Re: [ubuntu-art] [Breathe] input-gaming

2009-04-14 Thread Thorsten Wilms
On Mon, 2009-04-13 at 17:12 -0300, spg76 wrote:
 I uploaded to the wiki a new icon for input-gaming.
 https://wiki.ubuntu.com/Artwork/BreatheIconSet/Submissions

The shading is odd. Doesn't give the best impression of the volume and
one could think the controler is grey on the left and black on the
right.


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Re: [ubuntu-art] Fwd: Any release party poster proposals?

2009-04-14 Thread Stas SUSHKOV
On Tue, 2009-04-14 at 15:43 +0200, Thorsten Wilms wrote:
 On Mon, 2009-04-13 at 22:05 +0300, Stas SUSHKOV wrote:
  Updated:
  http://stas.nerd.ro/pub/ubuntu-md/ubuntu-md.png
  
  Sources:
  http://stas.nerd.ro/pub/ubuntu-md/
 

:)
Thanks a lot for the critics :)
I'll try improving it.

 It looks harsh, loud and crowded to me.
 
 I think you could greatly and easily improve it by making the whole
 speech bubble white (or with just a subtle yellow tint). Then you could
 get rid of the area around the head, which would give you more room to
 breath.
 
 You should switch everything but ubuntu and maybe jaunty to a font
 that doesn't look like a joke. MgOpen Moderna would be worth a try, but
 you have to pay attention to the kerning.
 
 You should tweak the position and size of the bubble and the jackalope
 such that the jackalope either doesn't touch the bubble at all, or has
 parts that clearly overlap it; the just touching the curve as it is
 right now looks accidental and hurst both shapes.
 
 Give the Jackalope colors that don't make it resemble a disabled gui
 element.
 
 Drop that skyline in the background, it only adds noise and clashes
 with the zick-zack.
 
 
 -- 
 Thorsten Wilms
 
 thorwil's design for free software:
 http://thorwil.wordpress.com/
 
 
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Re: [ubuntu-art] Defining the Artwork Team Goals and Objectives

2009-04-14 Thread Thorsten Wilms
On Mon, 2009-04-13 at 19:08 -0400, John Baer wrote:
 I technique often used to bring clarity to a team is stating the goals
 and objectives. Very useful to someone new and in light of the lively
 discussion of late this may help.

 https://wiki.ubuntu.com/Artwork/GoalsAndObjectives

 Our desire is to add value to the Ubuntu community by creating high
 quality artistic content and advocating the use of open source creative
 tools.

Slightly changed from the Artwork wiki page:

The Artwork Team aims to enrich Ubuntu by designing high quality,
original and beautiful themes to be available as an alternative to the
default look.


== Top Goals ==

 * Enjoyment: Having fun being creative and interacting in the community
 * Growth: Practise and improve your artistic skills (possibly also
managerial and writing skills), gather experience
 * Support: Further the goals of Ubuntu
 * Idealism (or long-term pragmatism ;): Advocate and showcase the use
of open-source tools in the design and artwork realm


== Goals of Ubuntu ==

To offer a free (in both the economic and FSF sense), sustainable
platform for commodity requirements with optional commercial support 
  * To act according to the following ideals (from
http://www.ubuntu.com/community/ubuntustory/philosophy): 
 1. Every computer user should have the freedom to download, run,
copy, distribute, study, share, change and improve their
software for any purpose, without paying licensing fees. 
 2. Every computer user should be able to use their software in the
language of their choice. 
 3. Every computer user should be given every opportunity to use
software, even if they work under a disability. 
  * Have free software break into Microsoft's majority market share
https://bugs.launchpad.net/ubuntu/+bug/1
  * Improve the overall usability of free software within Ubuntu.
Surpass Apple in the quality of the user experience.
(http://www.theregister.co.uk/2008/07/23/shuttleworth_apple_challenge/, 
http://www.markshuttleworth.com/archives/162) 



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Re: [ubuntu-art] [Breathe] input-gaming

2009-04-14 Thread spg76
2009/4/14 Thorsten Wilms t...@freenet.de

 On Mon, 2009-04-13 at 17:12 -0300, spg76 wrote:
  I uploaded to the wiki a new icon for input-gaming.
  https://wiki.ubuntu.com/Artwork/BreatheIconSet/Submissions

 The shading is odd. Doesn't give the best impression of the volume and
 one could think the controler is grey on the left and black on the
 right.


You're right.
I retouched the gradient a little and uploaded the new version to the wiki.
https://wiki.ubuntu.com/Artwork/BreatheIconSet/Submissions#Devices
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Re: [ubuntu-art] [Breathe] input-gaming

2009-04-14 Thread Thorsten Wilms
On Tue, 2009-04-14 at 13:25 -0300, spg76 wrote:

 I retouched the gradient a little and uploaded the new version to the
 wiki.
 https://wiki.ubuntu.com/Artwork/BreatheIconSet/Submissions#Devices

Good. You could tone the gradient a bit, but no strong feelings there.

There seems to be a bright spot between the round buttons, a gap between
shadow and device.


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[ubuntu-art] Running Ubuntu T-Shirt?

2009-04-14 Thread Thorsten Wilms
Hi!

See:
http://blog.dustinkirkland.com/2009/04/running-ubuntu-literally.html


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Re: [ubuntu-art] Mandating usage of free tools.

2009-04-14 Thread Chris Tooley
Just thought I would throw in the fray that Photoshop can be run on Ubuntu
using wine.  Thus, I wouldn't equate photoshop to windows by any stretch of
imagination :)

However I do recognize that proprietary formats do not foster open
collaboration.

Personally, I use Inkscape for almost everything I do but I'm not much of a
raster-man :P

-Chris
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[ubuntu-art] [Breathe] camera-web

2009-04-14 Thread spg76
I uploaded to the wiki a new icon for camera-web.
https://wiki.ubuntu.com/Artwork/BreatheIconSet/Submissions#Devices
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