Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1
://groups.google.com/group/twitter-development-talk -- Bess Ho UI Architect / Developer / Designer iPhone Developer Silicon Valley Web Builder (SVWB) Founder The information transmitted is intended only for the person or entity to which it is addressed and may contain CONFIDENTIAL material. If you receive this material/information in error, please contact the sender and delete or destroy the material/information. -- Twitter developer documentation and resources: http://dev.twitter.com/doc API updates via Twitter: http://twitter.com/twitterapi Issues/Enhancements Tracker: http://code.google.com/p/twitter-api/issues/list Change your membership to this group: http://groups.google.com/group/twitter-development-talk
Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1
http://stackoverflow.com/questions/5297783/linkedin-successfull-authrized-interface-on-iphone The problems you are facing on Linkedin authorized page are similar to Twitter. Initially Twitter authorized page is not optimized to mobile browser screen size. This is not related to your code at all. Since I am not sure where Linkedin developer group is and I didn't sign up for the developer group mailing list, I'll see if I could contact Linkedin directly about this issue. On Mon, Mar 14, 2011 at 2:08 AM, Bess Ho bess...@gmail.com wrote: Congratulation. Are you planning to post photos than updating status on Twitter, FB, Linkedin at the same time? On Mon, Mar 14, 2011 at 2:01 AM, Battan Amit batta...@gmail.com wrote: *Solved * solved now...I have given the same key and secret to both linkedin and twitter ..after changing them it works AB On 14 March 2011 11:55, Battan Amit batta...@gmail.com wrote: I done one thing that is ... I remove the library files of linkedin sdk.. and add the source files of it with oAuth files from twiiter sdk... then it works ok for linkedin http://i.imgur.com/cXLXU.png http://i.imgur.com/ntV9G.png then I integrate all twitter code then project run ok without error but for twitter login interface it shows PAGE NOT FOUND ..http://i.imgur.com/8a1ua.png AB On 12 March 2011 11:44, Bess bess...@gmail.com wrote: First of all it is difficult to identify errors esp you don't have the source code. However the stockoverflow discussion was good enough to point out the general problems. ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/ Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/ Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o) and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter +OAuth/Libraries Headers/libOAuth.a(Base64Transcoder.o) Problem is: duplicate symbol It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in libOAuth.a(Base64Transcoder.o). Note: LinkedIn library and Ben Gottlieb's Twitter client include the same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary and libOAuth both symbolicate the same method '_EstimateBas64EncodedDataSize'. Check your #imports. Just do a search within your Xcode project on _EstimateBas64EncodedDataSize. Find out where the duplicated methods. Determine which one you should remove. On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote: HI All I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone application with facebook-ios-sdk TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone Both integrated well separately, But when I have used both in application then error coming FB + Twitter = working well FB + LinkedIn = Working Well FB + Twitter + LinkedIn = Not Working and giving error Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/ bin/gcc-4.2 failed with exit code 1 Please help me where I am wrong. Error Transcript Text File Build butterfli of project butterfli with configuration Debug Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386 cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH /Developer/Platforms/iPhoneSimulator.platform/Developer/ usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/ gcc-4.2 -arch i386 -isysroot /Developer/Platforms/ iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/ Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug- iphonesimulator -L/Users/pratgupta/Desktop/Settinglinkedin/ 10_mar_butterfli/Twitter+OAuth/Libraries Headers -F/Users/pratgupta/ Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator - filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/ build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects- normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/ Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug- iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/ Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/ butterfli.app/butterfli ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/ Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/ Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o) and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter +OAuth/Libraries Headers
Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1
*From Linkedin response:* http://developer.linkedin.com/message/8675#8675 If you are not using an oauth callback, the user will need to return to your application themselves and input the token for you to use for verification. If you are using a callback, the user will never see the PIN screen. See the documentation on Using OAuth with the LinkedIn APIshttp://developer.linkedin.com/docs/DOC-1243for more information. *See more explanation here* http://developer.linkedin.com/docs/DOC-1008#comment-1337 If the member chooses to authorize your application, you'll get two fields back: oauth_token and an oauth_verifier. The oauth_token will be the same requestToken you received in the first step. You'll want to temporarily store the oauth_verifier so that you can use it as part of your accessToken request in the next step. In the examples used so far, the callback specified in the requestToken step would receive a request like this: http://localhost/oauth_callback?oauth_token=94ab03c4-ae2c-45e4-8732-0e6c4899db63oauth_verifier=98295 If the member chooses to deny your application a token (by pressing the Cancel button in the authorization flow), we redirect them back to your server. We send them to either the Integration URL you defined for your application, or, if that value is blank, the OAuth callback URL you passed in your request. However we do not send a token or secret. Instead your callback will include the url parameter oauth_problem with the value user_refused. Note: If you're performing an out-of-band style request (indicated by setting the oauth_callback to oob, the user is be directed to a page containing the OAuth Verifier step. They can then return to your application and hand-enter the OAuth verifier code, which you pass back to us in the next step. Otherwise, all of these steps remain the same. Out of band requests are done where there is no natural web flow available as part of your application. On Mon, Mar 14, 2011 at 4:35 PM, Bess Ho bess...@gmail.com wrote: http://stackoverflow.com/questions/5297783/linkedin-successfull-authrized-interface-on-iphone The problems you are facing on Linkedin authorized page are similar to Twitter. Initially Twitter authorized page is not optimized to mobile browser screen size. This is not related to your code at all. Since I am not sure where Linkedin developer group is and I didn't sign up for the developer group mailing list, I'll see if I could contact Linkedin directly about this issue. On Mon, Mar 14, 2011 at 2:08 AM, Bess Ho bess...@gmail.com wrote: Congratulation. Are you planning to post photos than updating status on Twitter, FB, Linkedin at the same time? On Mon, Mar 14, 2011 at 2:01 AM, Battan Amit batta...@gmail.com wrote: *Solved * solved now...I have given the same key and secret to both linkedin and twitter ..after changing them it works AB On 14 March 2011 11:55, Battan Amit batta...@gmail.com wrote: I done one thing that is ... I remove the library files of linkedin sdk.. and add the source files of it with oAuth files from twiiter sdk... then it works ok for linkedin http://i.imgur.com/cXLXU.png http://i.imgur.com/ntV9G.png then I integrate all twitter code then project run ok without error but for twitter login interface it shows PAGE NOT FOUND ..http://i.imgur.com/8a1ua.png AB On 12 March 2011 11:44, Bess bess...@gmail.com wrote: First of all it is difficult to identify errors esp you don't have the source code. However the stockoverflow discussion was good enough to point out the general problems. ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/ Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/ Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o) and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter +OAuth/Libraries Headers/libOAuth.a(Base64Transcoder.o) Problem is: duplicate symbol It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in libOAuth.a(Base64Transcoder.o). Note: LinkedIn library and Ben Gottlieb's Twitter client include the same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary and libOAuth both symbolicate the same method '_EstimateBas64EncodedDataSize'. Check your #imports. Just do a search within your Xcode project on _EstimateBas64EncodedDataSize. Find out where the duplicated methods. Determine which one you should remove. On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote: HI All I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone application with facebook-ios-sdk TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone Both integrated well separately, But when I have used both in application then error coming FB + Twitter = working well
[twitter-dev] How to submit a new ticket?
How to submit a new ticket? to extend xAuth permission on an existing app id? I tried to reach someone in Twitter for 2 weeks but no luck. It's for the book. -- Bess Ho UI Architect / Developer / Designer iPhone Developer Silicon Valley Web Builder (SVWB) Founder The information transmitted is intended only for the person or entity to which it is addressed and may contain CONFIDENTIAL material. If you receive this material/information in error, please contact the sender and delete or destroy the material/information. -- Twitter developer documentation and resources: http://dev.twitter.com/doc API updates via Twitter: http://twitter.com/twitterapi Issues/Enhancements Tracker: http://code.google.com/p/twitter-api/issues/list Change your membership to this group: http://groups.google.com/group/twitter-development-talk