[Bug 1]

2022-11-17 Thread Sorceror
(In reply to Jens N from comment #28)
> Unfortunally this is still a big issue. I heard valve is also working
> towards a solution with their steam deck. Maybe there is a way to fix it
> with combined efforts? ;-)
> 
> Btw. this bug should also include the win64 implementation.

I think we need to wait for bug #65535 before addressing the win64 issue

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Title:
  Microsoft has a majority market share

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[Bug 371897]

2015-11-02 Thread Sorceror
(In reply to Sebastian Lackner from comment #428)
> Closing this bug was probably a bit rushed, to quote Andrews comment on
> wine-devel:
> 
> """After those five, there are three more patches to implement missing
> critical interfaces (volume, session, and marshalling)."""
> 
> I would assume the current state is not fully functional enough to actually
> use it.

Should wait to see if those additional patches are added. If they're
not, then create new bugs for implementing those interfaces. This thread
is already insanely long, and the primary issue (proper PulseAudio
support) is now fixed upstream.

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Title:
  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2014-05-15 Thread Sorceror
(In reply to Ben Shadwick from comment #403)
 The Wine devs are so irrationally close-minded about this issue

OK, stop there before this descends into a flame-war.

 citing of silly procedural issues as an excuse to avoid having
 to incorporate fixes. 

Those procedural issues relate to code quality and cooperative
functionality with other modules. Winepulse is not up to scratch.

 It's always sad and frustrating to see open source projects be so
 insensitive to the concerns of end-users, but when people go so far as to
 contribute actual code changes and still be rejected out of hand, there's
 just nothing to be done. 

I've been out of the loop for a while, but last time I was actively
commenting on this bug Wine devs were planning an architectural change
in the way audio drivers work. Even before that, they were hesitant to
include ANY new audio drivers because the existing framework employs a
lot of code duplication.

 Situations like this are what cause a lot of projects to fork, which is the
 worst way for things to work themselves out because it causes the community
 to split their efforts.

The only people to have successfully forked Wine are Codeweavers
(Crossover Office et al) and that's only because they work closely with
Wine devs. It's a huge project. Every bugfix is like a pharmaceutical
drug: it may fix a problem, but will almost certainly have unforseen
side-effects.

One of my major objections to the existing Winepulse code is that it
seems to completely ignore MIDI support. Even without the other hurdles
to inclusion, an audio driver simply would not be considered if it will
completely break applications that ask for MIDI.

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Title:
  Occasional sound drops in Wine via PulseAudio

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