Hi, 

Just about idea of scraps:  In Therion you may generate atlas of a cave system 
based on layers. It works in system with symple development. But in 
complicated, labyrinthic, many times recycled system created largely by 
preasure water events where are slopy passages 100 m altitude differences and 
several levels of freatic and vadose developed passages it would be impossible 
if that slopy passage will be in one scrap. So it is very important to have 
possibility to draw small scraps and connect them later or to divide one long 
scrap to shorter ones to be able to define correct atlas structure. 

Martin

Odesláno z iPhonu

> 18. 7. 2022 v 20:21, Csongor Zih <daemon.onw...@gmail.com>:
> 
> 
> Hi everyone!
> 
> It's been suggested to me that I should write a status update on the mailing 
> list about how wtherion's development is going (if you're unfamiliar, it's an 
> XTherion replacement for the web). I've finished adding the features I 
> considered essential, and in the last few months I have only been fixing 
> issues and making small improvements.
> 
> I'm not an active user of Therion however, and I cannot fully test this 
> software myself, on real data. It would be very useful if you could test it 
> out with the tasks you normally use XTherion for, and provide feedback and 
> bug reports. Of course this is only if you have enough time and can tolerate 
> a potentially unstable software.
> 
> You can see the project's page here:
> https://github.com/daem-on/wtherion
> This also contains the links to the app and the end-user documentation.
> 
> I also need help with the positioning of XVI graphics, if you know anything 
> about the XVI embedding format, please comment here:
> https://github.com/daem-on/wtherion/issues/5
> 
> I look forward to your feedback, and let me know if I can help in any way,
> 
> Csongor
> _______________________________________________
> Therion mailing list
> Therion@speleo.sk
> https://mailman.speleo.sk/listinfo/therion
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