[Bug 1314725] Re: python3-pygame needs packaging

2018-02-20 Thread illume
All those Debian bugs (except a kFreeBSD one) have been addressed now.

The PPA at https://launchpad.net/~thopiekar/+archive/ubuntu/pygame is
building successfully (last build was 3 days ago).

The upcoming pygame 1.9.4 release is being tracked here:
https://github.com/pygame/pygame/issues/390

There's a daily PPA with outdated packaging building here:
https://code.launchpad.net/~pygame/+recipe/pygame-daily

** Bug watch added: github.com/pygame/pygame/issues #390
   https://github.com/pygame/pygame/issues/390

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Title:
  python3-pygame needs packaging

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[Bug 1023153] Re: Extraneous printing in Joystick.get_axis

2018-02-12 Thread illume
This is fixed in pygame 1.9.3+

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Title:
  Extraneous printing in Joystick.get_axis

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[Bug 1336214] Re: pygame.surfarray.make_surface(numpyarray) gives IndexError

2018-02-12 Thread illume
This issue has been fixed in pygame 1.9.3+

>>> import pygame
>>> import numpy
>>> a = numpy.zeros((10,20,3), numpy.uint8)
>>> pygame.surfarray.make_surface(a)

>>> pygame.version.ver
'1.9.3'

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  pygame.surfarray.make_surface(numpyarray) gives IndexError

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[Bug 1452355] Re: libportmidi0 package is compiled in 'debug' mode

2016-07-31 Thread illume
*** This bug is a duplicate of bug 1097286 ***
https://bugs.launchpad.net/bugs/1097286

** This bug has been marked a duplicate of bug 1097286
   PortMIDI is compiled in debug mode which calls exit() instead of handling 
errors gracefully

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  libportmidi0 package is compiled in 'debug' mode

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[Bug 1097286] Re: PortMIDI is compiled in debug mode which calls exit() instead of handling errors gracefully

2016-07-31 Thread illume
Hi,

I added that this affects the pygame, and mido python libraries and the
various apps that depend on those libraries.

https://pypi.python.org/pypi/mido/1.1.14

best,

** Also affects: pygame
   Importance: Undecided
   Status: New

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  PortMIDI is compiled in debug mode which calls exit() instead of
  handling errors gracefully

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[Bug 777417] Re: Unity launcher doesn't work well with Python Pygame apps

2011-08-23 Thread illume
Hi,

this is merged upstream.  Here's the pygame issue:

https://bitbucket.org/pygame/pygame/issue/71/pygame-needs-to-set-the-wm_class-when

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  Unity launcher doesn't work well with Python Pygame apps

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[Bug 571422] Re: [LUCID] suspend/resume issue on Dell Inspiron 1464/1564/1764

2010-04-30 Thread illume
Suspend with lucid does not work for me either.

Dell Inspiron 1525.

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[Bug 400973] Re: Waiting for sound system to respond

2009-10-19 Thread illume
I get this message too.  Also not using pulseaudio before I upgraded,
but karmic installed it for me on upgrade.

My sound buttons are now broken after I uninstalled pulse audio.

Was on an irc channel earlier talking with a bunch of people about what
to do who had the same problem.

I had to restart ubuntu after I uninstalled pulseaudio, as the uninstall
did not stop pulse audio.

A bunch of applications started using up all my cpu once pulse audio was
stopped, and I had to restart my laptop.  I guess the pulseaudio client
library is buggy with regard to when pulse audio stops.

I had to uninstall pulse audio, since it used up a constant 3% cpu even
when there was no sound coming out... making my battery flat, and
keeping my fans running reducing the lifetime of my laptop.

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[Bug 400973] Re: Waiting for sound system to respond

2009-10-19 Thread illume
I found a web page describing the problem and a work around.

http://www.4front-tech.com/forum/viewtopic.php?f=3t=3324#p13408

This is a bug with ubuntu karmic, and not gnome in general apparently.

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[Bug 433304] Re: upgrade to version 1.9.1

2009-10-07 Thread illume
** Changed in: pygame (Ubuntu)
   Status: New = Confirmed

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[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2009-05-23 Thread illume
... from pymikes email to the pygame mailing list...

here's an SDL C program to show it's broken...

Results of running the program on ubuntu listed below the code.


#include SDL/SDL.h

int main() {
SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_VIDEO);
SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
SDL_Joystick *joy;
joy = SDL_JoystickOpen(0);
printf(Name of joystick: %s\n, SDL_JoystickName(0));
printf(Number of hats: %d\n, SDL_JoystickNumHats(joy));
printf(Number of buttons: %d\n, SDL_JoystickNumButtons(joy));
printf(Number of balls: %d\n, SDL_JoystickNumBalls(joy));

SDL_Event event;
Uint8 hat_state;

int running = 1;
while( running ) {
   
SDL_JoystickUpdate();
   
hat_state = SDL_JoystickGetHat(0, 0);
if( hat_state == SDL_HAT_UP )
printf(Hat is pointing up);
   
while(SDL_PollEvent(event)) {
switch(event.type) {
case SDL_QUIT:
running = 0;
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym) {
case SDLK_ESCAPE:
running = 0;
break;
default:
break;
}
   
break;
case SDL_JOYBUTTONDOWN:
switch(event.jbutton.button) {
case 1:
printf(1 was pressed\n);
break;
case 2:
printf(2 was pressed\n);
break;
}
   
break;
case SDL_JOYBUTTONUP:
switch(event.jbutton.button) {
case 1:
printf(1 was released\n);
break;
case 2:
printf(2 was released\n);
break;
}
   
break;
}
}
}
   
SDL_Quit();
return 1;
}



Name of joystick: Logitech Logitech Dual Action
Number of hats: 0
Number of buttons: 12
Number of balls: 0
1 was released
2 was released
1 was pressed
1 was released
2 was pressed
2 was released

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[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2009-05-14 Thread illume
hi,

Here is a related thread on the SDL mailing list:
http://thread.gmane.org/gmane.comp.lib.sdl/40019

It seems either linux or ubuntu has changed the numbers returned for
different joystick functions... for no good reason.

This breaks all SDL based games that use joysticks.


cheers,

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[Bug 89980] Re: Sound not working well on Apple Mac Pro

2009-02-08 Thread illume
I also get very soft sound on a macpro.

Below is some diagnostic information which may help.


$ uname -a
Linux macpro2-linux 2.6.27-11-generic #1 SMP Thu Jan 29 19:28:32 UTC 2009 
x86_64 GNU/Linux

$ lspci | grep High Def
00:1b.0 Audio device: Intel Corporation 631xESB/632xESB High Definition Audio 
Controller (rev 09)


$ lsmod | grep -i snd
snd_hda_codec_realtek   267396  1 
snd_hda_intel  38024  5 
snd_hda_codec  87680  2 snd_hda_codec_realtek,snd_hda_intel
snd_hwdep  17160  1 snd_hda_codec
snd_pcm_oss52256  0 
snd_mixer_oss  25088  1 snd_pcm_oss
snd_pcm98824  3 snd_hda_intel,snd_hda_codec,snd_pcm_oss
snd_seq_oss43648  0 
snd_seq_midi_event 16768  1 snd_seq_oss
snd_seq67744  4 snd_seq_oss,snd_seq_midi_event
snd_timer  33424  2 snd_pcm,snd_seq
snd_seq_device 16660  2 snd_seq_oss,snd_seq
snd83400  21 
snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_seq,snd_timer,snd_seq_device
soundcore  16800  1 snd
snd_page_alloc 18576  2 snd_hda_intel,snd_pcm



$ cat /proc/asound/card0/codec#0 
Codec: Realtek ALC889A
Address: 0
Vendor Id: 0x10ec0885
Subsystem Id: 0x106b0c00
Revision Id: 0x100103
No Modem Function Group found
Default PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
Default Amp-In caps: N/A
Default Amp-Out caps: N/A
GPIO: io=2, o=0, i=0, unsolicited=1, wake=0
  IO[0]: enable=1, dir=1, wake=0, sticky=0, data=1, unsol=0
  IO[1]: enable=1, dir=1, wake=0, sticky=0, data=1, unsol=0
Node 0x02 [Audio Output] wcaps 0x11: Stereo
  Converter: stream=0, channel=0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
Node 0x03 [Audio Output] wcaps 0x11: Stereo
  Converter: stream=0, channel=0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
Node 0x04 [Audio Output] wcaps 0x11: Stereo
  Converter: stream=0, channel=0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
Node 0x05 [Audio Output] wcaps 0x11: Stereo
  Converter: stream=0, channel=0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
Node 0x06 [Audio Output] wcaps 0x211: Stereo Digital
  Converter: stream=0, channel=0
  Digital: Enabled
  Digital category: 0x0
  PCM:
rates [0x5e0]: 44100 48000 88200 96000 192000
bits [0x1e]: 16 20 24 32
formats [0x1]: PCM
Node 0x07 [Audio Input] wcaps 0x10011b: Stereo Amp-In
  Amp-In caps: ofs=0x10, nsteps=0x2e, stepsize=0x03, mute=1
  Amp-In vals:  [0x2e 0x2e]
  Converter: stream=0, channel=0
  SDI-Select: 0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
  Connection: 1
 0x24
Node 0x08 [Audio Input] wcaps 0x10011b: Stereo Amp-In
  Amp-In caps: ofs=0x10, nsteps=0x2e, stepsize=0x03, mute=1
  Amp-In vals:  [0x2e 0x2e]
  Converter: stream=0, channel=0
  SDI-Select: 0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
  Connection: 1
 0x23
Node 0x09 [Audio Input] wcaps 0x10011b: Stereo Amp-In
  Amp-In caps: ofs=0x10, nsteps=0x2e, stepsize=0x03, mute=1
  Amp-In vals:  [0x2e 0x2e]
  Converter: stream=0, channel=0
  SDI-Select: 0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0xe]: 16 20 24
formats [0x1]: PCM
  Connection: 1
 0x22
Node 0x0a [Audio Input] wcaps 0x100391: Stereo Digital
  Converter: stream=0, channel=0
  SDI-Select: 0
  Digital: Enabled
  Digital category: 0x0
  PCM:
rates [0x560]: 44100 48000 96000 192000
bits [0x1e]: 16 20 24 32
formats [0x1]: PCM
  Unsolicited: tag=00, enabled=0
  Connection: 1
 0x1f
Node 0x0b [Audio Mixer] wcaps 0x20010b: Stereo Amp-In
  Amp-In caps: ofs=0x17, nsteps=0x1f, stepsize=0x05, mute=1
  Amp-In vals:  [0x97 0x97] [0x9f 0x9f] [0x9f 0x9f] [0x97 0x97] [0x97 0x97] 
[0x97 0x97] [0x97 0x97] [0x97 0x97] [0x97 0x97] [0x97 0x97]
  Connection: 10
 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x14 0x15 0x16 0x17
Node 0x0c [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out
  Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1
  Amp-In vals:  [0x00 0x00] [0x00 0x00]
  Amp-Out caps: ofs=0x40, nsteps=0x40, stepsize=0x03, mute=0
  Amp-Out vals:  [0x40 0x40]
  Connection: 2
 0x02 0x0b
Node 0x0d [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out
  Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1
  Amp-In vals:  [0x00 0x00] [0x80 0x80]
  Amp-Out caps: ofs=0x40, nsteps=0x40, stepsize=0x03, mute=0
  Amp-Out vals:  [0x40 0x40]
  Connection: 2
 0x03 0x0b
Node 0x0e [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out
  Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1
  Amp-In vals:  [0x00 0x00] [0x80 0x80]
  Amp-Out caps: ofs=0x40, nsteps=0x40, stepsize=0x03, mute=0
  Amp-Out vals:  

[Bug 295369] Re: sound is delayed a whole second in intrepid

2008-11-19 Thread illume
hi,

check out this thread:
http://ubuntuforums.org/showthread.php?t=885437

From this thread and notes on the SDL mailing list, it appears pulse
audio is emulating alsa, and causing the delays.  Are you sure you don't
have pulse audio installed?

Apparently removing pulse audio fixes the problem... hopefully the
ubuntu/pulse audio people will fix it though.  Better would be if ubuntu
tested their OS with realtime/multimedia apps... and consider problems
like non-working sound, and poor latency serious issues.

People on that thread, and on the SDL mailing list have fixed their
sound issues by following the instructions in that thread.  The issue is
with pulse audio, SDL, and pygame.


cheers,

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[Bug 295369] Re: sound is delayed a whole second in intrepid

2008-11-19 Thread illume
This is the SDL mailing list thread where the pulseaudio issues are also
noted:

http://www.nabble.com/Mix_PlayChannel-delay-with-
Ubuntu-8.1-td20542915.html

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[Bug 209967] Re: pygame 1.8 has been released. Please update package.

2008-04-18 Thread illume
Nice one :)

Now if only ubuntu would put it in their distro...

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[Bug 198544] Re: Pygame is not finding fonts

2008-04-18 Thread illume
This bug should have been fixed in pygame 1.8.

Please upgrade pygame to 1.8+

cheers,

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[Bug 86736] Re: Does not go past the loading screen

2008-04-09 Thread illume
Hi,

upgrading to pygame 1.8 fixes this bug(and lots of others).

Please upgrade pygame to the latest version.

cheers,

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[Bug 209967] [NEW] pygame 1.8 has been released. Please update package.

2008-03-31 Thread illume
Public bug reported:

Hello,

a new version of pygame has been released.

http://pygame.org/

** Affects: pygame (Ubuntu)
 Importance: Undecided
 Status: New

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Re: [Bug 172812] Re: crafted pygame input can cause segfault

2008-02-28 Thread illume
Hi,

it's a bug in pymedia, not pygame.  This application is using pygame,
a bunch of other libraries and also pymedia.
This is pymedia: pymedia.org

Pymedia is a separate library from pygame.

Pygame puts a crash handler in, which is why you see the Fatal Python
error: (pygame parachute) part.  However most crashes in any library
used by a program will have this message printed.

I'll send this bug on to the pyvnc2swf, and pymedia people so they
know about it.  Do you have a pyvnc2swf package?  If so associate it
with that.

This bug is miscategorised, please don't associate it with pygame.

cheers,



On Thu, Feb 28, 2008 at 6:20 PM, Kristian Erik Hermansen
[EMAIL PROTECTED] wrote:
 On Wed, Feb 27, 2008 at 7:44 PM, illume [EMAIL PROTECTED] wrote:
this appears to be a pymedia bug... not a pygame one.
  
The mpeg creation from the swf is done via pymedia - which is where the
crash appears to be.

  Hrmm, but I don't see the pymedia package in Ubuntu.  Perhaps the
  pygame application was package with a broken version of pygame?  If
  so, I would still consider it a bug in pygame, since that would need
  to upgraded and/or fixed.  Thoughts?
  --
  Kristian Erik Hermansen
  --
  It has been just so in all my inventions. The first step is an
  intuition--and comes with a burst, then difficulties arise. This thing
  gives out and then that--'Bugs'--as such little faults and
  difficulties are called--show themselves and months of anxious
  watching, study and labor are requisite before commercial success--or
  failure--is certainly reached -- Thomas Edison in a letter to
  Theodore Puskas on November 18, 1878



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  https://bugs.launchpad.net/bugs/172812
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  Status in Source Package pygame in Ubuntu: New

  Bug description:
  Binary package hint: python-pygame

  [EMAIL PROTECTED]:~/foss/pyvnc2swf-0.9.3/pyvnc2swf$ python edit.py -d -t 
 mpeg -o /home/khermans/personal/CEPT/iacrb_prac3.mpg 
 /home/khermans/personal/CEPT/iacrb_prac3.swf
  Using pygame 1.7.1release
  Using pymedia 1.3.7.0
  Input movie: version=5, size=1024x768, framerate=12fps, frames=2670, 
 duration=222.5s.
  Output movie size: 1024x768
  Scanning source swf file: /home/khermans/personal/CEPT/iacrb_prac3.swf...
  Creating MPEG: '/home/khermans/personal/CEPT/iacrb_prac3.mpg': 
 codec=mpeg2video, size=1024x768, framerate=12.0
  
 .Fatal
  Python error: (pygame parachute) Segmentation Fault
  Aborted (core dumped)


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[Bug 172812] Re: crafted pygame input can cause segfault

2008-02-27 Thread illume
hi,

this appears to be a pymedia bug... not a pygame one.

The mpeg creation from the swf is done via pymedia - which is where the
crash appears to be.

cheers,

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