[Therion] Mine sybols?

2007-12-06 Thread Christian Rößler (Roessler)
Hallo everyone,

hearing discussiong about symbols I thought again about mine specific symbols. 
While I have to admit I have perhaps not searched thoroughly, I have not 
found any included in therion.

Well, I would be willing to design some. But it surely would be better to 
determine which symbols/areas would be needed first. Many of these are 
already in convention elsewhere, so work should be relatively 
straightforward.

To begin I have the following suggestions. Unforunately my english is not good 
enough, so to avoid possible confusion I add the german words. I would be 
glad if a german speaker could name the translations.

1. Shaft / Schacht (up and down)
2. Sinking (?) / Gesenk
3. Weather (ventile) door / Wettertür
4. Doorway (for supporting) / Türstock (standing and ruined)
5. Where ore was mined / Abbau (up and down)
6. Hole for rolling ore downwards / Rolloch
7. Wagon rolling planks / Hundbretter
8. Hand driven wind / Haspel
9. Chamber for hand driven wind / Haspelkammer
10. Water flowing gutter / Gerinne
11. Lamp niche / Lampennische
12. Upraise / Aufhauen
13. Galley end (constr. end) / Ortsbrust
14. Hewn material / Versatz
15. Versturz
16. Special tool traces / Werkzeugspuren
(Please add to the list)

If I provide drawn symbols, would anyone help me converting these to metapost? 
It would also be nice if fellow miners would suggest symbols, too.

Best greetings, and to my fellow miners a hearty Barbara's day!
Christian

-- 
Wenn Schnaps die Kehle runterlauft, (If liquor runs down the throat,)
der Schacht im Wasser bald ersauft! (the shaft in water soon will drown!)



[Therion] Legend Size

2007-12-06 Thread Martin Budaj
The latest snapshot (2007-12-06) makes this much easier. You can
change both color and size of the legend text using the following code
in the layout

code tex-map
  \legendwidth=20cm
  \legendtextcolor={\color[0 0 100]}  # RGB values 0--100
  \legendtextsize={\size[20]}
  \legendtextheadersize={\size[60]}

Martin


On Nov 27, 2007 12:42 PM, Stacho Mudrak  wrote:
> Quoting "Cooper, Ben" :
> > Can anyone help?  Is there a way of changing the font size and North
> > Arrow size of the Legend text without changing the scale?
>
> It is a TeX specific question - but MartinB is quite busy right now, so I will
> try to help. You need to predefine TeX macro called \legendcontent, that can 
> be
> found in tex/therion.tex file (see therion sources). You may do it in your
> layout. Example:
>
> layout mylegend
>
> code tex-map
> \legendcontent={%
>   \hsize=\legendwidth
>   \ifnortharrow\vbox to 0pt{\line{\hfil\northarrow}\vss}\fi
>   \edef\tmp{\the\cavename} \ifx\tmp\empty \else
> \color[0 0 0]{\size[26]\the\cavename}\color[0 0 0]\vskip1cm
>   \fi
>   \ifscalebar\scalebar\vskip1cm\fi
>   {\rightskip=0pt plus 3em\parskip=3bp
> \edef\tmp{\the\comment} \ifx\tmp\empty \else
>   {\size[12]\the\comment} \par\medskip
> \fi
> \everypar{\hangindent=2em\hangafter=1}
> \edef\tmp{\the\cavelength} \ifx\tmp\empty \else
>   {\size[12]\si\the\cavelengthtitle: \ss\the\cavelength\par}
> \fi
> \edef\tmp{\the\cavedepth} \ifx\tmp\empty \else
>   {\size[12]\si\the\cavedepthtitle: \ss\the\cavedepth\par}
> \fi
> \edef\tmp{\the\exploteam} \ifx\tmp\empty \else
>   {\size[12]\si\the\explotitle:
> \ss\the\exploteam\quad\si\the\explodate\par}
> \fi
> \edef\tmp{\the\topoteam} \ifx\tmp\empty \else
>   {\size[12]\si\the\topotitle: \ss\the\topoteam\quad\si\the\topodate\par}
> \fi
> \edef\tmp{\the\cartoteam} \ifx\tmp\empty \else
>   {\size[12]\si\the\cartotitle:
> \ss\the\cartoteam\quad\si\the\cartodate\par}
> \fi
> \edef\tmp{\the\copyrights} \ifx\tmp\empty \else
>   {\size[12]\ss\the\copyrights\par}
> \fi
>   }
>   \formattedlegend
> }
> endcode
>
> endlayout
>
> export map -layout mylegend
>
> As you can see \size[12] is macro for setting font size. You may change font
> sizes for all items as you need.
>
> HTH, S.
>
> ___
> Therion mailing list
> Therion at speleo.sk
> http://www.speleo.sk/mailman/listinfo/therion
>



[Therion] scrap help needed

2007-12-06 Thread marco corvi
On Thu, 2007-12-06 at 11:51 +0100, Stacho Mudrak wrote:
> Quoting marco corvi :
> > by the way, is there a point for water_drop
> > (ie, vertical water flow) ?
> 
> Not yet. I think it is a good idea to add this symbol. Have you seen somewhere
> how this symbol looks like?
> 
just a dashed vertcal arrow, as in the attached sketch
(of course the symblo should be active only in elevation and x-section 
scraps).

thanks, marco
-- next part --
A non-text attachment was scrubbed...
Name: waterdrop.gif
Type: image/gif
Size: 281 bytes
Desc: not available
URL: 
<http://mailman.speleo.sk/pipermail/therion/attachments/20071206/0b87a84f/attachment.gif>


[Therion] scrap help needed

2007-12-06 Thread Stacho Mudrak
Thanks, but what about plan projection - there is no symbol for water-drop? 
And last question, what is the difference between "water drop" and "water fall"?
Could we use water-fall keyword for this symbol?

Regards, S.

Quoting marco corvi :

> On Thu, 2007-12-06 at 11:51 +0100, Stacho Mudrak wrote:
> > Quoting marco corvi :
> > > by the way, is there a point for water_drop
> > > (ie, vertical water flow) ?
> > 
> > Not yet. I think it is a good idea to add this symbol. Have you seen
> somewhere
> > how this symbol looks like?
> > 
> just a dashed vertcal arrow, as in the attached sketch
> (of course the symblo should be active only in elevation and x-section 
> scraps).
> 
> thanks, marco
> 





[Therion] scrap help needed

2007-12-06 Thread Stacho Mudrak
Quoting marco corvi :
> by the way, is there a point for water_drop
> (ie, vertical water flow) ?

Not yet. I think it is a good idea to add this symbol. Have you seen somewhere
how this symbol looks like?

Regards, S.



[Therion] Geological features

2007-12-06 Thread Martin Lüthi
Stacho

Stacho Mudrak writes:
 > Quoting Martin Lüthi :
 > > The Therion / Loch ensemble is very impressive. Something I would like
 > > to do but don't know whether that is implemented, or would be easy to
 > > implement: geologic features. By this term I mean adding strike/dip data
 > > from fault planes, fold axes or layering to the input files. Then in
 > > Loch these planes would show up as planes cutting through the
 > > galleries.
 > 
 > Well, this is not yet implemented, but as far as I remember, you are not the
 > first one asking for these features. I think, it would not be very difficult 
 > to
 > implement it, but there are some technical issues, that need to be solved
 > first.

I just implemented the reading part, which of course is trivial. 

 > 1. What data needs to be stored. So far I see: feature type (falut, layering,
 > fold axes?), srike and dip

And feature designation (e.g. "Kieselkalk")

 > 2. Where exactly would you like to enter these data. Maps or centerline or
 > both? 

Centerline. The measurements would have to be referenced to
well-defined points in the cave, maybe at the end of extra legs.

 > 3. How to plot these data. Are there any standard symbols for these types of
 > measurements, that can be used in the map? In the 3D: how to construct these
 > planes? Each measurement will be single small plane? Have you already seen 
 > some
 > 3D models like this, that could be used as a template? Some time ago I have
 > tried something similar, but it was not very successful - my 3D model was a
 > mess of planes, in which it was very difficult to see what is what.

In 2D maps there is the standard geologist strike/dip symbol that
looks like a T, with the bar in the plane, and the leg pointing in the
direction of steepest descent.

How to construct these planes in 3D is not exactly obvious. My guess
is that using sqares or disks intersecting the tubes would be easiest
to implement. These planes would just be rims around the tubes. Colors
would be given based to feature designation (all "Kieselkalk" is blue,
all "fault1" is red).

BTW: I have thrown together a therion-mode for Emacs (ripped out
python-mode) which makes editing *.th files easier, and C-c C-c run
therion. I'll still have to implement "jump to error" as in cc-mode. 
If someone is interested I can post it here. 

Best, Martin



[Therion] Geological features

2007-12-06 Thread Martin Sluka

On 6.12.2007, at 11:12, Martin Lüthi wrote:

> Never heard of it, and its very hard to find on a search site. Could
> you give any pointers?

look for: "nvelope toporobot"

m.


[Therion] Geological features

2007-12-06 Thread Martin Sluka
Not an answer, but do you know the project nvelope from middle of 90th?

m.


On 6.12.2007, at 10:28, Martin Lüthi wrote:

> Hi
>
> The Therion / Loch ensemble is very impressive. Something I would like
> to do but don't know whether that is implemented, or would be easy to
> implement: geologic features. By this term I mean adding strike/dip  
> data
> from fault planes, fold axes or layering to the input files. Then in
> Loch these planes would show up as planes cutting through the
> galleries.
>
> Having a feature like that would greatly enhance the ability to see  
> how
> cave systems evolve along these geologic structures.
>
> Best, Martin
> ___
> Therion mailing list
> Therion at speleo.sk
> http://www.speleo.sk/mailman/listinfo/therion




[Therion] scrap help needed

2007-12-06 Thread marco corvi
On Wed, 2007-12-05 at 23:06 +0100, Martin Sluka wrote:
> On 5.12.2007, at 19:36, marco corvi wrote:
> 
> > in the process of drawing a not-so-big xelev scrap
> > got some wierd inside.
> > what's wrong ?
> 
> simply - check attached files - two right most walls were -outline in
> 
thanks martin,

yesterday, maybe was too tired (or too lazy, or both).

marco




[Therion] Geological features

2007-12-06 Thread Martin Lüthi
Martin Sluka writes:
 > Not an answer, but do you know the project nvelope from middle of 90th?

Never heard of it, and its very hard to find on a search site. Could
you give any pointers? 

Thanks, Martin



[Therion] scrap help needed

2007-12-06 Thread Martin Sluka

On 6.12.2007, at 10:13, marco corvi wrote:

> yesterday, maybe was too tired (or too lazy, or both).

It is very common mistake as therion map editor preserves option  
setup for object.

But those ray looked shapes if you add color-fg into layout are very  
good indication of this.

Martin