Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Stefano Babic
Hi Robert,

On 03/06/2013 18:34, Robert Winkler wrote:

 Which is the advantage instead of using the preboot variable setting
 CONFIG_PREBOOT ? It does pretty the same and you can move the whole
 script outside of board code.
 
 The preboot command is run too late.  It looks like it is run in
 main_loop but U-Boot looks for the splash image
 at the address in the splashimage variable in board_init_r -
 stdio_init - drv_lcd_init or drv_video_init (depending on
 whether you have CONFIG_LCD or CONFIG_VIDEO).

You are describing a bug - then it should be fixed globally, not only
for this board.

Best regards,
Stefano Babic

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Eric Nelson

Hi Stefano,

On 06/04/2013 06:44 AM, Stefano Babic wrote:

Hi Robert,

On 03/06/2013 18:34, Robert Winkler wrote:


Which is the advantage instead of using the preboot variable setting
CONFIG_PREBOOT ? It does pretty the same and you can move the whole
script outside of board code.


The preboot command is run too late.  It looks like it is run in
main_loop but U-Boot looks for the splash image
at the address in the splashimage variable in board_init_r -
stdio_init - drv_lcd_init or drv_video_init (depending on
whether you have CONFIG_LCD or CONFIG_VIDEO).


You are describing a bug - then it should be fixed globally, not only
for this board.



What's the bug?
- preboot being called too late, or
- splash_screen_prepare() being called too early

It seems that having splash_screen_prepare() called early
makes sense, because stdout could be set to include VGA
and having access to stdout is very useful in preboot
commands.

Please advise,


Eric

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Stefano Babic
Hi Eric,


On 04/06/2013 15:55, Eric Nelson wrote:
 Hi Stefano,
 
 On 06/04/2013 06:44 AM, Stefano Babic wrote:
 Hi Robert,

 On 03/06/2013 18:34, Robert Winkler wrote:

 Which is the advantage instead of using the preboot variable setting
 CONFIG_PREBOOT ? It does pretty the same and you can move the whole
 script outside of board code.

 The preboot command is run too late.  It looks like it is run in
 main_loop but U-Boot looks for the splash image
 at the address in the splashimage variable in board_init_r -
 stdio_init - drv_lcd_init or drv_video_init (depending on
 whether you have CONFIG_LCD or CONFIG_VIDEO).

 You are describing a bug - then it should be fixed globally, not only
 for this board.

 
 What's the bug?
 - preboot being called too late, or

preboot is not called too late. The behavior is correct and wanted, as
the name says, and the variable is evaluated during the main loop before
booting. My suggestion comes because it is possible to implement a
splashscreen (even if the name can be misleading..), setting preboot to
something like nand read address offset;bmp display address.
In your case (with a bmp image), it could be:
preboot=if sf probe ; then  \
sf read ${splashimage} c2000 ${splashsize} ; bmp display
${splashimage}; fi\0

The behavior is exactly as the subject in the patch, the delay is from
power-on until main loop is called. It can be on some boards acceptable,
sometimes not.

 - splash_screen_prepare() being called too early
 
 It seems that having splash_screen_prepare() called early
 makes sense, because stdout could be set to include VGA
 and having access to stdout is very useful in preboot
 commands.

You mention that it does not work, and then I assume that it is a bug,
because an image should be displayed. But again, if it does not work,
the issue is related to the video subsystem and should be fixed there
and not in board code - this is my point.

Best regards,
Stefano Babic


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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Eric Nelson

Hi Stefano,

On 06/04/2013 07:15 AM, Stefano Babic wrote:

Hi Eric,

On 04/06/2013 15:55, Eric Nelson wrote:

Hi Stefano,

On 06/04/2013 06:44 AM, Stefano Babic wrote:

Hi Robert,

On 03/06/2013 18:34, Robert Winkler wrote:


Which is the advantage instead of using the preboot variable setting
CONFIG_PREBOOT ? It does pretty the same and you can move the whole
script outside of board code.


The preboot command is run too late.  It looks like it is run in
main_loop but U-Boot looks for the splash image
at the address in the splashimage variable in board_init_r -
stdio_init - drv_lcd_init or drv_video_init (depending on
whether you have CONFIG_LCD or CONFIG_VIDEO).


You are describing a bug - then it should be fixed globally, not only
for this board.



What's the bug?
 - preboot being called too late, or


preboot is not called too late. The behavior is correct and wanted, as
the name says, and the variable is evaluated during the main loop before
booting. My suggestion comes because it is possible to implement a
splashscreen (even if the name can be misleading..), setting preboot to
something like nand read address offset;bmp display address.
In your case (with a bmp image), it could be:
preboot=if sf probe ; then  \
sf read ${splashimage} c2000 ${splashsize} ; bmp display
${splashimage}; fi\0

The behavior is exactly as the subject in the patch, the delay is from
power-on until main loop is called. It can be on some boards acceptable,
sometimes not.



Gotcha. This method doesn't involve splash_screen_prepare() though.

It also will blink the display since the splash screen will paint
after the the compiled-in logo case.
http://git.denx.de/u-boot.git/?p=u-boot.git;a=blob;f=common/lcd.c#l1085


 - splash_screen_prepare() being called too early

It seems that having splash_screen_prepare() called early
makes sense, because stdout could be set to include VGA
and having access to stdout is very useful in preboot
commands.


You mention that it does not work, and then I assume that it is a bug,
because an image should be displayed. But again, if it does not work,
the issue is related to the video subsystem and should be fixed there
and not in board code - this is my point.



This works with Robert's latest patch, which implements 
splash_screen_prepare() for boards that use cfb_console.


It just wasn't implemented there.

Regards,


Eric

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Robert Winkler
Stefano

On Tue, Jun 4, 2013 at 7:30 AM, Eric Nelson
eric.nel...@boundarydevices.com wrote:
 Hi Stefano,


 On 06/04/2013 07:15 AM, Stefano Babic wrote:

 Hi Eric,

 On 04/06/2013 15:55, Eric Nelson wrote:

 Hi Stefano,

 On 06/04/2013 06:44 AM, Stefano Babic wrote:

 Hi Robert,

 On 03/06/2013 18:34, Robert Winkler wrote:

 Which is the advantage instead of using the preboot variable setting
 CONFIG_PREBOOT ? It does pretty the same and you can move the whole
 script outside of board code.


 The preboot command is run too late.  It looks like it is run in
 main_loop but U-Boot looks for the splash image
 at the address in the splashimage variable in board_init_r -
 stdio_init - drv_lcd_init or drv_video_init (depending on
 whether you have CONFIG_LCD or CONFIG_VIDEO).


 You are describing a bug - then it should be fixed globally, not only
 for this board.


 What's the bug?
  - preboot being called too late, or


 preboot is not called too late. The behavior is correct and wanted, as
 the name says, and the variable is evaluated during the main loop before
 booting. My suggestion comes because it is possible to implement a
 splashscreen (even if the name can be misleading..), setting preboot to
 something like nand read address offset;bmp display address.
 In your case (with a bmp image), it could be:
 preboot=if sf probe ; then  \
 sf read ${splashimage} c2000 ${splashsize} ; bmp display
 ${splashimage}; fi\0

 The behavior is exactly as the subject in the patch, the delay is from
 power-on until main loop is called. It can be on some boards acceptable,
 sometimes not.


 Gotcha. This method doesn't involve splash_screen_prepare() though.

 It also will blink the display since the splash screen will paint
 after the the compiled-in logo case.

 http://git.denx.de/u-boot.git/?p=u-boot.git;a=blob;f=common/lcd.c#l1085


  - splash_screen_prepare() being called too early

 It seems that having splash_screen_prepare() called early
 makes sense, because stdout could be set to include VGA
 and having access to stdout is very useful in preboot
 commands.


 You mention that it does not work, and then I assume that it is a bug,
 because an image should be displayed. But again, if it does not work,
 the issue is related to the video subsystem and should be fixed there
 and not in board code - this is my point.

Yes, as Eric mentioned I submitted a patch yesterday which fixes
splash screen prepare not working
with CONFIG_VIDEO and will submit a separate patch to add the function
to nitrogen6x.c once that goes through.

The only difference is that we won't call it in board_video_skip in
nitrogen6x.c, it'll be called in
drv_video_init similar to the way it is called in lcd_logo from drv_lcd_init.

Another thing that Eric pointed out that is a difference between
PREBOOT and SPLASH_SCREEN_PREPARE
is the former will always run but the latter will only run if there's
a display which is preferable.

If I had submitted the fix first instead of just working around the
bug I would probably have saved
some confusion.  Sorry about that.


 This works with Robert's latest patch, which implements
 splash_screen_prepare() for boards that use cfb_console.

 It just wasn't implemented there.

 Regards,


 Eric

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Stefano Babic
Hi Eric,

On 04/06/2013 16:30, Eric Nelson wrote:

 Gotcha. This method doesn't involve splash_screen_prepare() though.
 
 It also will blink the display since the splash screen will paint
 after the the compiled-in logo case.
 http://git.denx.de/u-boot.git/?p=u-boot.git;a=blob;f=common/lcd.c#l1085

Right, this methods has drawbacks in your case.

Stefano

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-04 Thread Stefano Babic
Hi Robert,

On 04/06/2013 16:57, Robert Winkler wrote:

 Yes, as Eric mentioned I submitted a patch yesterday which fixes
 splash screen prepare not working
 with CONFIG_VIDEO and will submit a separate patch to add the function
 to nitrogen6x.c once that goes through.

Ok, understood.

 
 The only difference is that we won't call it in board_video_skip in
 nitrogen6x.c, it'll be called in
 drv_video_init similar to the way it is called in lcd_logo from drv_lcd_init.
 
 Another thing that Eric pointed out that is a difference between
 PREBOOT and SPLASH_SCREEN_PREPARE
 is the former will always run but the latter will only run if there's
 a display which is preferable.
 
 If I had submitted the fix first instead of just working around the
 bug I would probably have saved
 some confusion.  Sorry about that.


No worry - thanks for explanation, now we have better understood the issue.

Best regards,
Stefano

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-03 Thread Stefano Babic
Hi Robert,


On 30/05/2013 23:03, Robert Winkler wrote:
 Signed-off-by: Robert Winkler robert.wink...@boundarydevices.com
 ---
  board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
  include/configs/nitrogen6x.h   | 11 ++-
  2 files changed, 32 insertions(+), 1 deletion(-)
 
 diff --git a/board/boundary/nitrogen6x/nitrogen6x.c 
 b/board/boundary/nitrogen6x/nitrogen6x.c
 index 3b228cf..648b877 100644
 --- a/board/boundary/nitrogen6x/nitrogen6x.c
 +++ b/board/boundary/nitrogen6x/nitrogen6x.c
 @@ -401,6 +401,24 @@ int board_eth_init(bd_t *bis)
   return 0;
  }
  
 +
 +void splash_screen_prepare(void)
 +{
 + char *env_loadsplash;
 +
 + if (!getenv(splashimage) || !getenv(splashsize))
 + return;
 +
 + env_loadsplash = getenv(loadsplash);
 + if (!env_loadsplash) {
 + printf(Environment variable loadsplash not found!\n);
 + return;
 + }
 +
 + if (run_command_list(env_loadsplash, -1, 0))
 + printf(failed to run loadsplash %s\n\n, env_loadsplash);
 +}
 +


Which is the advantage instead of using the preboot variable setting
CONFIG_PREBOOT ? It does pretty the same and you can move the whole
script outside of board code.

Best regards,
Stefano Babic


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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-06-03 Thread Robert Winkler
Hello Stefano

On Mon, Jun 3, 2013 at 12:44 AM, Stefano Babic sba...@denx.de wrote:
 Hi Robert,


 On 30/05/2013 23:03, Robert Winkler wrote:
 Signed-off-by: Robert Winkler robert.wink...@boundarydevices.com
 ---
  board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
  include/configs/nitrogen6x.h   | 11 ++-
  2 files changed, 32 insertions(+), 1 deletion(-)

 diff --git a/board/boundary/nitrogen6x/nitrogen6x.c 
 b/board/boundary/nitrogen6x/nitrogen6x.c
 index 3b228cf..648b877 100644
 --- a/board/boundary/nitrogen6x/nitrogen6x.c
 +++ b/board/boundary/nitrogen6x/nitrogen6x.c
 @@ -401,6 +401,24 @@ int board_eth_init(bd_t *bis)
   return 0;
  }

 +
 +void splash_screen_prepare(void)
 +{
 + char *env_loadsplash;
 +
 + if (!getenv(splashimage) || !getenv(splashsize))
 + return;
 +
 + env_loadsplash = getenv(loadsplash);
 + if (!env_loadsplash) {
 + printf(Environment variable loadsplash not found!\n);
 + return;
 + }
 +
 + if (run_command_list(env_loadsplash, -1, 0))
 + printf(failed to run loadsplash %s\n\n, env_loadsplash);
 +}
 +


 Which is the advantage instead of using the preboot variable setting
 CONFIG_PREBOOT ? It does pretty the same and you can move the whole
 script outside of board code.

The preboot command is run too late.  It looks like it is run in
main_loop but U-Boot looks for the splash image
at the address in the splashimage variable in board_init_r -
stdio_init - drv_lcd_init or drv_video_init (depending on
whether you have CONFIG_LCD or CONFIG_VIDEO).

I have a patch ready that will fix the underlying problem with
CONFIG_SPLASH_SCREEN_PREPARE not working
for CONFIG_VIDEO so the nitrogen specific code (in a separate patch of
course) will change to use the provided callback instead of just
calling it in our own board_video_skip, but other than that it'll be
the same as the patch I already submitted.



 Best regards,
 Stefano Babic


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 HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
 Phone: +49-8142-66989-53 Fax: +49-8142-66989-80 Email: sba...@denx.de
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Thanks,

Robert Winkler
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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-05-31 Thread Wolfgang Denk
Dear Robert,

In message camdmj5pj_aqzaxtrdnvs8ju_skvhv7zodrbuyhgjt2jfr4o...@mail.gmail.com 
you wrote:

board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
include/configs/nitrogen6x.h   | 11 ++-
2 files changed, 32 insertions(+), 1 deletion(-)
 
  Could you please explain why you need custom code here?
 
 I originally tried to use the CONFIG_SPLASH_SCREEN_PREPARE functionality.
 After some frustration, I figured out that without CONFIG_LCD, it is never
 actually called.
 http://git.denx.de/?p=u-boot/u-boot-imx.git;a=blob;f=common/stdio.c;h=5d5117c0ed838195a2caad7c28c128247771cd92;hb=HEAD#l216
 
 It does seem odd that there are 2 totally different paths and the other
 splash screen related macros are used in both but the prepare function is
 only called in the LCD case.

OK, so this is a bug that needs to be fixed - but for all boards.

 Since we use CONFIG_VIDEO and not CONFIG_LCD, this seemed to be the best,
 or at least the least invasive, solution.

No, this is definitely not the best solution, as it keeps the bug,
so the next one who tries to do what you are doing will run into it
again.

Pleast let's fix the problem at the cause.

Please fix the video code to also run splash_screen_prepare() at the
appropriate place.  While you are at it, please also replace this
construct

1071 #ifdef CONFIG_SPLASH_SCREEN_PREPARE
1072 static inline int splash_screen_prepare(void)
1073 {
1074 return board_splash_screen_prepare();
1075 }
1076 #else
1077 static inline int splash_screen_prepare(void)
1078 {
1079 return 0;
1080 }
1081 #endif

(in common/lcd.c) and use a weak function for
splash_screen_prepare().  board_splash_screen_prepare() is no longer
needed, then (the boards can provide their own implementation of
splash_screen_prepare()).

Thanks.

Best regards,

Wolfgang Denk

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HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-05-31 Thread Robert Winkler
On Fri, May 31, 2013 at 12:49 AM, Wolfgang Denk w...@denx.de wrote:

 Dear Robert,

 In message 
 camdmj5pj_aqzaxtrdnvs8ju_skvhv7zodrbuyhgjt2jfr4o...@mail.gmail.com you 
 wrote:
 
 board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
 include/configs/nitrogen6x.h   | 11 ++-
 2 files changed, 32 insertions(+), 1 deletion(-)
  
   Could you please explain why you need custom code here?
 
  I originally tried to use the CONFIG_SPLASH_SCREEN_PREPARE functionality.
  After some frustration, I figured out that without CONFIG_LCD, it is never
  actually called.
  http://git.denx.de/?p=u-boot/u-boot-imx.git;a=blob;f=common/stdio.c;h=5d5117c0ed838195a2caad7c28c128247771cd92;hb=HEAD#l216
 
  It does seem odd that there are 2 totally different paths and the other
  splash screen related macros are used in both but the prepare function is
  only called in the LCD case.

 OK, so this is a bug that needs to be fixed - but for all boards.

  Since we use CONFIG_VIDEO and not CONFIG_LCD, this seemed to be the best,
  or at least the least invasive, solution.

 No, this is definitely not the best solution, as it keeps the bug,
 so the next one who tries to do what you are doing will run into it
 again.


 Pleast let's fix the problem at the cause.

 Please fix the video code to also run splash_screen_prepare() at the
 appropriate place.  While you are at it, please also replace this
 construct

 1071 #ifdef CONFIG_SPLASH_SCREEN_PREPARE
 1072 static inline int splash_screen_prepare(void)
 1073 {
 1074 return board_splash_screen_prepare();
 1075 }
 1076 #else
 1077 static inline int splash_screen_prepare(void)
 1078 {
 1079 return 0;
 1080 }
 1081 #endif

 (in common/lcd.c) and use a weak function for
 splash_screen_prepare().  board_splash_screen_prepare() is no longer
 needed, then (the boards can provide their own implementation of
 splash_screen_prepare()).


I'm not quite clear on how it should be.

So if I were just fixing lcd.c to use a weak function it would look like this:
#ifdef CONFIG_SPLASH_SCREEN_PREPARE
int __splash_screen_prepare(void)
{
return 0;
}

int splash_screen_prepare(void)
__attribute__ ((weak, alias(__splash_screen_prepare)));
#endif

But it'd also have to go in cfb_console.c.  Is it possible for a board
to ever use both CONFIG_LCD and CONFIG_VIDEO and if ?

Also are prototypes necessary?  Looking at cfb_console for example
weak functions I see a prototype for video_set_lut in video_fb.h but I
can't find any for board_video_skip.




 Thanks.

 Best regards,

 Wolfgang Denk

 --
 DENX Software Engineering GmbH, MD: Wolfgang Denk  Detlev Zundel
 HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
 Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
 Es ist offensichtlich, dass das menschliche Gehirn wie  ein  Computer
 funktioniert.  Da  es  keine  dummen Computer gibt, gibt es also auch
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Thanks,

Robert Winkler
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[U-Boot] [PATCH] Add splash screen support via loading from flash

2013-05-30 Thread Robert Winkler
Signed-off-by: Robert Winkler robert.wink...@boundarydevices.com
---
 board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
 include/configs/nitrogen6x.h   | 11 ++-
 2 files changed, 32 insertions(+), 1 deletion(-)

diff --git a/board/boundary/nitrogen6x/nitrogen6x.c 
b/board/boundary/nitrogen6x/nitrogen6x.c
index 3b228cf..648b877 100644
--- a/board/boundary/nitrogen6x/nitrogen6x.c
+++ b/board/boundary/nitrogen6x/nitrogen6x.c
@@ -401,6 +401,24 @@ int board_eth_init(bd_t *bis)
return 0;
 }
 
+
+void splash_screen_prepare(void)
+{
+   char *env_loadsplash;
+
+   if (!getenv(splashimage) || !getenv(splashsize))
+   return;
+
+   env_loadsplash = getenv(loadsplash);
+   if (!env_loadsplash) {
+   printf(Environment variable loadsplash not found!\n);
+   return;
+   }
+
+   if (run_command_list(env_loadsplash, -1, 0))
+   printf(failed to run loadsplash %s\n\n, env_loadsplash);
+}
+
 static void setup_buttons(void)
 {
imx_iomux_v3_setup_multiple_pads(button_pads,
@@ -661,6 +679,10 @@ int board_video_skip(void)
printf(unsupported panel %s\n, panel);
ret = -EINVAL;
}
+
+   if (!ret)
+   splash_screen_prepare();
+
return (0 != ret);
 }
 
diff --git a/include/configs/nitrogen6x.h b/include/configs/nitrogen6x.h
index 2c904d3..011666f 100644
--- a/include/configs/nitrogen6x.h
+++ b/include/configs/nitrogen6x.h
@@ -38,7 +38,7 @@
 #define CONFIG_REVISION_TAG
 
 /* Size of malloc() pool */
-#define CONFIG_SYS_MALLOC_LEN  (10 * 1024 * 1024)
+#define CONFIG_SYS_MALLOC_LEN  (12 * 1024 * 1024)
 
 #define CONFIG_BOARD_EARLY_INIT_F
 #define CONFIG_MISC_INIT_R
@@ -151,6 +151,13 @@
 #define CONFIG_SYS_CONSOLE_OVERWRITE_ROUTINE
 #define CONFIG_VIDEO_BMP_RLE8
 #define CONFIG_SPLASH_SCREEN
+#define CONFIG_SPLASH_SCREEN_ALIGN
+
+ #define CONFIG_VIDEO_BMP_GZIP
+#ifdef CONFIG_VIDEO_BMP_GZIP
+#define CONFIG_SYS_VIDEO_LOGO_MAX_SIZE (6 * 1024 * 1024)
+#endif
+
 #define CONFIG_BMP_16BPP
 #define CONFIG_VIDEO_LOGO
 #define CONFIG_IPUV3_CLK 26000
@@ -211,5 +218,7 @@
echo details at http://boundarydevices.com/6q_bootscript ;  \
setenv stdout serial\0 \
+   loadsplash=if sf probe ; then  \
+   sf read ${splashimage} c2000 ${splashsize} ; fi\0 \
upgradeu=for dtype in  CONFIG_DRIVE_TYPES \
; do  \
for disk in 0 1 ; do ${dtype} dev ${disk} ; \
-- 
1.8.2.3

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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-05-30 Thread Wolfgang Denk
Dear Robert Winkler,

In message 
1369947781-25077-1-git-send-email-robert.wink...@boundarydevices.com you 
wrote:
 Signed-off-by: Robert Winkler robert.wink...@boundarydevices.com
 ---
  board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
  include/configs/nitrogen6x.h   | 11 ++-
  2 files changed, 32 insertions(+), 1 deletion(-)

Could you please explain why you need custom code here?

What exactly cannot be done wioth the existing features?


BTW: it would be nice if you flag board specific code in the Subject:,
and it is considered mandatory to Cc: the respective board maintainer.

Best regards,

Wolfgang Denk

-- 
DENX Software Engineering GmbH, MD: Wolfgang Denk  Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
Doubt isn't the opposite of faith; it is an element of faith.
- Paul Tillich, German theologian and historian
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Re: [U-Boot] [PATCH] Add splash screen support via loading from flash

2013-05-30 Thread Robert Winkler
On Thu, May 30, 2013 at 4:32 PM, Wolfgang Denk w...@denx.de wrote:

 Dear Robert Winkler,

 In message 
 1369947781-25077-1-git-send-email-robert.wink...@boundarydevices.com you
 wrote:
  Signed-off-by: Robert Winkler robert.wink...@boundarydevices.com
  ---
   board/boundary/nitrogen6x/nitrogen6x.c | 22 ++
   include/configs/nitrogen6x.h   | 11 ++-
   2 files changed, 32 insertions(+), 1 deletion(-)

 Could you please explain why you need custom code here?


I originally tried to use the CONFIG_SPLASH_SCREEN_PREPARE functionality.
After some frustration, I figured out that without CONFIG_LCD, it is never
actually called.
http://git.denx.de/?p=u-boot/u-boot-imx.git;a=blob;f=common/stdio.c;h=5d5117c0ed838195a2caad7c28c128247771cd92;hb=HEAD#l216

It does seem odd that there are 2 totally different paths and the other
splash screen related macros are used in both but the prepare function is
only called in the LCD case.

Since we use CONFIG_VIDEO and not CONFIG_LCD, this seemed to be the best,
or at least the least invasive, solution.




 What exactly cannot be done wioth the existing features?


 BTW: it would be nice if you flag board specific code in the Subject:,
 and it is considered mandatory to Cc: the respective board maintainer.


I apologize for that.  I'm new and didn't know till after I'd already sent
it.  I did CC the board maintainer, Eric.  We also went over the code in
person.




 Best regards,

 Wolfgang Denk

 --
 DENX Software Engineering GmbH, MD: Wolfgang Denk  Detlev Zundel
 HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
 Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
 Doubt isn't the opposite of faith; it is an element of faith.
 - Paul Tillich, German theologian and historian

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