Re: [OSM-talk] Cyclemap not updated for 2 weeks?

2008-02-02 Thread Andy Allan
On Feb 1, 2008 9:44 AM, Dave Stubbs [EMAIL PROTECTED] wrote:
 On Feb 1, 2008 8:37 AM, Foppe Benedictus [EMAIL PROTECTED] wrote:
  Hello Andy,
 
  I just asked in IRC if somebody knew if the cyclemap was not updated the
  last 2 weeks, they came up with the why don't you email him solution, so
  here it is..
  No offence, but I just want to know if I am tagging something wrong or
  there went something wrong or you not having time to do it?

As Dave explained, it was a combination of technical and 'real world'
issues. I'd never take offence in someone being interested in the
cycle map, so don't worry about it!

 Yeah, sorry about this, we upgraded mapnik to get new improved
 rendering, and had a small issue where it dropped single digit
 references... which has now been fixed.

This is really a QA issue - although I knew that there would be
mappers interested in seeing their improvements straight away
(including me, for one), there's a growing number of other websites
using the cycle tiles and I didn't want to release the set with the
rendering problem.

 The new rendering looks nicer
 than before, it's all sparkly and stuff.

Those nice mapnik guys keep fixing things when I ask them, which is
cool, and lets me do funky new things.

 Unfortunately Andy is
 currently away snowboarding, and I don't have the webhost password to
 upload the new tiles. I'll make sure he does the sync the second he
 gets back (I think on Sunday).

Fun fun snowboarding. The upload is in progress, and will be complete
in a few hours from now.

Cheers,
Andy

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[OSM-talk] Cyclemap not updated for 2 weeks?

2008-02-01 Thread Foppe Benedictus
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hello Andy,

I just asked in IRC if somebody knew if the cyclemap was not updated the
last 2 weeks, they came up with the why don't you email him solution, so
here it is..
No offence, but I just want to know if I am tagging something wrong or
there went something wrong or you not having time to do it?

Foppe
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Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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Re: [OSM-talk] Cyclemap not updated for 2 weeks?

2008-02-01 Thread Jo
Foppe Benedictus wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hello Andy,

 I just asked in IRC if somebody knew if the cyclemap was not updated the
 last 2 weeks, they came up with the why don't you email him solution, so
 here it is..
 No offence, but I just want to know if I am tagging something wrong or
 there went something wrong or you not having time to do it?

 Foppe
I've also been checking 'feverishly' for about two weeks on a daily 
basis to see my progress. I was still trying to be patient though, but 
now that you bring it up :-)

Jo

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Re: [OSM-talk] Cyclemap not updated for 2 weeks?

2008-02-01 Thread Dave Stubbs
On Feb 1, 2008 8:37 AM, Foppe Benedictus [EMAIL PROTECTED] wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hello Andy,

 I just asked in IRC if somebody knew if the cyclemap was not updated the
 last 2 weeks, they came up with the why don't you email him solution, so
 here it is..
 No offence, but I just want to know if I am tagging something wrong or
 there went something wrong or you not having time to do it?


Yeah, sorry about this, we upgraded mapnik to get new improved
rendering, and had a small issue where it dropped single digit
references... which has now been fixed. The new rendering looks nicer
than before, it's all sparkly and stuff. Unfortunately Andy is
currently away snowboarding, and I don't have the webhost password to
upload the new tiles. I'll make sure he does the sync the second he
gets back (I think on Sunday).
If you let me know what is was you added I can take a look on the new tiles.

On a better note, next Wednesday we get a test of the new and improved
rendering process which should mean new tiles start appearing before
the end of the day rather than the 3 days it's been taking recently.
This is a combination of 4x more CPU power, 8x more RAM, and block
tile rendering... all of which makes the actual tile rendering about
15x faster. But we still have to wait while the planet downloads, and
the planet gets imported into the DB, which takes about 6 times longer
than actually rendering.

Dave

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