Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Richard Z.
On Sat, Mar 15, 2014 at 01:24:07AM +0200, Ilpo Järvinen wrote:
 On Sat, 15 Mar 2014, Richard Z. wrote:

   Therefore, everyone needs now to handle those hardly useful layer 
   warnings about trivial cases (and waste their time on correcting them). 
  
  even worse, people just apply layer=-1 to thousands of miles of rivers and
  similar tricks to hide those warnings.
 
 Which proves my point. The mappers didn't like the unnecessary burden
 nor the warnings which do in no way improve quality but only reduce 
 signal-to-noise of the validator.

I am in favor of having the warnings fully configurable. Obviously if you
do not know an area well you can't decide whether a waterway crossing should 
be a bridge, culvert or a ford and should not be bothered with such warnings.
And I am thinking this warning should be off by default because it is one
of the most frequently useless warnings that I know.

File tickets for the JOSM validator whenever you think the validator could 
be improved or otherwise fine tuned.

Other warnings otoh should be added. There are many instances of tunnel=culvert
without a layer and almost all of them were accidental errors - someone added
the culvert to the wrong segment of the way.

As of the bridges, the editing software could make it a lot easier to create 
them. Currently its quite many manual steps to insert a bridge properly and 
I think there would be a demand to have a plugin or whatever doing it easier.

Richard

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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread André Pirard
Hi,

I wonder why we make bridges split and split and split the roads.
In reality, bridges are pieces of concrete or stonework at level -1
under an uninterrupted foil of tarmac at level 0.
Or at level 0 if it's understood that the renderer knows what's a bridge.
And the renderer knows, as it draws two thin stripes beside the road.
So, a bridge can be a little way segment overlaying the road.
This lets the routing software ignore the unnecessary complication of
having to account for bridges as part of the route.
This lets the bridge having its own attributes, unrelated to the road,
for example a different name.
This makes obsolete discussions wondering if the bridge must be split in
two because the road changes in the middle.
Etc. etc., all pieces clutch in very neatly.
And BTW, this is similar to tunnel=culvert which is an optional feature
of a bridge and that surprises no one at layer -1.
And now, if we put bridges and culverts at -1, the rivers or streams are
normally at -2.
Tunnels (inside which the road runs) should be segments too, at level +1
or 0.

I have tagged a number of streams and rivers at -2 -1 0 and I find it
appreciable to have an instant view of where the complete main stream
is, if not exaggeratedly long, as well as less prone to errors.

Cheers,

André.



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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Martin Koppenhoefer


 Am 14/mar/2014 um 15:51 schrieb Fernando Trebien fernando.treb...@gmail.com:
 
 Do you agree that the river can be tagged with layer=-1 as long as
 this value is correct in relation to the layer of other
 nearby/crossing ways?


I would discourage you to do so. Layer tags should only be applied to ways that 
actually cross other objects on different layers (ie without intersecting them).

To me the Josm way of warning seems correct, as a crossing of objects on 
different layers should issue a warning.

Cheers,
Martin
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Martin Koppenhoefer


 Am 14/mar/2014 um 16:36 schrieb Pieren pier...@gmail.com:
 
 Real case from real world : a deep ditch where the stream is not
 underground but below the ground level, is crossing a village
 where we have 10 bridges. Either you add 10 times layer=1 on the
 bridges or you add 1 time layer=-1 on the stream.


in a deep ditch the waterway is still on ground level, just that the ground is 
lower at this point than it is in the surroundings. 

I would advocate for adding layer=1 to the bridges and leave the waterway 
without layer tag

cheers,
Martin
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Martin Koppenhoefer


 Am 14/mar/2014 um 16:35 schrieb Fernando Trebien fernando.treb...@gmail.com:
 
 From this logic, layer=-1 means the object is rendered beneath
 anything that has layer=0 (or, conversely, that anything with layer=0
 is rendered on top of anything with layer=-1). It does not mean that
 it is in fact below it (though it almost always is).


no, the opposite is true, you will render stuff as you like (when using dashed 
lines for underground features you might opt to render them above other lines 
for instance), but the real world stacking order is given by the layer tag

cheers,
Martin
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Martin Koppenhoefer


 Am 14/mar/2014 um 19:55 schrieb Fernando Trebien fernando.treb...@gmail.com:
 
 I don't think you should be required to check the river's layer tag.
 Validators should do this job for you, it's quite easy to write a rule
 for that.


first you'll have to download all data along this river in order to make this 
work,seems easier to download all data along a bridge when you add it then to 
put layer tags on long ways which tend to extend into not downloaded areas when 
you edit

cheers,
Martin
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Peter Wendorff
Hi,

I agree partially with you here.
Yes, adding bridges in addition to the road is possible and may be a
good idea.
What we currently map as being a bridge in fact is the property of the
road is on a bridge instead.
Changing the current tagging scheme to duplicate the corresponding
segment of the way and tag the bridge as a separate, but again linear
object is worse in all but one point.
The only point this is better in is that a street with a continuous name
may not have to be splitted because of the bridge; but on the other hand
we do so for anything else, too: speed restrictions, footway or not,
highway type, surface and anything else; so it doesn't solve an issue
dedicated to bridges.

On the other hand it doesn't solve the issue with multiple parallel ways
on the same bridge, e.g. considering a dual carriage way on one bridge
construction we currently map the property road is on a bridge again
on both parts of the dual carriage way independently, but it's
impossible to decide from the data (usually) if it's one bridge or two
bridges.
Your proposal to duplicate the way does not solve this issue either, as
you would still need two separate ways here.

regards
Peter


Am 15.03.2014 13:25, schrieb André Pirard:
 Hi,
 
 I wonder why we make bridges split and split and split the roads.
 In reality, bridges are pieces of concrete or stonework at level -1
 under an uninterrupted foil of tarmac at level 0.
 Or at level 0 if it's understood that the renderer knows what's a bridge.
 And the renderer knows, as it draws two thin stripes beside the road.
 So, a bridge can be a little way segment overlaying the road.
 This lets the routing software ignore the unnecessary complication of
 having to account for bridges as part of the route.
 This lets the bridge having its own attributes, unrelated to the road,
 for example a different name.
 This makes obsolete discussions wondering if the bridge must be split in
 two because the road changes in the middle.
 Etc. etc., all pieces clutch in very neatly.
 And BTW, this is similar to tunnel=culvert which is an optional feature
 of a bridge and that surprises no one at layer -1.
 And now, if we put bridges and culverts at -1, the rivers or streams are
 normally at -2.
 Tunnels (inside which the road runs) should be segments too, at level +1
 or 0.
 
 I have tagged a number of streams and rivers at -2 -1 0 and I find it
 appreciable to have an instant view of where the complete main stream
 is, if not exaggeratedly long, as well as less prone to errors.
 
 Cheers,
 
 André.
 
 
 
 
 
 
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread John Packer
I believe there was a proposal for tagging a bridge separately:
man_made=bridge. I think it would be really nice to have the actual outline
of the bridge rendered
Em 15/03/2014 10:02, Peter Wendorff wendo...@uni-paderborn.de escreveu:

 Hi,

 I agree partially with you here.
 Yes, adding bridges in addition to the road is possible and may be a
 good idea.
 What we currently map as being a bridge in fact is the property of the
 road is on a bridge instead.
 Changing the current tagging scheme to duplicate the corresponding
 segment of the way and tag the bridge as a separate, but again linear
 object is worse in all but one point.
 The only point this is better in is that a street with a continuous name
 may not have to be splitted because of the bridge; but on the other hand
 we do so for anything else, too: speed restrictions, footway or not,
 highway type, surface and anything else; so it doesn't solve an issue
 dedicated to bridges.

 On the other hand it doesn't solve the issue with multiple parallel ways
 on the same bridge, e.g. considering a dual carriage way on one bridge
 construction we currently map the property road is on a bridge again
 on both parts of the dual carriage way independently, but it's
 impossible to decide from the data (usually) if it's one bridge or two
 bridges.
 Your proposal to duplicate the way does not solve this issue either, as
 you would still need two separate ways here.

 regards
 Peter


 Am 15.03.2014 13:25, schrieb André Pirard:
  Hi,
 
  I wonder why we make bridges split and split and split the roads.
  In reality, bridges are pieces of concrete or stonework at level -1
  under an uninterrupted foil of tarmac at level 0.
  Or at level 0 if it's understood that the renderer knows what's a bridge.
  And the renderer knows, as it draws two thin stripes beside the road.
  So, a bridge can be a little way segment overlaying the road.
  This lets the routing software ignore the unnecessary complication of
  having to account for bridges as part of the route.
  This lets the bridge having its own attributes, unrelated to the road,
  for example a different name.
  This makes obsolete discussions wondering if the bridge must be split in
  two because the road changes in the middle.
  Etc. etc., all pieces clutch in very neatly.
  And BTW, this is similar to tunnel=culvert which is an optional feature
  of a bridge and that surprises no one at layer -1.
  And now, if we put bridges and culverts at -1, the rivers or streams are
  normally at -2.
  Tunnels (inside which the road runs) should be segments too, at level +1
  or 0.
 
  I have tagged a number of streams and rivers at -2 -1 0 and I find it
  appreciable to have an instant view of where the complete main stream
  is, if not exaggeratedly long, as well as less prone to errors.
 
  Cheers,
 
  André.
 
 
 
 
 
 
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Richard Z.
On Sat, Mar 15, 2014 at 01:25:16PM +0100, André Pirard wrote:
 Hi,
 
 I wonder why we make bridges split and split and split the roads.

do not like that too much either.

 In reality, bridges are pieces of concrete or stonework at level -1
 under an uninterrupted foil of tarmac at level 0.

but in our model we don't map the concret, nor do we map cellars instead
of houses. We map bridges as a property of the road.

There is also the possibility to use man_made=bridge instead.

 Or at level 0 if it's understood that the renderer knows what's a bridge.
 And the renderer knows, as it draws two thin stripes beside the road.
 So, a bridge can be a little way segment overlaying the road.

it must be somehow connected to the road though. Do you advocate overlapping
ways?


 And BTW, this is similar to tunnel=culvert which is an optional feature
 of a bridge and that surprises no one at layer -1.
 And now, if we put bridges and culverts at -1, the rivers or streams are
 normally at -2.
 Tunnels (inside which the road runs) should be segments too, at level +1
 or 0.
 
 I have tagged a number of streams and rivers at -2 -1 0 and I find it
 appreciable to have an instant view of where the complete main stream
 is, if not exaggeratedly long, as well as less prone to errors.

I think everyone else who will come across this tagging will remove
your layer tags as incorrect.

Seems to me the wiki should be kept in sync better.

Richard

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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Peter Wendorff
Hi John,
yes, that's one possibility; knew that already, but thanks for pointing
the list to the link.

regards
Peter

Am 15.03.2014 14:16, schrieb John Packer:
 I believe there was a proposal for tagging a bridge separately:
 man_made=bridge. I think it would be really nice to have the actual outline
 of the bridge rendered
 Em 15/03/2014 10:02, Peter Wendorff wendo...@uni-paderborn.de escreveu:
 
 Hi,

 I agree partially with you here.
 Yes, adding bridges in addition to the road is possible and may be a
 good idea.
 What we currently map as being a bridge in fact is the property of the
 road is on a bridge instead.
 Changing the current tagging scheme to duplicate the corresponding
 segment of the way and tag the bridge as a separate, but again linear
 object is worse in all but one point.
 The only point this is better in is that a street with a continuous name
 may not have to be splitted because of the bridge; but on the other hand
 we do so for anything else, too: speed restrictions, footway or not,
 highway type, surface and anything else; so it doesn't solve an issue
 dedicated to bridges.

 On the other hand it doesn't solve the issue with multiple parallel ways
 on the same bridge, e.g. considering a dual carriage way on one bridge
 construction we currently map the property road is on a bridge again
 on both parts of the dual carriage way independently, but it's
 impossible to decide from the data (usually) if it's one bridge or two
 bridges.
 Your proposal to duplicate the way does not solve this issue either, as
 you would still need two separate ways here.

 regards
 Peter


 Am 15.03.2014 13:25, schrieb André Pirard:
 Hi,

 I wonder why we make bridges split and split and split the roads.
 In reality, bridges are pieces of concrete or stonework at level -1
 under an uninterrupted foil of tarmac at level 0.
 Or at level 0 if it's understood that the renderer knows what's a bridge.
 And the renderer knows, as it draws two thin stripes beside the road.
 So, a bridge can be a little way segment overlaying the road.
 This lets the routing software ignore the unnecessary complication of
 having to account for bridges as part of the route.
 This lets the bridge having its own attributes, unrelated to the road,
 for example a different name.
 This makes obsolete discussions wondering if the bridge must be split in
 two because the road changes in the middle.
 Etc. etc., all pieces clutch in very neatly.
 And BTW, this is similar to tunnel=culvert which is an optional feature
 of a bridge and that surprises no one at layer -1.
 And now, if we put bridges and culverts at -1, the rivers or streams are
 normally at -2.
 Tunnels (inside which the road runs) should be segments too, at level +1
 or 0.

 I have tagged a number of streams and rivers at -2 -1 0 and I find it
 appreciable to have an instant view of where the complete main stream
 is, if not exaggeratedly long, as well as less prone to errors.

 Cheers,

 André.






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Re: [Tagging] surface=ground/dirt/earth

2014-03-15 Thread Fernando Trebien
Please correct me if I'm wrong, after reading what you said, I think
that the point that I was missing was this:
- tracktype is the degree of compaction of the material
(regardless of material)
- smoothness is the degree of irregularity of the surface (for
wheeled vehicles, also regardless of material)
- surface more closely represents the material structure, usually
regardless of other characteristics (with a few exceptions)

The surface (not the surface tag) can be fluffy and regular (some of
the dirt roads, beach sand, etc.), or hard and irregular (such as in a
road full of potholes). Fluffy or hard, it can be made of sand, clay,
earth, etc. and many of those would be collectively called dirt. If
this conclusion is correct:
- these tags are significantly more orthogonal than I thought they were
- this is worthy of several notes in the wiki
- it should simplify a lot of decisions in applications (for me)
- these values of surface almost always imply tracktype=grade1:
compacted, paved, asphalt, concrete, concrete_lanes, concrete_plates,
sett, cobblestone, paving_stones, grass paver
- in case we find something apparently contradictory as
surface=asphalt+tracktype=grade5 (meaning loose asphalt, which is
silly but possible), tracktype is probably more relevant to predict
surface quality
- other values of surface can have any tracktype
- all values of surface can present any level of smoothness (so
smoothness is completely independent, while tracktype and surface may
be thought of overlapping for several values)

The whole confusion surrounding these tags is that some surfaces are
usually highly compacted (concrete, asphalt, paving stones, etc.).
These would almost always get tracktype=grade1. Moreover, the
description for tracktype includes references to surface types, and
maybe it shouldn't (or maybe should just be phrased a little
differently).

In summary:
- tracktype tag=surface:compaction
- smoothness tag=surface:regularity
- surface tag=surface:material_structure

On Sat, Mar 15, 2014 at 9:36 AM, johnw jo...@mac.com wrote:

 On Mar 15, 2014, at 12:50 PM, Fernando Trebien fernando.treb...@gmail.com
 wrote:

 How surprisingly similar the landscape in this area is to the place
 where I live in Brazil.


 That's really pretty!

 Anyway, back to your place. I believe you'd call this a dirt road
 leading into a private property:
 https://www.google.com/maps/@32.704426,-116.720207,3a,75y,160.59h,81.43t/data=!3m4!1e1!3m2!1sH5Ez46TUHWIetR4uLSCy0Q!2e0


 Honestly, I would say this is more of a gravel surface, or at least it has a
 strong amount of gravel in it.

 But you are exactly right - I would colloquially describe it as a dirt road.



 https://www.google.com/maps/@32.754457,-116.675043,3a,75y,244.08h,66.68t/data=!3m4!1e1!3m2!1sJhyTrxQnSp12qvq6uDJ_QA!2e0

 is what I would say is dirt, grade 2

 And here is a dirt grade 4 or 5.

 https://www.google.com/maps/@32.704654,-116.725304,3a,69.4y,194.94h,67.89t/data=!3m4!1e1!3m2!1shSHA3wkceuNcBDfUVBL9CQ!2e0



 Would you describe this surface as earth? Or maybe compacted?

 I think sand would usually mean fluffy sand, such as in beach sand,
 like here:
 https://www.google.com/maps?ll=-29.347317,-49.729185spn=0.014065,0.047979t=mz=15layer=ccbll=-29.347303,-49.729198panoid=nxCzohwftvM2H6wO89EJngcbp=11,182.99,,0,3.15


 That road looks really old!


 Sand is hard, because a truly sand road is usually just river bottom, like
 in a wadi (wash) or beach, because the road is usually defined by the
 natural borders (the wadi's banks, shoreline, etc). I don't think there
 could be many marked dune roads, they'd disappear before they were mapped.
 but maybe my experience is limited.

 https://www.google.com/maps/@32.915195,-116.240605,3a,33.3y,14.3h,79.76t/data=!3m4!1e1!3m2!1s6SYOIDZphiH9EfbnOULxfw!2e0

 you can see the white sand where the road starts from the turnout. you can
 easily get stuck in it.


 Here's a road in Brazil that probably fits the American definition of
 dirt:


 Exactly.


 However, the surface here is compacted according to official
 sources. It's hard to tell visually, but it's possible that the
 mixture has been compressed.


 Compacted what is the question. Tephra? Decomposed Granite? gravel? A
 mixture of clay, sand, gravel, and organic bits  called dirt ?

 I assume almost any grade 1or 2 track is compacted - isn't that part of the
 definition or grade 1  2?

 but a whole lot of grade 3/4/5 maybe was once compacted, now it's just
 falling apart/grass growing in the center.

 Grade 3 from the wiki:

 
  Unpaved track; an even mixture of hard and soft materials.
 


 This is what I believe would be described as earth but not
 compacted (also from official sources):



 I wonder if you'd call this dirt too. '


 yea, that's a dirt road alight - not sand and not little stones.  I'm not
 sure, but that looks a lot like like DG - decomposed granite - similar to
 the red around my aunt's area in Jamul.


 The distinction is quite
 relevant for 

Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Frank Little

Martin Koppenhoefer wrote:
Am 14/mar/2014 um 15:51 schrieb Fernando Trebien 
fernando.treb...@gmail.com:


Do you agree that the river can be tagged with layer=-1 as long as
this value is correct in relation to the layer of other
nearby/crossing ways?


I would discourage you to do so. Layer tags should only be applied to ways 
that actually cross other objects on different layers (ie without 
intersecting them).


I agree totally with: Layer tags should only be applied to ways that actually 
cross other objects.


At its simplest, a layer tag is a hint to a renderer which of  two crossing 
ways should be rendered later (i.e. on top). If a renderer does not apply the 
real world knowledge that a bridge (by its definition) crosses over a way 
(road, water, whatever) underneath, then it can still take the hint to render 
it correctly. The renderers have no problem interpreting the situation 
correctly, with or without the layer tag, afaik.


A layer tag is not a way to define the relative height of different objects. 
Some of the discussion on the proposal's talk page is confused about that.


I would tag the structure (bridge or tunnel) with a layer tag*.
I would not tag a river or stream along its entire length.

Rivers, streams, canals, etc. are surface features (in most cases). The mere 
fact that the bed of a waterway is often  at a lower level than the 
surrounding ground level is not relevant for the layer tag since hinting for 
correct rendering is not necessary. (In the Netherlands and other polder 
areas, waterways are often above the surrounding area.)


*Actually, as I made clear on talk when we had this discussion very recently, 
I would prefer not to use the layer tag at all in most of these cases. The 
fact that somewhere between one quarter (taginfo) and one third (overpass 
turbo samples in the Netherlands) do not use a layer tag with bridges 
indicates to me that it is not as clear cut as people are suggesting. (Note: I 
realise that there are specific cases where explicit tagging for layer hinting 
is necessary (e.g. bridges or viaducts layered vertically). These are 
relatively rare.) 



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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Fernando Trebien
Alright. I see that applying layer to long ways is bad for several
reasons. Surely this could be turned into a validation warning.

But what's the difference between tagging the bridge with layer=1 and
tagging the river underneath with layer=-1? Some people seem to think
that both are necessary, many think it's best to use layer=1 on the
bridge, I'm saying that layer=-1 on the river (let's say a short
section, not the entire length) is equivalent. Is it not equivalent?
Is it wrong? If it is wrong, why is it wrong?

On Sat, Mar 15, 2014 at 12:53 PM, Frank Little frank...@xs4all.nl wrote:
 Martin Koppenhoefer wrote:

 Am 14/mar/2014 um 15:51 schrieb Fernando Trebien
 fernando.treb...@gmail.com:

 Do you agree that the river can be tagged with layer=-1 as long as
 this value is correct in relation to the layer of other
 nearby/crossing ways?


 I would discourage you to do so. Layer tags should only be applied to ways
 that actually cross other objects on different layers (ie without
 intersecting them).

 I agree totally with: Layer tags should only be applied to ways that
 actually cross other objects.

 At its simplest, a layer tag is a hint to a renderer which of  two crossing
 ways should be rendered later (i.e. on top). If a renderer does not apply
 the real world knowledge that a bridge (by its definition) crosses over a
 way (road, water, whatever) underneath, then it can still take the hint to
 render it correctly. The renderers have no problem interpreting the
 situation correctly, with or without the layer tag, afaik.

 A layer tag is not a way to define the relative height of different objects.
 Some of the discussion on the proposal's talk page is confused about that.

 I would tag the structure (bridge or tunnel) with a layer tag*.
 I would not tag a river or stream along its entire length.

 Rivers, streams, canals, etc. are surface features (in most cases). The mere
 fact that the bed of a waterway is often  at a lower level than the
 surrounding ground level is not relevant for the layer tag since hinting for
 correct rendering is not necessary. (In the Netherlands and other polder
 areas, waterways are often above the surrounding area.)

 *Actually, as I made clear on talk when we had this discussion very
 recently, I would prefer not to use the layer tag at all in most of these
 cases. The fact that somewhere between one quarter (taginfo) and one third
 (overpass turbo samples in the Netherlands) do not use a layer tag with
 bridges indicates to me that it is not as clear cut as people are
 suggesting. (Note: I realise that there are specific cases where explicit
 tagging for layer hinting is necessary (e.g. bridges or viaducts layered
 vertically). These are relatively rare.)

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+55 (51) 9962-5409

The speed of computer chips doubles every 18 months. (Moore's law)
The speed of software halves every 18 months. (Gates' law)

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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Frank Little

Fernando Trebien wrote:

Alright. I see that applying layer to long ways is bad for several
reasons. Surely this could be turned into a validation warning.

But what's the difference between tagging the bridge with layer=1 and
tagging the river underneath with layer=-1? Some people seem to think
that both are necessary, many think it's best to use layer=1 on the
bridge, I'm saying that layer=-1 on the river (let's say a short
section, not the entire length) is equivalent. Is it not equivalent?
Is it wrong? If it is wrong, why is it wrong?

I don't think 'wrong' is the way to approach this; afaik, they are indeed 
equivalent.
There are four alternatives which mappers follow, none of which are 'wrong': 
tag the bridge segment, tag the water segment under the bridge, tag both, tag 
neither.


I've run waterway=stream or =canal (or =ditch, I think) through a few of the 
small rivers and streams here in the Netherlands. Roads need splitting to make 
bridges, so it makes sense to do all the relevant tagging on the road segment 
with the bridge tag when you are working on it.


I don't have any reason to split the waterway=*, so I just draw on without 
stopping. Since I put the name on the waterway and not on the riverbank, it 
leaves it to the renderer to find a good place to fit in the 
river/stream/canal name. In principle, that should mean a cleaner map if the 
renderer can work out the proper placement (difficult job, though).


So I would be against splitting the waterway at a bridge and tagging it 
layer=-1 on practical grounds. And you can be sure that it would cause 
confusion with other mappers who would imagine that you are trying to model an 
inverted siphon with the piece of waterway tagged layer=-1, or that you had 
simply made a mistake. (The 'level' confusion again.) 



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Re: [Tagging] Landuse=civic_admin

2014-03-15 Thread Colin Smale
 

Civil administration is surely hardly a land use. A council office is no
different to any other office. I suggest looking at planning zones and
their designations as a reference. Typically classifications like
residential, retail, commercial, industrial and agricultural are seen,
and changing the use of a parcel of land from one classification to
another is a serious process which doesn't happen very frequently (in
the big scheme of things). I don't expect so see the local plans define
a particular plot as civil administration as the specific land use
will be covered by one of the other classifications. The council can't
just knock down a council office building or a courthouse and replace it
with a highways yard in the middle of a city centre because they are all
the same land use. 

Colin 

On 2014-03-15 17:09, Martin Koppenhoefer wrote: 

 Am 14/mar/2014 um 00:54 schrieb johnw jo...@mac.com: I'm very interested 
 to hear people's opinion on landuse=civic_admin It would be a landuse for 
 townhalls and other capital buildings, Federal Buildings, DMV, courthouses, 
 and other basic civic administrative offices where it is clearly a 
 government building.
 
 maybe this is a language or cultural problem, but I'd consider neither 
 courthouses nor government buildings administration. Courthouses serve the 
 Judiciary and administration is together with government the executive branch.
 
 cheers,
 Martin
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Re: [Tagging] surface=ground/dirt/earth

2014-03-15 Thread johnw
 
 
 In summary:
 - tracktype tag=surface:compaction
 - smoothness tag=surface:regularity
 - surface tag=surface:material_structure

That is how I understand it. the Smoothness is the most subjective one, but the 
others should be pretty straightforward.

Javbw
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Fernando Trebien
the validator will only prevent the most obvious errors but will give
you no clue how to fix them correctly

I know. But two or three rounds of trial and error with the validator
should be enough to bring a new user to an acceptable representation.

there is no difference between connections in endpoints or in a
crossing point as far as I can tell.

You're right. I should have used overlap not cross. That's what I
meant really. If a waterway and a highway cross, that means they share
a common node, so it represents a ford and maybe a dam. If they
overlap but do not cross, they should, in principle, be in different
vertical positions, so they should have a different value in the
layer tag.

or one of covered,location,indoor,steps,lift or level, maybe more.

I have to read more about them an check their usage, but they could
all be incorporated in the same rule in the validator. It's just a few
extra values in a set referred to in a rule. Surely this set can grow
over time.

except for indoor mapping and maybe other weird cases.

I'm not so much involved with indoor mapping yet, but I think the
rules would still apply. What I know about indoor mapping (possibly
too little): it is being done in such a way that people will first
filter by level and then render. So layer probably applies within
level. If you have two ways that overlap at the same level but do
share a node, they must sit at different layers, right? They must be
vertically displaced, so one of them should be an indoor tunnel and
the other should be an indoor bridge (or something alike), right?

also railways?

As far as I can imagine, it should apply to railways too. Also to
combinations of railways with highways, and railways with waterways.
(If it does not, please show me an example.)

more general: not connected, different layer values and not one of
bridge,tunnel,covered,location,indoor,steps,lift, no level tag and
a few more things to take into account.

I believe you mean that these propositions are joined with AND
logic: not connected AND different layer values AND not of
{bridge,tunnel,...} AND no level tag, right?

Different layer values AND not one of {bridge,tunnel,...} will issue a
warning for the way without bridge=* or layer=* that goes underneath
bridge=yes+layer=1, right?

identical to d?

Exactly, that's the point I'm trying to state. Layer is a relative
value, its actual values should not be assigned any special meaning.
Layer=0 does not mean ground level, and layer=-1 does not mean
underground nor should be forbidden for rivers (as long as it obeys
the other thumb rule: use layer only in short ways or short spans of
a way).

unless indoor or other strange cases

Correct, let's add within the same level to all of those rules, and
assume level=0 when level is not specified in a tag. Then they all
work also for indoor mapping.

It is a lot easier saying that every bridge and tunnel must have a
layer tag and enforce that than catching all the situations mentioned
in situation d.

Yes but it is also much harder to get everyone in the world to follow
it. Even a person that knows that rule may forget to apply it
sometimes. I know that this same reason does not apply to many other
similar situations in which a validation rule would be much more
complex than that.

With some luck, you can restrict d to waterways and it becomes easy.

Fair enough, since the current problem mostly concerns waterways. I
just tried to arrive at a more generic rule, which I believed would be
more useful in the long term.

On Fri, Mar 14, 2014 at 5:12 PM, Richard Z. ricoz@gmail.com wrote:
 On Fri, Mar 14, 2014 at 03:55:39PM -0300, Fernando Trebien wrote:
 I don't think you should be required to check the river's layer tag.
 Validators should do this job for you, it's quite easy to write a rule
 for that.

 validators can check for many errors but if you want to change
 anything you have to understand the whole situation.
 Imagine you want to add a new bridge to a complex freeway intersection
 with junctions and overpasses.. the validator will only prevent the
 most obvious errors but will give you no clue how to fix them
 correctly.

 Given two ways that cross internally (excluding connections at
 endpoints), and considering the layer value defined explicitly in a
 tag or implicitly 0 when the tag is missing, have the validator issue
 a warning in the following situations:

 there is no difference between connections in endpoints or in a crossing
 point as far as I can tell.

 1. The ways have the same layer value and are unconnected. (They
 should be connected, or else something is surely missing. This could
 actually be considered an error.)

 except for aerial ways and similar exceptions

 1.1. Also warn if if one way is a waterway and the other is a highway
 and the connection is not explicitly a ford. (It should be, for
 clarity. If it's not, it's also possibly not a ford, therefore the
 connection is wrong.)

 there is also the odd case of highways 

Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Fernando Trebien
I thought a bit more and this statement I said is incorrect:

Correct, let's add within the same level to all of those rules, and
assume level=0 when level is not specified in a tag. Then they all
work also for indoor mapping.

The correct wording of those warning rules, taking indoor mapping into
account, should be:

---
If level is missing, use the value of location instead for the
following rules. Otherwise, consider it equal to 0.

When layer is equal between both ways, and so is level, warn when:
1. The ways are unconnected (ie. they just overlap without sharing a node).
2. The ways are connected, one way is a waterway and the other is a
highway and the connection is not explicitly a ford or a dam.

When only level is equal between both ways, warn when:
3. The ways have different layer value and both are missing a tunnel
or a bridge tag.
4. The layer value of a bridge is inferior to that of a way that is
not a bridge.
5. The layer value of a tunnel is superior to that of a way that is
not a tunnel.

In addition, also warn when location=underground/underwater and level
 0, and when location=overground and level  0.
---

I thought about the meaning of covered and steps, but they don't say
anything about the vertical order of the overlapping elements, so it
may be interesting to get users to declare that order when ways
overlap within the same level.

Please see if you can find a situation that would not be identified by
those rules, or one that would be identified incorrectly.

On Sat, Mar 15, 2014 at 2:06 PM, Fernando Trebien
fernando.treb...@gmail.com wrote:
 the validator will only prevent the most obvious errors but will give
 you no clue how to fix them correctly

 I know. But two or three rounds of trial and error with the validator
 should be enough to bring a new user to an acceptable representation.

 there is no difference between connections in endpoints or in a
 crossing point as far as I can tell.

 You're right. I should have used overlap not cross. That's what I
 meant really. If a waterway and a highway cross, that means they share
 a common node, so it represents a ford and maybe a dam. If they
 overlap but do not cross, they should, in principle, be in different
 vertical positions, so they should have a different value in the
 layer tag.

 or one of covered,location,indoor,steps,lift or level, maybe more.

 I have to read more about them an check their usage, but they could
 all be incorporated in the same rule in the validator. It's just a few
 extra values in a set referred to in a rule. Surely this set can grow
 over time.

 except for indoor mapping and maybe other weird cases.

 I'm not so much involved with indoor mapping yet, but I think the
 rules would still apply. What I know about indoor mapping (possibly
 too little): it is being done in such a way that people will first
 filter by level and then render. So layer probably applies within
 level. If you have two ways that overlap at the same level but do
 share a node, they must sit at different layers, right? They must be
 vertically displaced, so one of them should be an indoor tunnel and
 the other should be an indoor bridge (or something alike), right?

 also railways?

 As far as I can imagine, it should apply to railways too. Also to
 combinations of railways with highways, and railways with waterways.
 (If it does not, please show me an example.)

 more general: not connected, different layer values and not one of
 bridge,tunnel,covered,location,indoor,steps,lift, no level tag and
 a few more things to take into account.

 I believe you mean that these propositions are joined with AND
 logic: not connected AND different layer values AND not of
 {bridge,tunnel,...} AND no level tag, right?

 Different layer values AND not one of {bridge,tunnel,...} will issue a
 warning for the way without bridge=* or layer=* that goes underneath
 bridge=yes+layer=1, right?

 identical to d?

 Exactly, that's the point I'm trying to state. Layer is a relative
 value, its actual values should not be assigned any special meaning.
 Layer=0 does not mean ground level, and layer=-1 does not mean
 underground nor should be forbidden for rivers (as long as it obeys
 the other thumb rule: use layer only in short ways or short spans of
 a way).

 unless indoor or other strange cases

 Correct, let's add within the same level to all of those rules, and
 assume level=0 when level is not specified in a tag. Then they all
 work also for indoor mapping.

 It is a lot easier saying that every bridge and tunnel must have a
 layer tag and enforce that than catching all the situations mentioned
 in situation d.

 Yes but it is also much harder to get everyone in the world to follow
 it. Even a person that knows that rule may forget to apply it
 sometimes. I know that this same reason does not apply to many other
 similar situations in which a validation rule would be much more
 complex than that.

 With some luck, you can restrict d to waterways and it 

Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Fernando Trebien
Here are a few arguable reasons to split the waterway and tag it with layer=-1:
1. Bridges may come in pairs for dual carriageways. In this case, it's
a single layer tag for the waterway versus 2 layer tags for the
bridges. This may happen many times in a row. In this case, it makes
sense to split the waterway at 1 point (dividing into urban and not
urban parts) and tag the whole urban part with layer=-1. That's the
case in my hometown (54 tags, one for every bridge vs 1 tag only + 1
split waterway), see here towards the East:
http://www.openstreetmap.org/#map=17/-30.04781/-51.22689
2. If you split only near the bridges, the name of the waterway will
be rendered between the bridges, which is the optimal position. (But
this could be considered mapping for the renderer.)

Situation 1 happens in many other cities across the world, and if you
tag the bridge as layer=1, you may end up inverting the rendering
order of highways, leading to this:
http://www.openstreetmap.org/way/138032009

(The 'level' confusion again.)

If this is a common mistake, let's write the distinction at the very
top of the respective article in the wiki.

On Sat, Mar 15, 2014 at 1:39 PM, Frank Little frank...@xs4all.nl wrote:
 Fernando Trebien wrote:

 Alright. I see that applying layer to long ways is bad for several
 reasons. Surely this could be turned into a validation warning.

 But what's the difference between tagging the bridge with layer=1 and
 tagging the river underneath with layer=-1? Some people seem to think
 that both are necessary, many think it's best to use layer=1 on the
 bridge, I'm saying that layer=-1 on the river (let's say a short
 section, not the entire length) is equivalent. Is it not equivalent?
 Is it wrong? If it is wrong, why is it wrong?

 I don't think 'wrong' is the way to approach this; afaik, they are indeed
 equivalent.
 There are four alternatives which mappers follow, none of which are 'wrong':
 tag the bridge segment, tag the water segment under the bridge, tag both,
 tag neither.

 I've run waterway=stream or =canal (or =ditch, I think) through a few of the
 small rivers and streams here in the Netherlands. Roads need splitting to
 make bridges, so it makes sense to do all the relevant tagging on the road
 segment with the bridge tag when you are working on it.

 I don't have any reason to split the waterway=*, so I just draw on without
 stopping. Since I put the name on the waterway and not on the riverbank, it
 leaves it to the renderer to find a good place to fit in the
 river/stream/canal name. In principle, that should mean a cleaner map if the
 renderer can work out the proper placement (difficult job, though).

 So I would be against splitting the waterway at a bridge and tagging it
 layer=-1 on practical grounds. And you can be sure that it would cause
 confusion with other mappers who would imagine that you are trying to model
 an inverted siphon with the piece of waterway tagged layer=-1, or that you
 had simply made a mistake. (The 'level' confusion again.)

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+55 (51) 9962-5409

The speed of computer chips doubles every 18 months. (Moore's law)
The speed of software halves every 18 months. (Gates' law)

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Re: [Tagging] surface=ground/dirt/earth

2014-03-15 Thread Fernando Trebien
It's not that straightforward to me since tracktype is described in
terms of surface materials, which can have widely varying levels of
compaction.

But great, I'll update the articles trying to make this distinction
clearer, then post back here my changes.

On Sat, Mar 15, 2014 at 1:59 PM, johnw jo...@mac.com wrote:


 In summary:
 - tracktype tag=surface:compaction
 - smoothness tag=surface:regularity
 - surface tag=surface:material_structure

 That is how I understand it. the Smoothness is the most subjective one, but 
 the others should be pretty straightforward.

 Javbw
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The speed of software halves every 18 months. (Gates' law)

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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Richard Z.
On Sat, Mar 15, 2014 at 02:06:13PM -0300, Fernando Trebien wrote:
 the validator will only prevent the most obvious errors but will give
 you no clue how to fix them correctly
 
 I know. But two or three rounds of trial and error with the validator
 should be enough to bring a new user to an acceptable representation.

the validator has no idea how the crossing is supposed to look like, this
is a very optimistic assumption optimistic for anything but the simplest 
cases.
 

 or one of covered,location,indoor,steps,lift or level, maybe more.
 
 I have to read more about them an check their usage, but they could
 all be incorporated in the same rule in the validator. It's just a few
 extra values in a set referred to in a rule. Surely this set can grow
 over time.

I have a bunch of search strings for JOSM on my user page,
  https://wiki.openstreetmap.org/wiki/User:RicoZ
use those as tests for the assumptions. In most part of the world what 
they match are obvious errors - with the exception of some parts of 
Chicago City which I do not know well enough to judge what is going on
there.

Reply to level related things in next email.

Richard

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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Peter Wendorff
Am 15.03.2014 19:19, schrieb Fernando Trebien:
 Here are a few arguable reasons to split the waterway and tag it with 
 layer=-1:
 1. Bridges may come in pairs for dual carriageways. In this case, it's
 a single layer tag for the waterway versus 2 layer tags for the
 bridges. This may happen many times in a row. In this case, it makes
 sense to split the waterway at 1 point (dividing into urban and not
 urban parts) and tag the whole urban part with layer=-1. That's the
 case in my hometown (54 tags, one for every bridge vs 1 tag only + 1
 split waterway), see here towards the East:
 http://www.openstreetmap.org/#map=17/-30.04781/-51.22689
On the other hand you don't have to split anything if you put the layer
tag on the bridges because the bridge is already a separate object.

And even bridges span several parallel osm-ways often: cyclepaths
footpaths, streets, railway lines... along the waterway, one sided or
both-sided.

 2. If you split only near the bridges, the name of the waterway will
 be rendered between the bridges, which is the optimal position. (But
 this could be considered mapping for the renderer.)
This is heavily mapping for the renderer. A good and powerful renderer would
a) join ways with the same name but different detail tags for layer
positioning
b) place the label where no bridge or way above the tunnel is in
conflict regarding the space on the canvas.

This may not be the case out of performance reasons for an online
rendering system like the mapnik stylesheet on osm.org, but that's
another issue.

 Situation 1 happens in many other cities across the world, and if you
 tag the bridge as layer=1, you may end up inverting the rendering
 order of highways, leading to this:
 http://www.openstreetmap.org/way/138032009
good point, but I would consider this a bug independent of rendering as
the same may occur on the way below the bridge as well, if there's a
join of that way with another one without a layer tag.x

anyone going to report this as a bug in the stylesheet?

regards
Peter


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Re: [Tagging] surface=ground/dirt/earth

2014-03-15 Thread Martin Koppenhoefer
2014-03-15 16:29 GMT+01:00 Fernando Trebien fernando.treb...@gmail.com:

 tracktype is the degree of compaction of the material
 (regardless of material)



I have always more thought of it how much it was constructed, while
tracktype=1 is a paved road, 5 will be a track on grass (almost or not
constructed at all) and the rest in between. Generally a tracktype=grade1
should be easily navigable by bike or foot also after days of rain while
for grade2 you would hope so and grade3 is not clear, 4 and 5 probably not.
In the end it is a generalized hierarchical system that comprises several
single characteristics to come to a summarizing tag value (and the single
characteristics are not documented and may vary on individual basis).
Somehow it still works as you can compare the values with other tracks in
the same area.



 - smoothness is the degree of irregularity of the surface (for
 wheeled vehicles, also regardless of material)



yes. in other words how smooth or even the surface is.



 - surface more closely represents the material structure, usually
 regardless of other characteristics (with a few exceptions)



yes, surface is a mixture of the ~material (roughly classified) and in some
cases the way of application / the overall structure (e.g. cobblestones).

cheers,
Martin
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Re: [Tagging] layer=-1, rivers, bridges and tunnels

2014-03-15 Thread Richard Z.
On Sat, Mar 15, 2014 at 03:19:36PM -0300, Fernando Trebien wrote:

 Situation 1 happens in many other cities across the world, and if you
 tag the bridge as layer=1, you may end up inverting the rendering
 order of highways, leading to this:
 http://www.openstreetmap.org/way/138032009

what exactly is the problem here? Colour artefacts on the Quai des Gevres?
If it is affected by the layer than it is a bug in Mapnik - and no, we 
should not use layer to fix bugs in Mapnik.

Looking at the data in JOSM I see a few problems - for example there 
is no reason why this particular way should have any layer tag at all.
It seems completely useless and one of the reasons I want to enforce
the no layer tag without a bridge/tunnel rule which would catch
similar accidents.

While not wrong in this case it is also not needed to have the bridge 
at layer=2.

Also building=bridge is the wrong tag for this bridge (tagging for 
Mapnik again ?) but if it is used at all the ways entering the bridge 
ought at least share a node with the bridge where they are entering it.

Richard

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Re: [Tagging] Landuse=civic_admin

2014-03-15 Thread johnw

On Mar 16, 2014, at 1:09 AM, Martin Koppenhoefer dieterdre...@gmail.com wrote:

 I'd consider neither courthouses nor government buildings administration.



Federal buildings in the US are the equivalent to branch offices of the US 
government - basically national hall - they are very far apart, usually 1-3 
per state. 
They have the offices needed for passports and visas (immigration), and other 
federal offices, like state offices or city offices. 

I can see how courthouses are the odd man out - good point on executive vs 
judicial, but the judges are civil servants. they just work in the judicial 
branch.

The President of the United States is a civil servant if you work for the 
government in an non-military position, you are a public worker or a civil 
servant, hence the civic in civic_admin.
Administration, to me, is offices that you visit because they are the area's 
authority on the matter, or do the civil job that that their department is in 
charge of. That might be a national authority or a local one. 


In Japan, The City offices are huge compared to their american ones. Most of 
the federal services are administered via city halls and regional buildings. As 
the small villages have dwindled in population, these former cities have been 
merged into the larger ones, their former city hall becoming a branch office 
for the larger city's offices. The prefectural office - often by far the 
tallest and biggest building in the prefecture, is the next level of offices. 
These are the federal buildings of Japan, they are about 2 hours apart by 
car. The national buildings are, of course, in Tokyo.

http://www.gtia.jp/kokusai/english/img/traveling/201012_4.jpg 
The 5 buildings in that picture are all government office buildings in Gunma. 
This is giant for a population of 2 million people, especially considering 
there are dozens of local city offices as well. 
This is because the bureaucracy of Japan is thick and a part of of your life on 
a monthly basis. 





On Mar 16, 2014, at 1:53 AM, Colin Smale colin.sm...@xs4all.nl wrote:

 Civil administration is surely hardly a land use.

As opposed to meadow?  Salt pond? Village green? 

Perhaps I am missing something. [K-12] School is a landuse, right?  Hospital is 
a landuse. College is a landuse. 

If you want to talk zoning laws and all that, yea. City hall is on public 
land and all, and it really doesn't have a usage limitation attached to it like 
residential or Industrial.


But landuse doesn't seem to care about that. It seems to be a way to separate 
the land into landuses for mapping differentiation in OSM. 

OSM is mapping what exists, not the zoning for what it could be.  (as I 
understand it).

~

I was told that commercial is the proper landuse for city hall, and we treat it 
like an office building. 

My proposal is that it isn't a commercial landuse - it's something different.
That it should be differentiated from the other basic landuses, as school or 
hospital is.
In some countries, the location of city hall is as important as knowing where 
the hospital or university is - you visit it much more often than a hospital 
anyways. 


landuse seems to be the appropriate tag, because it is used to outline the land 
that the buildings sit on. And in OSM, those landsues are colored to denote 
use. 

I am looking for a tag to define the area the townhall building sits on, or 
other similarly related offices that are neither commercial, industrial, or 
residential. 

Considering the plethora of landuse tags, I assume there is room for something 
like civic_admin.  

How far does it need to be narrowed, or is there another category of area tags 
that can be used to differentiate these place's area that I don't know about?


Javbw

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