Re: [translate-pootle] how to upload xliff file to po based project?

2008-10-06 Thread Pål Eivind Jacobsen Nes
I reckon this is the same issue that was answered a couple of weeks ago 
on this mailing list.

For the file to appear in Pootle, you need to first copy it to the 
project folder manually, then restart the server (that worked for me, 
anyways).

Only after this has been done can you attempt to upload the XLIFF-file.

- Pål

Dwayne Bailey wrote:
   I tried to upload a .xlf with upload file function, however it 
doesn't
 seem to work.
 
 What exactly happens?
 


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[translate-pootle] how to upload xliff file to po based project?

2008-09-19 Thread Aijin Kim
Hi,

I have a question regarding working with xliff files.

In po file based project, I can download the contents as xliff format 
and I see a .xlf file is created in the Pootle server. My question is - 
once offline translation is completed with the downloaded xliff file, 
how can I upload it to Pootle? Is there any automatic conversion done 
like downloading?
I tried to upload a .xlf with upload file function, however it doesn't 
seem to work.

Thanks,
Aijin


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Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
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[translate-pootle] how to upload xliff file to po based project?

2008-09-19 Thread Aijin Kim
Hi,

I have a question regarding working with xliff files.

In po file based project, I can download the contents as xliff format 
and I see a .xlf file is created in the Pootle server. My question is - 
once offline translation is completed with the downloaded xliff file, 
how can I upload it to Pootle? Is there any automatic conversion done 
like downloading?
I tried to upload a .xlf with upload file function, however it doesn't 
seem to work.

Thanks,
Aijin

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
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