[Bug 365317] Re: Nautilus hangs on thumbnail display

2009-04-22 Thread DSMatthews
Even stranger, hitting Ctrl-T to open the hung dir in a new tab will
cause both views to load OK.

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Nautilus hangs on thumbnail display
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[Bug 365317] [NEW] Nautilus hangs on thumbnail display

2009-04-22 Thread DSMatthews
Public bug reported:

Binary package hint: nautilus

On a system with a large number of documents, that cause more than 14000
thumbnails to be generated, previously problem free directories can no
longer be viewed and part of nautilus hangs when displaying file list
with thumbnails, but you can still hit stop so it is just the file
listing and thumbnail display function that hangs.

Change to a different user and there is no problem, but it is not a
perms issue.

You can fix the problem by rm ~/.thumbnails/normal/*
But I think it will return once the thumbnail collection becomes large again.

Nautilus 2.26.2

2.6.28-11-server #42-Ubuntu SMP Fri Apr 17 02:45:36 UTC 2009 x86_64
GNU/Linux

ProblemType: Bug
Architecture: amd64
DistroRelease: Ubuntu 9.04
ExecutablePath: /usr/bin/nautilus
MediaBuild: Ubuntu-Server 9.04 Jaunty Jackalope - Beta amd64 (20090324.2)
Package: nautilus 1:2.26.2-0ubuntu1
ProcEnviron:
 LANG=en_AU.UTF-8
 SHELL=/bin/bash
SourcePackage: nautilus
Uname: Linux 2.6.28-11-server x86_64

** Affects: nautilus (Ubuntu)
 Importance: Undecided
 Status: New


** Tags: amd64 apport-bug

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[Bug 365317] Re: Nautilus hangs on thumbnail display

2009-04-22 Thread DSMatthews

** Attachment added: Dependencies.txt
   http://launchpadlibrarian.net/25865920/Dependencies.txt

** Attachment added: ProcMaps.txt
   http://launchpadlibrarian.net/25865921/ProcMaps.txt

** Attachment added: ProcStatus.txt
   http://launchpadlibrarian.net/25865922/ProcStatus.txt

** Attachment removed: ProcMaps.txt
   http://launchpadlibrarian.net/25865921/ProcMaps.txt

** Attachment removed: ProcStatus.txt
   http://launchpadlibrarian.net/25865922/ProcStatus.txt

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[Bug 365317] Re: Nautilus hangs on thumbnail display

2009-04-22 Thread DSMatthews
Problem is NOT the number of files, it will come back if a particular file's 
thumbnail is imaged.
Corrupt thumbnail file or failure in thumbnail generation suspected.

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[Bug 365317] Re: Nautilus hangs on thumbnail display

2009-04-22 Thread DSMatthews
Issue resolved, probable cause was update to libs that application was
using without a restart of the application being forced by the package
management system

Fix required in package update process (apt-get)?

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Re: [Bug 149047] Re: Various icons don't have 48x48 nor scalable version

2009-04-12 Thread DSMatthews
If there are vector (SVG) and bitmap versions of an icon available
then the vector version should be selected, but I don t know what rule
is used to ensure this. The other issue is that the vector data needs
to be scaled and rasterised for display at the correct size, so things
could be going wrong in more than one place. My *guess* is that the
wrong version is being selected, however I don t have enough knowledge
of the inner workings of gnome to be sure.


On Mon, Apr 13, 2009 at 4:54 AM, EmmaJane emmaj...@ubuntu.com wrote:
 Going into /usr/share/icons/Human/scalable has also found the following
 .svg files are NOT properly scaling:

 /usr/share/icons/Human/scalable/actions/view-refresh.svg
 /usr/share/icons/Human/scalable/actions/media-eject.svg
 /usr/share/icons/Human/scalable/apps/evolution.svg
 /usr/share/icons/Human/scalable/apps/system-users.svg
 /usr/share/icons/Human/scalable/devices/computer.svg
 /usr/share/icons/Human/scalable/devices/gnome-dev-unknown-usb.svg
 /usr/share/icons/Human/scalable/devices/gnome-dev-unknown-1394.svg
 /usr/share/icons/Human/scalable/devices/network-wired.svg
 *all* .svg files in scalable/emblems
 *all* grayscale .svg files in scalable/status

 The other icons that I found fuzzy in GNOME Do (e.g. the pidgin icon) do
 not appear to be part of the Human theme at all.

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Re: [Bug 149047] Re: Various icons don't have 48x48 nor scalable version

2009-04-12 Thread DSMatthews
Another quick fix is to have Gnome Do use the best icon it can find
and not use a full set from any given theme. i.e. Look for the svg
file in the chosen theme, but if it can't find one then look for a svg
icon file from another.


On Mon, Apr 13, 2009 at 8:16 AM, Allan Caeg allanc...@gmail.com wrote:
 I've been bugged by this issue since I started using GNOME Do. It
 exposes the incomplete-ness of icon themes. hehe.

 It's a shame that one man's GNOME Colors icon theme is more complete
 than the Human Icon theme.

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Re: [Bug 149047] Re: Various icons don't have 48x48 nor scalable version

2009-04-05 Thread DSMatthews
What about running them through autotrace until they can be redrawn,
it does have SVG output.
There is also a special interpolation method that works better on game
sprites and icons, it may be used in mame or one of the other game
emulator projects, but I can recall a more precice reference for you
at the moment.


On Mon, Apr 6, 2009 at 6:03 AM, Glanthor jacko2...@gmail.com wrote:
 I confirm, too. I like the Human icon theme very much, but the low
 resoultion icons are really disappointing... There are more and more
 applications where 128x128 px icons are highly recommended, if one does
 not want to see interpolated blurry splotches.

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Re: [Bug 354018] Re: Lack of contrast in scrollbar results in poor usability

2009-04-02 Thread DSMatthews
I agree with Fred but I would also like to point out that perceived
contrast is relative because each user/viewing conditions scenario is
unique. Absolute contrast is not hard to define look at the positions
of the two colours in a colour sphere with the centre being  mid grey.
The contrast is the length of the line between the colours, across the
colour space. If you take this definition of contrast you can then
define high, average and low contrast ranges. Once you have your
ranges defined you can use code to check a theme and produce variants
that fall into different ranges. You just move the colour along the
vector defined by their original positions in the colour space.

The benefit of this system is that the artist gets to judge their
design by aesthetic rules but the theme is also  parametric and can be
morphed to fit different scenarios.


On Fri, Apr 3, 2009 at 10:34 AM, Fred eldmannen+launch...@gmail.com wrote:
 Well for me usability includes reasonable contrasts so you can
 distinguish the bar/train in the scrollbar from the scroll-track/rail.

 If it looks like a soup with poor contrast, then its difficult to
 distinguish, and then it has poor usability, I think.

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