Re: [ubuntu-art] Re: [Propose] Caramel Glass GDM

2006-07-18 Thread Klaus Bitto
PS: Sorry, I had to have a second look ;)I think the 3rd one is clearly better than the second, because I can't really have shadow around this glass plate.It gives the impression that the scene is not properly lighted or the glass is not polished.
In the 3rd (and 6th), the light is refracted in the glass background's edges.
-- 
ubuntu-art mailing list
ubuntu-art@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-art


Re: [ubuntu-art] Re: [Propose] Caramel Glass GDM

2006-07-18 Thread Klaus Bitto
Wow.I like the second and the last (6th) one the best, although I'm having a hard time trying to decide if the second or the third one is better.The dark one is too dark for me.The shadow on the fifth looks a bit strange. I am expecting an object to cast the shadow, so this confuses the brain a bit.
What makes me chose the second over the first is the 3d effect of this glass-plate background as well as the colors of the logo and font. In the first they somehow seem not to fit their surroundings, being too reddish.

-- 
ubuntu-art mailing list
ubuntu-art@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-art


Re: [ubuntu-art] Re: [Propose] Caramel Glass GDM

2006-07-18 Thread Joao Inacio

On 7/18/06, Who <[EMAIL PROTECTED]> wrote:

I have just added 5 more compositional alternatives - hope they can
give people some ideas

On 7/17/06, Who <[EMAIL PROTECTED]> wrote:
> This style is based loosely on the Dapper Splash, It uses a glossy
> Ubuntu logo that still needs a fair bit of perfection, but I think the
> gimping (I.E using some filters) of the glassy logo has helped
> somewhat
>
> https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/GDMProposal
>
> What do you people all think?
>
> I know it seems quite 'polished' for a proposal, but I really didn't
> trust my ability to render any glassy effects on paper - you will see
> when I submit some sketches I did on the bus that pen and paper and I
> don't work well together :P
>



Note: for some reason, the image quality on the logos on the first
image seems to be higher, even though it's lower res.

Here's my thoughts:

- I think a dark background is nicer than a lighter one, though the
4th one may be a bit too dark.
- The position for the logos in first page seems good (and simple)
enough but it's a bit hard to tell without knowing exactly the space
consumed by the controls (text input, buttons...)
- The logo letters look better than since i last saw them - very nice
touch (i love the "b" and "t" letters).
- The circle of friends - somehow, though i like the lighter version,
the dark one in the first image seems clearer. Also, the one in the
last image looks sharp too. contrast issue?


Disclaimer: I'm by no means an art expert, just a user with a small
percentage of common sense - take my commons with a grain of salt

--
João Inácio
http://www.jcinacio.com

--
ubuntu-art mailing list
ubuntu-art@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-art


[ubuntu-art] Re: [Propose] Caramel Glass GDM

2006-07-17 Thread Who

I have just added 5 more compositional alternatives - hope they can
give people some ideas

On 7/17/06, Who <[EMAIL PROTECTED]> wrote:

This style is based loosely on the Dapper Splash, It uses a glossy
Ubuntu logo that still needs a fair bit of perfection, but I think the
gimping (I.E using some filters) of the glassy logo has helped
somewhat

https://wiki.ubuntu.com/Artwork/Incoming/EdgyProposals/GDMProposal

What do you people all think?

I know it seems quite 'polished' for a proposal, but I really didn't
trust my ability to render any glassy effects on paper - you will see
when I submit some sketches I did on the bus that pen and paper and I
don't work well together :P



--
ubuntu-art mailing list
ubuntu-art@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-art