Re: [rfbproto] VNC high latency update

2012-02-20 Thread Pierre Ossman
On Sun, 19 Feb 2012 23:32:22 +0530
vasanth kumar d.vas...@gmail.com wrote:

 Hi,
 I was going through protocol improvement technique for high latency
 networks. I adopted your continuous update technique but pausing the
 updates if send data pushed is more than the congestion window. Windows
 vista  above provides APIs to get the congestion window , with this value
 we can get the maximum send bytes that can be kept on wire without
 getting acknowledgement.

Nice to see someone else implementing this. :)

In TigerVNC we purposefully avoid getting congestion window information
from the operating system. The reason for this is that we need to know
the congestion for the entire pathway between the server and viewer,
which might involve more than one TCP connection (proxies). This is why
I also added the Fence extension at the same time as it allows the
server to measure the congestion independently of the transport layer.

 I replaced UVNC server
 with the above implementation  created a separate sourceforge project. You
 can test  the implementation  provide me feedback if you find it
 interesting.
 http://sourceforge.net/projects/cloudvnc/

Was upstream UltraVNC not interested in these improvements?

Rgds
-- 
Pierre OssmanOpenSource-based Thin Client Technology
System Developer Telephone: +46-13-21 46 00
Cendio ABWeb: http://www.cendio.com

A: Because it messes up the order in which people normally read text.
Q: Why is top-posting such a bad thing?


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Re: [rfbproto] VNC high latency update

2012-02-20 Thread vasanth kumar
Hi Pierre Ossman,
Thanks for your reply.
I posted in UVNC forum about it but i didn't get any feedback yet.
regards,
vasanth



On Mon, Feb 20, 2012 at 2:14 PM, Pierre Ossman oss...@cendio.se wrote:

 On Sun, 19 Feb 2012 23:32:22 +0530
 vasanth kumar d.vas...@gmail.com wrote:

  Hi,
  I was going through protocol improvement technique for high latency
  networks. I adopted your continuous update technique but pausing the
  updates if send data pushed is more than the congestion window. Windows
  vista  above provides APIs to get the congestion window , with this
 value
  we can get the maximum send bytes that can be kept on wire without
  getting acknowledgement.

 Nice to see someone else implementing this. :)

 In TigerVNC we purposefully avoid getting congestion window information
 from the operating system. The reason for this is that we need to know
 the congestion for the entire pathway between the server and viewer,
 which might involve more than one TCP connection (proxies). This is why
 I also added the Fence extension at the same time as it allows the
 server to measure the congestion independently of the transport layer.

  I replaced UVNC server
  with the above implementation  created a separate sourceforge project.
 You
  can test  the implementation  provide me feedback if you find it
  interesting.
  http://sourceforge.net/projects/cloudvnc/

 Was upstream UltraVNC not interested in these improvements?




 Rgds
 --
 Pierre OssmanOpenSource-based Thin Client Technology
 System Developer Telephone: +46-13-21 46 00
 Cendio ABWeb: http://www.cendio.com

 A: Because it messes up the order in which people normally read text.
 Q: Why is top-posting such a bad thing?

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[rfbproto] VNC high latency update

2012-02-19 Thread vasanth kumar
Hi,
I was going through protocol improvement technique for high latency
networks. I adopted your continuous update technique but pausing the
updates if send data pushed is more than the congestion window. Windows
vista  above provides APIs to get the congestion window , with this value
we can get the maximum send bytes that can be kept on wire without
getting acknowledgement. I use overlapped send for sending updates to the
viewer. If the overlapped send pending bytes is more than the congestion
window, i notify the screen update thread to stop sending updates. This
seems to provide quick responsiveness  smooth animation in viewer side
without any changes.  Normally, most VNC server implementation uses static
send socket buffering which won't suit for high latency or low bandwidth
 networks. The static value would introduce network delays if the value is
very higher than the changing congestion window. I replaced UVNC server
with the above implementation  created a separate sourceforge project. You
can test  the implementation  provide me feedback if you find it
interesting.
http://sourceforge.net/projects/cloudvnc/
I would also be interested to update the code changes to tigervnc if it
makes difference.
Regards,
vasanth
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