Re: [twsocket] V6 ThreadDetach #2
The getter could be changed but this could break something elsewhere I don't know where else this might be impotant. Instead I thought that V6 is an oportunity to get rid of the old ballast Yes, indeed. This change would require to check everything again in details. I can affect any component. This is not as simple as simply remove the line from the code. -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Arno Garrels [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Friday, June 23, 2006 9:47 PM Subject: Re: [twsocket] V6 ThreadDetach #2 Francois PIETTE wrote: what do you think? The getter could be changed but this could break something elsewhere I don't know where else this might be impotant. Instead I thought that V6 is an oportunity to get rid of the old ballast depending on the handle being created when needed. Since checking the handle value is useful to know if attached or not to a thread, maybe a simple new method IsThreadAttached could be created, just returning Result := FHandle 0; Then the offending code could be changed to: if Assigned(FServer) and FServer.IsThreadAttached then PostMessage(Server.Handle, Server.FMsg_WM_CLIENT_CLOSED, That won't help, because that client would never be freed. If the developer detaches the window handle he becomes responsible for what was doing, so raising a meaningfull error rather than allocating a new window in the background is the wayto go, mytwo cents. btw: IsThreadAttached is probably the best name. It's just was is passing thru my head now. -- Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Arno Garrels [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Friday, June 23, 2006 9:12 PM Subject: Re: [twsocket] V6 ThreadDetach #2 Francois PIETTE wrote: You get the session closed after calling ThreadDetach ? Yes, since I'm always stress testing. A client may disconnect at any time. It would be more straight ahead if the getter would become a real getter (returning zero if there's no window available) then checking the return value of PostMessage and raising an exception if necessary, in this case it propably would be something like Invalid handle that would make much more sense finding the bug, what do you think? --- Arno Garrels [TeamICS] http://www.overbyte.be/eng/overbyte/teamics.html -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Arno Garrels [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Friday, June 23, 2006 8:55 AM Subject: Re: [twsocket] V6 ThreadDetach #2 Already got it! It is as I wrote in my previous mail... procedure TWSocketClient.TriggerSessionClosed(ErrCode : Word); begin if not FSessionClosedFlag then begin FSessionClosedFlag := TRUE; if Assigned(FServer) then PostMessage(Server.Handle, Server.FMsg_WM_CLIENT_CLOSED, ErrCode, {$IFDEF CLR} Integer(IntPtr(Self.HandleGc))); {$ENDIF} {$IFDEF WIN32} LongInt(Self)); {$ENDIF} inherited TriggerSessionClosed(ErrCode); end; end; A getter that automatically allocates a new window handle is a bad solution! Francois Piette wrote: For debugging purpose, do this: Create a global public variable in wndcontrol, initialize it to false. From your thread exceute, just after threaddetach, set it to true. From the routine where the window handle is allocated (I haven't the code here, I do from my head), add this: if MyGlobalVar then OutputDebugString('Got it'); Then place a breakpoint on the OutputDebugString line and run your program. When (if) the breakpoint is hit, have a look at the stack trace to understand where it comes from. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] Author of ICS (Internet Component Suite, freeware) Author of MidWare (Multi-tier framework, freeware) http://www.overbyte.be - Original Message - From: Arno Garrels [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Thursday, June 22, 2006 9:37 PM Subject: Re: [twsocket] V6 ThreadDetach #2 Arno Garrels wrote: Francois PIETTE wrote: Not sure what you mean. The problem is that even if you call ThreadDetach (which is to make the component windowless) you cannot be sure that the component will not allocate another window handle somewhere in the background after that call to ThreadDetach. I don't see how the component would create another window handle once ThreadDetach has been called: no event will be generated anymore. Only the currently executing event will continue execution ans far as memory serve me well, no event
Re: [twsocket] WSocket - HOW DO I...?
Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... Look at this... full dump from IRIS: http://komputery.info.pl/PACKETS/fulldump_lan_ok.txt - packets are being sent in one... whole BF2CC PL command answer was sent at once... - no problem here. http://komputery.info.pl/PACKETS/fulldump_lan_notok.txt - packets are split, answer to request was sent in few parts, OnDataAvailable was called 4 times! So how do i know if full single command answer was sent or is it only a part of it??? :( Dnia 23-06-2006 o godz. 8:46 Francois Piette napisał(a): If you have a protocol designed for UDP and use it with UDP, then you have a problem: UDP preserve datagram boundaries. TCP doesn't because it is a stream oriented protocol. So when in the UDP version you simply send bf2cc pl (exactly, without anything prepened or appended), then with TCP you _must_ add an end of line delimiter such as a CR/LF pair so that the receiver know when data has been received. Again, read TCP/UDP primer document available from the support page at my website. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] Author of ICS (Internet Component Suite, freeware) Author of MidWare (Multi-tier framework, freeware) http://www.overbyte.be - Original Message - From: Waldemar Łukaszewski [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Thursday, June 22, 2006 10:00 PM Subject: Re: [twsocket] WSocket - HOW DO I...? In BF2 it uses TCP... anyways... the problem is that i dunno how to set this buffer size :( The problem appears only on WIFI connection... :( Dnia 22-06-2006 o godz. 21:23 Dan napisał(a): RCON usually uses UDP (at least in my experience with Half-Life). You probably need to increase the buffer size of the socket so that all the data is included in a single datagram. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 22 June 2006 19:34 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? The problem is that i'm only making a clinet. Server is as it is. There is no way to change it... Dnia 22-06-2006 o godz. 17:58 Francois PIETTE napisał(a): have no idea how do i know if server have sent all it wanted to send after command. The easiest is to add a delimiter after the data. And the eaisiest is to use a CR/LF pair, that is send text lines. It is easy because TWSocket has a LineMode you can set to TRUE to have it assemble complete lines before triggering OnDataAvailable. You should probably read the document TCP/UDP primer available from the support page at my website. -- Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Waldemar Łukaszewski [EMAIL PROTECTED] To: twsocket twsocket@elists.org Sent: Thursday, June 22, 2006 5:48 PM Subject: [twsocket] WSocket - HOW DO I...? Hi. Got serious problem with WSocket... im trying to write a client for rcon (BF2 game server administration system), but have no idea how do i know if server have sent all it wanted to send after command. For example got command bf2cc pl that list players on the server and gives some information about them... its raw text... but on my laptop it sends data 2 times: first parto of data and second part of data... and how do i know if its all or will it send some more?? Thanx for help! WL Chciałbyś zagrać w POKERA ON-LINE ale nie chcesz nic płacić? Zagraj z nami! Darmowy polski poker on-line na Wirtualnej Polsce: http://klik.wp.pl/?adr=www.gol.wp.pl%2Fgry.online-poker.draw.htmlsid=799 -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be Chciałbyś zagrać w POKERA ON-LINE ale nie chcesz nic płacić? Zagraj z nami! Darmowy polski poker on-line na Wirtualnej Polsce: http://klik.wp.pl/?adr=www.gol.wp.pl%2Fgry.online-poker.draw.htmlsid=799 -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be -- To
Re: [twsocket] WSocket - HOW DO I...?
Waldemar Lukaszewski wrote: Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... The dump looks like a header is prepended that probably contain data length. You need to know the header structure/size and the protocol as well otherwise it will be hard to get tis working. --- Arno Garrels [TeamICS] http://www.overbyte.be/eng/overbyte/teamics.html Look at this... full dump from IRIS: http://komputery.info.pl/PACKETS/fulldump_lan_ok.txt - packets are being sent in one... whole BF2CC PL command answer was sent at once... - no problem here. http://komputery.info.pl/PACKETS/fulldump_lan_notok.txt - packets are split, answer to request was sent in few parts, OnDataAvailable was called 4 times! So how do i know if full single command answer was sent or is it only a part of it??? :( Dnia 23-06-2006 o godz. 8:46 Francois Piette napisal(a): If you have a protocol designed for UDP and use it with UDP, then you have a problem: UDP preserve datagram boundaries. TCP doesn't because it is a stream oriented protocol. So when in the UDP version you simply send bf2cc pl (exactly, without anything prepened or appended), then with TCP you _must_ add an end of line delimiter such as a CR/LF pair so that the receiver know when data has been received. Again, read TCP/UDP primer document available from the support page at my website. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] Author of ICS (Internet Component Suite, freeware) Author of MidWare (Multi-tier framework, freeware) http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Thursday, June 22, 2006 10:00 PM Subject: Re: [twsocket] WSocket - HOW DO I...? In BF2 it uses TCP... anyways... the problem is that i dunno how to set this buffer size :( The problem appears only on WIFI connection... :( Dnia 22-06-2006 o godz. 21:23 Dan napisal(a): RCON usually uses UDP (at least in my experience with Half-Life). You probably need to increase the buffer size of the socket so that all the data is included in a single datagram. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 22 June 2006 19:34 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? The problem is that i'm only making a clinet. Server is as it is. There is no way to change it... Dnia 22-06-2006 o godz. 17:58 Francois PIETTE napisal(a): have no idea how do i know if server have sent all it wanted to send after after command. The easiest is to add a delimiter after the data. And the eaisiest is to to use a CR/LF pair, that is send text lines. It is easy because TWSocket has a a LineMode you can set to TRUE to have it assemble complete lines before triggering OnDataAvailable. You should probably read the document TCP/UDP primer available from the support page at my website. -- Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: twsocket twsocket@elists.org Sent: Thursday, June 22, 2006 5:48 PM Subject: [twsocket] WSocket - HOW DO I...? Hi. Got serious problem with WSocket... im trying to write a client for rcon rcon (BF2 game server administration system), but have no idea how do i know if know if server have sent all it wanted to send after command. For example got command bf2cc pl that list players on the server and and gives some information about them... its raw text... but on my laptop it it sends data 2 times: first parto of data and second part of data... and how do i know if its all or will it send some more?? Thanx for help! WL Chcialbys zagrac w POKERA ON-LINE ale nie chcesz nic placic? Zagraj z nami! Darmowy polski poker on-line na Wirtualnej Polsce: http://klik.wp.pl/?adr=www.gol.wp.pl%2Fgry.online- poker.draw.htmlsid=799 -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be Chcialbys zagrac w POKERA ON-LINE ale nie chcesz nic placic? Zagraj z nami! Darmowy polski poker on-line na Wirtualnej Polsce: http://klik.wp.pl/?adr=www.gol.wp.pl%2Fgry.online- poker.draw.htmlsid=799 -- To unsubscribe or change your settings for TWSocket mailing list please goto
Re: [twsocket] WSocket - HOW DO I...?
Nice... and what does it mean ? :) I mean... how do i implement it? Dnia 24-06-2006 o godz. 17:51 Dan napisał(a): http://bf2.fun-o-matic.org/index.php/RCon_Protocol Commands All commands sent by the client have /n (0x0A) appended to indicate the end-of-line. An optional 0x02 character can be prefixed to the command - this instructs the server to append a 0x04 character on the output generated by the command to indicate the end of the data. However, its worth noting that the server does not send a 0x0A (newline) after the 0x04 (EOT) character, so you'll have to make sure your program can handle this. This is an optional part of the protocol that can be implemented if returning all of the output is important to your environment. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 24 June 2006 16:04 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? It's a standard header. No additional data available... Compare the 2 dumps I gave... packet size header is the number of bytes in selected packet... doesnt have anything to do with how WSocket will split it... Dnia 24-06-2006 o godz. 15:18 Arno Garrels napisał(a): Waldemar Lukaszewski wrote: Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... The dump looks like a header is prepended that probably contain data length. You need to know the header structure/size and the protocol as well otherwise it will be hard to get tis working. --- Arno Garrels [TeamICS] http://www.overbyte.be/eng/overbyte/teamics.html Look at this... full dump from IRIS: http://komputery.info.pl/PACKETS/fulldump_lan_ok.txt - packets are being sent in one... whole BF2CC PL command answer was sent at once... - no problem here. http://komputery.info.pl/PACKETS/fulldump_lan_notok.txt - packets are split, answer to request was sent in few parts, OnDataAvailable was called 4 times! So how do i know if full single command answer was sent or is it only a part of it??? :( Dnia 23-06-2006 o godz. 8:46 Francois Piette napisal(a): If you have a protocol designed for UDP and use it with UDP, then you have a problem: UDP preserve datagram boundaries. TCP doesn't because it is a stream oriented protocol. So when in the UDP version you simply send bf2cc pl (exactly, without anything prepened or appended), then with TCP you _must_ add an end of line delimiter such as a CR/LF pair so that the receiver know when data has been received. Again, read TCP/UDP primer document available from the support page at my website. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] Author of ICS (Internet Component Suite, freeware) Author of MidWare (Multi-tier framework, freeware) http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Thursday, June 22, 2006 10:00 PM Subject: Re: [twsocket] WSocket - HOW DO I...? In BF2 it uses TCP... anyways... the problem is that i dunno how to set this buffer size :( The problem appears only on WIFI connection... :( Dnia 22-06-2006 o godz. 21:23 Dan napisal(a): RCON usually uses UDP (at least in my experience with Half-Life). You probably need to increase the buffer size of the socket so that all the data is included in a single datagram. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 22 June 2006 19:34 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? The problem is that i'm only making a clinet. Server is as it is. There is no way to change it... Dnia 22-06-2006 o godz. 17:58 Francois PIETTE napisal(a): have no idea how do i know if server have sent all it wanted to send after after command. The easiest is to add a delimiter after the data. And the eaisiest is to to use a CR/LF pair, that is send text lines. It is easy because TWSocket has a a LineMode you can set to TRUE to have it assemble complete lines before triggering OnDataAvailable. You should probably read the document TCP/UDP primer available from the support page at my website. -- Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: twsocket twsocket@elists.org Sent: Thursday, June 22, 2006 5:48 PM Subject: [twsocket] WSocket - HOW DO I...? Hi. Got serious problem with WSocket... im trying
Re: [twsocket] WSocket - HOW DO I...?
Oh ... so this means that 0x04 is not being sent by the server and that information is crap or there is something wrong with WSocket? Did you see packet dump? There is on 0x04 at the end of command... Dnia 24-06-2006 o godz. 19:46 Waldemar Łukaszewski napisał(a): Nice... and what does it mean ? :) I mean... how do i implement it? Dnia 24-06-2006 o godz. 17:51 Dan napisał(a): http://bf2.fun-o-matic.org/index.php/RCon_Protocol Commands All commands sent by the client have /n (0x0A) appended to indicate the end-of-line. An optional 0x02 character can be prefixed to the command - this instructs the server to append a 0x04 character on the output generated by the command to indicate the end of the data. However, its worth noting that the server does not send a 0x0A (newline) after the 0x04 (EOT) character, so you'll have to make sure your program can handle this. This is an optional part of the protocol that can be implemented if returning all of the output is important to your environment. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 24 June 2006 16:04 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? It's a standard header. No additional data available... Compare the 2 dumps I gave... packet size header is the number of bytes in selected packet... doesnt have anything to do with how WSocket will split it... Dnia 24-06-2006 o godz. 15:18 Arno Garrels napisał(a): Waldemar Lukaszewski wrote: Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... The dump looks like a header is prepended that probably contain data length. You need to know the header structure/size and the protocol as well otherwise it will be hard to get tis working. --- Arno Garrels [TeamICS] http://www.overbyte.be/eng/overbyte/teamics.html Look at this... full dump from IRIS: http://komputery.info.pl/PACKETS/fulldump_lan_ok.txt - packets are being sent in one... whole BF2CC PL command answer was sent at once... - no problem here. http://komputery.info.pl/PACKETS/fulldump_lan_notok.txt - packets are split, answer to request was sent in few parts, OnDataAvailable was called 4 times! So how do i know if full single command answer was sent or is it only a part of it??? :( Dnia 23-06-2006 o godz. 8:46 Francois Piette napisal(a): If you have a protocol designed for UDP and use it with UDP, then you have a problem: UDP preserve datagram boundaries. TCP doesn't because it is a stream oriented protocol. So when in the UDP version you simply send bf2cc pl (exactly, without anything prepened or appended), then with TCP you _must_ add an end of line delimiter such as a CR/LF pair so that the receiver know when data has been received. Again, read TCP/UDP primer document available from the support page at my website. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] Author of ICS (Internet Component Suite, freeware) Author of MidWare (Multi-tier framework, freeware) http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Thursday, June 22, 2006 10:00 PM Subject: Re: [twsocket] WSocket - HOW DO I...? In BF2 it uses TCP... anyways... the problem is that i dunno how to set this buffer size :( The problem appears only on WIFI connection... :( Dnia 22-06-2006 o godz. 21:23 Dan napisal(a): RCON usually uses UDP (at least in my experience with Half-Life). You probably need to increase the buffer size of the socket so that all the data is included in a single datagram. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 22 June 2006 19:34 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? The problem is that i'm only making a clinet. Server is as it is. There is no way to change it... Dnia 22-06-2006 o godz. 17:58 Francois PIETTE napisal(a): have no idea how do i know if server have sent all it wanted to send after after command. The easiest is to add a delimiter after the data. And the eaisiest is to to use a CR/LF pair, that is send text lines. It is easy because TWSocket has a a LineMode you can set to TRUE to have it assemble complete lines before triggering OnDataAvailable. You should probably read the document TCP/UDP primer available from the support
Re: [twsocket] WSocket - HOW DO I...?
doesnt have anything to do with how WSocket will split it... It is not TWSocket which split packets, it is winsock. And it is perfectly normal. TCP is a stream oriented protocl. That means datagram boundaries are not preserved. There NOTHING you can do against that as long as you use TCP. You MUST build your application to assemble received packets in a buffer, probably a circular buffer and dynamically parse the buffer for the grammar used by the protocol since there is no delimiter nor any header. btw: I see that in your packet dump there is a $0A at the end of bf2cc pl. Isn't $0A (linefeed) not the command terminator ? Line feed is the single character Unix system use to terminate a line in a text file. I also see a lot of $09 (TAB char) and $0D (Carriage Return or CR) chars. Are not those characters the delimiters you need ? You really should search for a formal definition for the protocol used. -- [EMAIL PROTECTED] The author for the freeware multi-tier middleware MidWare The author of the freeware Internet Component Suite (ICS) http://www.overbyte.be - Original Message - From: Waldemar Łukaszewski [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Saturday, June 24, 2006 5:04 PM Subject: Re: [twsocket] WSocket - HOW DO I...? It's a standard header. No additional data available... Compare the 2 dumps I gave... packet size header is the number of bytes in selected packet... doesnt have anything to do with how WSocket will split it... Dnia 24-06-2006 o godz. 15:18 Arno Garrels napisał(a): Waldemar Lukaszewski wrote: Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... The dump looks like a header is prepended that probably contain data length. You need to know the header structure/size and the protocol as well otherwise it will be hard to get tis working. --- Arno Garrels [TeamICS] http://www.overbyte.be/eng/overbyte/teamics.html Look at this... full dump from IRIS: http://komputery.info.pl/PACKETS/fulldump_lan_ok.txt - packets are being sent in one... whole BF2CC PL command answer was sent at once... - no problem here. http://komputery.info.pl/PACKETS/fulldump_lan_notok.txt - packets are split, answer to request was sent in few parts, OnDataAvailable was called 4 times! So how do i know if full single command answer was sent or is it only a part of it??? :( Dnia 23-06-2006 o godz. 8:46 Francois Piette napisal(a): If you have a protocol designed for UDP and use it with UDP, then you have a problem: UDP preserve datagram boundaries. TCP doesn't because it is a stream oriented protocol. So when in the UDP version you simply send bf2cc pl (exactly, without anything prepened or appended), then with TCP you _must_ add an end of line delimiter such as a CR/LF pair so that the receiver know when data has been received. Again, read TCP/UDP primer document available from the support page at my website. Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] Author of ICS (Internet Component Suite, freeware) Author of MidWare (Multi-tier framework, freeware) http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: ICS support mailing twsocket@elists.org Sent: Thursday, June 22, 2006 10:00 PM Subject: Re: [twsocket] WSocket - HOW DO I...? In BF2 it uses TCP... anyways... the problem is that i dunno how to set this buffer size :( The problem appears only on WIFI connection... :( Dnia 22-06-2006 o godz. 21:23 Dan napisal(a): RCON usually uses UDP (at least in my experience with Half-Life). You probably need to increase the buffer size of the socket so that all the data is included in a single datagram. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Waldemar Lukaszewski Sent: 22 June 2006 19:34 To: ICS support mailing Subject: Re: [twsocket] WSocket - HOW DO I...? The problem is that i'm only making a clinet. Server is as it is. There is no way to change it... Dnia 22-06-2006 o godz. 17:58 Francois PIETTE napisal(a): have no idea how do i know if server have sent all it wanted to send after after command. The easiest is to add a delimiter after the data. And the eaisiest is to to use a CR/LF pair, that is send text lines. It is easy because TWSocket has a a LineMode you can set to TRUE to have it assemble complete lines before triggering OnDataAvailable. You should probably read the document TCP/UDP primer available from the support page at my website. -- Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: Waldemar Lukaszewski [EMAIL PROTECTED] To: twsocket