Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread shiretoko

Sorry, but I think this is like selling watering-cans in the desert.
We don't have a problem organizing this huge amount of excellent free  
software games at the moment.

Our problem is: there are extremly few excellent free software games.
So if you want to contribute to the situation I highly recommend joining a  
developer team or starting a new game project.


And of course we have tons of games but most of them are not what a gamer  
would call a game.
You can't compare some 2d arcade games to epic masterpieces of the  
proprietary world.


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread dadix
Well I have installed Minetest in creative mode and I am very happy with this  
game. :)

With Minetest you may build something like this.
http://www.youtube.com/watch?v=M183oxcU8zo

I don't know any masterpieces games from proprietary world to do this for  
free or for money except Minecraft. (which is a indie game). But Minetest ist  
the free variant of Minecraft so is better.


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread onpon4
You might be happy with Minetest, but that doesn't change the fact that the  
non-free world has much better games than the free world in much greater  
numbers.


Games are a tough category to win at with freedom. Any two games are usually  
sufficiently different that one cannot easily replace the other. SuperTux  
doesn't stop people from wanting to play Super Mario Bros, for example;  
differences that would be simple adaptation for programs designed to do work  
are what make SuperTux and Super Mario Bros completely different games in the  
eyes of players. This means that the non-free world necessarily having more  
games than the free world is more noticeable than for any other type of  
program.


Another problem is the non-free world keeps churning out more and more games  
like a factory. A lot of gamers are used to this now, and they would be  
disappointed to not have this in the free world. But this isn't easy to  
achieve; it happens in the non-free world because there are tons of indie  
game developers.


With that in mind, what we really need is a social change: we need to  
convince indie developers to take the extra step of releasing their source  
code and applying a free/libre software license. There are a lot of  
challenges involved in this, most notably the misguided notion of source code  
being art that they don't want people to tamper with, but it's what we  
need to happen for the gaming landscape of the free world to be even remotely  
as good as the gaming landscape of the non-free world. Adding a couple free  
games is good; it makes transition to the free world a little easier for some  
people, but for every free game made by us, hundreds of non-free games are  
made by indie developers.


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread shiretoko
Once we are able to build our own hardware it is possible to make our own  
gaming machine without any malicious features; we can make sure that it has  
no internet access, no camera, no microphone etc.
Since I don't do any practicle work with games, I wouldn't refuse to run  
non-free games on such a self-made machine because I know that it can't have  
any malicious functionality.




Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread mikko . viinamaki
The free gaming machine should also have working 3D :). I think the lack of  
that is part of the problem.


Re: [Trisquel-users] AMD Radeon 8330 graphics with Trisquel?

2014-02-19 Thread jjw3579
The FireGL V5250 in my T60p seems to fall into that category.. I get  
intermittent crashes with it under the open source drivers, but I don't have  
the same issues with fglrx on a non-libre kernel. It's really bumming me out,  
I love this machine, I want to run Trisquel 6 on it and be stable :(  
Unfortunately I'm not yet skilled enough with hardware issue troubleshooting  
in GNU/Linux to know where to start trying to fix the problem. 


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread lloyd
what we really need is a social change: we need to convince indie developers  
to take the extra step of releasing their source code and applying a  
free/libre software license


Herein lies the problem. It's not just a case of releasing source - applying  
a license like the GPL, especially in the case of downloaded software removes  
the possibility of getting rich from sales of the game. Freedoms 2 and 3 mean  
that anyone can legally obtain a copy of a game without paying for it. So the  
problem isn't that developers fear losing control of their art, but that  
they want to be paid for it.





[Trisquel-users] Re : Replicant ?

2014-02-19 Thread mtlben
Thought I'd share this post about freeing CyanogenMod that I just stumbled  
upon:


http://forum.xda-developers.com/showthread.php?t=2550769

Actually, as the author explains, it just removes some non-free userspace  
applications.  There are still some non-free libraries, drivers and pieces of  
firmware on the phone, but it's a step in the right direction if you are  
unable to install Replicant and still want/need a smartphone.


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread onpon4
Keep in mind that there are tons of gratis, non-commercial indie games, too.  
Most of them don't get source code releases because their authors didn't  
think of the possibility that it could be important.


I don't think not being able to get rich is the problem with commercial  
games, though. It's a well-known fact that video game developers don't make a  
whole lot of money; the average salary for a commercial video game developer,  
IIRC, is around $30,000-$40,000, a lot less than other programming jobs. They  
do it because they want to make games, not because they think they'll get  
rich. The only ones who think they can get rich are naive amateurs. This  
doesn't say anything about video game publishing corporations; of course  
corporations put the bottom line above everything else, but I think many  
indie commercial game developers would be fine with releasing their source  
code if they knew that they could still make a decent wage. I've written an  
article about that actually:


http://www.gamedev.net/page/resources/_/business/business-and-law/you-dont-need-to-hide-your-source-code-r3503


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread shiretoko
This is a very good article and reading the very stupid comments drives me  
really crazy...




Re: [Trisquel-users] Replicant ?

2014-02-19 Thread LDrumbler
Yes, you can do every one of those things, either built-in or via third-party  
applications from F-Droid.


Re: [Trisquel-users] Are fonts software?

2014-02-19 Thread LDrumbler

On the contrary, most proprietary foundries now offer web embedding.

However, now that I think about it, I think it's more like a video game with  
a free engine but proprietary art. You can always use the CSS rules to find  
the font file and copy it, and then use FontForge to convert it to a font  
suitable for desktop use. Would I be correct in this assertion?


Re: [Trisquel-users] Trisquel Desktop Environment

2014-02-19 Thread antiesnob

Thank you.


Re: [Trisquel-users] Your thoughts on Firefox to have ads in the browser

2014-02-19 Thread tegskywalker
I'm still in favor of starting to offer Chromium as an option for Trisquel  
but with questionable licenses/libraries removed or blocked.


Re: [Trisquel-users] Your thoughts on Firefox to have ads in the browser

2014-02-19 Thread George Standish
On Thu, Feb 20, 2014 at 02:46:55AM +0100, tegskywal...@hotmail.com wrote:
 I'm still in favor of starting to offer Chromium as an option for
 Trisquel but with questionable licenses/libraries removed or
 blocked.

Why?  you want to help google/nsa spy on users?


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread jason
Yes I am aware that those games exist, I was just suggesting that there  
could be a place for these games to be distributed


There is a place: Get them into existing GNU/Linux distro repositories. As  
you've said, the distribution issue's already solved so that's the only thing  
left. As mtjm pointed out, you should only have to get it in a few of the big  
root ones (like Debian, etc.) and all of their derivatives get to pick it  
up.


That's the thing to work on, IMO, not re-solving the software distribution  
issue.


Re: [Trisquel-users] Your thoughts on Firefox to have ads in the browser

2014-02-19 Thread tegskywalker
You seem to be confused. Chromium is the BSD licensed base for Chrome and  
doesn't include Google icons, their tracking systems, and the non-free Flash  
and PDF reader plugins. It runs the same as Chrome, but without the crap.


This forum doesn't like underscores in the URL, so here you go for Wikipedia:  
http://ur1.ca/gnsfx


Re: [Trisquel-users] Your thoughts on Firefox to have ads in the browser

2014-02-19 Thread george . standish
i'm not confused, are you?  Google-Chrome is based off of Chromium, so  
improving Chromium helps Google in the end - and by extension the NSA.   
Encouraging Chromium's use, reporting bugs, fixing bugs - in the end, helps  
Google and by extension the NSA...  Chromium is also considered non-free  
software by trisquel - end of story there.  This is the second time tonight,  
I'm seeing free or quasi-free (in chromium's case) software being used by  
companies for what i'd consider unethical reasons...  sad.


Re: [Trisquel-users] FOSS gaming

2014-02-19 Thread mikko . viinamaki
Just wanted to say I agree with the people who pointed out that the  
distribution problem is pretty much solved thanks to the wonderful package  
management system APT and it's various frontends. And that it would likely  
make a much bigger difference if you


* Improved the games themselves
* Got them included into repositories, preferably as far upstream as possible  
(Debian) for maximum coverage