[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2017-03-04 Thread Emanuele Antonio Faraone
no commit since December, there are news?

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  In Progress

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2017-01-24 Thread Christian Dywan
** Branch linked: lp:~loic.molinari/ubuntu-ui-toolkit/uitk-quad

** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Status: Confirmed => In Progress

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  In Progress

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2017-01-24 Thread Christian Dywan
** Changed in: ubuntu-ui-toolkit (Ubuntu)
 Assignee: (unassigned) => Loïc Molinari (loic.molinari)

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2017-01-15 Thread Emanuele Antonio Faraone
Any news?(sorry for my insistence)

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2017-01-06 Thread Gerry Boland
** Tags added: unity8

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-11-22 Thread Emanuele Antonio Faraone
** Tags removed: i915
** Tags added: performance

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-11-14 Thread Emanuele Antonio Faraone
** Tags removed: performance
** Tags added: i915

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-10-31 Thread Andrea Bernabei
You can assume it is landed when this bug is marked as Fix Released

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-10-30 Thread Emanuele Antonio Faraone
?

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-10-28 Thread Emanuele Antonio Faraone
And now is it landed?

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-10-09 Thread Andrea Bernabei
nope, it will still take a few weeks, from what I understood (sorry if I
can't give more precise info, that is all I know :/ )

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-10-09 Thread Emanuele Antonio Faraone
Is it landed?

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-09-27 Thread Emanuele Antonio Faraone
Thanks Andrea!

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-09-24 Thread Andrea Bernabei
Hi Emanuele, I asked the developer of Ubuntu Shape, and he said the new
(improved!) version of the UbuntuShape should not have this problem.

It will still take a few weeks before that is released though, as there
are a lot of pieces involved.

But still, I hope that's good news for you :)

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You received this bug notification because you are a member of Ubuntu
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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-09-23 Thread Emanuele Antonio Faraone
Any news now?(sorry for my insistence but it is important)

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-09-01 Thread Emanuele Antonio Faraone
With the new version of EGL convenience the problem is the same of the
problem with the old version of Qtubuntu .

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-29 Thread Emanuele Antonio Faraone
?

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-26 Thread Emanuele Antonio Faraone
And now?

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-22 Thread Gerry Boland
** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Importance: Undecided => High

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-20 Thread Emanuele Antonio Faraone
it is unusable

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-20 Thread Emanuele Antonio Faraone
if I try to resize a window, it takes several seconds to show the
result, not even Work the scopes

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-18 Thread Emanuele Antonio Faraone
I tried to use unity8 after updating Qtubuntu and I encountered these
problems if I try to open the app crashes unity8 (I can use only the
scopes), the pointer is giant, the system is very slow.

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You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-06 Thread Daniel van Vugt
i915_program_error: Exceeded max ALU instructions (76 out of 64)

^^ This means we're very close. The shader is only ~18% longer than the
i915 hardware limit which should be quite feasible to resolve.

** Tags added: performance

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You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-06-02 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Status: New => Confirmed

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You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  Confirmed

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-05-27 Thread Gerry Boland
Ouch, on the hardware I have access to to test on, even a single Ubuntu
Shape in a simple QML file has a massive hit on rendering performance.
Rendering times went up 130ms *per shape*!

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https://bugs.launchpad.net/bugs/1585723

Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  New

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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[Touch-packages] [Bug 1585723] Re: UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

2016-05-27 Thread Gerry Boland
FYI: INTEL_DEBUG=all is useful, it shows the opcodes mesa is generating
from your shaders.

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Title:
  UbuntuShape on intel i915 (Atom) uses fallback CPU rendering

Status in ubuntu-ui-toolkit package in Ubuntu:
  New

Bug description:
  I'm digging into unity8 performance problems on older generation Intel
  GPUs - specifically i915 Atom GPUs.

  I've tested a simple QML file with a single empty UbuntuShape in it:

  import QtQuick 2.4
  import Ubuntu.Components 1.3

  Rectangle {
  width: 400
  height: 300
  color: "blue"

  UbuntuShape {}
  }

  Running it with INTEL_DEBUG=perf env var set, I get this output:

  i915_program_error: Exceeded max ALU instructions (76 out of 64)
  ENTER FALLBACK 1: Program
  Mapping a busy BO, causing a stall on the GPU.

  which implies that MESA was unable to compile one of the UbuntuShape
  shaders as it created more ALU instructions than the GPU could deal
  with. MESA falls back to CPU rendering as a result.

  The GPU stall message I guess is related to that.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1585723/+subscriptions

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