Re: [Tuxpaint-dev] How's the grass?
Hello ! > But now the magic toolbar is really getting too big (feature- > bloat, anyone?). We should try reduce the number of tools to the > most useful (and used) ones. (Besides, the tools you need to > scroll to use is much less 'discoverable'.) Jup. Please always remember that TuxPaint for the first stage is for young kids. If you put in to many features you can also set them in front of the GIMP :-) CU ___ Tuxpaint-dev mailing list [EMAIL PROTECTED] http://tux4kids.net/mailman/listinfo/tuxpaint-dev
Re: [Tuxpaint-dev] How's the grass?
Albert Cahalan <[EMAIL PROTECTED]> wrote in news:[EMAIL PROTECTED]: > I just made a tool for drawing grass. I love it. I gives a really nice-looking grass effect. But now the magic toolbar is really getting too big (feature- bloat, anyone?). We should try reduce the number of tools to the most useful (and used) ones. (Besides, the tools you need to scroll to use is much less 'discoverable'.) I recommend at least removing the 'thin' and 'thicken' tools. They have never really worked very well, and I doubt they are most used. But the grass tool should definitively stay! :) -- Karl Ove Hufthammer ___ Tuxpaint-dev mailing list [EMAIL PROTECTED] http://tux4kids.net/mailman/listinfo/tuxpaint-dev
[Tuxpaint-dev] How's the grass?
I just made a tool for drawing grass. The grass is tintable. Sometimes the color selector doesn't show though, so you might need to temporarily choose some other tool for changing the colors. It's best to work from back to front, laying grass down on some nice dirt. I like light grey tinted grass for sunny spots, and black tinted grass for the shadows. Use red for grass that needs water. During development, I noticed a _huge_ slowdown when I switched to going pixel by pixel. I needed to do this to support tinting, both user-selected and random. (random tinting is needed to keep the grass from turning into a featureless blob) Something should be done about this. Maybe have separate functions, indexed by SDL_Surface type, for getting and setting the R,G,B,A data? If the functions were simplified, perhaps by eliminating all non-32-bit surfaces, inlining them would be OK. BTW, the bucket mechanism used for the grass can produce a very smooth random layout. Perhaps the sparkle magic could use this. ___ Tuxpaint-dev mailing list [EMAIL PROTECTED] http://tux4kids.net/mailman/listinfo/tuxpaint-dev