[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-03-10 Thread Stephen M. Webb
** Changed in: unity/7.2
   Status: Fix Committed = Fix Released

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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Released

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-02-11 Thread Stephen M. Webb
** Changed in: unity/7.2
   Status: In Progress = Fix Committed

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Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  Fix Committed
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Released

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-02-11 Thread Stephen M. Webb
** Changed in: unity
   Status: Fix Committed = Fix Released

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You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Released

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-02-04 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.2.4+14.04.20141217-0ubuntu1

---
unity (7.2.4+14.04.20141217-0ubuntu1) trusty; urgency=medium

  [ Andrea Azzarone ]
  * Share lockscreen password between screens (lp: #1308540)
  * Allow a distinct pam config file for greeter and for lock-screen.
(lp: #1305440)
  * Add an arrow activator in the lockscreen. (lp: #1332509)
  * Make sure GetScreenGeometry returns the correct value (lp: #1374785).
  * unmapped all windows prior to shutdown (lp: #1370017) (lp: #1375271)

  [ Brandon Schaefer ]
  * fix tooltip for the Show Desktop / Restore Windows icon in the Alt-Tab
switcher (lp: #1237132)
  * Use CONFIG instead of CACHE to store the first_run.stamp (lp: #1328677)

  [ Eleni Maria Stea ]
  * LayoutSystem: make sure the exposed open windows are displayed in the
preserved order (lp: #1349281).

  [ handsome_feng ]
  * added support for getting the distro name from /etc/os-release
(lp: #1329584)

  [ Iain Lane ]
  * When grabbing keys, try prefixing XF86 if the key isn't found. GNOME
gives us unprefixed keys sometimes (lp: #1302885).

  [ Marco Trevisan (Treviño) ]
  * make the Launcher icon count badge width depend on the text value width
and scaling (lp: #1353070) (lp: #1354498) (lp: #796527) (lp: #1066971)
(lp: #1361713)
  * DecoratedWindow: make edges independent from borders and properly update
them on actions change (lp: #1276177), (lp: #1299741), (lp: #1301776),
(lp: #1324104), (lp: #1364225), (lp: #1373695)
  * Lockscreen: scale the UI elements based on current monitor scaling
(lp: #1292218)
  * UnityScreen: when filtering out windows in spread, make sure we unscale
them (lp: #1316265).
  * PanelMenuView: ensure that proper window tiles and buttons are shown at
the right place (lp: #1384910) (lp: #1384958) (lp: #1385285)
  * SearchBar, ActionButtons, IconRenderer: include the font scaling when
scaling textual items (lp: #1332947) (lp: #1361751) (lp: #1362162)
(lp: #1362346).
  * ApplicationLauncherIcon: make sure we close the dash if DnD is accepted
and the application window is about to be focused (lp: #1350331).
  * SwitcherView: set progress on icon render args (lp: #1361679).
  * LockScreenController: wait for the primary shield to get the grab
before setting the session locked (lp: #1368427) (lp: #1371764).
  * added decorations to windows in non-focused workspaces (lp: #1383468)

  [ Stephen M. Webb ]
  * updated the unity(1) manpage to match the actual command (lp: #1059275)
  * bumped package version to match upstream

  [ Marco Trevisan (Treviño) ]
  * Preparing for unity 7.2.4
 -- Ubuntu daily release ps-jenk...@lists.canonical.com   Wed, 17 Dec 2014 
20:52:10 +

** Changed in: unity (Ubuntu Trusty)
   Status: Fix Committed = Fix Released

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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Released

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-01-17 Thread Mateusz Stachowski
Tested with attached C code.

** Tags removed: verification-needed
** Tags added: verification-done

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You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Committed

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-01-14 Thread Chris J Arges
** Also affects: unity (Ubuntu Trusty)
   Importance: Undecided
   Status: New

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Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  New

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-01-14 Thread Chris J Arges
Hello Jack, or anyone else affected,

Accepted unity into trusty-proposed. The package will build now and be
available at
http://launchpad.net/ubuntu/+source/unity/7.2.4+14.04.20141217-0ubuntu1
in a few hours, and then in the -proposed repository.

Please help us by testing this new package.  See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed.  Your feedback will aid us getting this update
out to other Ubuntu users.

If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested, and change the tag
from verification-needed to verification-done. If it does not fix the
bug for you, please add a comment stating that, and change the tag to
verification-failed.  In either case, details of your testing will help
us make a better decision.

Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification .  Thank you in
advance!

** Changed in: unity (Ubuntu Trusty)
   Status: New = Fix Committed

** Tags added: verification-needed

-- 
You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Committed

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-01-06 Thread Stephen M. Webb
** Branch unlinked: lp:~unity-team/unity/trusty-1276177

-- 
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

To manage notifications about this bug go to:
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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2015-01-06 Thread Stephen M. Webb
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1354498

** Description changed:

- When using the XShape APIs*, windows that have a rectangular shape are
- treated like normal windows (they get a title bar and shadow) even if
- the rectangular region is much smaller than the window.
+ [ Impact ]
  
- When a non-rectangular window changes its shape to be rectangular, it
- gains a shadow that remains even after changing its shape back to be
- non-rectangular.
+ Non-standard windows of a non-rectangular shape end up with rectangular
+ shadows drawn behind them by Unity.
  
- Ideally there would always be a shadow that matches the shape of the
- window.
+ It is better to have no shadow at all for these windows rather than an
+ incorrect rectangular shadow.
  
- In the mean time, the correct behavior might be to remove the shadow
- whenever a shape is applied. If the application wishes to remove an
- applied shape, they could do something like:
+ [ Test Case ]
  
-   XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);
+ C code for a test case is attached to this bug.  It needs to be compiled
+ and run to demonstrate the problem and solution.
  
- Please let me know if you need any more details, or if I'm missing
- something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing
- this bug).
+ [ Regression Potential ]
  
- * http://www.x.org/releases/current/doc/xextproto/shape.html
+ Any code change to the Unity desktop shell could introduce a new crash
+ or hang.
+ 
+ A possible regression in this particular fix is a lack of shadows when
+ expected, or a non-standard non-rectangular window still having a shadow
+ as before.
+ 
+ [ Additional Info ]
+ 
+ The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
+ 14.10 where it has been in production use for some time without
+ regression.

** Patch added: debdiff between unity_7.2.3+14.04.20140826-0ubuntu1 and 
unity_7.2.4+14.04.20141217-0ubuntu1
   
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1364225/+attachment/4293139/+files/unity_7.2.4%2B14.04.20141217-0ubuntu1.debdiff

-- 
You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released

Bug description:
  [ Impact ]

  Non-standard windows of a non-rectangular shape end up with
  rectangular shadows drawn behind them by Unity.

  It is better to have no shadow at all for these windows rather than an
  incorrect rectangular shadow.

  [ Test Case ]

  C code for a test case is attached to this bug.  It needs to be
  compiled and run to demonstrate the problem and solution.

  [ Regression Potential ]

  Any code change to the Unity desktop shell could introduce a new crash
  or hang.

  A possible regression in this particular fix is a lack of shadows when
  expected, or a non-standard non-rectangular window still having a
  shadow as before.

  [ Additional Info ]

  The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
  14.10 where it has been in production use for some time without
  regression.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-12-15 Thread Launchpad Bug Tracker
** Branch linked: lp:~unity-team/unity/7.2.4

-- 
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

To manage notifications about this bug go to:
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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-12-08 Thread Launchpad Bug Tracker
** Branch linked: lp:~unity-team/unity/trusty-1276177

-- 
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in unity package in Ubuntu:
  Fix Released

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-10-30 Thread Treviño
** Changed in: unity/7.2
Milestone: 7.2.3 = 7.2.4

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Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-10-18 Thread Treviño
** Changed in: unity
   Status: In Progress = Fix Committed

** Changed in: unity (Ubuntu)
   Status: In Progress = Fix Released

-- 
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Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-10-01 Thread Launchpad Bug Tracker
** Branch linked: lp:~3v1n0/unity/decoration-edges-improvements

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Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  In Progress
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  In Progress

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-09-23 Thread Treviño
Mh, I've been giving a look to this, but while applying shadows in non-
rectangular windows is something that is better to avoid (no WM does it
AFAIK, and that case is preferred to leave that role to the apps).

So, at this point I'd go for not shadowing an app like that at all.

I've to mention btw, that other WMs (compiz trunk or metacity) added
both decorations and shadows to a such window.

** Changed in: unity
   Status: Triaged = In Progress

** Changed in: unity
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity
   Importance: Undecided = Medium

** Changed in: unity (Ubuntu)
   Importance: Undecided = Medium

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity
Milestone: None = 7.3.1

** Changed in: unity (Ubuntu)
   Status: Triaged = In Progress

** Changed in: unity/7.2
   Importance: Undecided = Medium

** Changed in: unity/7.2
   Status: New = In Progress

** Changed in: unity/7.2
Milestone: None = 7.2.3

** Changed in: unity/7.2
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

-- 
You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  In Progress
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  In Progress

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

To manage notifications about this bug go to:
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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-09-19 Thread Treviño
Thanks a lot for the test case, I'll look into this!

** Tags added: decorations

** Tags removed: decorations
** Tags added: new-decorations

** Changed in: unity
   Status: New = Triaged

** Changed in: unity (Ubuntu)
   Status: Confirmed = Triaged

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity in Ubuntu.
https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape

2014-09-04 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: unity (Ubuntu)
   Status: New = Confirmed

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity in Ubuntu.
https://bugs.launchpad.net/bugs/1364225

Title:
  Shadow applied inconsistently to windows that use XShape

Status in Unity:
  New
Status in “unity” package in Ubuntu:
  Confirmed

Bug description:
  When using the XShape APIs*, windows that have a rectangular shape are
  treated like normal windows (they get a title bar and shadow) even if
  the rectangular region is much smaller than the window.

  When a non-rectangular window changes its shape to be rectangular, it
  gains a shadow that remains even after changing its shape back to be
  non-rectangular.

  Ideally there would always be a shadow that matches the shape of the
  window.

  In the mean time, the correct behavior might be to remove the shadow
  whenever a shape is applied. If the application wishes to remove an
  applied shape, they could do something like:

XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet);

  Please let me know if you need any more details, or if I'm missing
  something. (Unfortunately, the ubuntu-bug tool wouldn't work when
  filing this bug).

  * http://www.x.org/releases/current/doc/xextproto/shape.html

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions

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