Re: [Talk-ca] coastline or water polygon

2012-04-14 Thread Paul Norman
 From: Andrew Allison [mailto:andrew.alli...@teksavvy.com]
 Sent: Saturday, April 14, 2012 6:55 PM
 To: talk-ca@openstreetmap.org
 Subject: [Talk-ca] coastline or water polygon
 
 Hello:
   I'm removing red dots on the north coast of Nova Scotia at the
 moment with canvec data. The canvec data has a bunch of polygons for the
 coastline.
 
   Is there any strong arguments which is better either
 
   natural = coastline vs polygon of water?
 
   Coastline = updates slowly, but smaller ways
   water = updates faster but larger and less intuitive .
 
   Andrew

The data in Nova Scotia in OSM is broken. Someone imported large natural=water 
polygons on the coast over existing data. I fixed about half of the imports and 
haven't had time to get back to the rest. The coastline should *not* be mapped 
with natural=water.


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Re: [Talk-ca] coastline or water polygon

2012-04-14 Thread Daniel Begin
Agreed with Paul,

The new version of Canvec (release 10) is compatible with the osm coastline
definition but still configured as multipolygon where the product is unaware
it is the ocean . For the moment, only BC and Northern part of Nunavut is
geometrically and correctly tagged.

Daniel

-Original Message-
From: Paul Norman [mailto:penor...@mac.com] 
Sent: April-14-12 22:09
To: 'Andrew Allison'; talk-ca@openstreetmap.org
Subject: Re: [Talk-ca] coastline or water polygon

 From: Andrew Allison [mailto:andrew.alli...@teksavvy.com]
 Sent: Saturday, April 14, 2012 6:55 PM
 To: talk-ca@openstreetmap.org
 Subject: [Talk-ca] coastline or water polygon
 
 Hello:
   I'm removing red dots on the north coast of Nova Scotia at the
 moment with canvec data. The canvec data has a bunch of polygons for the
 coastline.
 
   Is there any strong arguments which is better either
 
   natural = coastline vs polygon of water?
 
   Coastline = updates slowly, but smaller ways
   water = updates faster but larger and less intuitive .
 
   Andrew

The data in Nova Scotia in OSM is broken. Someone imported large
natural=water polygons on the coast over existing data. I fixed about half
of the imports and haven't had time to get back to the rest. The coastline
should *not* be mapped with natural=water.


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