** Changed in: unity Importance: Undecided => Low ** Changed in: unity Status: New => Confirmed
-- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/751858 Title: Unity messes up geometry calculations Status in Compiz: New Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Confirmed Status in “unity” package in Ubuntu: Confirmed Bug description: Binary package hint: unity I have my Emacs windows set up to display in very specific locations with very specific widths and heights. Unity messes up those geometry calculations in several ways: * When the initial Emacs window comes up, it is too far right. Normally, I have my Emacs window come up on the right edge of the left screen, but with Unity, it comes up so that a strip of about 1" wide lives on the right screen, while the rest lives on the left screen. * When I create the second Emacs window (via Emacs keybinding), the window opens too tall. It opens in the correct location horizontally (namely: right next to the first Emacs window), but it is about two text lines too tall. * When Unity crashes (see some of my other bugs), and restarts. All the Emacs windows are about an inch lower. Do this enough times and the windows crawl right off the bottom of the screen. To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/751858/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp