Re: [Talk-ca] CANVEC Comments

2010-07-30 Thread john whelan
Found it in JOSM, you have to select the nodes then split way is
available at the top of the tools menu.

Thanks all

Cheerio John

On 30 July 2010 10:29, Richard Weait  wrote:
> On Fri, Jul 30, 2010 at 10:19 AM, john whelan  wrote:
>> I'm feeling thick today.  How do I break it into ways?
>
> Select the two nodes at which you want to break the loop.  (Click the
> first, ctrl-click the second)
>
> - in Potlatch - click the cut icon (scissors symbol - lower left of
> the edit window.)
>
> - in josm - >> Tools >> Split way
>

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Re: [Talk-ca] CANVEC Comments

2010-07-30 Thread john whelan
I'm feeling thick today.  How do I break it into ways?

This isn't my top priority at the moment I'm busy putting names on
unnamed streets.

Thanks John

On 30 July 2010 04:36, Sam Vekemans  wrote:
> With both halfes of the building polygons loaded into osm, break apart
> both polygons into ways, and remove both of the ways that are in the
> middle of the polygon,
> then merge the ways back into a closed polygon, it might require
> reversing the direction of one of the ways.
>
>
> this retains the geogetry and merges the 2 adjacent polygons into one.
>
>
> cheers,
> sam
>
> On 7/30/10, john whelan  wrote:
>> Well I now know a little more about JOSM and Validator but I still
>> haven't quite worked out how to merge the two parts of the building.
>>
>> Thanks John
>>
>> On 29 July 2010 21:35, Tyler Gunn  wrote:
>>> If you draw a selection box over where the two tiles meet and run the
>>> validator in Josm one of the errors it can report is "duplicate nodes".
>>>  When you are merging tiles where roads and areas are split between the
>>> tiles there is a copy of all nodes on the "border" between the tiles in
>>> each file.  Josm Recognizes this and can merge the nodes from both tiles
>>> so there are no duplicates.
>>>
>>>
>>> Sent from my iPhon
>>>
>>> On 2010-07-29, at 7:56 PM, john whelan  wrote:
>>>
 Sounds simple but Shift-J doesn't seem to do anything, they don't
 quite overlap.  What is a duplicate node error and how do I fix it?

 Thanks John

> - Select the data all along the boundaries of the tile.
> - Use the JOSM Validator on the selection.
> - Fix all the duplicate node errors.
> - Select both ways that make up the building/area (ie shift-click on
> both
> parts of the building) and hit SHIFT-J to execute the "Join overlapping
> areas"
> - Voila!
>>>
>>
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Re: [Talk-ca] CANVEC Comments

2010-07-30 Thread Sam Vekemans
With both halfes of the building polygons loaded into osm, break apart
both polygons into ways, and remove both of the ways that are in the
middle of the polygon,
then merge the ways back into a closed polygon, it might require
reversing the direction of one of the ways.


this retains the geogetry and merges the 2 adjacent polygons into one.


cheers,
sam

On 7/30/10, john whelan  wrote:
> Well I now know a little more about JOSM and Validator but I still
> haven't quite worked out how to merge the two parts of the building.
>
> Thanks John
>
> On 29 July 2010 21:35, Tyler Gunn  wrote:
>> If you draw a selection box over where the two tiles meet and run the
>> validator in Josm one of the errors it can report is "duplicate nodes".
>>  When you are merging tiles where roads and areas are split between the
>> tiles there is a copy of all nodes on the "border" between the tiles in
>> each file.  Josm Recognizes this and can merge the nodes from both tiles
>> so there are no duplicates.
>>
>>
>> Sent from my iPhon
>>
>> On 2010-07-29, at 7:56 PM, john whelan  wrote:
>>
>>> Sounds simple but Shift-J doesn't seem to do anything, they don't
>>> quite overlap.  What is a duplicate node error and how do I fix it?
>>>
>>> Thanks John
>>>
 - Select the data all along the boundaries of the tile.
 - Use the JOSM Validator on the selection.
 - Fix all the duplicate node errors.
 - Select both ways that make up the building/area (ie shift-click on
 both
 parts of the building) and hit SHIFT-J to execute the "Join overlapping
 areas"
 - Voila!
>>
>
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Re: [Talk-ca] CANVEC Comments

2010-07-30 Thread john whelan
Well I now know a little more about JOSM and Validator but I still
haven't quite worked out how to merge the two parts of the building.

Thanks John

On 29 July 2010 21:35, Tyler Gunn  wrote:
> If you draw a selection box over where the two tiles meet and run the 
> validator in Josm one of the errors it can report is "duplicate nodes".  When 
> you are merging tiles where roads and areas are split between the tiles there 
> is a copy of all nodes on the "border" between the tiles in each file.  Josm 
> Recognizes this and can merge the nodes from both tiles so there are no 
> duplicates.
>
>
> Sent from my iPhon
>
> On 2010-07-29, at 7:56 PM, john whelan  wrote:
>
>> Sounds simple but Shift-J doesn't seem to do anything, they don't
>> quite overlap.  What is a duplicate node error and how do I fix it?
>>
>> Thanks John
>>
>>> - Select the data all along the boundaries of the tile.
>>> - Use the JOSM Validator on the selection.
>>> - Fix all the duplicate node errors.
>>> - Select both ways that make up the building/area (ie shift-click on both
>>> parts of the building) and hit SHIFT-J to execute the "Join overlapping
>>> areas"
>>> - Voila!
>

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Re: [Talk-ca] CANVEC Comments

2010-07-29 Thread Tyler Gunn
If you draw a selection box over where the two tiles meet and run the validator 
in Josm one of the errors it can report is "duplicate nodes".  When you are 
merging tiles where roads and areas are split between the tiles there is a copy 
of all nodes on the "border" between the tiles in each file.  Josm Recognizes 
this and can merge the nodes from both tiles so there are no duplicates.  


Sent from my iPhon

On 2010-07-29, at 7:56 PM, john whelan  wrote:

> Sounds simple but Shift-J doesn't seem to do anything, they don't
> quite overlap.  What is a duplicate node error and how do I fix it?
> 
> Thanks John
> 
>> - Select the data all along the boundaries of the tile.
>> - Use the JOSM Validator on the selection.
>> - Fix all the duplicate node errors.
>> - Select both ways that make up the building/area (ie shift-click on both
>> parts of the building) and hit SHIFT-J to execute the "Join overlapping
>> areas"
>> - Voila!

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Re: [Talk-ca] CANVEC Comments

2010-07-29 Thread john whelan
Sounds simple but Shift-J doesn't seem to do anything, they don't
quite overlap.  What is a duplicate node error and how do I fix it?

Thanks John

> - Select the data all along the boundaries of the tile.
> - Use the JOSM Validator on the selection.
> - Fix all the duplicate node errors.
> - Select both ways that make up the building/area (ie shift-click on both
> parts of the building) and hit SHIFT-J to execute the "Join overlapping
> areas"
> - Voila!

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Re: [Talk-ca] CANVEC Comments

2010-07-29 Thread Michael Barabanov
Hi John,

With respect to buildings being split, perhaps it would make sense to
regenerate .osm using larger tiles (or even generate .osm for whole
provinces?)  It's easy enough to split them with osmosis at home if needed.
As for hand-drawn vs imported, it's a sensitive topic; there's a danger of
starting a holy war:)  I for one agree with you, geobase/canvec is
topologically correct and is pretty much ready to use.

I'd say, if you're local to the area, just do what you think is best. If you
do delete exising roads in favor of canvec, please check if someone has
added oneway= tags or some other potentially useful tags (find in Josm works
well) and transfer them to new streets.

Michael.

On Thu, Jul 29, 2010 at 9:35 AM, john whelan  wrote:

> The new Canvec tiles are very good quality wise.  However when a
> building or park is on two tiles it would be nice to combine the two
> parts so it gets one name etc.  Has anyone worked out how to do this
> in JOSM?
>
> I use http://keepright.ipax.at to clean up Ottawa's existing roads and
> I've spent many many hours connecting street junctions and floating
> islands but I know I still have many more hours of manual clean up
> ahead of me.  What I find the most difficult are the streets that have
> been wrongly named.  Street qualifiers are the normal source but a few
> times now I've come across three streets merged into one and given a
> single name.  Very difficult to pick out and correct.  The numerous
> streets with no name are easier to fix and the easiest source to use
> for this is the CANVEC data.
>
> What I find frustrating is the CANVEC data for roads appears to be
> almost spot on.  I've come across two minor places where it doesn't
> include a new road or part of an existing dirt track but if we were to
> totally replace the existing road network in Ottawa with the CANVEC
> data the quality of the map would be much higher plus you could then
> run routing software on it and it would save me a fair amount of clean
> up effort.
>
> Most of the value add in OSM comes from POIs that are not part of the
> road network so that value would remain.
>
> Cheerio John
>
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Re: [Talk-ca] CANVEC Comments

2010-07-29 Thread Tyler Gunn

On Thu, 29 Jul 2010 12:35:27 -0400, john whelan 
wrote:
> The new Canvec tiles are very good quality wise.  However when a
> building or park is on two tiles it would be nice to combine the two
> parts so it gets one name etc.  Has anyone worked out how to do this
> in JOSM?

The best way to accomplish this:
- Select the data all along the boundaries of the tile. 
- Use the JOSM Validator on the selection.
- Fix all the duplicate node errors.
- Select both ways that make up the building/area (ie shift-click on both
parts of the building) and hit SHIFT-J to execute the "Join overlapping
areas" 
- Voila!


> What I find frustrating is the CANVEC data for roads appears to be
> almost spot on.  I've come across two minor places where it doesn't
> include a new road or part of an existing dirt track but if we were to
> totally replace the existing road network in Ottawa with the CANVEC
> data the quality of the map would be much higher plus you could then
> run routing software on it and it would save me a fair amount of clean
> up effort. 
> Most of the value add in OSM comes from POIs that are not part of the
> road network so that value would remain.

I hear you; Winnipeg's road network was hand-drawn by someone in Potlatch,
and there are a LOT OF places where roads overlap but don't connect, etc. 
The Canvec data is definitely higher quality in that regard.  It's this
manual merging headache that made me more to rural MB for a little while. 
Lol, it's easy to add in the Canvec data when there is no data there
already. :)

Tyler

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--
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ty...@egunn.com

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[Talk-ca] CANVEC Comments

2010-07-29 Thread john whelan
The new Canvec tiles are very good quality wise.  However when a
building or park is on two tiles it would be nice to combine the two
parts so it gets one name etc.  Has anyone worked out how to do this
in JOSM?

I use http://keepright.ipax.at to clean up Ottawa's existing roads and
I've spent many many hours connecting street junctions and floating
islands but I know I still have many more hours of manual clean up
ahead of me.  What I find the most difficult are the streets that have
been wrongly named.  Street qualifiers are the normal source but a few
times now I've come across three streets merged into one and given a
single name.  Very difficult to pick out and correct.  The numerous
streets with no name are easier to fix and the easiest source to use
for this is the CANVEC data.

What I find frustrating is the CANVEC data for roads appears to be
almost spot on.  I've come across two minor places where it doesn't
include a new road or part of an existing dirt track but if we were to
totally replace the existing road network in Ottawa with the CANVEC
data the quality of the map would be much higher plus you could then
run routing software on it and it would save me a fair amount of clean
up effort.

Most of the value add in OSM comes from POIs that are not part of the
road network so that value would remain.

Cheerio John

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