Re: HUD in 12.04?

2012-01-26 Thread Alan Bell

On 26/01/12 09:11, Robert cole wrote:

Hello, Alan.

I actually did install the Guest Additions through VirtualBox itself. 
yeah, don't do that :) sudo apt-get install virtualbox--ose-guest-x11 in 
the guest.
I also installed Ubuntu into the Virtual machine using the blindness 
profile using Orca. I am probably going to get the daily live CD 
tomorrow and start from scratch. I do not know if there have been any 
changes regarding magnification in Unity3D, but I can still use eZoom 
on my host system for magnification if it is not available in the guest.
I am testing some cool stuff with a fork of eZoom which does text cursor 
tracking, it works when I have two monitors, but breaks when I turn off 
the external monitor, which is a pain because I want to do a screencast 
of it, but it only works when my desktop is too big to screencast. 
Should be some updates on this soon.


Alan.


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Re: HUD in 12.04?

2012-01-25 Thread Robert cole

Hello, Bruno.

I actually installed the x86 version as a VirtualBox guest, but the HUD 
will not work for me at all. I added the PPA repository and ran a 
dist-upgrade. Will it work in both Unity2D and Unity3D? Thai is the only 
thing I can think of, as even though I have 3D Acceleration enabled for 
the virtual machine, with a Video Memory size of 186 MB, Unity3D will 
not come up at all. There is also no cog icon to choose which desktop 
environment to log into on the login screen. When I press ALT to try to 
invoke the HUD, nothing happens other than the normal global menu 
behavior in which a certain letter of a menu (e.g. [F]ile, [E]dit, 
[V]iew ,etc) is underscored.


Am I doing something wrong?

On 01/25/2012 02:50 PM, Bruno Girin wrote:

On 24/01/12 23:28, Robert cole wrote:

Thanks for the link, Bruno.

I am downloading a daily build of the Precise live CD right now. 
Should I use the daily build or should I get something else?


I don't have a physical machine dedicated to testing, so do you think 
that things would work just as well in a VirtualBox Guest? At this 
time that is my only option, so I hope that I can help with testing.


I had issues running the x86_64 ISO in a VirtualBox guest due to a bug 
[1] but as it now says fix committed, there's a chance it'll be 
fixed if you use the daily live CD. If you're running the x86 ISO, you 
should be fine (unless you hit another bug). But anyway, even if your 
testing consists in working out you can't run it in VirtualBox, it's 
still valuable feeback!


[1] https://bugs.launchpad.net/ubuntu/+source/apt/+bug/850264

Cheers,

Bruno





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Re: HUD in 12.04?

2012-01-25 Thread Luke Yelavich
On Thu, Jan 26, 2012 at 09:58:10AM EST, Robert cole wrote:
 Hello, Bruno.
 
 I actually installed the x86 version as a VirtualBox guest, but the
 HUD will not work for me at all. I added the PPA repository and ran
 a dist-upgrade. Will it work in both Unity2D and Unity3D? Thai is
 the only thing I can think of, as even though I have 3D Acceleration
 enabled for the virtual machine, with a Video Memory size of 186 MB,
 Unity3D will not come up at all. There is also no cog icon to choose
 which desktop environment to log into on the login screen. When I
 press ALT to try to invoke the HUD, nothing happens other than the
 normal global menu behavior in which a certain letter of a menu
 (e.g. [F]ile, [E]dit, [V]iew ,etc) is underscored.

No, only unity 3D is getting it for the time being... Another reason why the 2 
codebases need to merge into one somehow at some point...

Luke

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Re: HUD in 12.04?

2012-01-25 Thread Robert cole

Thanks, Luke.

I'll try and see if I can find out why Unity3D is not coming up for me 
in VirtualBox.


On 01/25/2012 03:07 PM, Luke Yelavich wrote:

On Thu, Jan 26, 2012 at 09:58:10AM EST, Robert cole wrote:

Hello, Bruno.

I actually installed the x86 version as a VirtualBox guest, but the
HUD will not work for me at all. I added the PPA repository and ran
a dist-upgrade. Will it work in both Unity2D and Unity3D? Thai is
the only thing I can think of, as even though I have 3D Acceleration
enabled for the virtual machine, with a Video Memory size of 186 MB,
Unity3D will not come up at all. There is also no cog icon to choose
which desktop environment to log into on the login screen. When I
press ALT to try to invoke the HUD, nothing happens other than the
normal global menu behavior in which a certain letter of a menu
(e.g. [F]ile, [E]dit, [V]iew ,etc) is underscored.

No, only unity 3D is getting it for the time being... Another reason why the 2 
codebases need to merge into one somehow at some point...

Luke




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Re: HUD in 12.04?

2012-01-25 Thread Luke Yelavich
On Thu, Jan 26, 2012 at 11:18:05AM EST, Robert cole wrote:
 Thanks, Luke.
 
 I'll try and see if I can find out why Unity3D is not coming up for
 me in VirtualBox.

You need to make sure you have 3D graphics enabled in the virtual machine 
settings, and you also need to make sure you have the virtualbox guest support 
packages installed in the VM itself.

Luke

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HUD in 12.04?

2012-01-24 Thread Dave Hunt
After reading this post, I have no idea what the HUD will look like or 
how an eyes-free user will use it.



Cheers,


Dave  Hunt


http://www.markshuttleworth.com/archives/939

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Re: HUD in 12.04?

2012-01-24 Thread Paul Hunt

Interesting,

Well I don't think it's anything to worry about for now from a blind 
user's perspective.


If, and it still appears to be an if, it lands in 12.04 it will be an 
optional thing and the more traditional menus still available.


It just sounds like a way of offering you the ability to search for 
items that exist in an application's menus rather than having to 
navigate through them with the arrows.


I hope the developers are taking accessibility into account as they work 
on it...


It can't possibly be any more confusing than the Microsoft Office ribbon 
bar thingy. I'm still baffled by that!



On 24/01/12 20:48, Dave Hunt wrote:
After reading this post, I have no idea what the HUD will look like or 
how an eyes-free user will use it.



Cheers,


Dave Hunt


http://www.markshuttleworth.com/archives/939




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Re: HUD in 12.04?

2012-01-24 Thread Dave Hunt
I'm more curious than worried; just wanted to  pass this along.  Thanks 
for your thoughts on how it may work.  One can already search for parts 
of the gnome-control-center app from Unity and the Gnome shell; not sure 
about other apps.  For instance, if you search for keyboard, in the 
Gnome shell or Unity, you'll get the keyboard page, from the control 
center, as a search result.  Pretty cool, actually, if you don't know 
what the app is called, or where it is.  So, if the HUD is just taking 
this kind of search ability further, that's interesting.  Now, if we 
could make something analogus to the speakable items in OSX, That 
would be great.



Cheers,


Dave  Hunt


I tweet as wx1gdave
Voice chat on sip:w...@ekiga.net


.

On 01/24/2012 04:09 PM, Paul Hunt wrote:

Interesting,

Well I don't think it's anything to worry about for now from a blind
user's perspective.


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Re: HUD in 12.04?

2012-01-24 Thread Paul Hunt
It's actually quite encouraging as it's a method for finding and 
invoking functionality within an app that is centred around using the 
keyboard.


That's in stark contrast to what's been going on with most operating 
systems / devices lately where pointing and clicking or tapping on a 
touch screen is the order of the day.


And as it's using existing toolkits like GTK and QT hopefully it wont be 
too bad from an accessibility point of view.


I'm not that familiar with OS X, how does speakable items work? The blog 
does mention integrating voice control into the HUD.



On 24/01/12 21:24, Dave Hunt wrote:
I'm more curious than worried; just wanted to pass this along. Thanks 
for your thoughts on how it may work. One can already search for parts 
of the gnome-control-center app from Unity and the Gnome shell; not 
sure about other apps. For instance, if you search for keyboard, in 
the Gnome shell or Unity, you'll get the keyboard page, from the 
control center, as a search result. Pretty cool, actually, if you 
don't know what the app is called, or where it is. So, if the HUD is 
just taking this kind of search ability further, that's interesting. 
Now, if we could make something analogus to the speakable items in 
OSX, That would be great.



Cheers,


Dave Hunt


I tweet as wx1gdave
Voice chat on sip:w...@ekiga.net


.

On 01/24/2012 04:09 PM, Paul Hunt wrote:

Interesting,

Well I don't think it's anything to worry about for now from a blind
user's perspective.





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Re: HUD in 12.04?

2012-01-24 Thread Alan Bell

On 24/01/12 20:48, Dave Hunt wrote:
After reading this post, I have no idea what the HUD will look like or 
how an eyes-free user will use it.



Cheers,


Dave  Hunt


http://www.markshuttleworth.com/archives/939

within seconds of it being announced I had spoken to one of the lead 
developers about it, in fact here is an edited (as in removed other 
lines and this went across two IRC channels) transcript


14:08  gord 
https://plus.google.com/112811220238447511854/posts/XWYJQhYATdG *cough* 
http://www.markshuttleworth.com/ *cough*
14:09  gord such a bad *cough* today - 
http://www.pcpro.co.uk/news/372385/ubuntu-rips-up-drop-down-menus *splutter*

14:09  * AlanBell prepares to slap gord if it doesn't work with orca
14:09  AlanBell but it does look pretty
14:10  gord i may have completely forgotten about orca ;) i'll make 
sure its fixed and talk to the qa guys about integrating orca into the tests

14:10  * AlanBell gets out a haddock and slaps gord round the face with it
14:11  AlanBell it looks like a great idea gord, I can see this being 
quite popular
14:12  davmor2 AlanBell, gord: I can see people who hate unity crying 
into hankies now, me on the other hand I think it's cool :)

14:16  AlanBell gord: so when is it landing in precise?
14:16  gord AlanBell, next unity release is next week, so if 
everything goes well, then

16:43  * AlanBell tries HUD with Orca
16:47  AlanBell hmm, can't see any of unity with orca right now :(
16:51  AlanBell gord: ok, I restarted and orca reads unity now
16:52  AlanBell I get HUD frame and it can read the content of the 
field you type in
16:52  AlanBell gord: but it does not read the items in the list below 
the field you can navigate to and flat review mode doesn't work there either

16:54  gord AlanBell, yeah I need to do some work there

and in possibly related news I spoke to some of the QA people doing 
automated testing of Unity2d today and explained how to set up a dummy 
speech dispatcher module that outputs text to a file instead of making 
sounds so they can do automated testing of the output of what Orca would 
say. They can test the accessibility strings on individual widgets 
already, but I want them to do testing of the final output so that they 
can see when orca is producing a jumble of words when navigating about 
the desktop.


Alan.

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Re: HUD in 12.04?

2012-01-24 Thread Alan Bell

On 24/01/12 22:30, Dave Hunt wrote:
Do we have it right, in concept?  I hope it's usable with Orca by Beta 
time!



-Dave

yeah, I think it will be fine by release (not sure about the first 
betas) it just needs to have an accessible string on the list of 
suggestions it gives (which would be the same as the visual text, but 
with HTML markup removed.
For example if you type new in the HUD with thunderbird focussed it 
might show options below the field for:


File  *New*  Message
File  *New*  Address book contact
File  Send *Now*

so it is bolding the word it thinks you typed, putting them in the order 
of what you most probably meant first, and is doing a bit of fuzzy 
matching to pick up Now being a possible typo for New. Right now 
these can get keyboard focus by going down from the edit field, but they 
don't say anything.


Alan.


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Re: HUD in 12.04?

2012-01-24 Thread Robert cole
This is really neat. I am really looking forward to testing it out in 
the near future.


On 01/24/2012 02:47 PM, Alan Bell wrote:

On 24/01/12 22:30, Dave Hunt wrote:
Do we have it right, in concept?  I hope it's usable with Orca by 
Beta time!



-Dave

yeah, I think it will be fine by release (not sure about the first 
betas) it just needs to have an accessible string on the list of 
suggestions it gives (which would be the same as the visual text, but 
with HTML markup removed.
For example if you type new in the HUD with thunderbird focussed it 
might show options below the field for:


File  *New*  Message
File  *New*  Address book contact
File  Send *Now*

so it is bolding the word it thinks you typed, putting them in the 
order of what you most probably meant first, and is doing a bit of 
fuzzy matching to pick up Now being a possible typo for New. Right 
now these can get keyboard focus by going down from the edit field, 
but they don't say anything.


Alan.





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Re: HUD in 12.04?

2012-01-24 Thread Bruno Girin

On 24/01/12 23:02, Robert cole wrote:
This is really neat. I am really looking forward to testing it out in 
the near future.


Funny you should say that because here are the details of how we can 
help with testing:

http://www.theorangenotebook.com/2012/01/testing-hud-heads-up-display.html

I will certainly upgrade to Precise at the week-end in order to test HUD 
and the more people do it, the more likely it is to be a great feature 
in Precise.


Cheers,

Bruno


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