Re: [Talk-us] How to apply changesets

2017-03-13 Thread David Niklas
On 03/12/2017(Sun) 05:14
Frederik Ramm  wrote:
> Hi,
> 
> On 11.03.2017 15:48, David Niklas wrote:
> > 1: Do I need every changes set or just the latest of the year?  
> 
> You don't say exactly what you want to achieve so I can't tell you
> exactly what you need. In your subject you talk about changesets, but it
> seems that you are concerned about diff updates published on
> openstreetmap.org. If that'S the case: They are not cumulative; you have
> to find out what the timestamp of your data set is and download those
> between then and now.
I apologize for being unclear, I'm referring to the
changeset-XX.osm.bz2 files.

 
> Osmosis' "read-replication-interval" action can help you keep track of
> how current your data is, and download all changesets between then and
> now, and combine them into one automatically.
Thanks, but that is not an option for me, as my laptop's disk is too small
and my desktop can't be connected to the internet (I live in a rural
area).

> > 2: If I need multiple changesets, can I apply them all at once using
> > multiple --read-xml-change directives?  
> 
> Yes, *and* multiple --apply-change of course. But if you use
> "read-replication-interval" then you will only deal with one diff file
> that has all the changes.

Unfortunately, I'm getting an error:
SEVER: Thread for task 1-read-xml-change failed
org.openstreetmap.osmosis.core.OsmosisRuntimeException: This does not
appear to be an OSM Change XML file.


Here is my (minimal) command line (I checked the hashes and decompressed
the changesets before hand), (I also checked the hash of the planet
file):
lbzip2 -dkc planet-160718.osm.bz2 | pv -WcarbB 100m | osmosis
--read-xml-change file=changesets-160725.osm compressionMethod=none
--read-xml file=/dev/stdin compressionMethod=none --apply-change
--write-xml file=- compressionMethod=none | pv -WcarbB 100m | lbzip2
-z4c5 > planet-160725.osm.bz2

In the unlikely event that decompression resulted in a corrupted file, I
did try using the compressed and md5sum verified originals, but still got
the same error.

Thanks,
David

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Re: [Talk-us] Key:man_made... Outdated language?

2017-03-13 Thread Richard Welty
On 3/13/17 10:08 AM, Rory McCann wrote:
>
> I generally support these kinds of things. However such an old tag is in
> use so much, that changing it would really mess a lot of things up for a
> while. You'd need a lot of work to move over. So I'm skeptical purely
> for practical reasons. And I presume you're not talking about changing
> things in the USA, but worldwide, so it would be best to use the talk@
> and/or tagging@ mailing lists.
a change like this absolutely must be discussed on tagging

the likely approach would be to deprecate man_made and publish
an end date for the old usage, and it should be set for reasonable
transition. it would take time to educate mappers and get data
consumers switched over. it's doable but takes consensus and
planning.

richard

-- 
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Re: [Talk-us] reporting Pokemon Go related vandalism

2017-03-13 Thread Jack Burke
I just came across this OSM user diary which links to yet another article
on how to manipulate OSM for Pokemon:
https://www.openstreetmap.org/user/-karlos-/diary/40684

The bothersome part is the replies to the diary entry where people bring up
the new edits they've made for the game.  Since I'm nowhere near any of
them, I don't know if they're good or bad edits.

On the plus side, the linked article (
http://pokemongoinformer.com/create-your-own-nest-in-pokemon-go/) very
clearly and specifically says that OSM is used for a lot of things and for
people NOT to create items near their homes just for their own use, and to
only create things that exist in the real world.

--jack


On Mon, Jan 30, 2017 at 10:34 PM, Brian May  wrote:

> Been following the thread - my two cents on what I'm seeing around
> Florida.
>
> 1) Seems like a major increase in new mappers and edits in just the past
> two weeks, and before that an increase overall since the pokemon / osm
> connection was publicized.
> 2) Many /most of the influx of new mappers are adding footways, parks,
> meadows, and water.
> 3) A decent number of are completely fake - 15%?
> 4) Some are a mixture of real and fake.
> 5) Most are small edits, like adding a few features in one or two
> changesets, but some are very prolific adding hundreds of features in many
> changesets.
> 6) Many edits are not very spatially accurate, but some are really great.
> 7) A few mappers are breaking every rule in the book and making really bad
> edits.
> 8) Overall its a net gain, but its a lot of work to try and review these
> edits, make contact, do reverts if necessary, cleanup, etc.
>
> In some cases, I'm not sure what to do. For example, one mapper is really
> prolific, but just mostly wrong in they way they are mapping things.
>
> Another case, looks like a mapper mapped a large paved area next to a road
> as a park, and named it whatever he wanted (he has also named many paths
> and lakes what appear to be fantasy / fake names). I asked him if there was
> really a park there and the reply was there was street art displayed there,
> so its a park.
>
> Another mapper converted a section of a primary road running through South
> Beach Miami to a footpath and extended a park to cover it. The changeset
> comment was something like "making the park look more like it does in real
> life." Another mapper and I commented on his changeset, he didn't respond,
> I reverted and cleaned it up, and he appears to be doing more edits that
> are tied to reality.
>
> Another one said "a park is here" and put the park over relatively new
> single family houses.
>
> Overall, its really interesting to see such a large and focused group
> descending on (embracing?) OSM so quickly. So now I'm thinking how do we
> get large numbers of other sub-groups as interested in adding to the map as
> the pokemon people? Is this a one off random thing? Or is it possible to
> influence and steer large focused groups towards OSM? And at the same time
> provide enough guidance so these new groups are adding useful features to
> the map with a minimal amount of mistakes and fake features.
>
> Brian
>
>
> On 1/30/2017 7:09 PM, Will Senechal wrote:
>
> I do in fact know one of the areas that he edited quite well.  He added
> "Mission Koi Pond" at a location that contained a large building (shown on
> the Bing imagery) that I can confirm was still there yesterday.  It is the
> site of Mission Neurology, at 890 Hendersonville Rd #200, Asheville, NC
> 28803, see http://www.mission-health.org/the-nervous-system.php#locations.
> I would guess the edits are this person's home and work addresses, again to
> try to cheat at Pokemon Go.
>
> On Mon, Jan 30, 2017 at 2:16 PM, Andy Townsend  wrote:
>
>> On 27/01/2017 22:49, ajt1...@gmail.com wrote:
>>
>>> On 27/01/2017 06:20, Will Senechal wrote:
>>>
   I'll try to keep an eye on activity around here, and will try to
 continue updating my area.

>>>
>>> They've just "edited" again, and I've blocked in
>>> http://www.openstreetmap.org/user_blocks/1169 , so I'd be grateful if
>>> people could keep an eye out for other problematical edits in the area from
>>> other names too...
>>>
>>
>> The Data Working Group have just had a mail from the mapper saying that
>> although the _previous_ ones were fake, their _last_ edit
>> http://www.openstreetmap.org/changeset/45573753 was actually valid (and
>> said "If there needs to be photographs taken I will gladly"). I replied
>> suggesting that they might want to post here to explain what happened, and
>> accepted their offer of photgraphic evidence.  I have to say I'm still
>> somewhat sceptical - the features in http://www.openstreetmap.org/c
>> hangeset/45573753 were remarkably Pokemon-friendly, and the "cars parked
>> in something now mapped as a duck pond" made it seem even more unlikely.
>>
>> I'd be delighted to be wrong of course - it'd be great if this really was
>> someone trying to map real things (but perhaps 

Re: [Talk-us] Key:man_made... Outdated language?

2017-03-13 Thread Rory McCann
On 10/03/17 22:27, Joshua Houston wrote:
> It occurred to me that "man_made" is an outdated term that should be
> phased out from OpenStreetMap language. The philosophy of OpenStreetMap
> is very inclusive and that should be represented even in the way data is
> tagged. I'd like to propose to change the key from "man_made" to
> "human_made" and start a discussion on it. Many parts of society are
> trying to implement a more inclusive language, NASA for instance has
> changed "manned missions" to "crewed missions". I think it is an
> important goal to make OSM inclusive whenever there is a choice.
> 
> Thanks!
> 
> Joshua Houston 

I generally support these kinds of things. However such an old tag is in
use so much, that changing it would really mess a lot of things up for a
while. You'd need a lot of work to move over. So I'm skeptical purely
for practical reasons. And I presume you're not talking about changing
things in the USA, but worldwide, so it would be best to use the talk@
and/or tagging@ mailing lists.

Some might say "man" is gender neutral. I'll believe that when straight
men talk about all the men they've slept with.

I don't think this sort of thing is unique to the USA. The British film
Hot Fuzz has lots of jokes about "policeman" vs "police officer".

Rory


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