[teampractices] My experience at Agile Games West 2016

2016-10-13 Thread Max Binder
I recently attended a "pre-conference" to Agile Open California. I wrote up
my experience and posted it on the Team Practices Group MediaWiki page:
https://www.mediawiki.org/wiki/Team_Practices_Group/Agile_Games_West
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Re: [teampractices] My experience at Agile Games West 2016

2016-10-13 Thread Arthur Richards
Thanks for sharing this Max, sounds like an interesting few sessions. Would
love to hear more about 'the sorting hat'!

On Thu, Oct 13, 2016 at 6:09 AM Max Binder  wrote:

> I recently attended a "pre-conference" to Agile Open California. I wrote
> up my experience and posted it on the Team Practices Group MediaWiki page:
> https://www.mediawiki.org/wiki/Team_Practices_Group/Agile_Games_West
> ___
> teampractices mailing list
> teampractices@lists.wikimedia.org
> https://lists.wikimedia.org/mailman/listinfo/teampractices
>
___
teampractices mailing list
teampractices@lists.wikimedia.org
https://lists.wikimedia.org/mailman/listinfo/teampractices


Re: [teampractices] My experience at Agile Games West 2016

2016-10-13 Thread Kevin Smith
Thanks Max!!!

This was all a good reminder of that wide variety of activities that fall
under the "play" and "games" umbrellas. Learning a new language, collecting
salt shakers, and telling jokes can all be considered part of that world.

The "Play Personality" types are really interesting. As a fan of modern
boardgames, I want to point out that the "Competitor" doesn't have to be in
competition with other people. Cooperative games are a great example of
fulfilling a desire to win, but doing so *with* others, rather than
*against* them. Plus, as the full description of that type mentions, it's
about optimization as well as winning. I would argue that it's more about
optimization than winning: Doing my best in a game is far more important
than doing better than someone else.

Although I'm not a huge fan of the card game Fluxx, it sounds like that
next session used it very effectively. There is an obscure cooperative game
("Divinity") that has similar core mechanisms to Fluxx. If I buy it, maybe
I'll bring it to a TPG event to try.

Like Arthur, I want to hear more about the sorting hat. At a glance, it
reminds me of the old (apparently misnamed) "Bayesian" email spam filters I
played around with years ago. Or more generally, neural networks, I
suppose. In an odd twist where the brain ends up simulating a simulation of
a brain. When reviewing code, I often describe it in terms of feelings or
odd sensations that something is out of place, even if I can't quite
identify the specific offense. Fortunately, with more analysis, the
true/objective cause usually becomes clear.





Kevin Smith
Agile Coach, Wikimedia Foundation


On Thu, Oct 13, 2016 at 5:48 PM, Arthur Richards 
wrote:

> Thanks for sharing this Max, sounds like an interesting few sessions.
> Would love to hear more about 'the sorting hat'!
>
> On Thu, Oct 13, 2016 at 6:09 AM Max Binder  wrote:
>
>> I recently attended a "pre-conference" to Agile Open California. I wrote
>> up my experience and posted it on the Team Practices Group MediaWiki page:
>> https://www.mediawiki.org/wiki/Team_Practices_Group/Agile_Games_West
>> ___
>> teampractices mailing list
>> teampractices@lists.wikimedia.org
>> https://lists.wikimedia.org/mailman/listinfo/teampractices
>>
>
> ___
> teampractices mailing list
> teampractices@lists.wikimedia.org
> https://lists.wikimedia.org/mailman/listinfo/teampractices
>
>
___
teampractices mailing list
teampractices@lists.wikimedia.org
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Re: [teampractices] My experience at Agile Games West 2016

2016-10-19 Thread Geeta Kavathekar
Hi Max, All,

I really enjoyed learning about these games. I can see how it definitely
can increase the productivity, cohesiveness and collaboration with the
team. I was wondering if based on your experience or what was shared each
one might be more appropriate to use at certain points with Scrum team or
events. For example, a game may be used at a retrospective or one if it's a
newly formed Scrum team?

Also, I would like to ask if there was any sharing on Humor in the workplace
?
There
was a Meet up

where
Tamsen Mitchell recently share this topic.  If you have any experience or
thoughts on the topic I'd love to hear. My previous experience it's a
common language that often brings a team together.

Thanks,
Geeta


On Thu, Oct 13, 2016 at 1:57 PM, Kevin Smith  wrote:

> Thanks Max!!!
>
> This was all a good reminder of that wide variety of activities that fall
> under the "play" and "games" umbrellas. Learning a new language, collecting
> salt shakers, and telling jokes can all be considered part of that world.
>
> The "Play Personality" types are really interesting. As a fan of modern
> boardgames, I want to point out that the "Competitor" doesn't have to be in
> competition with other people. Cooperative games are a great example of
> fulfilling a desire to win, but doing so *with* others, rather than
> *against* them. Plus, as the full description of that type mentions, it's
> about optimization as well as winning. I would argue that it's more about
> optimization than winning: Doing my best in a game is far more important
> than doing better than someone else.
>
> Although I'm not a huge fan of the card game Fluxx, it sounds like that
> next session used it very effectively. There is an obscure cooperative game
> ("Divinity") that has similar core mechanisms to Fluxx. If I buy it, maybe
> I'll bring it to a TPG event to try.
>
> Like Arthur, I want to hear more about the sorting hat. At a glance, it
> reminds me of the old (apparently misnamed) "Bayesian" email spam filters I
> played around with years ago. Or more generally, neural networks, I
> suppose. In an odd twist where the brain ends up simulating a simulation of
> a brain. When reviewing code, I often describe it in terms of feelings or
> odd sensations that something is out of place, even if I can't quite
> identify the specific offense. Fortunately, with more analysis, the
> true/objective cause usually becomes clear.
>
>
>
>
>
> Kevin Smith
> Agile Coach, Wikimedia Foundation
>
>
> On Thu, Oct 13, 2016 at 5:48 PM, Arthur Richards 
> wrote:
>
>> Thanks for sharing this Max, sounds like an interesting few sessions.
>> Would love to hear more about 'the sorting hat'!
>>
>> On Thu, Oct 13, 2016 at 6:09 AM Max Binder  wrote:
>>
>>> I recently attended a "pre-conference" to Agile Open California. I wrote
>>> up my experience and posted it on the Team Practices Group MediaWiki page:
>>> https://www.mediawiki.org/wiki/Team_Practices_Group/Agile_Games_West
>>> ___
>>> teampractices mailing list
>>> teampractices@lists.wikimedia.org
>>> https://lists.wikimedia.org/mailman/listinfo/teampractices
>>>
>>
>> ___
>> teampractices mailing list
>> teampractices@lists.wikimedia.org
>> https://lists.wikimedia.org/mailman/listinfo/teampractices
>>
>>
>
> ___
> teampractices mailing list
> teampractices@lists.wikimedia.org
> https://lists.wikimedia.org/mailman/listinfo/teampractices
>
>
___
teampractices mailing list
teampractices@lists.wikimedia.org
https://lists.wikimedia.org/mailman/listinfo/teampractices


Re: [teampractices] My experience at Agile Games West 2016

2016-10-20 Thread Max Binder
>
> The "Play Personality" types are really interesting. As a fan of modern
> boardgames, I want to point out that the "Competitor" doesn't have to be in
> competition with other people. Cooperative games are a great example of
> fulfilling a desire to win, but doing so *with* others, rather than
> *against* them. Plus, as the full description of that type mentions, it's
> about optimization as well as winning. I would argue that it's more about
> optimization than winning: Doing my best in a game is far more important
> than doing better than someone else.


We talked about this, too, and acknowledged that in this setting Fluxx was
almost like a team game, seeing whether or not it was possible to get to
the end (not always a clear given). I also ventured Pandemic as an example
of a similar analogous game, but more serious-minded and explicitly co-op
(though much harder).

I was wondering if based on your experience or what was shared each one
> might be more appropriate to use at certain points with Scrum team or
> events. For example, a game may be used at a retrospective or one if it's a
> newly formed Scrum team?


I think Fluxx is actually a good game for getting a new group of people to
bond in 45 mins. Walls to intimacy are quickly broken down, and
participants quickly leave their comfort zones (or quickly recognize
boundaries). The group also rapidly develops a shared understanding around
language used to "enforce" the rules of the game, which can be crucial when
working with a team in a Scrum setting (or any setting in which there are
clear process "rules" yet space to push back).

Also, I would like to ask if there was any sharing on Humor in the workplace
> ?
>  There
> was a Meet up
> 
>  where
> Tamsen Mitchell recently share this topic.  If you have any experience or
> thoughts on the topic I'd love to hear. My previous experience it's a
> common language that often brings a team together.


 There wasn't much discussion of humor specifically but it did seem to be
wrapped into the keynote discussion on "play" and the importance of
enjoying yourselves.

On Wed, Oct 19, 2016 at 4:06 PM, Geeta Kavathekar  wrote:

> Hi Max, All,
>
> I really enjoyed learning about these games. I can see how it definitely
> can increase the productivity, cohesiveness and collaboration with the
> team. I was wondering if based on your experience or what was shared each
> one might be more appropriate to use at certain points with Scrum team or
> events. For example, a game may be used at a retrospective or one if it's a
> newly formed Scrum team?
>
> Also, I would like to ask if there was any sharing on Humor in the
> workplace
> ?
>  There
> was a Meet up
> 
>  where
> Tamsen Mitchell recently share this topic.  If you have any experience or
> thoughts on the topic I'd love to hear. My previous experience it's a
> common language that often brings a team together.
>
> Thanks,
> Geeta
>
>
> On Thu, Oct 13, 2016 at 1:57 PM, Kevin Smith  wrote:
>
>> Thanks Max!!!
>>
>> This was all a good reminder of that wide variety of activities that fall
>> under the "play" and "games" umbrellas. Learning a new language, collecting
>> salt shakers, and telling jokes can all be considered part of that world.
>>
>> The "Play Personality" types are really interesting. As a fan of modern
>> boardgames, I want to point out that the "Competitor" doesn't have to be in
>> competition with other people. Cooperative games are a great example of
>> fulfilling a desire to win, but doing so *with* others, rather than
>> *against* them. Plus, as the full description of that type mentions, it's
>> about optimization as well as winning. I would argue that it's more about
>> optimization than winning: Doing my best in a game is far more important
>> than doing better than someone else.
>>
>> Although I'm not a huge fan of the card game Fluxx, it sounds like that
>> next session used it very effectively. There is an obscure cooperative game
>> ("Divinity") that has similar core mechanisms to Fluxx. If I buy it, maybe
>> I'll bring it to a TPG event to try.
>>
>> Like Arthur, I want to hear more about the sorting hat. At a glance, it
>> reminds me of the old (apparently misnamed) "Bayesian" email spam filters I
>> played around with years ago. Or more generally, neural networks, I
>> suppose. In an odd twist where the brain en

Re: [teampractices] My experience at Agile Games West 2016

2016-11-29 Thread Kevin Smith
Following up on the "play personality types".

First, they helped me and my wife understand more clearly why we each enjoy
(or hate) certain boardgames.

Second, while comparing that framework to a couple others, I noticed that
"adrenaline" doesn't really fit into any of these types. I'm thinking the
thrill you might get from skydiving, gambling, or public performance. For
some people (not me!), that's the best kind of fun there is, but it doesn't
seem to be represented by any play personality type.



Kevin Smith
Agile Coach, Wikimedia Foundation


On Thu, Oct 20, 2016 at 3:32 PM, Max Binder  wrote:

> The "Play Personality" types are really interesting. As a fan of modern
>> boardgames, I want to point out that the "Competitor" doesn't have to be in
>> competition with other people. Cooperative games are a great example of
>> fulfilling a desire to win, but doing so *with* others, rather than
>> *against* them. Plus, as the full description of that type mentions, it's
>> about optimization as well as winning. I would argue that it's more about
>> optimization than winning: Doing my best in a game is far more important
>> than doing better than someone else.
>
>
> We talked about this, too, and acknowledged that in this setting Fluxx was
> almost like a team game, seeing whether or not it was possible to get to
> the end (not always a clear given). I also ventured Pandemic as an example
> of a similar analogous game, but more serious-minded and explicitly co-op
> (though much harder).
>
> I was wondering if based on your experience or what was shared each one
>> might be more appropriate to use at certain points with Scrum team or
>> events. For example, a game may be used at a retrospective or one if it's a
>> newly formed Scrum team?
>
>
> I think Fluxx is actually a good game for getting a new group of people to
> bond in 45 mins. Walls to intimacy are quickly broken down, and
> participants quickly leave their comfort zones (or quickly recognize
> boundaries). The group also rapidly develops a shared understanding around
> language used to "enforce" the rules of the game, which can be crucial when
> working with a team in a Scrum setting (or any setting in which there are
> clear process "rules" yet space to push back).
>
> Also, I would like to ask if there was any sharing on Humor in the
>> workplace
>> ?
>>  There
>> was a Meet up
>> 
>>  where
>> Tamsen Mitchell recently share this topic.  If you have any experience or
>> thoughts on the topic I'd love to hear. My previous experience it's a
>> common language that often brings a team together.
>
>
>  There wasn't much discussion of humor specifically but it did seem to be
> wrapped into the keynote discussion on "play" and the importance of
> enjoying yourselves.
>
> On Wed, Oct 19, 2016 at 4:06 PM, Geeta Kavathekar <
> geetakavathe...@gmail.com> wrote:
>
>> Hi Max, All,
>>
>> I really enjoyed learning about these games. I can see how it definitely
>> can increase the productivity, cohesiveness and collaboration with the
>> team. I was wondering if based on your experience or what was shared each
>> one might be more appropriate to use at certain points with Scrum team or
>> events. For example, a game may be used at a retrospective or one if it's a
>> newly formed Scrum team?
>>
>> Also, I would like to ask if there was any sharing on Humor in the
>> workplace
>> ?
>>  There
>> was a Meet up
>> 
>>  where
>> Tamsen Mitchell recently share this topic.  If you have any experience or
>> thoughts on the topic I'd love to hear. My previous experience it's a
>> common language that often brings a team together.
>>
>> Thanks,
>> Geeta
>>
>>
>> On Thu, Oct 13, 2016 at 1:57 PM, Kevin Smith 
>> wrote:
>>
>>> Thanks Max!!!
>>>
>>> This was all a good reminder of that wide variety of activities that
>>> fall under the "play" and "games" umbrellas. Learning a new language,
>>> collecting salt shakers, and telling jokes can all be considered part of
>>> that world.
>>>
>>> The "Play Personality" types are really interesting. As a fan of modern
>>> boardgames, I want to point out that the "Competitor" doesn't have to be in
>>> competition with other people. Cooperative games are a great example of
>>> fulfilling a desire to win, but doing so *with* others, rather than
>>> *against* them. Plus, as the full description of that type mentions,

Re: [teampractices] My experience at Agile Games West 2016

2016-11-29 Thread Max Binder
#thatfeelingwhenacardinpandemicisanepidemiccard

On Tue, Nov 29, 2016 at 2:17 PM, Kevin Smith  wrote:

> Following up on the "play personality types".
>
> First, they helped me and my wife understand more clearly why we each
> enjoy (or hate) certain boardgames.
>
> Second, while comparing that framework to a couple others, I noticed that
> "adrenaline" doesn't really fit into any of these types. I'm thinking the
> thrill you might get from skydiving, gambling, or public performance. For
> some people (not me!), that's the best kind of fun there is, but it doesn't
> seem to be represented by any play personality type.
>
>
>
> Kevin Smith
> Agile Coach, Wikimedia Foundation
>
>
> On Thu, Oct 20, 2016 at 3:32 PM, Max Binder  wrote:
>
>> The "Play Personality" types are really interesting. As a fan of modern
>>> boardgames, I want to point out that the "Competitor" doesn't have to be in
>>> competition with other people. Cooperative games are a great example of
>>> fulfilling a desire to win, but doing so *with* others, rather than
>>> *against* them. Plus, as the full description of that type mentions, it's
>>> about optimization as well as winning. I would argue that it's more about
>>> optimization than winning: Doing my best in a game is far more important
>>> than doing better than someone else.
>>
>>
>> We talked about this, too, and acknowledged that in this setting Fluxx
>> was almost like a team game, seeing whether or not it was possible to get
>> to the end (not always a clear given). I also ventured Pandemic as an
>> example of a similar analogous game, but more serious-minded and explicitly
>> co-op (though much harder).
>>
>> I was wondering if based on your experience or what was shared each one
>>> might be more appropriate to use at certain points with Scrum team or
>>> events. For example, a game may be used at a retrospective or one if it's a
>>> newly formed Scrum team?
>>
>>
>> I think Fluxx is actually a good game for getting a new group of people
>> to bond in 45 mins. Walls to intimacy are quickly broken down, and
>> participants quickly leave their comfort zones (or quickly recognize
>> boundaries). The group also rapidly develops a shared understanding around
>> language used to "enforce" the rules of the game, which can be crucial when
>> working with a team in a Scrum setting (or any setting in which there are
>> clear process "rules" yet space to push back).
>>
>> Also, I would like to ask if there was any sharing on Humor in the
>>> workplace
>>> ?
>>>  There
>>> was a Meet up
>>> 
>>>  where
>>> Tamsen Mitchell recently share this topic.  If you have any experience or
>>> thoughts on the topic I'd love to hear. My previous experience it's a
>>> common language that often brings a team together.
>>
>>
>>  There wasn't much discussion of humor specifically but it did seem to be
>> wrapped into the keynote discussion on "play" and the importance of
>> enjoying yourselves.
>>
>> On Wed, Oct 19, 2016 at 4:06 PM, Geeta Kavathekar <
>> geetakavathe...@gmail.com> wrote:
>>
>>> Hi Max, All,
>>>
>>> I really enjoyed learning about these games. I can see how it definitely
>>> can increase the productivity, cohesiveness and collaboration with the
>>> team. I was wondering if based on your experience or what was shared each
>>> one might be more appropriate to use at certain points with Scrum team or
>>> events. For example, a game may be used at a retrospective or one if it's a
>>> newly formed Scrum team?
>>>
>>> Also, I would like to ask if there was any sharing on Humor in the
>>> workplace
>>> ?
>>>  There
>>> was a Meet up
>>> 
>>>  where
>>> Tamsen Mitchell recently share this topic.  If you have any experience or
>>> thoughts on the topic I'd love to hear. My previous experience it's a
>>> common language that often brings a team together.
>>>
>>> Thanks,
>>> Geeta
>>>
>>>
>>> On Thu, Oct 13, 2016 at 1:57 PM, Kevin Smith 
>>> wrote:
>>>
 Thanks Max!!!

 This was all a good reminder of that wide variety of activities that
 fall under the "play" and "games" umbrellas. Learning a new language,
 collecting salt shakers, and telling jokes can all be considered part of
 that world.

 The "Play Personality" types are really interesting. As a fan of modern
 boardgames, I want to point out that the "Competitor" doesn't have to be in
>>