Frontier with its story book, manual, and info cards? Can you name
a game
 other than Hitchhiker's Guide that contained pocket fluff?

 Other examples for me: Starflight 1, Mines to Titan, Times of Lore,
Civilization,
 and many others. I remember not only the gameplay but the appearance of
the game
 itself --
 and I don't mean graphics.

 Of course, a game can be great without any props, but it lessens the
impact. The
 physical material is the bridge between the virtuality and the real world.
 Homogenizing it is offensive.


 Jim Leonard wrote:

  Unfortunately for our hobby, it looks like IEMA, Infogrammes, and
Activision
  are working together to standardize box size and form factor.  This is
  depressing, as it means all software will come in double-thick DVD boxes
(which
  are significantly smaller than the current form factor, which means no
room for
  trinkets or props).
 
  Not that there ARE any trinkets or props in games nowadays, but at least
there
  are usually decent thick manuals in some games, and there wouldn't be
any in
  the new boxes since they're 33% smaller.
 
  PC Gamer has an article on it; would anyone like me to republish it here
for
  perusal?  I haven't given my OCR software a workout in a while, and this
would
  be a nice task for it.
  --
  http://www.MobyGames.com/
  The world's most comprehensive historical PC gaming database project.
 
  --
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  the swcollect mailing list.  To unsubscribe, send mail to
  [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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Re: [SWCollect] Box Standardization

2000-11-28 Thread Trantor

I guess I'll throw my two cents into this one. 

While I love the old boxes, the cool little extras that could even make 
bad games good (the collector's comic book in Dr. Doom's Revenge)  If 
the standardized prices lead to lower prices at the store, I'm all for it. 

Back in the mid 80's the Spanish gaming industry decided to get rid of 
boxes and sell all their games in just plain cassette boxes (yes, they 
were using tapes for most things...) and reduced the prices of games to 
just about 10-15 bucks US for all new titles.  What happened a few years 
into this was that "Special" editions started appearing with big boxes, 
extras like posters and old games bundled in.  The "Special" editions 
would naturally cost more (usually 30-40 bucks).  Soon the normal 
cassette cases disappeared and only the "Special" editions remained. 

I'm afraid this new move will only lead to prices staying the same and 
exhorbitant "Special" editions being released (not unlike what happened 
with Ultima IX)

Just another marketing tactic to make gaming  more palatable to the 
masses.  Whether or not things will be better is dubious, but the 
newbies coming to the fold won't know the difference.  That's where we 
come in right?  =-)

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