Re: [ubuntu-art] usplash improvements

2006-06-23 Thread Mark Shuttleworth




Michiel Sikma wrote:
It seems that a bunch of specs have been changed into
"obsolete" because apparently a new usplash is in the making. Exactly
what will the capabilities of this new usplash be? Is there any place
where I can follow its development or learn about Edgy planned
features? I'm interested in doing usplash artwork so I would like to
make a draft that makes use of the new capabilities.
  


I know Frank and Scott discussed this at some length.

At the moment, the only way we can offer suspect AND a boot splash is
by using the vga16 framebuffer driver. This limits the splash image to
640x400 and 16 colours. It is possible to use a higher resolution and
colour, but then you cannot also offer suspend on laptops.

Basically, unless someone knows how to rewrite the kernel to be able to
UNLOAD the higher resolution framebuffer driver modules after they are
loaded, we are stuck with this limitation because we want to continue
to offer great laptop suspend.

Now, there is some good news, in that we will eliminate the scrolling
text from the boot. And the boot will be faster. So overall, we should
be able to offer a slick boot experience even with the low resolution
splash.

Mark


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Re: [ubuntu-art] Launchpad updates

2006-06-23 Thread Mark Shuttleworth




Niel Drummond wrote:

  Some comments on what is being implemented:  

a) Launchpad names are of the form "ubuntu-art-mydescription"
  

Since the specs are attached to the ubuntu distro, there's no need for
the ubuntu- part of those names. Just art-mydescription would do!



  Launchpad specs can be made dependent on other specs. Their
descriptions are marked as follows:  

* "TARGET" will be a generalised target 

* All normal specifications should be a dependent on a particular
TARGET.

* "UNIFIED" will be a parent of many "TARGET" specs.

Some of the mailing list suggestions want to unify various ideas into
one. So, there is a need for unifying specifications. 
  

The dependency means "that must be finished before work can BEGIN on
this one".




  I hope this isn't too complicated. When we get over the rush, Launchpad
will become a lot more useful than it currently is...
  

Suggestions welcome!

Mark


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Re: [ubuntu-art] Art and the membership process

2006-06-23 Thread Mark Shuttleworth




Étienne Bersac wrote:

  Do you mean that ubuntu-art on launchpad will loss every non core team
members ? And let's involved contributors being recognize before joining
the team ?
  


I think the best implementation will be:

 - create the "art council" (the folks to whom we will delegate this)
 - create an "ubuntu-artist-members" team in launchpad, and make that a
member of ubuntumembers
 - have a special meeting of the CC to make the existing substantial
and sustained contributors to ubuntu art members, if they are not
already
 - ask the art council to continue to add members to the
ubuntu-artist-members team over time, reporting to the CC when they do
so

BTW we have had great conversations with the developers and with Troy,
Frank and Ken in Paris, so I'm excited about how we will start Edgy
with a much clearer view on what needs doing, and who is responsible
for what!

Mark


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Re: [ubuntu-art] Colour palette suggestions

2006-06-23 Thread Mark Shuttleworth




Niel Drummond wrote:
sorry
I removed this page (it wasn't working very well anyway).. will try and
fix it if mark and others agree to have such a thing
  

I think a strong palette and consistent approach are essential - but
don't want to deviate from the current Ubuntu logo colours so would ask
you to bear that in mind in your planning. At some stage Canonical will
hire a full time art director and that person will assume
responsibility for the "big picture" of Ubuntu and Canonical branding.
Till then, it's an ongoing discussion between me, Jane Silber, a local
London artist and members of the Ubuntu team.

Mark


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Re: [ubuntu-art] RFC: Ubuntu 6.06 Improvement Review

2006-06-23 Thread Niel Drummond
On Fri, 9 Jun 2006 21:04:23 +0200
Frank Schoep <[EMAIL PROTECTED]> wrote:
> I'm looking forward to receiving your comments. Keep in mind that the
> document isn't intended for public release yet, isn't finished and
> the page layout hasn't got any love yet, but it's the best I can show
> you right now.

I know this is going back a long way -- is it possible that we could
have that pdf document that you produced in raw form (as a Latex
document, or OOo, or whatever), so that we can split it up into
manageable sections and add it to the wikki specs ? That is, unless
you still want to update it some more.. 

Many Thanks and hope the weather  is / was  nice in Paris!

- Niel Drummond

> 
> Thanks for reading.
> 
> With kind regards,
> 
> Frank Schoep
> 

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[ubuntu-art] Re: Jimmac and co have redone GIMP's icons

2006-06-23 Thread Leon
Chuck Huber <[EMAIL PROTECTED]> writes:

> and it's looking very nice...
> http://jimmac.musichall.cz/weblog.php/Artwork?flav=php
>
> While there, check the new Power Management icons(click on them for the
> complete set). 

The idea of a unified theme is great. But I don't know why the tango
icons are just plain. Look at how they make win xp look[1].

Footnotes: 
[1]  http://tango.freedesktop.org/Image:Tango-on-XP-after.png

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Re: [ubuntu-art] Icon discussion

2006-06-23 Thread meheren
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Personally I think the orange/tangerine theme has a much more uh exciting 
interface. Human
 is to well plain. I also seem to like the "glossy apperance". I think that the 
Human
theme makes ubuntu look to old school. Take windows 95/98 and mac os 8.5 and 
earlier. They
all have the darker sort of simple themes. Where as XP and OS X have a 
brighter, glossiar
apperence that makes the OS look exciting.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.2.2 (GNU/Linux)

iD8DBQFEnEroK7OphKsmwmMRAuwiAKCbG++gOU91pTX64t+odkNpgsWCQgCbBcGX
nvn9Q3lJe40S/WdIqswT4AA=
=2AzP
-END PGP SIGNATURE-

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Re: [ubuntu-art] Icon discussion

2006-06-23 Thread Michiel Sikma


Op 21-jun-2006, om 20:08 heeft Sean Hammond het volgende geschreven:


With the default icon theme in dapper (human) there's a couple of
icons I really don't like:

* The 'Quit' button
* The 'X' icon appearing on 'Close' buttons

and it also seems to introduce some rendering errors. So I switched to
tangerine instead, which additionally has a bit of a cleaner, clearer
feel to it.

I guess these problems with the human icons could be fixed and SVG
versions provided with a little more work though.

I'm not sure I really understand why the human icon theme was
developed, given that tangerine exists, but I assume this has already
been discussed.

--  
https://wiki.ubuntu.com/SeanHammond





I agree with you on those two things. There are also other  
disagreements that I have with the Human theme. Notably, it doesn't  
really seem to follow any kind of standard. Some of the icons are  
displayed with a totally different point of view; what's are the  
criteria? It also seems to do something which I would personally like  
to prevent for Edgy: it goes overboard with the "orangification" of  
the system. There isn't a need for everything to be orange. It could  
even be considered that making keeping common icons in more neutral  
colors will accentuate those icons that _are_ orange.


If we look at Mac OS X, for example, we see that the abundant usage  
of gray dwarfs the large amount of blue that is used and thus reduces  
blue to an effective accent color. It gives much more room for  
typical icons of programs and other OS-related designs that are not  
blue. The system has a very neutral appearance, despite the strong  
presence of the Aqua theme. This is something that we should aim for  
with Ubuntu as well.


If we look at, for example, the "X" icon on the "Close" buttons, we  
see a gigantic orange knob with a large X in it. I don't see this as  
a valid design choice. Old themes have, very effectively, used simple  
and small ballot V and X icons. They are exactly what is required in  
a common icon that will be shown in almost every program that will  
ever run on the system: non-intrusive.


I believe that such things are possible to resolve, but we do not  
have proper control over Human to do so. To me, Tangerine and Tango  
feels like a much better alternative, simply for the fact that they  
adhere much more to sane design principles and due to their openness.


Michiel

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Re: [ubuntu-art] Icon discussion

2006-06-23 Thread Michiel Sikma


Op 21-jun-2006, om 17:11 heeft Who het volgende geschreven:


On 6/20/06, Michiel Sikma <[EMAIL PROTECTED]> wrote:

Let's open up this discussion again with Edgy in mind. There are
currently two viable sets that can be used: the Human set and the
Tangerine/Tango set.



What are your reasons for selecting these two, other than the fact
they are currently included in Ubuntu?



It would appear that there is strong community consensus that either  
one of those two themes should be the default in Ubuntu. I don't see  
other icon sets such as NuoveXT being used as the default ones  
anytime soon, especially with Human and Tangerine being developed  
specifically for Ubuntu.



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Re: [ubuntu-art] New member

2006-06-23 Thread Niel Drummond
On Fri, 23 Jun 2006 01:59:22 +0100
Who <[EMAIL PROTECTED]> wrote:

> >
> > May I ask what the top prios are for the art team right now? What
> > are you guys focusing on - I guess it's a bunch of work for next
> > release?
> 
> Have a brief scan over this
> https://wiki.ubuntu.com/Artwork/Documentation/Guidelines
> 
> We are currently in the process of a massive reorganisation, after
> which the team should be much better equipped to make slick and
> complete artwork for edgy (the next version of Ubuntu)
> 

Just wanted to add some links, while we are on the subject. 

The Wiki is a first-stop location (Etienne Bersac /Pascal Klein are
working on re-organising it -- and we kindly ask you not to change too
much for the next week or so)

https://wiki.ubuntu.com/Artwork/

We use Launchpad to organise ourselves. Once registered on the wiki, you
will automagically appear on Launchpad -- we also ask new members to
"assign" themselves to the "ubuntu-art" team 

https://launchpad.net/people/ubuntu-art/

There is a spec list for artwork in Edgy, which is being worked on. You
are welcome to contribute specs -- it is usually good form to mention
it on the mailing list if you do .  

https://launchpad.net/people/ubuntu-art/+spec/

Each spec in Launchpad should be associated to a wiki page:

https://wiki.ubuntu.com/Artwork/Specs/

If you are itching to contribute art, but there isn't a spec, we have
the AUC (which is also under refurbishment)

http://art.ubuntu.com/

The Powers-That-Be are at a Paris summit, outlining the plans
for the next release cycle. Important non-artwork people you should
know about:

Mark Shuttleworth is our Self Appointed Benevolent Dictator For Life
(wikipedia him if you want to know why), and will occasionally drop in
to solve disputes.
 
Oliver Grawert is our package administrator (AFAIK), and will
occassionally tell us to be more organised

I'm having a mind blank, and I'm sure I've insulted someone

As already mentioned, there will be an
artist-in-chief appointed for one release cycle and also several leaders
responsible for focus areas.

Oh yes, there's also an official timetable :

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan

... that's a lot of links, maybe they should be summarized in the
wiki ?

Kind Regards,

Niel Drummond


> As yet, the goals are not clear - it was decided at our last meeting
> (last weekend) that there would be an 'Artist in Chief' and that they
> would be selected based on a resume/action plan - so I think our goals
> will be affected by who is chosen for this role :). The minutes are
> here (the list of present people is updated in later posts...):
> https://lists.ubuntu.com/archives/ubuntu-art/2006-June/002132.html
> Thanks to Pascal for taking them :)
> 
> You've come at the right time - the art team is really being given the
> chance to be a big and visible part of Ubuntu now, provided we are up
> to it :)
> 
> See you in IRC soon ;)
> 
> Who
> 

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