[Bug 1650022] Re: We need a "close" action for killing an app in a trust prompt

2017-01-09 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Matthew Paul Thomas (mpt)

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Title:
  We need a "close" action for killing an app in a trust prompt

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[Bug 1651473] Re: App Drawer access is not obvious

2016-12-21 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Paty Davila (dizzypaty)

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Title:
  App Drawer access is not obvious

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[Bug 1646456] Re: "Always show the launcher" does not work in "tablet" mode

2016-12-21 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: New => Triaged

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Title:
  "Always show the launcher" does not work in "tablet" mode

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[Bug 1489517] Re: can't quit apps with touch in right-edge-spread when in windowed mode

2016-12-21 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  can't quit apps with touch in right-edge-spread when in windowed mode

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[Bug 1646456] Re: "Always show the launcher" does not work in "tablet" mode

2016-12-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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  "Always show the launcher" does not work in "tablet" mode

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[Bug 1648169] Re: Close button in switcher is tiny

2016-12-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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Title:
  Close button in switcher is tiny

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[Bug 1645602] Re: New spread shows cropped thumbnails

2016-11-30 Thread Vesa Rautiainen
Thanks for your feedback!

My comments to the solution proposals:

1) Add an animation...

There is already a focus animation in place when selecting an item from
the spread. It's very subtle and quick scale animation for the selected
item to bring a bit smoothness to the selection. We made it very subtle
(and not animate for example the whole movement from spread to the final
position) for a reason that the same spread and animation is used in
every device and both in windowed and staged mode. For example on a
large screen in windowed mode the selected spread item might need to
travel across the whole screen. And changing between app windows via the
spread is something the user is very likely to do a lot.

2) Don't crop the thumbnail...

Not cropping the surface doesn't really solve your problem. To move the
items to the spread from their original positions we would still need to
scale the surface down and translate it to have windows somewhat
vertically aligned in the spread. Scaling and translating are the
reasons for particular app item position not matching, not cropping.
This problem already existed in the previous version.

3) Add some visual feature...

To keep the view as simple as possible I would not add any additional
visual elements to it. One thing that comes to my mind is to round the
corners just a tiny bit to give the spread items more thumbnail feeling.
We might explore that option in the future.

** Changed in: ubuntu-ux
   Status: New => Won't Fix

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Title:
  New spread shows cropped thumbnails

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[Bug 1645602] Re: New spread shows cropped thumbnails

2016-11-30 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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Title:
  New spread shows cropped thumbnails

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[Bug 1641072] Re: Side stage not restored after rotation

2016-11-14 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

** Changed in: ubuntu-ux
   Importance: Undecided => Medium

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Title:
  Side stage not restored after rotation

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[Bug 1634494] [NEW] build.sh script fails to build needed dependencies

2016-10-18 Thread Vesa Rautiainen
Public bug reported:

I branched Unity8 and tried to build it on top of my fresh Ubuntu 16.10
but build.sh script failed with following:
https://paste.ubuntu.com/23343453/

I needed to run sudo mk-build-deps -ir debian/control manually to get
the needed dependencies working and on the next run build script worked.

By looking at the build.sh script looks like it should run something
similar but for some reason it failed for me.

** Affects: unity8 (Ubuntu)
 Importance: Undecided
 Status: New

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  build.sh script fails to build needed dependencies

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[Bug 1506708] Re: Dash reset when pulling out launcher is too eager

2016-09-02 Thread Vesa Rautiainen
When testing I think the fix is that the trigger doesn't happen
immediately after launcher width is exceeded with left edge gesture but
the trigger point is further right. Which already improves the situation
and reduces false positives.

The trigger still happens without releasing which is fine at this point
considering that we're currently designing on something else for the
long right edge swipe anyway. So I marked this as fix released.

** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  Dash reset when pulling out launcher is too eager

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[Bug 1489020] Re: [window management] unity8 and 3 finger window drag

2016-09-02 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  [window management] unity8 and 3 finger window drag

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[Bug 1612591] [NEW] [window management] Touch controls should not dismiss immediately after an action

2016-08-12 Thread Vesa Rautiainen
Public bug reported:

In desktop mode 3-finger touch on an application window shows touch
targets for window resizing and window move. If no further action is
done they disappear after certain timeout.

Usually the window size and position change requires more than one
action. For example resize horizontally + resize vertically or resize
both horizontally and vertically from the corner control + set a new
position for the window. That is why there should be some timeout after
the user has used one of the resizing controls. Currently the controls
dismiss after the first action and 3-finger tap is needed again to
invoke the controls again.

I would just use the same timer as in the initial controls invocation.
Just restart the time when finger released after resize action instead
of full dismiss. If the user wants to dismiss the controls immediately
it can be done by simple click on the window area where are no controls.

** Affects: ubuntu-ux
 Importance: Undecided
 Status: New

** Affects: unity8 (Ubuntu)
 Importance: Undecided
 Status: New

** Also affects: unity8 (Ubuntu)
   Importance: Undecided
   Status: New

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  [window management] Touch controls should not dismiss immediately
  after an action

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[Bug 1488148] Re: windowed mode right edge spread selection needs animation

2016-08-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  windowed mode right edge spread selection needs animation

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[Bug 1599492] Re: Running apps are not shown in current rotation mode

2016-07-07 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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Title:
  Running apps are not shown in current rotation mode

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[Bug 1591311] Re: Launcher hides when clicking on item with mouse

2016-06-29 Thread Vesa Rautiainen
** Description changed:

  As oposed to unity7 launcher, unity8 launcher hides when you click on a
  running application.
+ 
+ ---
+ Design resolution:
+ 
+ Keep the launcher open as long as the pointer is over the launcher. When
+ pointer goes outside the launcher area we can hide it again.

** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: New => Fix Committed

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Title:
  Launcher hides when clicking on item with mouse

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[Bug 1591313] Re: Launcher quicklist doesn't have over hightlight

2016-06-29 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: New => Fix Committed

** Description changed:

  On unity7 the quicklist menu entries have higlighight when you move the
  mouse over then, unity8 should have it too.
+ 
+ --
+ Design resolution:
+ 
+ The quicklist entries should have mouse over state. The quicklist menu
+ should look visually the same as the context menu. Context menu items
+ are essentially Ubuntu SDK list items and SDK list item is designed to
+ have mouse over state. So if SDK list items are used for the quicklist
+ menu the mouse over state will be there automatically once implemented
+ in the sdk.

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Title:
  Launcher quicklist doesn't have over hightlight

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[Bug 1591311] Re: Launcher hides when clicking on item with mouse

2016-06-21 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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  Launcher hides when clicking on item with mouse

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[Bug 1591313] Re: Launcher quicklist doesn't have over hightlight

2016-06-21 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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  Launcher quicklist doesn't have over hightlight

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[Bug 1369457] Re: [launcher] Can re-order and un-pin launcher items and launch apps while phone is locked

2016-05-06 Thread Vesa Rautiainen
It is by design that user can launch and reorder apps in the launcher
and access indicator menus even if the device is locked. For those users
who are concerned about their privacy and security there are settings in
the system settings to disable their usage when device is locked.

I don't think there is anything to be done for this bug anymore.

** Description changed:

  This is atleast a privacy issue but could also be a security depending
  on exactly what apps the user has pinned to their launcher.
+ 
+ 
+ -Desired design
+ Allow launcher and indicator menus usage even if device is locked if user has 
chosen to show them in that state. If launcher and indicator menus are not 
allowed (from system settings) don't allow the access to them at all.

** Changed in: ubuntu-ux
   Status: Triaged => Invalid

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  [launcher] Can re-order and un-pin launcher items and launch apps
  while phone is locked

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[Bug 1539957] Re: [enhancement] Allow files and links to be put on the Unity8 desktop

2016-05-06 Thread Vesa Rautiainen
Unity 7 style desktop has not been on top of our priority list recently
in design team but I acknowledge that this feature is something that
many users would like to have. So we're looking into this and I would
expect this to land in Unity8 at some point.

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Title:
  [enhancement] Allow files and links to be put on the Unity8 desktop

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[Bug 1539957] Re: [enhancement] Allow files and links to be put on the Unity8 desktop

2016-05-06 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Importance: Undecided => Wishlist

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Title:
  [enhancement] Allow files and links to be put on the Unity8 desktop

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[Bug 1217961] Re: Missing application installation animation

2016-04-19 Thread Vesa Rautiainen
** Description changed:

  There isn't currently application installation animation in the
  launcher. One needs to be implemented.
+ 
+ When an application is installed also gets automatically pinned to the
+ launcher.
  
  

  (Canonical-only link): "If the user is installing an app, the app icon
  also appears in the Launcher and is animated to show it is being
  installed ... Anywhere the app icon appears in the store, it is animated
  during the installation process..."
  
  Video: 
https://docs.google.com/a/canonical.com/file/d/0B8eY_FZZ1z7IS1FTYkZDdS1OYjg
  Values:
  - Finished installation section: 100% saturation, 100% opacity
  - Remaining installation section: 0% saturation, 30% opacity

** Changed in: ubuntu-ux
   Status: In Progress => Fix Committed

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  Missing application installation animation

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[Bug 1217961] Re: Missing application installation animation

2016-04-19 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => In Progress

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  Missing application installation animation

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[Bug 1561629] Re: Indicator panel should not fill full height in desktop mode

2016-03-30 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: New => Triaged

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Paty Davila (dizzypaty)

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  Indicator panel should not fill full height in desktop mode

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[Bug 1506708] Re: Dash reset when pulling out launcher is too eager

2016-02-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: In Progress => Fix Committed

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  Dash reset when pulling out launcher is too eager

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[Bug 1515977] Re: Shell rotates inappropriately in windowed mode

2016-02-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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  Shell rotates inappropriately in windowed mode

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[Bug 1489020] Re: [window management] unity8 and 3 finger window drag

2016-02-02 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: In Progress => Fix Committed

** Description changed:

  it's been pointed out with the recent bug 1438465 on windowed mode unity8, 
that could be solved or addressed by the feature that exists in unity7 which is 
using a 3 finger touch to target and drag around windows (w.o touching the 
title bar)
  side note: we may do something shorter term about bug 1438465
  
  just want some confirmation, will we still want this 3 finger touch in
  unity8 ?
+ 
+ --Desired design-
+ Unity8 should have 3 finger touch gestures enabled.
+ 
+ 3 finger tap on application window should show touch size targets for
+ moving, resizing, closing, maximising/restoring and minimising.
+ 
+ Window can also be moved around with 3 finger drag.

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  [window management] unity8 and 3 finger window drag

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[Bug 1539957] Re: [enhancement] Allow files and links to be put on the Unity8 desktop

2016-02-01 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

** Changed in: ubuntu-ux
   Status: New => Triaged

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  [enhancement] Allow files and links to be put on the Unity8 desktop

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[Bug 1489020] Re: [window management] unity8 and 3 finger window drag

2016-02-01 Thread Vesa Rautiainen
3-finger gestures should be enabled in Unity8. Design is in progress at
the moment but my feeling is that 3-finger drag in windowed mode would
be used for moving windows around. And in staged mode 3-finger drag
could be used for moving apps between stages (main stage and side
stage). This functionality will be confirmed once the spec is ready and
approved.

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  [window management] unity8 and 3 finger window drag

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[Bug 1506708] Re: Dash reset when pulling out launcher is too eager

2016-02-01 Thread Vesa Rautiainen
Probably the reason why the "from App to Dash" logic hasn't been
replicated here is that in App to Dash use case the switch can be
handled by moving surfaces inside the Shell code. It's from app to
another app switch whilst in from scope to scope use case it's one
single application internal navigation. And we don't really have a way
to pass gesture progress values to apps currently. We can just notify
the dash to focus to the home scope. One time trigger only.

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  Dash reset when pulling out launcher is too eager

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[Bug 1506708] Re: Dash reset when pulling out launcher is too eager

2016-02-01 Thread Vesa Rautiainen
The logic for the long left edge swipe seems to quite inconsistent
currently:

What happens now is that the long left edge swipe takes the user to the
left most scope in the Dash when the finger is released towards the
right edge.

Except:
- When some other than the left most scope is currently focused. Then nothing 
happens.
- When user has drilled in to one of the child scopes (such as Ubuntu Store). 
Then the focusing happens during the gesture immediately after the launcher 
width has been passed even without finger release.

The UX here needs to be fixed to be consistent always. Otherwise the
user can't really rely on the gesture if it act differently in different
cases. So either long left edge swipe only focused Dash app without
changing its state or the in addition it also focuses to the left most
item. But this should definitely NOT happen during the gesture while
finger still pressed. What happens with the App to Dash use case is the
correct behaviour.

The Dash structure is likely to change in the near future so we'll
address this inconsistency problem as a whole there. I think this bug
could though be fixed simply by implementing similar long left edge
swipe behaviour for Child scope -> Dash as there is currently for Any
other app -> Dash.


** Description changed:

  1) Go the app store, look at an app page, maybe start writing a review
  2) Pull out the launcher
  
  If you are even a little enthusiastic with your pull, the dash resets,
  and you lose your place.
  
  I do it by accident often, and it's annoying. I think it would be
  reasonable to wait till the drag goes more than a launcher's width past
  the launcher or something similar.
+ 
+ Desired design-
+ 
+ Don't go home scope (left most) yet when gesture has passed the launcher
+ width. Follow the same logic here as when performing left edge gesture
+ when some other app than Dash is focused.
+ 
+ I don't think there is exact spec or parameters anywhere but basic rules are:
+ - Only trigger switch on finger release (the home scope can and should 
already be revealed during the gesture)
+ - To go to home scope certain horizontal threshold value needs to be exceeded 
and gesture direction on release needs to be from left to right.

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[Bug 1506708] Re: Dash reset when pulling out launcher is too eager

2016-02-01 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

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[Bug 1489020] Re: [window management] unity8 and 3 finger window drag

2016-01-31 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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[Bug 1531172] Re: [Launcher] Icon flickers when longpressed to open the quick list

2016-01-31 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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[Bug 1506708] Re: Dash reset when pulling out launcher is too eager

2016-01-29 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: New => Triaged

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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[Bug 1488148] Re: windowed mode right edge spread selection needs animation

2016-01-19 Thread Vesa Rautiainen
Ignore the previous animation attached as gif in this bug report. The
desired UX is now updated in the bug description section and that is
much simpler and works in all edge cases as well.

** Description changed:

  when in windowed mode, invoke right edge spread (through swipe or mouse 
pressure)
  currently selecting an application in the spread is a hard feeling switch to 
the focus on the application
  
  -Desired design-
- The angled and cropped spread item that is selected by the user should 
animate from its spread position to its windows actual place and size in the 
normal desktop mode.
- 
- Selection animation behaviour and parameters:
- - When one of the items is clicked the other items hide immediately. Also 
workspaces
- - The black overlay (between the task switcher content and desktop) opacity 
animation to 0
- - The spread item cropping container grows to original window size during the 
animation
- - Angle changes back to 0 during the animation
- - Background blur animates to 0 during the animation.
- - Animation duration: FastDuration (for the item that's focused)
- - Use UbuntuAnimation.StandardEasing
+ When selection happens from the switcher:
+ 1) hide the switcher immediately
+ 2) focus on the selected application and animate its scale value from 0.98 to 
1 during SnapDuration and StandardEasing

** Changed in: unity8 (Ubuntu)
   Status: Confirmed => In Progress

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  windowed mode right edge spread selection needs animation

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[Bug 1500633] Re: orientation sensor "last vertical" seems to be remembered and applied

2016-01-12 Thread Vesa Rautiainen
Actually what I wrote on 2015-10-09 does NOT make sense. I wrote: "And
then finally when switching to browser on a flat-down phone it suddenly
orientates to portrait. And what is worse for the user is that the whole
shell and therefore right edge switcher changes place making the whole
system navigation more difficult."

What actually is true is that the Shell already is in portrait after the
phone call and doesn't need to rotate to landscape since the landscape
browser rotates to the same portrait orientation.

What is really important to notice when considering these use cases is
that apps have their orientation (some of them can be only in landscape
or in portrait) and shell has its orientation. AND that the Shell
orientation and the focused app orientation need to be the same. This is
mainly due to the bottom edge swipe feature that belongs to apps. In
order to avoid any collision between the shell edge gestures and the
application's bottom edge swipe the orientation need to be in sync.

What orientation UX spec states is: 
1) Application orientation follows the device orientation as long as that 
orientation is supported by the application
2) Shell orientation follows always current application's orientation


Now considering this again I would say that the way it works currently is the 
correct way. As a user I would be more annoyed if the shell rotated unexpected 
than if the app changed its orientation. At least the system's main 
navigational edges would remain the same. 

My conclusion would be to set this Invalid. Any other comments?

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  orientation sensor "last vertical" seems to be remembered and applied

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[Bug 1500633] Re: orientation sensor "last vertical" seems to be remembered and applied

2016-01-12 Thread Vesa Rautiainen
There is a duplicate for this: https://bugs.launchpad.net/ubuntu-
ux/+bug/1522281

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[Bug 1500633] Re: orientation sensor "last vertical" seems to be remembered and applied

2016-01-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

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[Bug 1515977] Re: Nexus4 Shell rotates inappropriately in windowed mode

2016-01-12 Thread Vesa Rautiainen
Two separate issues have been discussed here:

1) Shell/App rotation rules for the windowed mode.

2) When to enable the windowed mode. Rules based on device size etc.

As I don't see these two depending each other there should be two
separate bug reports for these. This bug report is about the first one.


** Changed in: ubuntu-ux
   Status: In Progress => Fix Committed

** Description changed:

  Install latest rc proposed on a nexus 4.
  Attach a bluetooth mouse - this triggers windowed mode.
  Orient device in landscape
  Open weather app - which is locked portrait in the .desktop file
  
  Shell rotates to become portrait and there's no way to get it out of
  that mode easily.
  
  The shell should probably ignore the .desktop setting which says that an
  app is portrait only if it's windowed.
  
  
- - Ubuntu UX Input Request ---
- 
- Does it make sense for Unity to go into Windowed (aka Desktop) mode on
- such a small screen as the Nexus 4?
- 
- It does make sense of course to show a mouse pointer and not display a
- virtual keyboard in response to the availability of those input devices.
- But what about going into windowed (aka Desktop) mode as well?
+ - Desired UX 
+ The shell should not rotate automatically when it's in windowed mode. 
+ It should just ignore .desktop file orientations since in windowed mode it's 
possible to show a portrait window in landscape mode and vice versa.

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  Nexus4 Shell rotates inappropriately in windowed mode

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[Bug 1515977] Re: Nexus4 Shell rotates inappropriately in windowed mode

2016-01-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

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[Bug 1531172] [NEW] [Launcher] Icon flickers when longpressed to open the quick list

2016-01-05 Thread Vesa Rautiainen
Public bug reported:

Steps to reproduce:
1. long-press on a launcher icon
2. release (quicklist appears)
3. long-press some other icon

Expected:
4. quicklist focuses the newly longpressed icon

Current:
4. quicklist focuses the newly longpressed icon
5. longpressed icon shows briefly the previously longpressed icon (icon from 
step 1) 

---
Desired solution:

Described expected behaviour

** Affects: ubuntu-ux
 Importance: Medium
 Assignee: Vesa Rautiainen (vesar)
 Status: Fix Committed

** Affects: unity8 (Ubuntu)
 Importance: Undecided
 Status: New

** Changed in: ubuntu-ux
   Status: New => Fix Committed

** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

** Also affects: unity8 (Ubuntu)
   Importance: Undecided
   Status: New

** Summary changed:

- [Launcher] Icon flickers when longpressed to open quicklist
+ [Launcher] Icon flickers when longpressed to open the quick list

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  [Launcher] Icon flickers when longpressed to open the quick list

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[Bug 1250861] Re: Long-press on launcher doesn't work when quicklist is on screen

2016-01-05 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

** Changed in: ubuntu-ux
   Importance: Low => Medium

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  Long-press on launcher doesn't work when quicklist is on screen

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[Bug 1510378] Re: Missing window open/close animations on desktop

2015-12-11 Thread Vesa Rautiainen
** Description changed:

  Unity8 (on desktop) is missing window open/close animations
+ 
+ 
+ Desired design:
+ 
+ Opening animation (parallel animation):
+ - Scale from 0.85 to 1
+ - Opacity from 0 to 1
+ - duration: UbuntuAnimation.SnapDuration
+ - easing: UbuntuAnimation.StandardEasing
+ 
+ Closing animation (parallel animation):
+ - Scale from 1 to 0.85
+ - Opacity from 1 to 0
+ - duration: UbuntuAnimation.SnapDuration
+ - easing: UbuntuAnimation.StandardEasingReverse

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

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  Missing window open/close animations on desktop

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[Bug 1510378] Re: Missing window open/close animations on desktop

2015-12-11 Thread Vesa Rautiainen
Indeed it is a bit blunt currently with no animations. What we want to
have is something really simple and quick for it not to be intrusive.
Unity7 is doing quite good job imo. I created a little prototype to test
different scaling and opacity values and animation parameter.

If you want to play with it its here:
lp:~vesar/+junk/WindowOpeningAndClosing

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[Bug 1515977] Re: Shell rotates inappropriately in windowed mode

2015-12-11 Thread Vesa Rautiainen
I've been testing the Unity8 on Nexus 7 this week and I could easily
imagine using that in windowed mode with a mouse and a keyboard. So I
think it's a valid use case to have possibility to use windowed mode on
smaller devices. Where the limit goes is another question.

How about if we would simply ignore the .desktop file restriction in
windowed mode? Is there a use case when we would want to alter between
portrait and landscape based on the focused app in windowed mode?

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  Shell rotates inappropriately in windowed mode

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[Bug 1488148] Re: windowed mode right edge spread selection needs animation

2015-11-23 Thread Vesa Rautiainen
This rough gif gives an idea how the selection animation should look

** Attachment added: "switcher open.gif"
   
https://bugs.launchpad.net/ubuntu-ux/+bug/1488148/+attachment/4523984/+files/switcher%20open.gif

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  windowed mode right edge spread selection needs animation

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[Bug 1251866] Re: [launcher] No tooltips in the launcher

2015-11-23 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

** Description changed:

  The launcher doesn't have any tooltips when hovering on the desktop.
  Would be nice if the app name was shown like in unity7.
+ 
+ ---Desired design
+ Add the tooltip on hover event. The tooltip should show the application name. 
The implementation should follow unity7 behaviours.

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  [launcher] No tooltips in the launcher

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[Bug 1511015] Re: [pocket pc] No option to keep app launcher visible

2015-11-23 Thread Vesa Rautiainen
My proposal is to add a setting in the systems settings for this. As I
don't know exactly what is the design direction with window-mode
specific settings I'll move this but to mpt to comment.

** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Matthew Paul Thomas (mpt)

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[Bug 1488148] Re: windowed mode right edge spread selection needs animation

2015-11-23 Thread Vesa Rautiainen
I reconsidered this use case and undrstood that the switch from the
switcher to the desktop is a bit abrupt. We want to keep the transition
snappy so that it wound't start to annoy the user in the long run. I
created a prototype of it and with a little bit animation it feels much
better and smoother. In addition now the switch is in line with what
happens on the phone switcher at the moment.

** Description changed:

  when in windowed mode, invoke right edge spread (through swipe or mouse 
pressure)
  currently selecting an application in the spread is a hard feeling switch to 
the focus on the application
+ 
+ -Desired design-
+ The angled and cropped spread item that is selected by the user should 
animate from its spread position to its windows actual place and size in the 
normal desktop mode.
+ 
+ Selection animation behaviour and parameters:
+ - When one of the items is clicked the other items hide immediately. Also 
workspaces
+ - The black overlay (between the task switcher content and desktop) opacity 
animation to 0
+ - The spread item cropping container grows to original window size during the 
animation
+ - Angle changes back to 0 during the animation
+ - Background blur animates to 0 during the animation.
+ - Animation duration: FastDuration (for the item that's focused)
+ - Use UbuntuAnimation.StandardEasing

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

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  windowed mode right edge spread selection needs animation

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[Bug 1511015] Re: [pocket pc] No option to keep app launcher visible

2015-10-29 Thread Vesa Rautiainen
My feeling is that we need this option but it would be effective only in
windowed mode as Saviq said.

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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[Bug 1497097] Re: [enhancement] Add non-linear animation progress (e.g. a sigmoid function) for minimize/maximize

2015-10-27 Thread Vesa Rautiainen
It would already be an improvement if instead of linear animation we
would use the standard Ubuntu easing curve that is part of our SDK.
UbuntuAnimation.StandardEasing.

I recommend first switching to use that and as part of the currently
ongoing system animations alignment work we could consider if we need to
add new easing curves to the sdk.

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  [enhancement] Add non-linear animation progress (e.g. a sigmoid
  function) for minimize/maximize

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[Bug 1510378] Re: Missing window open/close animations on desktop

2015-10-27 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: New => Triaged

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[Bug 1510378] Re: Missing window open/close animations on desktop

2015-10-27 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

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[Bug 1368695] Re: [design] [Greeter] Greeter should be dismissed only via an edge gesture

2015-10-23 Thread Vesa Rautiainen
Reassigned to Pierre since he knows better the status of the greeter.

** Changed in: ubuntu-ux
   Status: In Progress => Triaged

** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Pierre Bertet (bpierre)

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  [design] [Greeter] Greeter should be dismissed only via an edge
  gesture

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[Bug 1401916] Re: [desktop] Configuration of screens positions and geometry

2015-10-16 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Matthew Paul Thomas (mpt)

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  [desktop] Configuration of screens positions and geometry

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[Bug 1350806] Re: [switcher] Apps in spread should have icon to help distinguish between them

2015-10-16 Thread Vesa Rautiainen
In the desktop version of the spread (included in the switcher view) we
have icons for application windows and I think we should include them in
the phone version as well. From the UX point of view there is not much
to be designed. It's more of a visual design task to decide the
appearance.

Due to the more 3d appearance on the phone I don't think the icons can
be positioned the same way as in the desktop switcher which is flat and
below the window. I think in the mobile case we need to overlay the icon
on top of the window (bottom left corner?) and rotate and scale it
together with the actual spread item. But this is to be for the visual
team.

** Changed in: ubuntu-ux
   Status: In Progress => Triaged

** Changed in: ubuntu-ux
     Assignee: Vesa Rautiainen (vesar) => Alex Milazzo (digitalalex)

** Changed in: ubuntu-ux
 Assignee: Alex Milazzo (digitalalex) => Grazina (boroskograzina)

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Title:
  [switcher] Apps in spread should have icon to help distinguish between
  them

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[Bug 1355735] Re: [Greeter, App switcher] [design] App spread should include welcome screen

2015-10-16 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Pierre Bertet (bpierre)

** Changed in: ubuntu-ux
   Status: In Progress => Triaged

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Title:
  [Greeter, App switcher] [design] App spread should include welcome
  screen

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[Bug 1500633] Re: orientation sensor "last vertical" seems to be remembered and applied

2015-10-09 Thread Vesa Rautiainen
I agree with Kevin here. The outcome of the sequence in bug description
is quite unpredictable from the user point of view. In the step 6 I
could imagine user for example answering a phone call and keeping the
phone in portrait orientation for a while.  And then finally when
switching to browser on a flat-down phone it suddenly orientates to
portrait. And what is worse for the user is that the whole shell and
therefore right edge switcher changes place making the whole system
navigation more difficult.

But I also understand that technical complexity aspect here as well. If
I could decide I guess I would ignore orientation switches when fixed-
orientation app is focused and ask the orientation again when rotation-
enabled app is focused. And if the sensors are between the threshold
values "Don't change" status should be given instead of the last
remembered orientation.

Does this all make sense?

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Title:
  orientation sensor "last vertical" seems to be remembered and applied

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[Bug 1488148] Re: windowed mode right edge spread selection needs animation

2015-09-18 Thread Vesa Rautiainen
The current design is intentional for few reasons.

First of all the switcher view is visually quite heavy already. Maybe
not so much when accessed via edge push or gesture but in simple alt-tab
use case. Adding an animation, for example selected app moving to its
place, would be too much every single time you use alt-tab to switch
between windows. Also in that case we should consider the opposite
animation when entering the spread (surfaces moving from their places to
the spread) which would be superheavy and hard to implement nicely since
the z-stacking order is reversible in spread than in normal windowed
mode.

Secondly in the current design the spread surfaces are square to have
balanced look and feel and also enable nice looking stacking at the
ends. That means cropping of the actual window content to fit in the
square without stretching. Not sure how nice it would look to animate
that cropping between the states.

Thirdly, if the item that is selected is already the topmost item on the
desktop and animates its place when selected it means that the same
surface is shown twice during the animation. Unless we hide the actual
surface on the desktop right when the animation starts to avoid
duplication. This might be ok but we haven't tried it out.

If you have any ideas how to ease the transition a bit feel free to
propose.

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Title:
  windowed mode right edge spread selection needs animation

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[Bug 1368831] Re: [Launcher] [design] Change pin/un-pin terminology to Add/Remove

2015-09-18 Thread Vesa Rautiainen
The design has changed. Not valid anymore.


** Changed in: ubuntu-ux
   Status: Fix Committed => Invalid

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  [Launcher] [design] Change pin/un-pin terminology to Add/Remove

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[Bug 1152150] Re: [DASH] diagonal swipe is recognized as a scroll

2015-09-04 Thread Vesa Rautiainen
In the new design scopes will be taken away from the dash and will act
as apps in the system and in many parts of the navigation. So dash won't
exist in the future as a horizontal list anymore. This will fix this
usability issue and I wouldn't put any efforts at this point to fix
this.

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Title:
  [DASH] diagonal swipe is recognized as a scroll

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[Bug 1350806] Re: [switcher] Apps in spread should have icon to help distinguish between them

2015-09-04 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

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[Bug 1383454] Re: [design] Indicator menu separators look bad

2015-09-04 Thread Vesa Rautiainen
My understanding is that the extra lines are caused by an empty list
items that has only the separator but no content. Why there are any such
items in the menus is another question. Anyway the extra lines make the
UI look broken and should be removed.

** Description changed:

  The indicator style changed recently.  And the new style for the
  separators between sections of an indicator look like two lines
  separated by some space.  It doesn't look great to my eye.  Screenshot
  attached.
  
  I asked Nick about it and he said that we don't have visual designs for
  that yet.
+ 
+ 
+ Desired solution:
+ 
+ Remove the extra lines. They just look wrong.

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

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  [design] Indicator menu separators look bad

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[Bug 1473586] Re: [Navigation] Launcher, Status bar and app switcher reveals too easy for Full Screen applications

2015-09-04 Thread Vesa Rautiainen
I acknowledge that Ubuntu touch operating system is likely not the best
one for gaming. Especially when it comes to swipe interaction games like
cut the rope.

The solution described here is absolutely on the right track in my
opinion. Thank you for the suggestion. I just think that the "edge
gesture restriction mode" should not be on by default for all the
fullscreen apps. For example our Ubuntu Gallery app is fullscreen but as
it doesn't really have gesture heavy UI, making shell edge gestures more
difficult doesn't make sense in this case.

Instead I would provide apps an API that they could use to enable the mode. 
Let's see if this would fit to our product plans and schedules.

** Changed in: ubuntu-ux
   Status: Triaged => In Progress

** Changed in: ubuntu-ux
   Importance: High => Medium

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  [Navigation] Launcher, Status bar and app switcher reveals too easy
  for Full Screen applications

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[Bug 1471577] Re: Left launcher should show what apps are open

2015-09-04 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  Left launcher should show what apps are open

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[Bug 1413791] Re: [edge interaction] Left swipe/BFB should reset search string

2015-09-04 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  [edge interaction] Left swipe/BFB should reset search string

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[Bug 1457201] Re: [Launcher] Add quit app from launcher quicklist

2015-09-03 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  [Launcher] Add quit app from launcher quicklist

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[Bug 1440360] Re: Incomplete long-left swipe resets dash

2015-08-18 Thread Vesa Rautiainen
The reporter is correct with this one. The long left edge swipe action
(currently focusing to the left most scope if I remember correctly)
should not be triggered until user actually performs the long left edge
swipe and releases it towards right. In the current implementation this
is the case when an application is focused but when a child scope is
focused action is triggered as soon as user swipe passes the launcher
edge i.e. when the long swipe gesture starts. And that's why it can be
accidentally triggered when intention was just to open the launcher.


** Changed in: ubuntu-ux
 Assignee: Paty Davila (dizzypaty) => Vesa Rautiainen (vesar)

** Description changed:

  Steps to reproduce the issue:
  1 - open e.g. Ubuntu Store scope (from the app scope) or Youtube scope (from 
the video scope)
  2 - (shortly) swipe from the left to invoke launcher
  
  Expected outcome:
  The launcher can be used to open a pinned app (while the current scope is 
still kept in the background) or dismissed to return to the current scope.
  
  Actual outcome:
  The current scope will immediately be closed and the first (main) scope 
(typically the app scope on devel-images and the Today scope on RTM) will be 
shown.
  If I understand the current design guidelines correctly this is the expected 
behaviour for a full left-to-right swipe, but not for a short swipe from the 
left to invoke the launcher.
  
  This behaviour can be observed on both the current devel-proposed and
  RTM images.
+ 
+ -
+ Desired UX
+ 
+ - Don't trigger the "go to home" action yet when the long swipe is
+ started but when user releases the finger and all the long swipe
+ parameters are fulfilled (distance threshold and direction)
+ 
+ - Also trigger "go to home" action when any other scope is focused.
+ Currently action is triggered only when app is focused and when a child
+ scope is focused but not when one of the dash scopes is focused.

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

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Title:
  Incomplete long-left swipe resets dash

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[Bug 1368774] Re: [design] [Launcher] Make it easier to remove an item from launcher

2015-08-11 Thread Vesa Rautiainen
Thrash bin is a bit problematic since it also closes the application (at
least in unity7) if it's running. Then again if the drag to bin
functionality is used only for removing favourite status of an app
(unlocking from launcher) it is quite unintuitive that a currently
running app is not entirely removed from the launcher when dragged over
to the bin (because its instance is still running we need to have an
icon in the launcher according to the current design).

My conclusion is that the current design is the best for now considering
the world of convergence we're entering and therefore I'm closing this
bug for now.

** Changed in: ubuntu-ux
   Status: Triaged => Won't Fix

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Title:
  [design] [Launcher] Make it easier to remove an item from launcher

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[Bug 1379777] Re: [Orientation] Allow applications to specify the orientations supported

2015-08-10 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Fix Released

** Description changed:

  Currently unity8 shell has a partial implementation of orientation
  support. It trusts applications to rotate their own contents, if they
  want to. The shell doesn't reposition the panel (at the top) though, so
  a landscape app still has a portrait panel on the side.
  
  For proper orientation support in the shell, shell needs to know if the
  application wants to rotate its contents or not. To animate correctly,
  we really need shell to be responsible for rotating the app surface, not
  the app itself.
  
  Therefore an application needs to tell shell what orientations it
  supports, so shell can respect its wishes.
  
  A hint in the desktop file may be sufficient.
+ 
+ ---
+ Desired UX
+ 
+ As described above. Application should be able to tell the system its
+ possible orientations so that the shell can handle the actual rotation
+ accordingly.

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  [Orientation] Allow applications to specify the orientations supported

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[Bug 1356369] Re: [shell] Please disable screen rotation till unity8 supports it as well

2015-07-24 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Fix Released

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Title:
  [shell] Please disable screen rotation till unity8 supports it as well

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[Bug 939427] Re: [Launcher] Impossible to reveal the launcher with a stylus on a Wacom tablet

2015-07-24 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

** Description changed:

  When i run my Lenovo X200 Tablet in tablet mode, i can't reveal the
  launcher as it is not possible to push the mouse arrow with a stylus
  against the edge of the screen as needed by the new reveal behavior.
  
  I'm running precise with unity 5.4.0.
+ 
+ -
+ Desired design:
+ 
+ We should be able to detect when a stylus device is attached and change 
Launcher behaviour accordingly. To show a hidden launcher:
+ - mouse: edge push
+ - touch: edge gesture
+ - stylus: edge hover
+ 
+ Hover timeout should be relatively short (I'd start with 150 ms) so that
+ it doesn't unnecessary and annoying delay to user's flow.
+ 
+ Launcher should slide back behind the screen edge as soon as the cursor
+ is moved off the launcher area.

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Title:
  [Launcher] Impossible to reveal the launcher with a stylus on a Wacom
  tablet

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[Bug 1317085] Re: [mir]Touchpad edge swipes

2015-07-23 Thread Vesa Rautiainen
** Description changed:

  I think it would be awesome to support touchpad edge swipes (fingers
  crossing the edge of the touchpad, swiping in). I don't know if we would
  be swiping with two fingers or one (one finger is more likely to be
  confused with another action that the user wants to perform, like moving
  the mouse cursor).
  
  Functionality can be the same or very similar to what we are doing on
  the phone: right-edge to switch between apps (or bring in the side
  stage), left edge shows the launcher, bottom edge would depend on what
  the app wants to do with it, and top edge can show system settings.
+ 
+ --
+ Desired design:
+ 
+ Two finger swipe across the touchpad edge should perform corresponding Unity8 
touch interface edge gesture.
+ - Left edge short swipe -> invokes the launcher if hidden
+ - Left edge long swipe -> reveals desktop app
+ - Right edge short swipe -> switches to the previously used app
+ - Right edge long swipe -> spread/task switcher
+ - Bottom edge swipe -> bottom edge action in currently focused app window
+ - Top edge swipe -> indicators reveal
+ 
+ Note that gesture should be traceable the same way as in touch
+ interface. So as soon as the touchpad edge swipe is detected user
+ controls the gesture and progress of the action is visible on the
+ screen. Use control is the key throughout the gesture. Here we should
+ follow what happens in Unity8 touch interface.

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

** Changed in: ubuntu-ux
   Importance: Wishlist => Medium

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Title:
  [mir]Touchpad edge swipes

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[Bug 1327091] Re: [launcher] Ubuntu floating home button

2015-07-23 Thread Vesa Rautiainen
I think there has been enough discussion around this feature and I don't
really see our design going towards having floating home button on the
screen. Especially as we're working on desktop version of Unity8
currently and  this element would bring divergency to the system as in
desktop environment floating button doesn't work that well.

** Changed in: ubuntu-ux
   Status: Opinion => Won't Fix

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Title:
  [launcher] Ubuntu floating home button

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[Bug 1368663] Re: [Greeter] [design] Bottom edge from lockscreen should open the content hub so the user can pick a wallpaper

2015-07-23 Thread Vesa Rautiainen
This requirement feels quite random. First of all how are bottom edge
and content hub related? Nowhere else in our UI is content hub invoked
by bottom edge gesture. At least that I'm aware of. Secondly this goes
strongly agains the current design direction where device unlock keypad
appears from the bottom of the screen if device is locked.

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

** Changed in: ubuntu-ux
   Status: Opinion => Won't Fix

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Title:
  [Greeter] [design] Bottom edge from lockscreen should open the content
  hub so the user can pick a wallpaper

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[Bug 1471577] Re: Left launcher should show what apps are open

2015-07-09 Thread Vesa Rautiainen
New Unity8 desktop launcher design has an indication of running apps the
same way Unity7 launcher does at the moment. With updated visuals of
course. When this feature lands it will be automatically visible in the
phone version too. So whatever app appears in the app switcher stack
will have an indication in the launcher as well.


** Description changed:

  Hello,
  I think that will be good if left launcher shows us somehow what app is in 
opened. For now, when we start new app, its icon 'lands' in left launcher. But 
we don't know if that app is pinned there and it is all the time, or only 
because it's opened. I think that in Desktop version that issue is solved, but 
for now can't check it now.
+ 
+ Desired solution---
+ Launcher should indicate running apps in the launcher with a mark on the left 
side of the app icon.

** Changed in: ubuntu-ux
 Assignee: (unassigned) => Vesa Rautiainen (vesar)

** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: New => Fix Committed

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[Bug 1470852] Re: Network activity indicator not implemented

2015-07-09 Thread Vesa Rautiainen
I created a qml spinner component as per Matthieu James svg animation
that can be used for this purpose. There is a prototype that uses the
spinner component together with indicator icons and allows user to
change spinner size to test how it looks in different sizes:

lp:~vesar/+junk/ActivitySpinner

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  Network activity indicator not implemented

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[Bug 1368845] Re: [design] [Launcher] When removing application from the Launcher give user an option to remove it from the phone as well

2015-07-03 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Invalid

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Title:
  [design] [Launcher] When removing application from the Launcher give
  user an option to remove it from the phone as well

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[Bug 1355735] Re: [Greeter, App switcher] [design] App spread should include welcome screen

2015-07-03 Thread Vesa Rautiainen
We're currently user testing this functionality

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  [Greeter, App switcher] [design] App spread should include welcome
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[Bug 1373463] Re: [indicators] Impossible to disable cellular data from indicator

2015-07-03 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Matthew Paul Thomas (mpt)

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  [indicators] Impossible to disable cellular data from indicator

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[Bug 1414581] Re: [desktop] Long left edge swipe weird in desktop mode

2015-07-03 Thread Vesa Rautiainen
** Description changed:

  I am currently using unity8 desktop on 15.05 with unity8 from the bzr
  branch, revision 1570
  
  To reproduce this bug:
  * Open the dash
  * Pull up the up-arrow on the bottom edge of the dash window
  * Choose a installed scope (not the click scope)  and go to that scope
  * Do a left edge swipe
  
  => Dash window goes back to the click scope
+ 
+ -- Desired design --
+ User can define one "application" to be their desktop item from settings. 
This desktop item is always open in the system and always maximised. It cannot 
be closed. Long left edge swipe would cause the desktop item to focused. So it 
is a shortcut to the user defined desktop/home app. 
+ 
+ Transitions to be defined later.

** Changed in: ubuntu-ux
   Status: In Progress => Fix Committed

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Title:
  [desktop] Long left edge swipe weird in desktop mode

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[Bug 1368845] Re: [design] [Launcher] When removing application from the Launcher give user an option to remove it from the phone as well

2015-06-26 Thread Vesa Rautiainen
New design doesn't require this functionality anymore. Setting status to
Invalid.

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Title:
  [design] [Launcher] When removing application from the Launcher give
  user an option to remove it from the phone as well

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[Bug 1210199] Re: [Shell] support rotation

2015-06-26 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  [Shell] support rotation

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[Bug 1368826] Re: [Launcher] [design] Remove the recent apps from the launcher

2015-06-26 Thread Vesa Rautiainen
This was initially proposed to fix some usability issues. But now as
we're moving heavily towards convergence we don't want to have two
different launcher behaviours. So what is described in this bug report
is not according to the new design. So marking this Invalid.

** Changed in: ubuntu-ux
   Status: In Progress => Invalid

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Title:
  [Launcher] [design] Remove the recent apps from the launcher

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[Bug 1445572] Re: [Right edge] Apps closing shouldn't be possible during the edge gesture

2015-06-26 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  [Right edge] Apps closing shouldn't be possible during the edge
  gesture

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[Bug 1087650] Re: Index view (collapsed categories) is missing

2015-06-26 Thread Vesa Rautiainen
What is described in the bug is an old design. We don't want this
behaviour in Dash or Scopes anymore. So setting status to Invalid.

** Changed in: ubuntu-ux
   Status: Triaged => Invalid

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Title:
  Index view (collapsed categories) is missing

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[Bug 1355735] Re: [Greeter, App switcher] [design] App spread should include welcome screen

2015-06-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

** Changed in: ubuntu-ux
   Importance: Wishlist => Medium

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Title:
  [Greeter, App switcher] [design] App spread should include welcome
  screen

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[Bug 1257307] Re: [sdk] The pagestacks should allow to pop more than one page at the time

2015-06-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Olga Kemmet (olga-kemmet)

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Title:
  [sdk] The pagestacks should allow to pop more than one page at the
  time

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[Bug 1414581] Re: [desktop] Long left edge swipe weird in desktop mode

2015-06-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Won't Fix => In Progress

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Title:
  [desktop] Long left edge swipe weird in desktop mode

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[Bug 1414581] Re: [desktop] Long left edge swipe weird in desktop mode

2015-06-12 Thread Vesa Rautiainen
As Saviq said defining the desktop vs. touch device functionality is
still far from finished but we're actively working on these items to get
things nicely aligned.  With this one I see there being two
possibilities. Either we disable whole long swipe functionality from
desktop or then we use it similarly as on touch. It would take you to
your "home" item. Whatever that means. On desktop I can imagine it being
the desktop application. But also this is to be designed.

** Changed in: ubuntu-ux
   Status: Triaged => Won't Fix

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Title:
  [desktop] Long left edge swipe weird in desktop mode

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[Bug 1431564] Re: [switcher] Can't use mouse to access spread or bottom edge

2015-06-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Andrea Bernabei (faenil)

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Title:
  [switcher] Can't use mouse to access spread or bottom edge

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[Bug 1457201] Re: [Launcher] Add quit app from launcher quicklist

2015-06-12 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Importance: Undecided => Medium

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

** Description changed:

  Add quit app from launcher quicklist, as in unity7 launcher.
  
  Always open the spread or switch to the app to close an app on desktop
  is not very convenient, the feature is quite useful. If the app is
- hanging it will force close
+ hanging it will force close.
+ 
+ -
+ Desired design:
+ 
+ Add "Quit" as the last entry in the quicklist menu. This applies only
+ for the apps that are currently running i.e. are can be quit. Apps scope
+ should not have quit entry in its menu.

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Title:
  [Launcher] Add quit app from launcher quicklist

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[Bug 1380100] Re: Screen should darken as launcher is revealed

2015-05-15 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

** Description changed:

  When the left edge launcher is revealed over an app or a scope other
  than the apps scope, the app should darken smoothly and proportionately
  to the revealing movement of the launcher.
  
  At the moment, the screen darkens after the launcher is fully committed.
  
  Instead the degree of darkening of the screen should be correlated to
  the extent of the launcher reveal. As the launcher is hinted, the screen
  should darken a little, and as it is revealed the rest of the darkening
  should happen, till the commit at which point the app / screen is at the
  final level of darkening.
  
  If the left edge swipe continues then we expect to reveal the app scope,
  which would be undimmed and hence contrast strongly with the app (or
  other scope) that was visible.
  
  This will serve to strengthen the hint / reveal of the launcher, and
  also to highlight the emergence of the app scope. It also matches the
  immediate dimming of the screen during a right-edge swipe.
+ 
+ ---
+ Proposed design
+ 
+ As explained in the description. Make the darkening overlay appearance
+ proportional to the launcher reveal changing from opacity value 0 to
+ 0.6.
+ 
+ During the long left edge swipe dark overlay should follow the dismissed
+ app and finally disappear behind the right edge together with app while
+ launcher fades away in place.
+ 
+ Special case: Apps scope on the screen initially
+ - overlay darkening should happen the same way during the launcher reveal as 
with any other application or scope.
+ - the special treatment happens in the long gesture during which the overlay 
should not move away towards right (because now there is no app dismissal). 
Instead the overlay should fade out in place. Fade out should follow the same 
animation timings as in normal case.
+ - note that the fade out should react to finger movement when the long swipe 
is active.

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Title:
  Screen should darken as launcher is revealed

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[Bug 1431564] Re: [switcher] Can't use mouse to access spread or bottom edge

2015-05-15 Thread Vesa Rautiainen
For the spread access we'll be using similar type edge push as for the
launcher in Unity7.

For the bottom edge access there will be a mouse hover hint and a
clickable target. Work in progress.

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Title:
  [switcher] Can't use mouse to access spread or bottom edge

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[Bug 1431564] Re: [switcher] Can't use mouse to access spread or bottom edge

2015-05-15 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => In Progress

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Title:
  [switcher] Can't use mouse to access spread or bottom edge

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[Bug 1445572] Re: [Right edge] Apps closing shouldn't be possible during the edge gesture

2015-05-08 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

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Title:
  [Right edge] Apps closing shouldn't be possible during the edge
  gesture

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[Bug 1385423] Re: [indicators] flight mode use of x and check mark is counterintuitive

2015-05-08 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Matthew Paul Thomas (mpt)

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Title:
  [indicators] flight mode use of x and check mark is counterintuitive

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[Bug 1322490] Re: [indicators] Clicking on a connected network's checkbox disconnects & re-connects

2015-05-08 Thread Vesa Rautiainen
** Changed in: ubuntu-ux
 Assignee: Vesa Rautiainen (vesar) => Matthew Paul Thomas (mpt)

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Title:
  [indicators] Clicking on a connected network's checkbox  disconnects &
  re-connects

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