[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Changed in: unity/7.2 Status: Fix Committed = Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Released Status in Unity 7.2 series: Fix Released Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: Fix Released Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Changed in: unity/7.2 Status: In Progress = Fix Committed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Released Status in Unity 7.2 series: Fix Committed Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: Fix Released Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Changed in: unity Status: Fix Committed = Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Released Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: Fix Released Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
This bug was fixed in the package unity - 7.2.4+14.04.20141217-0ubuntu1 --- unity (7.2.4+14.04.20141217-0ubuntu1) trusty; urgency=medium [ Andrea Azzarone ] * Share lockscreen password between screens (lp: #1308540) * Allow a distinct pam config file for greeter and for lock-screen. (lp: #1305440) * Add an arrow activator in the lockscreen. (lp: #1332509) * Make sure GetScreenGeometry returns the correct value (lp: #1374785). * unmapped all windows prior to shutdown (lp: #1370017) (lp: #1375271) [ Brandon Schaefer ] * fix tooltip for the Show Desktop / Restore Windows icon in the Alt-Tab switcher (lp: #1237132) * Use CONFIG instead of CACHE to store the first_run.stamp (lp: #1328677) [ Eleni Maria Stea ] * LayoutSystem: make sure the exposed open windows are displayed in the preserved order (lp: #1349281). [ handsome_feng ] * added support for getting the distro name from /etc/os-release (lp: #1329584) [ Iain Lane ] * When grabbing keys, try prefixing XF86 if the key isn't found. GNOME gives us unprefixed keys sometimes (lp: #1302885). [ Marco Trevisan (Treviño) ] * make the Launcher icon count badge width depend on the text value width and scaling (lp: #1353070) (lp: #1354498) (lp: #796527) (lp: #1066971) (lp: #1361713) * DecoratedWindow: make edges independent from borders and properly update them on actions change (lp: #1276177), (lp: #1299741), (lp: #1301776), (lp: #1324104), (lp: #1364225), (lp: #1373695) * Lockscreen: scale the UI elements based on current monitor scaling (lp: #1292218) * UnityScreen: when filtering out windows in spread, make sure we unscale them (lp: #1316265). * PanelMenuView: ensure that proper window tiles and buttons are shown at the right place (lp: #1384910) (lp: #1384958) (lp: #1385285) * SearchBar, ActionButtons, IconRenderer: include the font scaling when scaling textual items (lp: #1332947) (lp: #1361751) (lp: #1362162) (lp: #1362346). * ApplicationLauncherIcon: make sure we close the dash if DnD is accepted and the application window is about to be focused (lp: #1350331). * SwitcherView: set progress on icon render args (lp: #1361679). * LockScreenController: wait for the primary shield to get the grab before setting the session locked (lp: #1368427) (lp: #1371764). * added decorations to windows in non-focused workspaces (lp: #1383468) [ Stephen M. Webb ] * updated the unity(1) manpage to match the actual command (lp: #1059275) * bumped package version to match upstream [ Marco Trevisan (Treviño) ] * Preparing for unity 7.2.4 -- Ubuntu daily release ps-jenk...@lists.canonical.com Wed, 17 Dec 2014 20:52:10 + ** Changed in: unity (Ubuntu Trusty) Status: Fix Committed = Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: Fix Released Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
Tested with attached C code. ** Tags removed: verification-needed ** Tags added: verification-done -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: Fix Committed Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Also affects: unity (Ubuntu Trusty) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: New Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
Hello Jack, or anyone else affected, Accepted unity into trusty-proposed. The package will build now and be available at http://launchpad.net/ubuntu/+source/unity/7.2.4+14.04.20141217-0ubuntu1 in a few hours, and then in the -proposed repository. Please help us by testing this new package. See https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to enable and use -proposed. Your feedback will aid us getting this update out to other Ubuntu users. If this package fixes the bug for you, please add a comment to this bug, mentioning the version of the package you tested, and change the tag from verification-needed to verification-done. If it does not fix the bug for you, please add a comment stating that, and change the tag to verification-failed. In either case, details of your testing will help us make a better decision. Further information regarding the verification process can be found at https://wiki.ubuntu.com/QATeam/PerformingSRUVerification . Thank you in advance! ** Changed in: unity (Ubuntu Trusty) Status: New = Fix Committed ** Tags added: verification-needed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Status in unity source package in Trusty: Fix Committed Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Branch unlinked: lp:~unity-team/unity/trusty-1276177 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1354498 ** Description changed: - When using the XShape APIs*, windows that have a rectangular shape are - treated like normal windows (they get a title bar and shadow) even if - the rectangular region is much smaller than the window. + [ Impact ] - When a non-rectangular window changes its shape to be rectangular, it - gains a shadow that remains even after changing its shape back to be - non-rectangular. + Non-standard windows of a non-rectangular shape end up with rectangular + shadows drawn behind them by Unity. - Ideally there would always be a shadow that matches the shape of the - window. + It is better to have no shadow at all for these windows rather than an + incorrect rectangular shadow. - In the mean time, the correct behavior might be to remove the shadow - whenever a shape is applied. If the application wishes to remove an - applied shape, they could do something like: + [ Test Case ] - XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); + C code for a test case is attached to this bug. It needs to be compiled + and run to demonstrate the problem and solution. - Please let me know if you need any more details, or if I'm missing - something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing - this bug). + [ Regression Potential ] - * http://www.x.org/releases/current/doc/xextproto/shape.html + Any code change to the Unity desktop shell could introduce a new crash + or hang. + + A possible regression in this particular fix is a lack of shadows when + expected, or a non-standard non-rectangular window still having a shadow + as before. + + [ Additional Info ] + + The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu + 14.10 where it has been in production use for some time without + regression. ** Patch added: debdiff between unity_7.2.3+14.04.20140826-0ubuntu1 and unity_7.2.4+14.04.20141217-0ubuntu1 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1364225/+attachment/4293139/+files/unity_7.2.4%2B14.04.20141217-0ubuntu1.debdiff -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Bug description: [ Impact ] Non-standard windows of a non-rectangular shape end up with rectangular shadows drawn behind them by Unity. It is better to have no shadow at all for these windows rather than an incorrect rectangular shadow. [ Test Case ] C code for a test case is attached to this bug. It needs to be compiled and run to demonstrate the problem and solution. [ Regression Potential ] Any code change to the Unity desktop shell could introduce a new crash or hang. A possible regression in this particular fix is a lack of shadows when expected, or a non-standard non-rectangular window still having a shadow as before. [ Additional Info ] The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu 14.10 where it has been in production use for some time without regression. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Branch linked: lp:~unity-team/unity/7.2.4 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Branch linked: lp:~unity-team/unity/trusty-1276177 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in unity package in Ubuntu: Fix Released Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Changed in: unity/7.2 Milestone: 7.2.3 = 7.2.4 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: Fix Released Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Changed in: unity Status: In Progress = Fix Committed ** Changed in: unity (Ubuntu) Status: In Progress = Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Fix Committed Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: Fix Released Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
** Branch linked: lp:~3v1n0/unity/decoration-edges-improvements -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: In Progress Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: In Progress Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
Mh, I've been giving a look to this, but while applying shadows in non- rectangular windows is something that is better to avoid (no WM does it AFAIK, and that case is preferred to leave that role to the apps). So, at this point I'd go for not shadowing an app like that at all. I've to mention btw, that other WMs (compiz trunk or metacity) added both decorations and shadows to a such window. ** Changed in: unity Status: Triaged = In Progress ** Changed in: unity Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0) ** Changed in: unity Importance: Undecided = Medium ** Changed in: unity (Ubuntu) Importance: Undecided = Medium ** Changed in: unity (Ubuntu) Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0) ** Changed in: unity Milestone: None = 7.3.1 ** Changed in: unity (Ubuntu) Status: Triaged = In Progress ** Changed in: unity/7.2 Importance: Undecided = Medium ** Changed in: unity/7.2 Status: New = In Progress ** Changed in: unity/7.2 Milestone: None = 7.2.3 ** Changed in: unity/7.2 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0) -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: In Progress Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: In Progress Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
Thanks a lot for the test case, I'll look into this! ** Tags added: decorations ** Tags removed: decorations ** Tags added: new-decorations ** Changed in: unity Status: New = Triaged ** Changed in: unity (Ubuntu) Status: Confirmed = Triaged -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: Triaged Status in “unity” package in Ubuntu: Triaged Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
Status changed to 'Confirmed' because the bug affects multiple users. ** Changed in: unity (Ubuntu) Status: New = Confirmed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1364225 Title: Shadow applied inconsistently to windows that use XShape Status in Unity: New Status in “unity” package in Ubuntu: Confirmed Bug description: When using the XShape APIs*, windows that have a rectangular shape are treated like normal windows (they get a title bar and shadow) even if the rectangular region is much smaller than the window. When a non-rectangular window changes its shape to be rectangular, it gains a shadow that remains even after changing its shape back to be non-rectangular. Ideally there would always be a shadow that matches the shape of the window. In the mean time, the correct behavior might be to remove the shadow whenever a shape is applied. If the application wishes to remove an applied shape, they could do something like: XShapeCombineMask(d, w, ShapeBounding, 0, 0, None, ShapeSet); Please let me know if you need any more details, or if I'm missing something. (Unfortunately, the ubuntu-bug tool wouldn't work when filing this bug). * http://www.x.org/releases/current/doc/xextproto/shape.html To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1364225/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp